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		<title>15 Amazing PS2 Games of All Time [2025 Edition]</title>
		<link>https://gamingbolt.com/15-amazing-ps2-games-of-all-time-2025-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Tue, 10 Jun 2025 12:42:55 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[freedom fighters]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[gran turismo 4]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[hitman blood money]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Max Payne 2]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[onimusha 3]]></category>
		<category><![CDATA[ratchet and clank: up your arsenal]]></category>
		<category><![CDATA[Silent Hill 4]]></category>
		<category><![CDATA[TimeSplitters]]></category>
		<category><![CDATA[tomb raider legend]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=620873</guid>

					<description><![CDATA[We're diving back into the golden era of gaming with 15 timeless PS2 classics you shouldn't forget.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>ony’s PS2 was a legendary console that’s home to plenty of great releases from different genres, and counting down the best from this vast library is obviously a daunting task. But we have done just that with this feature, and this list is all about 15 of the best PS2 games in no particular order. We have covered this topic before, so do check out our prior renditions of this list as well.</span></p>
<p><b>Tomb Raider Legend</b></p>
<p><iframe title="15 Legendary PS2 Games That Are STILL Amazing Today [2025 Edition]" width="500" height="281" src="https://www.youtube.com/embed/ez_Jt1mNR-o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The original <em>Tomb Raider</em> trilogy is one that has remained relevant through generations, and a lot of that praise could be credited to the constant innovation that the developers had done to each game back then. However, Tomb Raider Legend proudly stands above the trilogy thanks to an excellent amalgamation of brain-tickling puzzles, thrilling chases, and challenging platforming segments that never fail to keep you entertained throughout its run. If you had to experience just a globe-trotting adventure on the PS2, it definitely has to be this one.</span></p>
<p>
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		<post-id xmlns="com-wordpress:feed-additions:1">620873</post-id>	</item>
		<item>
		<title>15 Years Later, These 15 First Person Shooter Games Haven&#8217;t Aged A Day</title>
		<link>https://gamingbolt.com/15-years-later-these-15-first-person-shooter-games-havent-aged-a-day</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sun, 22 Dec 2024 17:14:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Shadow of Chernobyl]]></category>
		<category><![CDATA[The Chronicles of Riddick: Escape from Butcher Bay]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[timesplitters: future perfect]]></category>
		<category><![CDATA[Tom Clancy’s Rainbow Six Vegas]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=605992</guid>

					<description><![CDATA[There are plenty of great first person shooters that hold up surprisingly well after more than a decade, and this feature will list down 15 such examples.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he medium of video games is particularly susceptible to aging, with rapid technological advances often making many titles feel obsolete in just a few years. While elements like visuals and scope can quickly become outdated, certain aspects such as design and mechanics can help games maintain their appeal over time. These qualities allow some games to remain enjoyable long after their release. In this feature, we will be taking a look at 15 first-person shooters that still hold up 15 years later.</p>
<p><strong>Black</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-605993" src="https://gamingbolt.com/wp-content/uploads/2024/12/Black.jpg" alt="Black" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/Black.jpg 650w, https://gamingbolt.com/wp-content/uploads/2024/12/Black-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/Black-15x8.jpg 15w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Criterion Games might be best known for its work on the <em>Need for Speed</em> series, but its 2006 release <em>Black</em> also deserves a fair amount of appreciation. Despite being a far cry from what the developer was used to, Black was a compelling first-person shooter with some of the best visuals of its time. The story might not be something to write home about, but a solid set of shooting mechanics and thrilling firefights make <em>Black</em> a noteworthy game nevertheless &#8211; and it holds surprisingly well to this date.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">605992</post-id>	</item>
		<item>
		<title>The Best PS2 Games of All Time [2024 Edition]</title>
		<link>https://gamingbolt.com/the-best-ps2-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 17 Apr 2024 13:39:02 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Bully]]></category>
		<category><![CDATA[freedom fighters]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[gran turismo 4]]></category>
		<category><![CDATA[Grand Theft Auto: Vice City]]></category>
		<category><![CDATA[hitman blood money]]></category>
		<category><![CDATA[Kingdom Hearts 2]]></category>
		<category><![CDATA[Max Payne 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberity]]></category>
		<category><![CDATA[onimusha 3]]></category>
		<category><![CDATA[ratchet and clank: up your arsenal]]></category>
		<category><![CDATA[Silent Hill 4]]></category>
		<category><![CDATA[TimeSplitters]]></category>
		<category><![CDATA[tomb raider legend]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=581365</guid>

					<description><![CDATA[With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony’s PS2 was a legendary console that’s home to plenty of great releases from different genres, and counting down the best from this vast library is obviously a daunting task. But we have done just that with this feature, and this list is all about 15 of the best PS2 games in no particular order. We have covered this topic before, so do check out our prior renditions of this list as well.</p>
<p><strong>Tomb Raider Legend</strong></p>
<p><iframe title="15 AMAZING PS2 Games of All Time You Need To Experience [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/JNARV0NDpz8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The original <em>Tomb Raider</em> trilogy is one that has remained relevant through generations, and a lot of that praise could be credited to the constant innovation that the developers had done to each game back then. However, <em>Tomb Raider Legend</em> proudly stands above the trilogy thanks to an excellent amalgamation of brain-tickling puzzles, thrilling chases, and challenging platforming segments that never fail to keep you entertained throughout its run time. If you had to experience just a globe-trotting adventure on the PS2, it definitely has to be this one.</p>
<p><strong>Max Payne 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-496848" src="https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2.jpg" alt="max payne 2 gameplay" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/maxresdefault-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Remedy Entertainment delivered a great first game with <em>Max Payne</em>, but the full potential of the franchise was realized with the sequel. <em>Max Payne 2</em> spins an appropriately complex tale with twisted characters and never-ending conspiracies, and that paired with the metaphor-heavy writing makes for a consistently engaging time. On top of that, you have some amazing third-person gameplay characterized by slow-motion mechanics which makes for some really cool moments as you swoop through dozens of enemies before they have an opportunity to properly blink.</p>
<p><strong>Black</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-469890" src="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg" alt="black" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg 576w, https://gamingbolt.com/wp-content/uploads/2021/02/black-image-300x188.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Criterion Games is most known for its work on <em>Need For Speed: Most Wanted</em>, but it&#8217;s first-person shooter <em>Black</em> remains underappreciated. And that’s a shame since <em>Black</em> is an adrenaline-pumping ride through macabre factories and large open arenas complete with realistic shooting mechanics, destruction physics and graphics that were quite ahead of their time. It wasn’t a flawless experience by any means, but <em>Black</em> definitely had its own distinct charm that made it memorable all these years later.</p>
<p><strong>Grand Theft Auto: Vice City</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-448013" src="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg" alt="Grand Theft Auto Vice City - Keep Your Friends Close" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/Grand-Theft-Auto-Vice-City-Keep-Your-Friends-Close-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Grand Theft Auto 3</em> is what put the series on the map, and 2002’s <em>Vice City</em> is what catapulted the franchise to greater heights. Set against the backdrop of a beautiful rendition of sun-soaked Miami, <em>Vice City</em> provides a playground of possibilities that will keep you engaged for dozens upon dozens of hours. Between an engaging story and flexible gameplay mechanics, <em>Vice City</em> is a really special game that will stay with you long after the credits roll.</p>
<p><strong>God of War</strong></p>
<p>2005’s <em>God of War</em> was the first stepping stone for a franchise that would morph into a massive behemoth, a game that would go on to represent the crown jewel in Sony’s roster of first-party releases. And that prestigious status can be attributed to a simple yet satisfying gameplay loop of toppling down one enemy after another, solving the occasional puzzle, and partaking in an engaging story of vengeance. Sony Santa Monica stitches all these elements in a splendid fashion, which makes this a rollercoaster of an action experience that’s characterized by brutal levels of violence.</p>
<p><strong>Metal Gear Solid 2: Sons of Liberty</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-571785" src="https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4.jpg" alt="metal gear solid master collection vol 1 image 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/11/metal-gear-solid-master-collection-vol-1-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Metal Gear Solid 2: Sons of Liberty</em> was one of the earliest games to be released for the PS2, and it’s safe to say that it set a high benchmark at the start of the generation. Kojima spins an intricate tale about the rapid spread of misinformation with its story, and the gameplay massively improves upon the concepts of the original in new and interesting ways. Add to that memorable boss fights and a clean visual style that surprisingly holds up well to this date, and <em>Metal Gear Solid 2</em> becomes an unmissable game for fans of this ilk.</p>
<p><strong>Hitman Blood Money</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-135179" src="https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/01/Hitman_Blood_Money-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Hitman Blood Money</em> took what worked in prior entries, and crafted a game that’s bigger and better in almost every regard. A suite of highly replayable levels, plenty of new gameplay mechanics, and improved graphics are just the tip of the iceberg when it comes to the improvements that Blood Money provided over prior entries. It’s safe to say that the pre-reboot series peaked with this game, and it remains a beloved entry in this long-running series even after these years.</p>
<p><strong>Kingdom Hearts 2</strong></p>
<p>The original <em>Kingdom Hearts</em> was an interesting mix of combat and several other gameplay mechanics, but <em>Kingdom Hearts 2</em> was the true realization of that potential. The sequel makes great use of the expanded horsepower of the PS2 and renders beautiful worlds brimming with imagination, and combined with its unique combat makes for an unforgettable trek that’s punctuated with memorable sequences and unforgettable boss battles.</p>
<p><strong>Ratchet &amp; Clank: Up Your Arsenal</strong></p>
<p>Before Insomniac Games would become synonymous with story-driven action adventure experiences, it made a name for itself on the back of amazing action platformers &#8211; including but not limited to <em>Ratchet and Clank: Up Your Arsenal</em>. Released in 2004, <em>Ratchet and Clank</em> takes you on an entertaining quest to defeat Dr. Nefarious and put an end to his evil schemes. In addition to a simple yet satisfying combat loop of defeating waves of enemies, the game also offers a set of diverse levels and wacky weapons that will keep you glued to the edge of the screen at all times.</p>
<p><strong>Onimusha 3</strong></p>
<p>The third and second last chapter in the <em>Onimusha</em> saga, <em>Onimusha 3: Demon Siege</em> does everything to take the monster slaying experience to the next level. It tells a wonderfully eccentric story about Jacques and Samanosuke traveling through time to reach alternate dimensions to slay demons. The gameplay of slashing through waves of enemies is just as refined as one would expect. With plenty of memorable levels and solid combat loop, <em>Onimusha 3</em> is a game that will stay with you long after the credits roll.</p>
<p><strong>Silent Hill 4</strong></p>
<p>When it comes to the <em>Silent Hill</em> series, the majority of praise is bestowed upon the second game. And while there are plenty of reasons why that is the case, <em>Silent Hill 4</em> is also deserving of love. Konami’s<em> Silent Hill 4</em> was the last game in the franchise to be developed by Team Silent, and it pays homage to what came before while also being its own thing. Set against the eerie backdrop of Ashfield, players have to find a way out of this nightmare before they get caught in a demonic cult. The music and voice acting shine brightly as they elevate the tension and create a sense of loss and anguish. It’s not a perfect game by any means, but it definitely does more things right than wrong &#8211; making for a great time for horror fans.</p>
<p><strong>Gran Turismo 4</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-581370" src="https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4.jpg" alt="gran turismo 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/gran-turismo-4-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Developed by Polyphony Digital, <em>Gran Turismo 4</em> provided a significant bump over A-Spec in almost every conceivable way. Right from the dozens of carefully curated car models and tracks to a strong simulation core and much more, <em>Gran Turismo 4</em> impresses with its attention to detail. It&#8217;s a game that&#8217;s meant to be played for a long time, and the intrinsic motivation to get better at drifting across tracks in an effortless fashion will keep you grinding for days without getting bored.</p>
<p><strong>Timesplitters</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-13424" src="https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200.jpg" alt="" width="720" height="540" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200-300x225.jpg 300w, https://gamingbolt.com/wp-content/uploads/2010/11/Timesplitters-1-QXLUIOB06E-1600x1200-1024x768.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It&#8217;s safe to say that <em>Timesplitters</em> was one of the most creative shooters to be released for the PS2, and that&#8217;s largely due to its unique story of taking down time-traveling bandits in a bunch of diverse levels. The shooting mechanics were extremely enjoyable, and the writing also exudes a sense of personality which is something that not many games of the time can boast. While it has definitely aged in certain aspects, there is still quite fun to be had in revisiting this classic all these years later.</p>
<p><strong>Bully</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-418342" src="https://gamingbolt.com/wp-content/uploads/2019/10/bully.jpeg" alt="bully" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/bully.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/bully-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/bully-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/bully-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Rockstar Games’ <em>Bully</em> differs from its contemporaries thanks to its unique open-world setting, making it stand out all these years later. Jimmy Hopkins’ journey through the classes and dorms of Bullworth Academy is punctuated with plenty of memorable missions and fun activities &#8211; and you could easily spend hours upon hours wreaking havoc and causing mischief without getting bored. While the game has definitely aged in some aspects like the visuals, the gameplay remarkably holds up well to this date.</p>
<p><strong>Freedom Fighters</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-537290" src="https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters.jpg" alt="Freedom Fighters" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/Freedom-Fighters-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>IO Interactive delivered a great game with Freedom Fighters, an action-adventure game with plenty of interesting mechanics and an engaging story about leading a revolution. There’s great fun to be had in commanding your army of rebels; strategically placing them around corners and Manning a machine gun to clear out a massive herd of enemies. Between excellent level variety and unique gameplay, <em>Freedom Fighters</em> was a game that many more players needed to experience from start to finish.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">581365</post-id>	</item>
		<item>
		<title>30 Amazing FPS Games You Need to Play (2023 Edition)</title>
		<link>https://gamingbolt.com/30-amazing-fps-games-you-need-to-play-2023-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 16 Aug 2023 12:02:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Bulletstorm: Full Clip Edition]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[duke nukem 3d]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
		<category><![CDATA[far cry 2]]></category>
		<category><![CDATA[goldeneye 007]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[Halo: The Master Chief Collection]]></category>
		<category><![CDATA[Hunt: Showdown]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[Metroid Prime Remastered]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[Payday 2]]></category>
		<category><![CDATA[Resident Evil: Village]]></category>
		<category><![CDATA[Splitgate]]></category>
		<category><![CDATA[STALKER Shadow of Chernobyl]]></category>
		<category><![CDATA[Superhot]]></category>
		<category><![CDATA[System Shock 2]]></category>
		<category><![CDATA[Timesplitters 2]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[Tom Clancy's Rainbow Six: Siege]]></category>
		<category><![CDATA[turbo overkill]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=561576</guid>

					<description><![CDATA[We celebrate the long history of first-person shooters with a rundown of 30 of the best games that this genre has to offer.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he first-person shooter genre is one of the oldest in the medium of video games, yet it remains extremely relevant and popular to this date. Over the last three decades or so, fans have gotten the opportunity to experience a ton of amazing games of this ilk and this feature is a celebration of the best of the best. So, join us as we run down 30 of the best first-person shooter games of all time.</p>
<p><strong>Resident Evil Village</strong></p>
<p><iframe loading="lazy" title="30 BEST First Person Shooters of All Time (2023 Edition)" width="500" height="281" src="https://www.youtube.com/embed/JquDn-EYdc4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The <em>Resident Evil</em> series has seen its fair share of remakes in the form of the stellar <em>Resident Evil 2</em> and the disappointing<em> Resident Evil 3</em>, but it has consistently delivered high-quality follow-ups. These include <em>Resident Evil 7</em> and its follow-up <em>Village</em>, the latter of which represent the best of what the series offers. <em>Resident Evil Village</em> majestically swerves from one kind of horror to the next without any hiccups, and the action keeps pace with the changing scenery and shifting mechanics. The core gameplay of shooting down zombies is much faster than <em>Resident Evil 7</em>, but it retains the heft and groundedness of a survival horror game that comes together to make it one of the best in its class.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">561576</post-id>	</item>
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		<title>15 Satisfying Shotgun Sounds in Video Games</title>
		<link>https://gamingbolt.com/15-satisfying-shotgun-sounds-in-video-games</link>
					<comments>https://gamingbolt.com/15-satisfying-shotgun-sounds-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Mar 2022 09:23:53 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Back 4 Blood]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Generation Zero]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[Wolfenstein: The Old Blood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498837</guid>

					<description><![CDATA[On top of shotguns being super devastating, some of them are also super satisfying to listen to. Check out 15 such examples here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>hotguns can be some of the most satisfying weapons to wield in video games. Are they ideal for every situation? No. Can they be a pain to reload? Sure. Do they offer incredible destruction and visceral joy? Yes and yes. Sound design can go a long way in helping to achieve that so let&#8217;s look at 15 shotguns with some of the most insanely satisfying sounds in video games.</p>
<p><b>Double Barrel Shotgun – Quake</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-490999" src="https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3.jpg" alt="quake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3.jpg 1680w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Quake&#8217;s</em> Double Barrel Shotgun is a great example, annihilating foes with explosive-sounding shots that don&#8217;t outright overwhelm the player. They still feel powerful though and reinforce that feeling of being a nigh-unstoppable Ranger against the world.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">498837</post-id>	</item>
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		<title>Will Ever See the Release of Black 2?</title>
		<link>https://gamingbolt.com/will-ever-see-the-release-of-black-2</link>
					<comments>https://gamingbolt.com/will-ever-see-the-release-of-black-2#respond</comments>
		
		<dc:creator><![CDATA[John Cantees]]></dc:creator>
		<pubDate>Thu, 11 Feb 2021 12:51:42 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[black 2]]></category>
		<category><![CDATA[bodycount]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=469884</guid>

					<description><![CDATA[Will Criterion's beloved first person shooter ever get a second lease of life? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ew games shook up the first person shooter scene of 2006 as much as <em>Black</em> from Criterion games and EA. Sure, you still had <em>Call of Duty, Splinter Cell</em>, and <em>Medal of Honor</em> games doing their thing, but <em>Black</em> was such a raw, unfiltered excursion into a safari of outlandish Hollywood-style action that few games had really attempted with such specific intent up to that point and even fewer have been able to as effectively pull it off &#8211; if any. The core tenets of <em>Black’s</em> gameplay were simple. Clear rooms of all enemies, steal enemy intel, and blow crap up. Often doing these things in rapid succession of each other if not simultaneously. <em>Black</em> didn&#8217;t reinvent the wheel in this regard.</p>
<p>On paper these were all things that you could find in countless other similar games before and after <em>Black</em>, but what Criterion was able to do with those core elements was dress them up in such an effective non-stop haze of explosions, bullets, and absurdly awesome-looking guns that you never really had a moment to realize how familiar those waters were. You were too busy having fun blowing up entire buildings with well-placed rockets and shooting doors off their hinges with SPAS-12s to think about that. For all the excellent work that went into <em>Black</em>, it was received pretty well by critics and sold reasonably well, too. Criterion&#8217;s unbroken devotion to over-the-top action and reloading animations paid off by making <em>Black</em> a hit with most critics, with the only prominent complaints being a lack of the multiplayer mode and limited replayability.</p>
<p><iframe loading="lazy" title="What The Hell Happened To BLACK, And Where The Hell Is BLACK 2?" width="500" height="281" src="https://www.youtube.com/embed/8EeQ-1undTU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Like the lingering concussive after-effects of one of the game’s many explosions, <em>Black</em> continues ringing in the minds of shooter fans. Often ending up on prominent “top 10 first person shooters&#8221; lists and various other nostalgia pieces &#8211; like this one. Knowing that, you’d think <em>Black</em> would have become its own franchise by now &#8211; or at least earned a sequel or two, but no such sequel has ever surfaced. It&#8217;s not every day that a classic like <em>Black</em> comes out and doesn&#8217;t turn into a trilogy if not more than that. So why hasn’t it? Why hasn&#8217;t <em>Black</em> gone on to become a franchisee at least as long as many lesser shooters have? What the hell happened to <em>Black</em>? And where the hell is <em>Black 2</em>?</p>
<p>Something that’s probably worth pointing out before any theories get created;&nbsp; Criterion was primarily a developer of sports and racing games. From the hoverboarding game <em>Airblade </em>early in the PS2s life, to the <em>Burnout</em> series, and eventually a couple of <em>Need for Speed</em> titles, Criterium wasn&#8217;t really known for making shooters, and that just wasn&#8217;t really their role within EA. They already had teams in place for <em>Battlefield</em> and <em>Medal of Honor</em> games, so one could surmise that to have a third team spending time in that same genre, while they were already seeing relative success in two completely different franchises, might seem like an endeavor into redundancy.</p>
<p>While you or I may be inclined to feel like, “hey, the more the merrier!”&nbsp; I can also understand why people looking to maximize profits and get a good read on what franchises are doing the best within the company wouldn&#8217;t want to risk cannibalizing themselves and making their long-standing first person shooter franchises appear weaker than they actually are in terms of sales. I have no concrete evidence that this was the thought process over at EA but I wouldn&#8217;t be surprised at all if that came up when discussions of a <em>Black 2</em> wear being had.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469890" src="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg" alt="black" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/black-image.jpg 576w, https://gamingbolt.com/wp-content/uploads/2021/02/black-image-300x188.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We do know that those discussions did happen though. According to an interview conducted a while back, co-creator and designer of <em>Black</em>, Stuart Black, did admit that plans for a sequel to <em>Black</em> were definitely a thing for a while, but we&#8217;re ultimately scrapped because of differences between Stuart and Electronic Arts. Unfortunately, details on what those differences were and how exactly they led to the downfall of <em>Black 2</em> remain elusive.&nbsp; but knowing how big game Publishers were trying to cram multiplayer modes into everything back then one could reasonably suspect that that might be part of the problem.</p>
<p><em>Black </em>was criticized for not having multiplayer in a time where pretty much every shooter was expected to have one. Even the most generic, uninspired multiplayer modes generally added to how well games were reviewed back then, and it&#8217;s likely that a shift in focus from a highly orchestrated single player over to a more sprawling multiplayer experience might have been pushed on Criterion during development, which obviously wouldn&#8217;t have jived with the creators because that&#8217;s just not what <em>Black</em> was about. <em>Black </em>was a linear, focused, set-piece heavy game. For a sequel to be anything other than that would have just felt too different.</p>
<p>Regardless of what exactly happened, Stuart Black would eventually move on from Criterion and EA to make the closest thing to <em>Black 2</em> he was going to be able to with the help of a new team over at Codemasters &#8211; another studio with a disproportionate amount of experience in racing games. The game of course could not be called <em>Black 2</em>, so the title <em>Bodycount</em> was decided on, which pretty much gets the same vibe across I suppose. <em>Bodycount</em> would sport a lot of the same ideas that <em>Black</em> did. Destructible environments, non-stop firefights, and a very purposeful devotion to action-movie style obliteration of the enemy.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/black-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469888" src="https://gamingbolt.com/wp-content/uploads/2021/02/black-image-2.jpg" alt="black" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/black-image-2.jpg 608w, https://gamingbolt.com/wp-content/uploads/2021/02/black-image-2-300x187.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Bodycount</em> would add another layer on top of the moment-to-moment gameplay with almost <em>Call of Duty-</em>style scorestreaks that rewarded headshots with higher scores and devastating power-ups. Interestingly enough <em>Bodycount </em>would also have multiplayer in the form of competitive death matches as well as a co-operative horde mode where players would team up and survive as long as they could against wave after wave of enemy forces. Despite Codemasters bending to the apparent will of the market by including those extra modes and a scoring system that encouraged multiple playthroughs, <em>Bodycount </em>wouldn&#8217;t be received nearly as well as <em>Black</em> was. While most reviewers would cite that this type of action game never fully goes out of style, some common complaints among players and critics alike would surface.</p>
<p>For instance, the shooter market was different in 2011 than it was in 2006, and many other shooters like <em>Bulletstorm</em> had come along to claim the throne of insane bombastic gameplay that the original <em>Black</em> may have had a tighter grip on five years prior. This made <em>Bodycount</em> seem tame by the current standards, and thusly, not nearly as exciting. On top of that, the destructible environments had also already been done better by the <em>Bad Company </em>games, which also came out between <em>Black</em> and <em>Bodycount</em>. Aside from that, while the scoring system did provide a little bit of depth to the game play, it also sort of undercut its own gameplay ideas by encouraging you to play slowly and methodically to get the best possible scores.</p>
<p>If you played <em>Bodycount</em> the way you played <em>Black</em>, guns blazing and precision be damned, you would be punished with low scores. Yet, to be rewarded with power-ups and favorable scores, the gameplay would suddenly feel more like a much more generic affair. It&#8217;s hard to not respect what <em>Bodycount </em>was trying to do, but at the end of the day it was not a worthy follow-up to <em>Black</em>, and may have even contributed to EA’s lack of interest in the IP with how quickly Codemasters’ new game fizzled out.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/black-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-469889" src="https://gamingbolt.com/wp-content/uploads/2021/02/black-image-3.jpg" alt="black" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/black-image-3.jpg 720w, https://gamingbolt.com/wp-content/uploads/2021/02/black-image-3-300x188.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>That said the failings of <em>Bodycount</em> are not necessarily indicative of a lack of interest in <em>Black 2</em>. And given the climate of first-person shooters today, where you either have the action of Wolfenstein on one side and the straight down-the-line military shooters of Battlefield and <em>Call of Duty</em> on the other, I think there is an argument to be made that there is room for something to take the best ideas from both of those worlds and exist somewhere in the middle. Given that Criterion has recently been put back in the driver&#8217;s seat for the <em>Need for Speed</em> series, I wouldn&#8217;t expect them to have the time or the interest in a <em>Black 2</em> for some time to come, but the IP still exists over at EA. If they&#8217;re ever so inclined to take a little risk we could end up with a <em>Black 2 </em>someday, but for now I wouldn&#8217;t hold my breath.</p>
<div class="content-area review-content">
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">469884</post-id>	</item>
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		<title>15 Underrated First Person Shooters You Probably Didn&#8217;t Play</title>
		<link>https://gamingbolt.com/15-underrated-first-person-shooters-you-probably-didnt-play</link>
					<comments>https://gamingbolt.com/15-underrated-first-person-shooters-you-probably-didnt-play#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jun 2020 11:12:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Call of Juarez: Gunslinger]]></category>
		<category><![CDATA[no one lives forever]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Red Orchestra 2: Heroes of Stalingrad]]></category>
		<category><![CDATA[S.T.A.L.K.E.R: Call Of Pripyat]]></category>
		<category><![CDATA[Sanctum]]></category>
		<category><![CDATA[shadow warrior 2]]></category>
		<category><![CDATA[Singularity]]></category>
		<category><![CDATA[Star Wars: Republic Commando]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[TimeShift]]></category>
		<category><![CDATA[timesplitters: future perfect]]></category>
		<category><![CDATA[XIII]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=443554</guid>

					<description><![CDATA[They may not have had their due but these shooters still rock.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>hooters are a dime a dozen especially in this battle royale-dominated era. Things weren&#8217;t too different back in the day but there were quite a few underrated titles that fell by the wayside, whether in sales or critical reception. Even worse are the games which had both but have been seemingly forgotten in the years since their release. Let&#8217;s take a look back at 15 of the most underrated first person shooters that you probably didn&#8217;t play.</p>
<p><b>No One Lives Forever</b></p>
<p><iframe loading="lazy" title="15 BEST First Person Shooters You Didn&#039;t Play" width="500" height="281" src="https://www.youtube.com/embed/CF7n4Piqpvs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Zany 1960s spy aesthetic, hilariously clever writing, unique mission objectives and an endearing protagonist. What more could you want? No One Lives Forever was also releasing in a post-Half-Life era where stronger story-telling was valued in first person shooters. Alas, its success wasn&#8217;t to be. Despite rave reviews from critics, NOLF would release in November 2000 and only sell 36,501 copies by the end of the year. Even worse is the fact that current-generation players can&#8217;t experience it due to muddled IP rights. Nevertheless, whatever the future may hold, Cate Archer will forever be in our hearts.</p>
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		<title>15 Greatest PlayStation 2 Games That Also Had Superb Graphics</title>
		<link>https://gamingbolt.com/15-great-ps2-games-that-also-had-amazing-graphics</link>
					<comments>https://gamingbolt.com/15-great-ps2-games-that-also-had-amazing-graphics#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 02 Aug 2017 14:28:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[gran turismo 4]]></category>
		<category><![CDATA[Jak 3]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Odin Sphere]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Silent Hill 3]]></category>
		<category><![CDATA[Soulcalibur 3]]></category>
		<category><![CDATA[Tekken 5]]></category>
		<category><![CDATA[Zone of the Enders: The 2nd Runner]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=301890</guid>

					<description><![CDATA[Whether it was great gameplay or gorgeous visuals, these PS2 games had you covered.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ony&#8217;s PlayStation 2 is the best-selling console of all time with more than 155 million units sold since 2000. The console started somewhat slow but picked up with awesome title after awesome title. Even when other consoles like the Xbox and GameCube rivaled it in terms of visuals, there were still plenty of great and visually splendid titles (not all exclusives, mind you) to enjoy on the PS2. Let&#8217;s take a look at 15 of them below.</p>
<p><b>Metal Gear Solid 2: Sons of Liberty</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-302502" src="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though somewhat divisive over protagonist and range of metaphysical themes, Metal Gear Solid 2: Sons of Liberty was universally praised for its visuals. As a jump from the PS One to the PS2 era, the animations, texture work and cinematic direction saw monumental improvements. Despite the highly industrial setting, environments were realistic, right down to the grime, dirt and atmospheric lighting.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">301890</post-id>	</item>
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		<title>Burnout&#8217;s Ex-Developers&#8217; New Game Will Appeal To Fans of Burnout and Black</title>
		<link>https://gamingbolt.com/burnouts-ex-developers-new-game-will-appeal-to-fans-of-burnout-and-black</link>
					<comments>https://gamingbolt.com/burnouts-ex-developers-new-game-will-appeal-to-fans-of-burnout-and-black#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 06 Jan 2016 19:43:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[three fields]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=253757</guid>

					<description><![CDATA[Can't wait to see what it is.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/12/burnout-paradise.jpg" rel="attachment wp-att-16764"><img loading="lazy" decoding="async" class="aligncenter wp-image-16764" src="https://gamingbolt.com/wp-content/uploads/2010/12/burnout-paradise.jpg" alt="burnout paradise" width="620" height="218" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/burnout-paradise.jpg 655w, https://gamingbolt.com/wp-content/uploads/2010/12/burnout-paradise-300x105.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Criterion Games is downsized, and most of its talent gone. EA managed to retain a lot of the people who made some of the greatest arcade racing games of all time with the Burnout franchise, but some of them left the company and started a new development house. It&#8217;s called Three Field Games, and they are apparently working on something special.</p>
<p>We know that <em>one</em> of the games that they are working on is meant to be a spiritual successor to Burnout; however, their other game has been a total unknown. Until now. Studio head Alex Ward <a href="https://twitter.com/CrashedAlex/status/684469613581713413" target="_blank">posted an update on the game on Twitter</a>, and mentioned that fans of <em>Burnout</em> and <em>Black</em> &#8211; two of Criterion&#8217;s most well known IPs &#8211; will appreciate this other game that the studio is working on, though <a href="https://twitter.com/Metallicats33" target="_blank">he did cryptically add</a> that the new game has no cars or guns.</p>
<p>As someone who was always fascinated by <em>Black</em>, and who adores <em>Burnout</em> to this day, I can safely say I am very excited. Killing <em>Burnout</em> was the worst thing EA ever did, and I can&#8217;t wait for the franchise to return, roaring back to life, yet again, in some form.</p>
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		<title>A Sequel To Black Was In Development for Xbox 360 and PS3</title>
		<link>https://gamingbolt.com/a-sequel-to-black-was-in-development-for-xbox-360-and-ps3</link>
					<comments>https://gamingbolt.com/a-sequel-to-black-was-in-development-for-xbox-360-and-ps3#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 06 Jan 2015 01:12:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Xbox]]></category>
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					<description><![CDATA[Before it was, sadly, canceled, by the Burnout and Need for Speed developer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/01/Black-2-Logo.png"><img loading="lazy" decoding="async" class="aligncenter wp-image-218712" src="https://gamingbolt.com/wp-content/uploads/2015/01/Black-2-Logo.png" alt="Black-2-Logo" width="620" height="291" srcset="https://gamingbolt.com/wp-content/uploads/2015/01/Black-2-Logo.png 952w, https://gamingbolt.com/wp-content/uploads/2015/01/Black-2-Logo-300x141.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>One of the most underrated shooters of all time is probably Black, which was released by Criterion (of Burnout fame) for the PlayStation 2 and the Xbox right as that generation was drawing to a close, and big releases for the Xbox 360 were drawing far more attention and media coverage.</p>
<p>But Black was an awesome game, and those who played it, loved it. They have also often wondered why Criterion never went back to it, and now, it seems, we have our answer. They did. Or at the very least, they intended to, and for a good while, they were doing everything to make good on that intent. It&#8217;s just that everything fell apart before anything concrete could materialize.</p>
<p>As it turns out, Black 2 would have been developed for the Xbox 360 and PlayStation 3- initial plans were for it to be a numbered sequel, and Criterion intended for the game to expand into a new franchise. However, those plans eventually fell through, and Criterion&#8217;s new idea was to reboot the franchise entirely, and start over with a new game just called Black, that would have nothing to do with the first game and would be a standalone narrative- you can see the concept logo for this game above- sort of like another EA studio, DICE, would end up doing with another cult hit first person game of its own, Mirror&#8217;s Edge, years later.</p>
<p>The new Black concept didn&#8217;t have much of a story attached to it, though Criterion was exploring the notion of making it a co-op shooter. They were also looking at getting a third party to make the game, but then, creative disagreements between EA and Criterion led to the entire project being scrapped, and Stuart Black, a senior designer on the first game, actually left the company over the matter.</p>
<p>EA still planned on going ahead with the game, and even mentioned it publicly in an interview in November 2006, but that was the last of it, and after that, the concept was canceled, and so was the game.</p>
<p>Nothing would ever come of a new Black, and Criterion would go on to make Burnout Paradise for the Xbox 360, PS3, and later PC, before scrapping work on that series entirely as well.</p>
<p>There&#8217;s actually a wealth more of information on the purported Black sequel/reboot over on <a href="http://www.unseen64.net/2015/01/05/black-2-xbox-360-ps3-cancelled/" target="_blank">Unseen64</a>, including quotes, concept arts, purported trailer screen captures, and more, so if you are curious, be sure to head on over there and check it all out.</p>
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