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	<title>Black State &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Black State Trailer Showcases Ray-Traced Reflections and DLSS 4 Performance</title>
		<link>https://gamingbolt.com/black-state-gets-new-trailer-showcasing-differences-between-rtx-off-and-rtx-on</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 19 Aug 2025 14:41:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black State]]></category>
		<category><![CDATA[Motion Blur]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=626226</guid>

					<description><![CDATA[Nvidia and developer Motion Blur have also confirmed that Black State will support modern DLSS 4 features like Multi Frame Generation.]]></description>
										<content:encoded><![CDATA[<p>Developer Motion Blur, in collaboration with Nvidia, has released a new trailer for its upcoming sci-fi action game <em>Black State</em>. The trailer, clocking in at around 1 minute in length, showcases how the title will look when Nvidia’s RTX is enabled and disabled, giving players a good idea of how ray tracing will affect the visuals. Check it out below.</p>
<p>Along with RTX, the studio and Nvidia have also confirmed that <em>Black State</em> will feature support for DLSS 4, including newer technologies like Multi Frame Generation to get smoother frame rates without losing out too much in visual fidelity.</p>
<p><em>Black State</em> was <a href="https://gamingbolt.com/black-slate-announced-metal-gear-solid-meets-portal-built-on-unreal-engine-5">originally announced</a> all the way back in July 2024, and is being developed for PC using Unreal Engine 5. When it was announced, Motion Blur had noted that both <em>Metal Gear Solid</em> as well as <em>Portal</em> serve as major inspirations for the game. The title aims to combine the third-person stealth and action mechanics from <em>Metal Gear Solid 5: The Phantom Pain</em> with the physics-bending mechanics of Portal.</p>
<p>“Obviously, we love the <em>Metal Gear Solid</em> series,” said the developers when asked about Metal Gear serving as an inspiration. “While working on our extensive, nearly 500-page game design document over 2.5 years, we constantly admired games like <em>The Last of Us</em>, <em>Metal Gear Solid</em>, <em>Uncharted</em>, and many others that push the limits of development and gameplay mechanics.”</p>
<p>“Inspired by these influences, our small team is committed to delivering the highest development quality and exceptional gameplay mechanics, despite our limited size. We strive to create rich and deep storytelling combined with engaging gameplay mechanics, offering an impressive and unforgettable gaming experience. Our goal is to push ourselves to our limits and give gamers the best possible experience we can provide.”</p>
<p>Back in January, a <a href="https://gamingbolt.com/black-slate-gameplay-video-showcases-gorgeous-visuals-and-combat">gameplay showcase had been released</a> for <em>Black State</em> which gave us a look at the game’s alpha build. Going by the trailer, the <em>Metal Gear</em> inspirations seem quite obvious, especially when it comes to character, world and enemy designs that seem like they could be right out of Yoji Shinkawa’s art book. In terms of gameplay, the video showcased some of the title’s cover-based combat as the protagonist took on demons as well as enemy soldiers.</p>
<p>Some of the weapons were also shown off in the video, ranging from more standard fare like assault rifles to more exotic weaponry, like a gun that is able to seemingly shoot lightning at foes.</p>
<p>Art director Omer Faruk Gungor revealed a few more details about <em>Black State</em> in an interview from back in March, giving us information about the importance of visual fidelity for Motion Blur, as well as the tech that the studio is using to achieve its goals.</p>
<p>“Of course, the real challenge lies in achieving high visual fidelity without sacrificing performance,” said Gungor about the focus on fidelity and the balance that has to be struck with performance. “This is something we are deeply ambitious about. We strive to deliver a game that is stunningly realistic yet highly optimized, ensuring that players experience the best possible quality.”</p>
<p>For more details, check out <a href="https://gamingbolt.com/black-state-interview-graphics-metal-gear-inspiration-realistic-combat-and-more">the rest of the interview</a>.</p>
<p><iframe title="Black State | 4K RTX Gamescom Showcase" width="500" height="281" src="https://www.youtube.com/embed/qxyb-vUApII?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Black State Interview &#8211; Graphics, Metal Gear Inspiration, Realistic Combat, and More</title>
		<link>https://gamingbolt.com/black-state-interview-graphics-metal-gear-inspiration-realistic-combat-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 13 Mar 2025 12:41:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Black State]]></category>
		<category><![CDATA[Motion Blur]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612415</guid>

					<description><![CDATA[Studio Motion Blur's director, Omer Faruk Gungor, was kind enough to answer our questions about the upcoming shooter Black State.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">B</span>lack State</em> is an interesting new shooter that is currently in development for PC. The game will feature intense, tactical combat, as well as a unique portal mechanic where doors can very easily lead players into wildly different parts of the world. Along with this, <em>Black State</em> has also impressed us quite a bit with its visuals so far. Studio director at Motion Blur, Omer Faruk Gungor, was kind enough to answer a few of our questions about the upcoming game.</p>
<p><strong>What prompted the decision to have visual fidelity and photo-realism as such a big factor of the game?</strong></p>
<p>We believe that when a game feels realistic, it enhances the player&#8217;s immersion and emotional connection with both the gameplay and the story. Our goal is to create a strong bond between <em>Black State</em> and the players, making every moment feel authentic and impactful.</p>
<p>Of course, the real challenge lies in achieving high visual fidelity without sacrificing performance. This is something we are deeply ambitious about. We strive to deliver a game that is stunningly realistic yet highly optimized, ensuring that players experience the best possible quality.</p>
<p>Most importantly, we have always been committed to showing only what players can actually experience—no gimmicks, no misleading visuals. What you see is what you will truly play.</p>
<p><strong>Can you give us some idea of what kind of insane tech you used to make the door transitions seamless?</strong></p>
<p>We&#8217;ve spent extensive R&amp;D refining the real-time portal door, requiring deep engine-level modifications. It enables instant transitions between multiple levels, and the real challenge—allowing players to move back and forth seamlessly with no limits, all while maintaining top performance.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-600371" src="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image.png" alt="black state image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image.png 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-300x169.png 300w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-1024x576.png 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-15x8.png 15w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-768x432.png 768w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-1536x864.png 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"No gimmicks, no misleading visuals. What you see is what you will truly play"</p>
<p><strong>What kind of PC hardware are you expecting <em>Black State</em> to be playable on? And how scalable will the visuals be in order to run <em>Black State</em> on lower-end hardware?</strong></p>
<p>Some people might assume that <em>Black State</em> will only run on the latest high-end hardware, but that’s not the case. If you’ve seen Digital Foundry’s post-CES review, they’ve highlighted exactly what we’re aiming for—high visual fidelity, cutting-edge optimization, and great performance across a range of systems.</p>
<p>Our goal is to ensure that even on minimum specs, you get a visually impressive and smooth gameplay experience. We can&#8217;t provide the final system requirements just yet, as it would be misleading before we&#8217;ve completed all our optimization tests.</p>
<p>However, one thing we can confidently say is that when we do announce the minimum and recommended requirements, it won’t mean just barely running the game—it will mean experiencing a beautiful and well-optimized version of <em>Black State</em>, no matter the hardware.</p>
<p><strong>While realistic combat is a big part of <em>Black State</em>, how often will we get to see stranger non-human enemy types?</strong></p>
<p><em>Black State</em> features a diverse range of enemies, each with unique abilities, behaviors, and attack styles. Players will encounter a variety of challenges, ensuring every encounter feels dynamic, unpredictable, and engaging.</p>
<p><strong>How big of a role will gadgets play in combat?</strong></p>
<p><em>Black State</em> offers versatile gadgets, each with unique abilities for different enemy types. Whether you prefer all-out action or a stealthy approach, these tools adapt to your playstyle. How much they influence the game is entirely up to you.</p>
<p><strong>Are there any plans to bring <em>Black State</em> to consoles?</strong></p>
<p>We want to bring this stunning experience to all gamers, but right now, our focus is on the PC version.</p>
<p><img decoding="async" class="aligncenter wp-image-600370" src="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2.jpg" alt="black state image 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/black-slate-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"<em>Black State</em> features a diverse range of enemies, each with unique abilities, behaviors, and attack styles."</p>
<p><strong>How many bosses can we expect to see in the full release?</strong></p>
<p>While I can&#8217;t reveal the exact number, I can confidently say that for a single-player game, we have more than enough boss fights to deliver an exciting and satisfying experience.</p>
<p><strong>Do you think you will improve the visuals further when the final game releases?</strong></p>
<p>I certainly hope so! We&#8217;re constantly working on better graphics with even greater performance. But one thing I can assure gamers—we will never showcase something they can’t actually play.</p>
<p><strong>Are you targeting a release this year?</strong></p>
<p>I shouldn&#8217;t say anything about this but, we’ll announce the date only when we’re confident that <em>Black State</em> delivers a complete experience—fully polished and ready for gamers from day one.</p>
<p><strong>The game seems like a great combination of <em>MGS5</em> and <em>Splinter Cell</em>. What kind of inspirations did you take from those games?</strong></p>
<p>It’s an honor for us to be mentioned alongside <em>MGS</em> and <em>Splinter Cell</em>, but <em>Black State</em> has its own unique gameplay style. While these classics, along <em>with Uncharted, The Last of Us, Inception, The Matrix,</em> and many other movies and games, have been sources of inspiration, <em>Black State</em> stands on its own vision.</p>
<p><strong>What kind of progression or customization we can expect from the game?</strong></p>
<p>Our biggest leap is stunning graphics with incredible optimization, thanks to our custom pipeline. But beyond visuals, we&#8217;re committed to delivering a deep and engaging gameplay experience in every way.</p>
<ul>
<li>Diverse Levels &amp; Exploration – With a stunning variety of locations and constant evolution through portal doors, exploration stays exciting and unpredictable. Creating so many unique environments in a single game has been a massive challenge, but we believe it heightens the thrill of discovery and keeps gameplay fresh.</li>
<li>Diverse Enemy Spectrum – Enemies aren’t just reskinned—they have unique logic, abilities, and tactics, making combat more challenging and dynamic.</li>
<li>Varied Guns &amp; Gadgets – Players can shape their own playstyle with a wide selection of weapons and tools, designed for different strategies and encounters.</li>
<li>Unique Boss Fights – Each boss has a distinct style, backstory, and skillset, forcing players to adapt and rethink their approach. Not every weapon or gadget works in every fight, ensuring that every battle feels fresh and rewarding rather than predictable.</li>
</ul>
<p>We believe these elements push <em>Black State</em> to new heights, delivering a thrilling, ever-evolving experience where players will truly feel how we’ve pushed the limits in every aspect of the game.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612418" src="https://gamingbolt.com/wp-content/uploads/2025/02/black-state.jpg" alt="black state" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/black-state.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/02/black-state-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/black-state-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/black-state-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/black-state-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/black-state-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Our biggest leap is stunning graphics with incredible optimization, thanks to our custom pipeline."</p>
<p><strong>What can you tell us about the game&#8217;s story?</strong></p>
<p>Not much different from the synopsis at this point, but before launch, gamers will learn more details about the story—what’s going on and what these doors really are.</p>
<p><strong>Are you guys working on making the enemy AI better?</strong></p>
<p>We’re putting special focus on enhancing enemy AI to make them feel like trained tactical soldiers. They won’t just stand around—they’ll resist, call for reinforcements based on the situation, and attempt to flank you.</p>
<p>You won’t be able to simply hide behind cover and pick them off—they’ll do everything they can to flush you out and keep you on the move.</p>
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		<title>Black State Gameplay Video Showcases Gorgeous Visuals and Combat</title>
		<link>https://gamingbolt.com/black-slate-gameplay-video-showcases-gorgeous-visuals-and-combat</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 15 Jan 2025 13:51:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black State]]></category>
		<category><![CDATA[CES 2025]]></category>
		<category><![CDATA[Motion Blur]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=608903</guid>

					<description><![CDATA[Captured at CES 2025, the gameplay video showcases the title's emphasis on high-end visual fidelity with gorgeous reflections.]]></description>
										<content:encoded><![CDATA[<p>While indie developer Motion Blur has been relatively quiet about its upcoming title, <em>Black State</em>, since the game&#8217;s <a href="https://gamingbolt.com/black-slate-announced-metal-gear-solid-meets-portal-built-on-unreal-engine-5">announcement back in July 2024</a>, the studio has been showcasing the title at CES 2025. You can check out three and a half minutes of gameplay below.</p>
<p>Going by the video, some of the influences of seminal games like <em>Metal Gear Solid</em> are evident, with quite a few of the title&#8217;s designs seemingly coming right out of the pages of Yoji Shinkawa&#8217;s art book. The video also indicates that the game&#8217;s visual fidelity is definitely a high priority of the studio. There are lavishly-designed rooms with incredible levels of reflections all over the place.</p>
<p>The video also gives us a brief look at what we can expect from <em>Black State</em> when it comes to gameplay. The game will be a third-person shooter where the player will use cover to take down enemies ranging from regular soldiers to all-out demons with telekinetic powers. Various weapons are also shown off, from the humble assault rifle to a strange gun that seems to shoot electricity.</p>
<p><em>Black State</em> will have players taking on the role of a military &#8220;legend&#8221;, according to the game&#8217;s original announcement, and will set out on a mission to uncover the truth about a cataclysmic event, and while they&#8217;re at it, also rescue a scientist potentially linked to these events.</p>
<p>Alongside <em>Metal Gear Solid</em>, the studio has previously also cited other games as inspiration, including <em>The Last of Us</em> and <em>Uncharted. </em><em>Black State</em> is currently in development on PC and doesn&#8217;t yet have a release date. The game is developed on Unreal Engine 5.</p>
<p><iframe loading="lazy" title="Black State | CES 2025 4K Alpha Gameplay" width="500" height="281" src="https://www.youtube.com/embed/XeHqPHRAWR0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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