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	<title>bitsquid &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Autodesk Adds More Tools To Its Game Development Suite</title>
		<link>https://gamingbolt.com/autodesk-adds-more-tools-to-its-game-development-suite</link>
					<comments>https://gamingbolt.com/autodesk-adds-more-tools-to-its-game-development-suite#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 13 Mar 2015 03:29:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[bitsquid]]></category>
		<category><![CDATA[stingray]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=225392</guid>

					<description><![CDATA[Stingray looking more and more impressive.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/autodesk.png"><img fetchpriority="high" decoding="async" class=" size-full wp-image-195395 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/05/autodesk.png" alt="autodesk" width="620" height="333" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/autodesk.png 620w, https://gamingbolt.com/wp-content/uploads/2014/05/autodesk-300x161.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Autodesk has launched the Autodesk Maya LT 2016, the latest release of its 3D animation and modeling software for professional indie game developers. This comes on the heels of them previewing their new Stingray Game Engine at the Game Developers Conference in San Francisco.</p>
<p>Stingray, which was built using Bitsquid technolofy that Autodesk acquired last year, itself has received an exceptional technological demonstration at GDC, showcasing and highlighting a variety of features that lend it more power and give creators access to more flexoble tools:</p>
<ul>
<li><b>Simultaneous Platform Deployment: </b>A live link between Stingray and multiple target devices allows game designers to evaluate their game simultaneously on multiple platforms;</li>
<li><b>Integrated Workflow</b>: A more efficient pipeline to export 3D content;<b></b></li>
<li><b>Modern Data-Driven Architecture and Powerful Rendering Capabilities</b>: A data-driven core architecture makes it easier for a user to change the look of a game without having to rewrite and re-compile the engine.</li>
</ul>
<p>Stingray, therefore, promises to be a powerful and flexible set of tools for game creators. “Bitsquid has been a part of the Autodesk family since the acquisition last summer and both teams have been hard at work to update, improve and add features to the engine,” said Martin Wahlund, CEO, Fatshark. “We are excited to announce that we are actually using the new Stingray engine to build our upcoming ‘Warhammer: End Times &#8211; Vermintide game.’”</p>
<p>Stay tuned to GamingBolt for more information.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">225392</post-id>	</item>
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		<title>War of the Roses Behind the Scenes Odyssey Comes to a Close</title>
		<link>https://gamingbolt.com/war-of-the-roses-behind-the-scenes-odyssey-comes-to-a-close</link>
					<comments>https://gamingbolt.com/war-of-the-roses-behind-the-scenes-odyssey-comes-to-a-close#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 26 Sep 2012 13:16:58 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[bitsquid]]></category>
		<category><![CDATA[Fatshark]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[War of the Roses]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=112640</guid>

					<description><![CDATA[We finally reach Knight's End with War of the Roses developers in episode IV. The common-folk couldn't be happier.]]></description>
										<content:encoded><![CDATA[<p>Paradox Interactive and Fatshark has finally released their final Behind the Scenes video the War of the Roses Odyssey, which was meant to give gamers an inside look at the goings-on with development and the attempts to make the most authentic experience possible. </p>
<p>Namely, this gave Senior Producer Gordon Van Dyke and Lead Designer Mårten Stormdal a chance to pretend to be kings and jostle all over the land, ruling the locals with an iron fest. Check out the final video above to see how this tales of knights and kings comes to an end.</p>
]]></content:encoded>
					
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		<title>War of the Roses Behind the Scenes Odyssey Episode 2 Released</title>
		<link>https://gamingbolt.com/war-of-the-roses-behind-the-scenes-odyssey-episode-2-released</link>
					<comments>https://gamingbolt.com/war-of-the-roses-behind-the-scenes-odyssey-episode-2-released#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 Aug 2012 16:52:36 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[bitsquid]]></category>
		<category><![CDATA[Fatshark]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[War of the Roses]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=104499</guid>

					<description><![CDATA[War of the Roses, believe it or not, is an actual war that took place in England during the 18th century. Now, Fatshark looks to capture that period of war and intrigue with their upcoming PC action game titled &#8211; shock! &#8211; War of the Roses. For the time being though, senior producer Gordon Van [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>War of the Roses, believe it or not, is an actual war that took place in England during the 18th century. Now, Fatshark looks to capture that period of war and intrigue with their upcoming PC action game titled &#8211; shock! &#8211; War of the Roses.</p>
<p>For the time being though, senior producer Gordon Van Dyke and lead designer Mårten Stormdal take to the city of york for ransacking and general observation. </p>
<p>In this behind the scenes episode, we get to see the actual buildings, landscapes, armor, and lore that will inhabit the game when it releases this year.</p>
]]></content:encoded>
					
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