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	<title>Black Slate &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Upcoming Sci-Fi Shooters of 2025 and Beyond</title>
		<link>https://gamingbolt.com/15-upcoming-sci-fi-shooters-of-2025-and-beyond</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Fri, 27 Dec 2024 18:18:45 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=607403</guid>

					<description><![CDATA[Tons of new sci-fi shooters are releasing in the next 12 months and beyond. Here are 15 you need to look forward to.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ideo games where you predominantly spend time shooting stuff continue to be a favourite genre amongst players the world over, with the evocative fantasy of well-realised science fiction a common backdrop to support gunplay. It’s no surprise then that there’re heaps of upcoming shooters which embrace sci-fi’s aesthetic, with the fifteen on show here a small selection of sci-fi shooters that are on the horizon for 2024 and beyond.</p>
<p style="text-align: center;"><strong><em>Earth From Another Sun</em></strong></p>
<p style="text-align: center;"><span style="color: #ff6600;"><em><img fetchpriority="high" decoding="async" class="aligncenter wp-image-607493" src="https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-1024x573.jpg" alt="Earth From Another Sun" width="720" height="403" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-1024x573.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-768x430.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun-1536x860.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/Earth-From-Another-Sun.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></em></span></p>
<p>Resembling the birthchild of <em>Halo</em>, <em>Destiny 2</em>, <em>Starfield</em>, and <em>Mass Effect</em> is <em>Earth From Another Sun</em>, an upcoming open-world MMO promising 1000-strong battles across an array of intergalactic locales, fought via highly customisable weapons, powers, gadgets, and a fleet of super-cool traversal tools and vehicles including portable jetpacks and hovering tanks. This brief summary is the tip of the iceberg though; <em>Earth From Another Sun </em>has a ton of features. However, time will tell if chucking a smorgasbord of gameplay mechanics at a hero shooter minimises its risk of failure a la <em>Concord</em>.</p>
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		<title>Black State &#8211; An Exciting Hybrid of Metal Gear Solid and Death Stranding</title>
		<link>https://gamingbolt.com/black-state-an-exciting-hybrid-of-metal-gear-solid-and-death-stranding</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 01 Oct 2024 19:45:52 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=600368</guid>

					<description><![CDATA[It’s time for another Unreal Engine 5 game preview-slash-tech demo, and this one’s coming via Istanbul-headquartered developer Motion Blur Game Studio, a collective who’ve spent two decades honing its expertise in real-time game engines and cutting-edge techniques. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>otion Blur Game Studio’s craftmanship is immediately apparent; first glimpses of upcoming third-person shooter <em>Black State</em> showcase a range of superbly reflective surfaces, photorealistic environments, and (for the outdoor spaces) convincingly bitter wind and weather effects.</p>
<p>To summarise what <em>Black State’s</em> all about: you, a mercenary and former military legend for hire, is deployed by a mysterious group of scientists known as the Architects to rescue captives whilst uncovering the truth behind a cataclysmic event. This mission is shrouded in secrecy, with the gameplay trailers released thus far doing nothing to embellish the narrative foundations laid by this opaque explanation. You’ll have to play it to find out what’s truly going on, it seems.</p>


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<p>Compounding mystery further are these real-time door mechanics, a unique selling point for the game whereby our super-soldier can seamlessly transition between worlds via travelling through doors. One moment he’s cantering atop the deck of an oil tanker, then – poof –! A rustic, bare-brick cellar exists adjacent to a shiny subway carriage. The environs waiting behind these closed doors are unknown to the soldier, so there’s a sure-fire way here to continually surprise and engage us as players. Speculation here, but the trailer’s voiceover questioning whether any of this is real perhaps points to our mercenary operating inside some sort of simulation. A <em>Matrix</em> style reality, perhaps.</p>
<p>Speaking of <em>The Matrix</em>, the game’s combat utilises some very <em>Matrix</em>-y time manipulation. Our soldier carries a bushel of slomo grenades which once active slow the world to slug-speed, enabling our mercenary to pop the heads off any opposing soldiers who’re rendered near-motionless akin to an inverse <em>Superhot</em>. You move, they don’t. In fact, Motion Blur state we’ll stock plenty of weapons and tactical gizmos in our arsenal, giving our super-soldier access to numerous methods to take down an array of gun toting foe. Alongside the usual pistols and machine guns, a highlight seen in the trailers is the sparking shotgun with a capability to launch jagged electrical laser beams at enemies, immediately blasting their bodies into violent viscera. According to Motion Blur, <em>Black State’s</em> trailers only scratch the surface in terms of full-game weaponry and gadgets, so it’ll be intriguing to see what else they’ve come up with given the time-slowing mechanics as prominently described in the game’s press release. Boss battles are aplenty too, featuring some fantastical designs lifted straight out of <em>Death Stranding’s</em> playbook; mastery of your arsenal – alongside the usual <em>Dark Soulsian</em> attack pattern recognition – will prove integral if you’re to survive these encounters.</p>
<p>The action isn’t all guns and shootouts though. No, taking inspiration from <em>Metal Gear Solid</em> and <em>The Last of Us</em>, Motion Blur are incorporating some stealthy elements to our soldier’s move set. There’re ample opportunities for cover throughout, with the usual patrol routes to observe before sneaking up behind unsuspecting foe and illicitly slashing their neck open (or via one of a supposed 100-plus brutal takedown animations). Opposing forces can swiftly outnumber us, so there’ll certainly be times when a silent approach is necessary to avoid being overwhelmed. Enemies – again, according to Motion Blur – are smart. They won’t hesitate calling reinforcements should your cover be blown, so there’s a risk-reward element at play too. Just like weapon handling, mastery of stealth, it seems, will be another essential factor for any successful operation.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image.png"><img decoding="async" class="aligncenter wp-image-600371" src="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image.png" alt="black slate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image.png 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-15x8.png 15w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-1536x864.png 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>This enemy descriptor though, their smartness, leads us onto the first of <em>Black State’s</em> noticeable problems. Now, before we get into the nitty-gritty it must be pointed out that the gameplay shared so far is alpha. Environments, graphics, animations (including, hopefully, the doors that’re so integral to the gameplay opening by themselves), are all subject to change, enemy AI included. But the thing is, at present it’s hard to see how these enemies – so called elite human tactical forces and relentless killing mechanoids the Robosapians – are anything but dim-witted bullet-ready body bags. They don’t seem to sense danger. Heck, they don’t even notice our soldier’s terrain scanning drone as it floats past their head. Apart from a couple of guys in the trailer’s laboratory sequence, they won’t even find cover when the bullets start flying. And – subject to change, remember – they’re deaf, completely ignoring our soldier as he makes next-to-no effort to silently traipse up behind them. Echoey footsteps or not, these soldiers either wear ear plugs, or their AI isn’t programmed to hear us yet. If <em>Black State</em> is going to achieve the deep and varied combat gameplay as promised by its developer, improving enemy AI must be a priority.</p>
<p>Improvements must also be made to the game’s glitzy photorealism. We’re not saying these environments look bad, not at all. The sheen of reflective puddles and marble flooring are excellent (if perhaps a little overdone), the bold fluorescence of subway car eye-popping. But there’s an inherent problem with all this photorealism in that it eschews any form of art direction. These environments are cold and clinical, lacking any defining characteristic. Motion Blur, as per their expertise, are going all in on graphical fidelity, but they’re sacrificing believability in the process. Everything looks brand new, jarringly so. These locales need roughing up a bit, perhaps some weathered texture here and there; dirt on the oil rig, smudges on the subway car windows, that sort of thing. If these locations are indeed the product of some <em>Matrix</em> style computer simulation, then <em>Black State</em> might be able to get away with their crisp cleanliness from a narrative standpoint, but some art direction wouldn’t go amiss either way. After all, a vacuous world devoid of character isn’t going to support the game’s supposedly engaging storyline, one we’re assured is stuffed with unexpected twists, intricacy, and emotional intrigue.</p>
<p>We’ve seen this time and again with UE5 tech demos of this sort. Graphics occupying the bulk of a developer’s effort to the detriment of gameplay, story, emotion, and feeling. However, there’s no denying the monumental effort Motion Blur have put into <em>Black State</em>. It’s vistas genuinely are a sight to behold despite their alpha status, but it’s hard to be too enraptured by their visual aplomb if the act of actually playing the thing leaves a lot to be desired. Don’t brush this one under the carpet though, it <em>could </em>be great, and it certainly deserves the attention it is getting from other press outlets and the wider gaming community. There’s understandable trepidation underlining its announcement, but the door portal zone traversal is enough of a selling point to keep an eye on its progress.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-600370" src="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2.jpg" alt="black slate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Unsurprisingly, there is no release window. <em>Black State</em> is likely slated for release the year after next given the unpolished nature of its gameplay and animations. The team at Motion Blur have invested two years into R&amp;D with a huge design document the product of their development efforts. Given that, there is undeniably still a long way to go, and it’s going to take time given the relatively lower numbers scurrying behind the scenes, an alleged 40-strong team of passionate individuals.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>]]></content:encoded>
					
		
		
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		<item>
		<title>Black Slate Announced &#8211; Metal Gear Solid Meets Portal, Built on Unreal Engine 5</title>
		<link>https://gamingbolt.com/black-slate-announced-metal-gear-solid-meets-portal-built-on-unreal-engine-5</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 10 Jul 2024 21:17:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black Slate]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=593006</guid>

					<description><![CDATA[Described as a next-gen stealth action-adventure game, Black Slate is being developed by Turkey-based indie team Motion Blur. ]]></description>
										<content:encoded><![CDATA[<p>Motion Blur, an independent studio based in Turkey, has announced <em>Black Slate, </em>which it describes as a next-gen stealth action-adventure title. Based on its reveal trailer – which you can check out below, courtesy of IGN – the game will combine the third-person stealth mechanics of <em>Metal Gear Solid 5 </em>with portal mechanics of, well, <em>Portal</em>&#8211; though it looks like they will be much more explosive here.</p>
<p><em>Black Slate </em>will see players stepping into the shoes of &#8220;a former military legend&#8221; who embarks on a mission to &#8220;rescue a captive scientist and uncover the truth behind a cataclysmic event&#8221;. The mission itself, handed down by the enigmatic group known as the Architects, is one shrouded in mystery, and may have more to it than meets the eye.</p>
<p>Speaking to <a href="https://www.ign.com/articles/black-state-announced-metal-gear-meets-portal-in-a-stunning-next-gen-action-adventure" target="_blank" rel="noopener">IGN</a>, when asked about <em>Black Slate&#8217;s </em>similarities to <em>Metal Gear</em>, its developers said, &#8220;Obviously, we love the <em>Metal Gear Solid</em> series. While working on our extensive, nearly 500-page game design document over 2.5 years, we constantly admired games like <em>The Last of Us, Metal Gear Solid, Uncharted</em>, and many others that push the limits of development and gameplay mechanics.</p>
<p>&#8220;Inspired by these influences, our small team is committed to delivering the highest development quality and exceptional gameplay mechanics, despite our limited size. We strive to create rich and deep storytelling combined with engaging gameplay mechanics, offering an impressive and unforgettable gaming experience. Our goal is to push ourselves to our limits and give gamers the best possible experience we can provide.&#8221;</p>
<p><em>Black Slate </em>is being built on Unreal Engine 5, and is in development for PC. There&#8217;s no word yet on when the game will release.</p>
<p><iframe loading="lazy" title="Black State - Official Reveal Trailer (Metal Gear Meets Portal?)" width="500" height="281" src="https://www.youtube.com/embed/JQOB0PLJeAY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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