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	<title>bloodborne: the old hunters &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Amazing Story Expansions You Need to Play</title>
		<link>https://gamingbolt.com/15-amazing-story-expansions-you-need-to-play</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 02 Jun 2023 11:24:08 +0000</pubDate>
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		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[dark souls 3: the ringed city]]></category>
		<category><![CDATA[Dishonored: The Knife of Dunwall]]></category>
		<category><![CDATA[dying light the following enhanced edition]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Ghost of Tsushima: Iki Island]]></category>
		<category><![CDATA[GTA 4: The Lost and the Damned]]></category>
		<category><![CDATA[Horizon Forbidden West: Burning Shores]]></category>
		<category><![CDATA[Mass Effect 3: Citadel]]></category>
		<category><![CDATA[Metro Exodus: Sam&#039;s Story]]></category>
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		<category><![CDATA[Spider-Man: The City That Never Sleeps]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=552711</guid>

					<description><![CDATA[These 15 expansions are simply unmissable for fans that wish to have the complete experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hile post-launch expansion packs aren’t as popular as they once used to be, every now and then we get fantastic DLCs that add so much to the base experience that they become an essential part of the package itself. Some might add a crucial new mechanic, some might tell independent stories, while others might fix key criticisms of the base game. And with this feature, we will look at 15 such examples of expansions that you need to check out.</p>
<p><strong>The Witcher 3 &#8211; Hearts Of Stone</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-242656" src="https://gamingbolt.com/wp-content/uploads/2015/09/The-Witcher-3-Hearts-of-Stone_03.jpg" alt="" width="720" height="451" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/The-Witcher-3-Hearts-of-Stone_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/09/The-Witcher-3-Hearts-of-Stone_03-300x188.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>The Witcher 3</em> is a massive game that’s brimming with quality content that would keep one engaged for hours on end, but playing the base game alone isn’t the complete experience. Both of the game’s post-launch expansions including <em>Hearts of Stone</em> are equally good in their own right, but we are going with the latter of the DLCs for this list simply because of the fantastic story. Set in an entirely new section of the map called No Man’s Land, <em>Hearts of Stone</em> is all about Geralt trying to defeat the immortal Olgierd von Everec. Hearts of Stone also introduces new Monsters, side quests, and new combat mechanics like Runewords which come together to make this expansion a surprisingly fresh experience that’s unmissable for fans of <em>The Witcher</em>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">552711</post-id>	</item>
		<item>
		<title>15 Video Game Enemies With Mouths So Big They Can Literally Swallow You</title>
		<link>https://gamingbolt.com/15-video-game-enemies-with-mouths-so-big-they-can-literally-swallow-you</link>
					<comments>https://gamingbolt.com/15-video-game-enemies-with-mouths-so-big-they-can-literally-swallow-you#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Mar 2020 15:34:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=434943</guid>

					<description><![CDATA[Being eaten alive sucks but it's certainly a living for these foes.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">O</span>f the many ways, getting eaten or swallowed alive is probably one of the worst (not that we&#8217;d know). Unfortunately, there are plenty of enemies in video games that can pull this off. While many interesting gameplay dynamics open up, such as fighting your way out from the inside or trying to avoid being eaten, other times it&#8217;s just one agonizing death on top of the rest. Let&#8217;s take a look at 15 video game enemies with mouths so big they can literally swallow you.</p>
<p><b>Choking Weed &#8211; Gradius 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Choking-Weed-Gradius-3.jpg"><img decoding="async" class="aligncenter wp-image-435943" src="https://gamingbolt.com/wp-content/uploads/2020/03/Choking-Weed-Gradius-3.jpg" alt="Choking Weed - Gradius 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Choking-Weed-Gradius-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/03/Choking-Weed-Gradius-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Choking-Weed-Gradius-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Choking-Weed-Gradius-3-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s bad enough that you have to shoot past a weed-infested level with killer plants extending from the floor and ceiling to hit you. But then you come across Choking Weed, whose Venus Flytrap-style mouth opens up to actually suck you in. Fortunately, the rate at which its jaws close is slow enough to evade. Just be careful when it suddenly decides to dip forward.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">434943</post-id>	</item>
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		<title>15 Video Game Bosses We Wouldn&#8217;t Have Defeated If Not For The Internet</title>
		<link>https://gamingbolt.com/15-video-game-bosses-we-wouldnt-have-defeated-if-not-for-the-internet</link>
					<comments>https://gamingbolt.com/15-video-game-bosses-we-wouldnt-have-defeated-if-not-for-the-internet#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 18 Nov 2019 17:03:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[batman arkham city]]></category>
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		<category><![CDATA[Hollow Knight: The Grimm Troupe]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=422636</guid>

					<description><![CDATA[The tougher they are, the more quickly we ran to the Internet for answers.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">K</span>nowing the right strategies to defeat a boss isn&#8217;t easy and there&#8217;s only so much trial and error you can do before looking it up. That&#8217;s the beauty of the Internet – someone, somewhere has figured this fight out and it&#8217;s smooth sailing for you. Probably. Let&#8217;s take a look at 15 bosses we wouldn&#8217;t have easily defeated had it not been for the Internet.</p>
<p><b>Batman: Arkham City &#8211; Mister Freeze</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/10/batmanarkhamcity_261_bmfreezeknee.jpg"><img decoding="async" class="aligncenter wp-image-50183" src="https://gamingbolt.com/wp-content/uploads/2011/10/batmanarkhamcity_261_bmfreezeknee.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/batmanarkhamcity_261_bmfreezeknee.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/10/batmanarkhamcity_261_bmfreezeknee-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/10/batmanarkhamcity_261_bmfreezeknee-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Mister Freeze is easily the best boss fight in the Batman: Arkham series. Using a method to whittle his health down only for him to develop a counter-measure to that on the fly is awesome. However, in New Game Plus, you need to use not one, not two but 11 different methods to ultimately take him down. In that sense, having sources that outline each and every method is just perfect, if for nothing else than saving time from trial and error.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">422636</post-id>	</item>
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		<title>15 Bosses We Underestimated Only to Get Beaten Down Later</title>
		<link>https://gamingbolt.com/15-bosses-we-underestimated-only-to-get-beaten-down-later</link>
					<comments>https://gamingbolt.com/15-bosses-we-underestimated-only-to-get-beaten-down-later#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Jun 2019 06:59:48 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Banjo Kazooie]]></category>
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		<category><![CDATA[Borderlands: The Pre-Sequel]]></category>
		<category><![CDATA[dark souls 3]]></category>
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		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[nintendo switch]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=402205</guid>

					<description><![CDATA[They may not seem like a big threat at first but these bosses posed quite the challenge.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s nothing like encountering a slew of bosses that are just plain dorks. Ah the fun you&#8217;ll have beating them down along the way. However, these bosses don&#8217;t go down easily. In fact, they emerge as powerful threats and can easily take you down instead. There are also those who seem harmless that we never quite expected to pose such a great challenge later. Let&#8217;s take a look at 15 said bosses here.</p>
<p><b>The Pain – Metal Gear Solid 3: Snake Eater</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/07/Metal-Gear-Solid_Pachinko-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-272354" src="https://gamingbolt.com/wp-content/uploads/2016/07/Metal-Gear-Solid_Pachinko-3.jpg" alt="" width="600" height="450" data-wp-editing="1" srcset="https://gamingbolt.com/wp-content/uploads/2016/07/Metal-Gear-Solid_Pachinko-3.jpg 600w, https://gamingbolt.com/wp-content/uploads/2016/07/Metal-Gear-Solid_Pachinko-3-300x225.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<p>At first, The Pain seems like a joke. Controlling bees? What&#8217;s next, throwing honey at his enemies? Of course, you need to remember that dozens of bees can literally sting you to death. During a battle with Ocelot, Snake ran afoul of The Pain and barely escaped death by stinging. Though he eventually defeated the Hornet Soldier, he most assuredly wasn&#8217;t the joke we made him out to be.</p>
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		<title>The End-Game Debate: Does Every Game Need Post-Story Content?</title>
		<link>https://gamingbolt.com/the-end-game-debate-does-every-game-need-post-story-content</link>
					<comments>https://gamingbolt.com/the-end-game-debate-does-every-game-need-post-story-content#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Jul 2018 15:38:09 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[A Way Out]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=347103</guid>

					<description><![CDATA[Whether it's creative consequences or market expectations, why are end-game systems so important in today's industry?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ost of you know Josef Fares as the creative mastermind behind <em>A Way Out</em>, Hazelight&#8217;s stellar co-op prison break adventure. Others may know him as “That guy who flipped off the Oscars on live TV”. Fares is all these things and while he&#8217;s not talking about upcoming games, visions for the medium and whatnot, he has some pretty interesting ideas about game length, content and replay value.</p>
<p>In a recent interview with <a href="https://www.vg247.com/2018/06/22/josef-fares-sick-obsessing-game-length-replayability/">VG247</a>, Fares revealed that the playthrough rate for <em>A Way Out</em> was 52 percent on the PS4. This means that 52 percent of players experienced that console version actually completed the whole thing. Not bad, right? Fares disagreed though.</p>
<p>“Imagine someone like James Cameron going, ‘Oh, only 50% of the people walked out of the cinema, wow, that’s great!’ It’s insane. We have designer teachers who tell their students to focus on the first 40% of the game because the rest? People probably won’t see it.&#8221;</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/A-Way-Out.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-323061" src="https://gamingbolt.com/wp-content/uploads/2018/02/A-Way-Out.jpg" alt="A Way Out" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/A-Way-Out.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/02/A-Way-Out-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/A-Way-Out-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/A-Way-Out-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"However, one thing does come to mind about extending a game&#8217;s replay value: the end-game system."</p>
<p>“Why put all that effort in for nothing? We should see games as experiences,&#8221; says Fares. &#8220;It doesn’t matter how long they are. If it’s so common that people don’t play through the games, then why should we even comment on replayability and how long they are? Why should that affect score? It shouldn’t. When my publisher [asked about game length] I was like, ‘Why are you asking that? I’m not even going to answer that s**t’.”</p>
<p>Fares believes that artificially lengthening a game is pointless. If one&#8217;s creative vision accommodates, say, six hours like <em>A Way Out</em> did, is there really any merit to bloating it for the sake of “more” content? Obviously, there&#8217;s been plenty said about value for money versus replayability. I believe there can be a variety of games that satisfy both of these tenets. A game that delivers a compelling narrative within a short playtime (<em>Inside</em>), another that emphasizes replay value through secrets, different loadouts or just the sheer joy of its gameplay (<em>Enter The Gungeon</em>), so on and so forth. And make no mistake – there are tons of games that are incredibly replayable while packing an excellent narrative experience in +20 hours. <em>Dark Souls 3, Bloodborne, Hollow Knight, Divinity: Original Sin 2, Nier: Automata</em>, the list goes on.</p>
<p>However, one thing does come to mind about extending a game&#8217;s replay value: the end-game system. &#8220;End-game&#8221; is a term often used to refer to post-campaign content where players can continue levelling up, playing missions, ascending in power and grinding their way to glory. The term is often associated with action RPGs and loot-based games. The end-game in <em>Monster Hunter World</em> can consist of decoration farming, Hero/Warrior Streamstone farming, Tempered Investigations, Event Quests and experimenting with different weapon types.</p>
<p><em>Diablo 3&#8217;s</em> end-game starts when the Torment difficulties unlock as players earn Gear Sets, partake in Greater Rifts, increase their Paragon Points, participate in Seasons for unique rewards, try out new builds (as the meta can shift pretty strongly at times) and so on. Those that want to break the monotony can take to the Set Dungeons, Challenge Rifts and Bounties if they&#8217;re so inclined. For all intents and purposes though, farming normal Rifts at Torment 13 and ascending higher and higher up the Greater Rift ladder is your end-game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-299901" src="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg" alt="Diablo 3 Rise of the Necromancer-01" width="620" height="359" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/06/Diablo-3-Rise-of-the-Necromancer-01-300x174.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Regardless, whatever you may quantify as an end-game activity, there&#8217;s no denying that more and more companies are starting to believe how necessary it is."</p>
<p>That being said, “end-game” isn&#8217;t something that means getting better and better loot or higher stats. While it&#8217;s possible to become stronger and earn better gear in <em>The Elder Scrolls 5: Skyrim</em>, the real end-game is exploring the world, uncovering its various mysteries, completing various side-quests, and of course, modding the heck out of the game. Add total conversions, entirely new areas, new storylines and more. Want to have a new starting prologue, new companions, light-sabers and Macho Man Randy Savage dragons? Have at it. The lasting appeal of <em>Skyrim</em> nearly seven years later can be attributed to its insanely dedicated mod community.</p>
<p>Then you have a game like <em>Warframe</em>, a constantly evolving free to play experience where you dictate your end-game goals. If you want to earn every single Warframe, both Prime and normal, either through farming or trading Platinum, go for it. Hitting the maximum Mastery Rank, building the coolest Dojo, decking out your ship with expensive decorations, unlocking all cosmetics, possessing the best mods – it&#8217;s all there. There is no proper end-game activity per say. You could hunt Eidolons, try to survive for as long as possible in Sanctuary Onslaught or create the most OP builds. The farming isn&#8217;t just a means to an end. In Warframe, the farming can be the experience with new toys to play with as the game continues evolving.</p>
<p>Everything has several tiers of farming though. Earning Platinum, for instance, can be done by farming Prime Parts to get Ducats to get Primed Mods to trade to others. Doing so at max mod rank requires tons of Endo, and millions of Credits for the actual trading and mod ranking. Many players deal in Riven mods and constantly farm Kuva Flood missions to keep trying for better stat rolls. Others partake in FashionFrame and try to have the best looking Frames out there. With the number of new features constantly added to <em>Warframe</em>, be it new weapons, Frames, open world environments like the upcoming Fortuna map or new mechanics like Railjack, there&#8217;s a ton of stuff to do. It&#8217;s not all tied together into one giant rolling end-game, however.</p>
<p>Let&#8217;s look at a game like <em>Super Mario Odyssey</em>, a non-loot based 3D platformer that centres around collecting. Upon completing the main story, you can revisit all the previous kingdoms to earn more Moons. These open up new activities, some generally easy (simply drop down into a specific area and claim the Moon) and others requiring a bit more skill (the second race against the Koopa Troopas in the Hat Kingdom, for example). The Mushroom Kingdom, Dark Side of the Moon and Darker Side open up as post-game kingdoms, offering tougher versions of existing bosses, new levels to explore and much more. The “end-game” for <em>Super Mario Odyssey</em> is collecting all the Moons as all the existing kingdoms being bumped up in difficulty to support this.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/The-Legend-of-Zelda-Breath-of-the-Wild.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-297093" src="https://gamingbolt.com/wp-content/uploads/2017/05/The-Legend-of-Zelda-Breath-of-the-Wild.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/The-Legend-of-Zelda-Breath-of-the-Wild.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/The-Legend-of-Zelda-Breath-of-the-Wild-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"An entire community has already been built on the insane things Soulsborne players have pulled off. At the end of the day, we tend to classify them as &#8220;challenges&#8221; or &#8220;feats&#8221; than an end-game that is specifically tailored to players."</p>
<p>Now, look at <em>The Legend of Zelda: Breath of the Wild</em>. Explore the massive open world and try to take pictures of everything, complete all the shrines, upgrade all armour and – if you&#8217;ve purchased the DLC – get a sweet new bike. Does one need to free all the Divine Beasts in order to defeat Ganon? Do you have to possess the Master Sword to beat the game? Is the DLC required to even enjoy everything the game has to offer? Not really.</p>
<p>In the case of <em>Super Mario Odyssey</em> and <em>The Legend of Zelda: Breath of the Wild</em>, it&#8217;s possible to complete the post-game kingdoms or defeat Ganon and call it quits. Similarly, look at the “end-game” in <em>Assassin&#8217;s Creed Origins</em> and <em>The Witcher 3: Wild Hunt</em>, which is to clear all side quests and earn all the collectables on the map. A player could very easily complete several side activities and the main story before moving on. Having top-tier gear isn&#8217;t required, at least in <em>The Witcher 3</em>. It just gives the player something to do. A little bit of a reward for their dedication, if you will.</p>
<p>Meanwhile, <em>Dark Souls</em> challenges players with multiple New Game Plus runs; <em>Bloodborne</em> has random Chalice Dungeons with even more bosses to conquer (and different modifiers to make these particularly torturous). “End-game” in the above cases can simply refer to all the additional side content that the player can complete. But when you think about it, making your own end-game goal is entirely possible. Earning all the weapons from the boss souls in <em>Dark Souls 3</em>? Defeating Orphan of Kos without taking any hits in <em>Bloodborne: The Old Hunters</em>? These could qualify as end-game activities. An entire community has already been built on the insane things Soulsborne players have pulled off. At the end of the day, we tend to classify them as &#8220;challenges&#8221; or &#8220;feats&#8221; than an end-game that is specifically tailored to players.</p>
<p>Regardless, whatever you may quantify as an end-game activity, there&#8217;s no denying that more and more companies are starting to believe how necessary it is. Bioware started mentioning the Elder Game for <em>Anthem</em> while also assuring players of higher-level activities to complete. We&#8217;re already hearing about map size and how everything is open from the get-go. Ubisoft talked about creating a deeper end-game for <em>The Division 2</em> after the first game&#8217;s difficulties. It even promised free DLC including raids, the first being an eight-man raid due after launch. The post-game specializations further allow players to customize their builds, thus giving more reason to keep playing and the value attached to it.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-314589 size-full" src="https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8.jpg" alt="The Division Update 1.8" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/The-Division-Update-1.8-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"With the number of games being released and their respective costs, some people want a single game that they can sink hundreds of hours into. More than value, it offers a sense of investment and belonging."</p>
<p>At E3 2018, both games showcased characters that already had much of the best loot and hit max level. Games like <em>World of Warcraft</em> are constantly evolving their end-game systems to keep pace with changing times. <em>Path of Exile</em> constantly introduces new mechanics into its Leagues – the recent Incursion League is an excellent example and those gameplay systems can be added to the main game. Even <em>Destiny 2</em> is undergoing a major end-game revamp in <em>Forsaken</em>, adding a dedicated zone for high-level players, a new Escalation Protocol activity, random rolls, record books and tons of gear to collect.</p>
<p>However, one thing I&#8217;ve never really stopped to ask is whether the end-game concept is sustainable or not. Many of you would look at that statement and scoff. More content that you enjoy? What&#8217;s wrong with that? After all, some players don&#8217;t need a heavy narrative structure to keep them going. It&#8217;s simply about having something to play with friends for as long as necessary. Furthermore, with the number of games being released and their respective costs, some people want a single game that they can sink hundreds of hours into. More than value, it offers a sense of investment and belonging.</p>
<p>The perception behind some games is shaped by their end-game. <em>The Division</em> was proclaimed a failure for the first few months thanks to a very meagre end-game. This was despite a fulfilling campaign and plenty of side content and regular activities to partake in. Destiny 2 was praised by many reviewers for the improvements to its story and world design but bombed terribly among fans due to its barren end-game, an issue that Bungie is still struggling to fix. In both cases, fans wanted a reason to invest in those games, especially when the gameplay systems carried serious flaws.</p>
<p>But even games with excellent gameplay systems like <em>Diablo 3</em> and <em>Monster Hunter World</em> are lambasted, the former for making Rifts the only fulfilling activity to replay and the latter for the farming of specific tiers of Tempered Monsters. At the very least, Capcom tries to mix things up with new monsters, new layered armour, the Kulve Taroth Siege Quest (which has its own reward structure), Arch-Tempered Monsters and seasonal events like the Spring Blossom and Summer Twilight Festivals. Suffice to say that fans are getting kind of bored of the one-note end-game especially between the Lunastra update and upcoming Behemoth update.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Hunter-World-Lunastra_07.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338930" src="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Hunter-World-Lunastra_07.jpg" alt="Monster Hunter World Lunastra_07" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Hunter-World-Lunastra_07.jpg 1894w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Hunter-World-Lunastra_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Hunter-World-Lunastra_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/Monster-Hunter-World-Lunastra_07-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"From a development perspective, one has to ask if it truly isn&#8217;t enough to have a great experience over 60 to 100 hundred hours and just be done with it."</p>
<p>The fact that many players never even engage in the end-game for these titles is one thing (thus feeding into Fares&#8217; comment about working on so much that will never be appreciated by the majority). From a consumer perspective, having a compelling game to continue playing, endlessly repeating content that constantly rewards them is great. If you&#8217;re a hardcore fan of the gameplay, then even better.</p>
<p>From a development perspective, one has to ask if it truly isn&#8217;t enough to have a great experience over 60 to 100 hundred hours and just be done with it. Is <em>Monster Hunter World</em> really a lesser game if I beat the story and don&#8217;t bother with any Tempered Monsters, Deviljho, Kulve Taroth or Lunastra? Vice versa, if the end-game is so limited and not all that interesting, does it take away from the 50 to 60 awesome hours that the main story offered? Is <em>Borderlands 2</em> a worse game because I stopped at the main story and DLC without partaking in True or Ultimate Vault Hunter Mode for higher tier loot?</p>
<p>To be perfectly fair, I can understand many criticisms that people have with the end-game systems in the above titles (and this article isn&#8217;t an argument against being entitled). You look at a game like <em>Destiny 2</em> at launch and wonder how a developer could have so few meaningful rewards to effectively grind for, especially when the hook is the game being a looter shooter and the first game did a much better job at the end of its lifecycle.</p>
<p>However, I sometimes question the emphasis on systems that encourage experiencing the same select portions of content again and again. I&#8217;m feeling kind of burned out, grinding the same activities in <em>Monster Hunter World</em> to complete an Elemental Crit Bow set for each element just like I was burned out trying to get the perfect Shadow&#8217;s Mantle set in <em>Diablo 3</em>. Maybe it really is the loot aspect of an experience that makes the end-game problems that much more apparent. That&#8217;s probably why I can replay a game from scratch, enjoying its narrative, characterisation and mission design all the more. I can certainly appreciate players who have fun in the above games because of their loot-grinding appeal and finding new ways to play.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-338228" src="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg" alt="Moonlighter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/05/Moonlighter-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Some developers love to provide more content for their fans. It&#8217;s a way to incentivize new players as well to join in on the fun. How much content is too much though?"</p>
<p>The games-as-a-service model could be another reason for so many titles pursuing some kind of “end-game” to work towards. New loot! New weapons! New enemies! New cosmetics! And hey, it&#8217;s all free so if you&#8217;re feeling generous, why not pay a bit for it? Such an approach isn&#8217;t the worst even with its set of risks – like publishers introducing all sorts of money-gouging practices. Besides, if development is becoming costlier, companies need to make more money and consumers want to feel more invested in specific titles, why not try to monetize that?</p>
<p>Developer intention is also something to keep in mind. Look at <em>Moonlighter</em>, an awesome overhead action RPG adventure where you sell the items found in these randomly generated dungeons to upgrade armour and weapons. This facilitates exploration in later dungeons and it&#8217;s possible to expand your shop to bring money in faster. After finishing off all five dungeons, what else is left? Well, just playing the game for fun. Suffice to say that Digital Sun is looking to add 50 more rooms, New Game Plus, a new tier of weapons called Dimensional Weapons, Amulets, Familiars, a custom game mode, mini-bosses, more item effects and Halloween decorations over the next four updates in 2018. As a fan of <em>Moonlighter</em>, I&#8217;m stoked but as someone who saw Digital Sun&#8217;s passion and love for what they&#8217;ve created, I have to wonder if it&#8217;s sustainable.</p>
<p>That goes for games like <em>BattleTech, Enter The Gungeon</em> and <em>Frostpunk</em> with their own post-launch updates. <em>Frostpunk</em> was an incredible game but because it was “short” by the city-building genre&#8217;s standards, it was lambasted by some. <em>Enter The Gungeon&#8217;s</em> community is pretty great but the bated breath with which they&#8217;ve been waiting for <em>Advanced Gungeons and Draguns</em> is concerning. It&#8217;s finally out on July 19th but one has to wonder how long it will last.</p>
<p>Some developers love to provide more content for their fans. It&#8217;s a way to incentivize new players as well to join in on the fun. How much content is too much though? Does a developer need to add an end-game system supported by hefty updates while fixing bugs, improving performance, addressing concerns and dealing with legions of fans angry that random weapon rolls (for example) aren&#8217;t a thing?</p>
<p>It&#8217;s not an easy question and certainly not a matter of too much or too less content. I love <em>Monster Hunter World</em> but I&#8217;m bored with it now, having felt that I&#8217;ve enjoyed everything the game has to offer. Do I believe that no new updates should ever be added to the game? Of course not. Do I think every single game needs to have an end-game system after delivering anywhere from 15 to 60 or more hours of awesome gameplay? No, but I can understand developers who want to continue making content, either out of passion or for their very livelihood.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/anthem-1-11.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-340428" src="https://gamingbolt.com/wp-content/uploads/2018/06/anthem-1-11.jpg" alt="anthem" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/anthem-1-11.jpg 1400w, https://gamingbolt.com/wp-content/uploads/2018/06/anthem-1-11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/anthem-1-11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/anthem-1-11-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Even as players are spoiled for choice, one can&#8217;t help but wonder how much sense it makes to attach an end-game or some variation of it to so many different games across so many different genres."</p>
<p>I don&#8217;t know if there&#8217;s enough room for multiple games-as-a-service titles that promise constant updates, loot and end-game activities in the foreseeable future. There will be winners and losers in this battle as players struggle to keep up to date with <em>Monster Hunter World, Anthem, Tom Clancy&#8217;s The Division 2, Destiny 2: Forsaken</em> and its <em>Annual Pass, Warframe, Path of Exile, World of Warcraft, Final Fantasy 14</em> and what have you. I mean, have you seen some of those content patches that <em>Final Fantasy 14</em> keeps getting? It&#8217;s absurd even if there is a monthly subscription fee.</p>
<p>Video game developers &#8211; whether they work in art design, programming, sound design, production, graphics design or game design &#8211; are some of the hardest working, most passionate people out there. I&#8217;m not complaining and saying these end-game systems should be scrapped entirely while still having my free content and enjoying it too. This also isn&#8217;t a blame game where fans shouldn&#8217;t expect an end-game in their looter-shooters, especially when the developer in question hyped it up or anything else to do when the story campaign has wrapped. Every one should find success for their hard work, even if we don&#8217;t all agree on how well the results came out. However, it&#8217;s down to the market to decide whether so many end-game-focused titles can subsist in a single space. Think about it – the market couldn&#8217;t support more than two well performing hero shooters (<em>Overwatch</em> and <em>Paladins</em>). It&#8217;s also concerned about the Battle Royale bubble bursting, even as games like <em>PlayerUnknown&#8217;s Battlegrounds</em> and <em>Fortnite: Battle Royale</em> remain as popular as ever.</p>
<p>The MOBA space has been in constant flux with <em>League of Legends</em> and Dota 2 reigning supreme while other competitors falter. But then you also have something like <em>Arena of Valor</em> on mobile which is one of the most popular games in the world. <em>EverQuest</em> and <em>Ultima Online</em> shared space with numerous MMO clones just as well as <em>World of Warcraft</em> is sharing the market with<em> Final Fantasy 14: Online, The Elder Scrolls Online</em> and <em>Guild Wars 2.</em> Each follows its own monetization model with subscriptions, microtransactions and expansions playing some part or the other in their operation. Each is also constantly trying to add new features, offers and hooks to keep loyal players while attracting new consumers.</p>
<p>How will end-game systems in games with multiple years of free content fare, even as they dabble into microtransactions, expansions and other means of money-making? What ramifications will the Battle Pass model have on long-term investment, especially as more games opt to become more service-oriented? It&#8217;s hard to say but even as players are spoiled for choice, one can&#8217;t help but wonder how much sense it makes to attach an end-game or some variation of it to so many different games across so many different genres.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Bloodborne The Old Hunters Guide: Boss Battles, Weapons, Attire And More</title>
		<link>https://gamingbolt.com/bloodborne-the-old-hunters-guide-boss-battles-weapons-attire-and-more</link>
					<comments>https://gamingbolt.com/bloodborne-the-old-hunters-guide-boss-battles-weapons-attire-and-more#respond</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Thu, 10 Dec 2015 11:21:28 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Bloodborne The Old Hunters Tips And Tricks]]></category>
		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250066</guid>

					<description><![CDATA[Your complete guide to Bloodborne's latest expansion pack, The Old Hunters.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>loodborne is without a shadow of doubt one of the best games of 2015 and The Old Hunters takes the already awesome experience to an all together different level. We have compiled a guide that will hopefully make your trip through the game a bit easier [not that it&#8217;s going to happen given the brutal difficulty that the game is known for]. Using this guide you will find tips and tricks to defeat each and every boss battle, find unique weapons, Caryll Runes and their locations.</p>
<p>We have also covered guides on how you can transform into a beast, kin and find Madara&#8217;s Whistle. Bloodborne The Old Hunters DLC expansion pack is now available exclusively for the PlayStation 4.</p>
<p><span style="color: #ff6600;"><strong>Boss Guide:</strong></span></p>
<p><strong>Ludwig the Accursed:</strong></p>
<p>Ludwig the Accursed is a part human-like, part hooved creature with tendrils, open scars, scratches and burns all around an incredibly dirty and haired body with several limbs.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/ALbVEmzY5S4" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Laurence the First Vicar:</strong></p>
<p>Laurence the First Vicar has the body of a massive tree torched and blazing fires everywhere. Antlers upon its head and tendrils scaling one side of its body, Laurence is a disgusting nemesis with huge hands.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/KaaPyIXrAKc" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Living Failures:</strong></p>
<p>Living Failures are deep, ash colored faceless enemies. With a long, narrow body that appears almost featureless along with big hands and a lumpy head.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/X86Nv71yoMM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Lady Maria of the Astral Clocktower:</strong></p>
<p>Lady Maria works out of the clocktower. She is always armed with a sword in one hand and a pistol ready to fire on her side at a moments notice. Her tunic is ash colored and topped with a long, flowing cape and tricorn hat.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/m7NPFhIxQ58" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong>Orphan of Kos:</strong></p>
<p>The Orphan of Kos almost mimics the exploders from Dead Space exactly. It is a humanoid, with one long arm and a disgusting, pink bubbly growth at the end. It has a scream of anger mixed with fear and is quick on its attacks.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/G2oleaNNn0E" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><strong><span style="color: #ff6600;">Weapons Guide And Locations:</span></strong></p>
<p><strong>Gatling Gun</strong></p>
<p>Location: Hunter&#8217;s Nightmare<br />
Drop from the Gatling Gun Hunter.</p>
<p><strong>Kos Parasite</strong></p>
<p>Location: Lighthouse Hut<br />
Acquired: Dropped by Orphan of Kos.</p>
<p><strong>Amygdalan Arm</strong></p>
<p>Location: Hunter&#8217;s Nightmare<br />
Acquired: Location where Blood-Starved Beast was defeated.</p>
<p><strong>Beast Cutter</strong></p>
<p>Location: Hunter&#8217;s Nightmare<br />
Acquired: Where you found 3 blood vials in the stairway.</p>
<p><strong>Bloodletter</strong></p>
<p>Location: Underground Corpse Pile<br />
Acquired: Dropped by Brador.</p>
<p><strong>Boom Hammer</strong></p>
<p>Location: Hunter&#8217;s Nightmare<br />
Acquired: Within the dark house after the first explosive villagemen found on the first floor.</p>
<p><strong>Fist of Gratia</strong></p>
<p>Location: Underground Corpse Stack<br />
Acquired: In the third room on the right in the Jail area.</p>
<p><strong>Loch Shield</strong></p>
<p>Location: Research Hall<br />
Acquired: On a lamp above the balcony.</p>
<p><strong>Piercing Rifle</strong></p>
<p>Location: Hunter&#8217;s Dream<br />
Acquired: Bought from a vendor after picking up the Firing Hammer Badge.</p>
<p><strong>Rakuyo</strong></p>
<p>Location: Fishing Hamlet<br />
Dropped by a Sea Giant found in the well.</p>
<p><strong>Simon&#8217;s Bowblade</strong></p>
<p>Location: Lighthouse Hut<br />
Acquired: Dropped by Simon upon his death.</p>
<p><em><strong>Caryll Runes:</strong></em></p>
<p><strong>Anti-Clockwise Metamorphosis</strong></p>
<p>Boosts Max Stamina +10%<br />
Forbidden Woods.</p>
<p>Boosts Max Stamina +15%<br />
Talk to Patches the Spider in Lecture Halls.</p>
<p>Boosts Max Stamina +20%<br />
Lower Ailing Loran Root Chalice.</p>
<p><strong>Arcane Lake</strong></p>
<p>Arcane DMG Reduction +5%<br />
Yahar&#8217;gul, Unseen Village.</p>
<p>Arcane DMG Reduction +7%<br />
Byrgenwerth.</p>
<p>Arcane DMG Reduction +10%<br />
Isz Root Chalice</p>
<p><strong>Beast</strong></p>
<p>Temp. boost to transform +20<br />
Very bottom of Healing Workshop Tower.</p>
<p>Temp. boost to transform +50<br />
Kill the Suspicious Beggar you meet in the Forbidden Woods.</p>
<p>Temp. boost to transform +100<br />
Lower Ailing Loran Chalice</p>
<p><strong>Beast&#8217;s Embrace</strong></p>
<p>Covenant rune<br />
Dropped by Laurence, the First Vicar</p>
<p><strong>Blood Rapture</strong></p>
<p>V.ATKs restore HP +200<br />
Dropped by the Shadow of Yharnam.</p>
<p>V.ATKs restore HP +250<br />
Lower Pthumeru Root Chalice</p>
<p>V.ATKs restore HP +300<br />
Dropped by the Cainhurst Hunter.</p>
<p><strong>Clawmark</strong></p>
<p>Ups visceral attack ATK +10%<br />
Droped from a hunter in the Hypogean Gaol Lamp room in Yahar&#8217;gul.</p>
<p>Ups visceral attack ATK +20%<br />
Dropped by the transformed Gillbert at Central Yharnam.</p>
<p>Ups visceral attack ATK +30%<br />
Lower Ailing Loran Root Chalice</p>
<p><strong>Clear Deep Sea</strong></p>
<p>Add slow poison RES +100<br />
Forbidden Woods</p>
<p>Add slow poison RES +200<br />
Nightmare Frontier</p>
<p>Add slow poison RES +300<br />
Lower Ailing Loran Root Chalice</p>
<p><strong>Clockwise Metamorphosis</strong></p>
<p>Boosts Max HP +5%<br />
Forbidden Woods</p>
<p>Boosts Max HP +10%<br />
Nightmare Frontier</p>
<p>Boosts Max HP +15%<br />
Pthumeru Ihyll Root Chalice</p>
<p><strong>Communion</strong></p>
<p>Max vials held UP +1<br />
Found above the Ward Lamp.</p>
<p>Max vials held UP +2<br />
Lecture Building.</p>
<p>Max vials held UP +3<br />
Iosefka&#8217;s Clinic.</p>
<p>Max vials held UP +4<br />
Dropped by the Celestial Emmisary.</p>
<p>Max vials held UP +5<br />
Pthumeru Ihyll Root Chalice</p>
<p><strong>Corruption</strong></p>
<p>Cont. heal near death +1<br />
Cainhurst Vilebloods.</p>
<p><strong>Deep Sea</strong></p>
<p>Add frenzy RES +100<br />
Hintertomb Root Chalice</p>
<p>Add frenzy RES +200<br />
Forbidden Woods</p>
<p>Add frenzy RES +300<br />
Isz Root Chalice</p>
<p><strong>Dissipating Lake</strong></p>
<p>Bolt DMG Reduction +5%<br />
Forbidden Woods</p>
<p>Bolt DMG Reduction +7%<br />
Ailing Loran Root Chalice</p>
<p>Bolt DMG Reduction +10%<br />
Lower Ailing Loran Root Chalice</p>
<p><strong>Eye</strong></p>
<p>More items from fallen enemies (Item Discovery +50)<br />
Obtained in Nightmare of Mensis</p>
<p>More items from fallen enemies (Item Discovery +70)<br />
Drop from Master Willem.</p>
<p>More items from fallen enemies (Item Discovery +100)<br />
Isz Root Chalice</p>
<p><strong>Fading Lake</strong></p>
<p>Fire DMG Reduction +5%<br />
Nightmare Frontier.</p>
<p>Fire DMG Reduction +7%<br />
Ailing Loran Root Chalice</p>
<p>Fire DMG Reduction +10%<br />
Lower Ailing Loran Root Chalice.</p>
<p><strong>Formless Oedon</strong></p>
<p>Max QS bullets held UP +1<br />
Send the little girl to Iosefka&#8217;s clinic.</p>
<p>Max QS bullets held UP +2<br />
Lower Pthumeru Root Chalice</p>
<p>Max QS bullets held UP +3<br />
Dropped by the Oedon Chapel Dweller</p>
<p><strong>Great Deep Sea</strong></p>
<p>Add all types of RES +50<br />
Hintertomb Root Chalice</p>
<p>Add all types of RES +100<br />
Nightmare Frontier</p>
<p>Add all types of RES +150<br />
Isz Root Chalice</p>
<p><strong>Great Lake</strong></p>
<p>All DMG reduction +3%<br />
Hintertomb Root Chalice</p>
<p>All DMG reduction +4%<br />
Upper Ward</p>
<p>All DMG reduction +5%<br />
Isz Root Chalice</p>
<p><strong>Hunter</strong></p>
<p>Stamina recovery speed UP<br />
Complete Eileen the Crow&#8217;s questline</p>
<p><strong>Impurity</strong></p>
<p>Increases max health by 2% while in co-op<br />
Covenant rune: The League<br />
Join The League via Valtr.</p>
<p><strong>Lake</strong></p>
<p>Physical DMG reduction +3%<br />
Obtained from a corpse at Hemwick Charnel Lane</p>
<p>Physical DMG reduction +5%<br />
Depth 4 Pthumeru Root Dungeon</p>
<p>Physical DMG reduction +7%<br />
Pthumeru Ihyll Root Chalice</p>
<p><strong>Milkweed</strong></p>
<p>Slight increase to Item Discovery<br />
Covenant Rune, transforms player into a Kin.<br />
Lady Adelain.</p>
<p><strong>Moon</strong></p>
<p>More echoes from slain enemies (+10%)<br />
Downstairs of the Hypogean Gaol lamp post.</p>
<p>More echoes from slain enemies (+20%)<br />
During Micolash boss fight in Nightmare of Mensis.</p>
<p>More echoes from slain enemies (+30%)<br />
Obtained in Nightmare of Mensis.</p>
<p><strong>Oedon Writhe</strong></p>
<p>V.ATKs grant QS bullets +1<br />
Kill Adella in Hypogean Gaol</p>
<p>V.ATKs grant QS bullets +2<br />
Found after killing Iosefka in Iosefka&#8217;s Clinic</p>
<p>V.ATKs grant QS bullets +3<br />
Pthumeru Ihyll Root Chalice</p>
<p><strong>Radiance<br />
</strong></p>
<p>Vial HP recovery UP<br />
Received from Alfred&#8217;s corpse after he killed Analise.</p>
<p><strong>Stunning Deep Sea</strong></p>
<p>Add rapid poison RES +100<br />
Hintertomb Root Chalice.</p>
<p>Add rapid poison RES +200<br />
Nightmare Frontier.</p>
<p>Add rapid poison RES +300<br />
Lower Loran Root Chalice</p>
<p><span style="color: #ff6600;"><strong>How To Transform Into A Beast:</strong></span></p>
<p>Get over to the Hunter&#8217;s Nightmare. Find a glowing beast that&#8217;s lying on an altar. Grab the Eye Pendant off of the glowing beast that will be used later to get into the Research Halls. Get over to Ludwig, the first boss. After defeating Ludwig, find the stairs that lead to two members.</p>
<p>Defeat them and put the Eye Pendant in the altar. The altar will lift into the next location. Once on top go back to the Hunter&#8217;s Dream. Teleport to the Underground Corpse Pile. Then make your way back to where the Eye Pendant was inserted.</p>
<p>There is a new altar in place of the old. You&#8217;ll find Laurence&#8217;s Skull. Collect it. Defeat a beast and you will get the Beast&#8217;s Embrace rune. Go back to the Hunter&#8217;s Dream and equip the Beast&#8217;s Embrace Rune. That allows you to become a beast. Equip the Beast Claws for maximum power. While in beast mode you can give more damage, but you will take more damage as well.</p>
<p><span style="color: #ff6600;"><strong>How To Transform Into A Kin:</strong></span></p>
<p>In the Research Halls, you will need to help out the character strapped in a chair to acquire the Milkweed Rune. She requires you to collect Brain Fluid. One is in a blood blob past an old man in his wheelchair. On top in the rafters of the Research Halls is the second blood blob. Defeat it and collect the Brain Fluid. Take the Brain Fluids back to the woman strapped down.</p>
<p>She asks for more Brain Blood. She will then turn into a blood blob. Kill her and acquire the third blood blob. She then comes back to life. She will then thank you for giving her the fluid when she comes back to life then she will give you the Milkweed. Go back to the Hunter&#8217;s Dream and equip the Milkweed rune. You then become Luminwood.</p>
<p><span style="color: #ff6600;"><strong>Getting Madara&#8217;s Whistle:</strong></span></p>
<p>To acquire the Madara’s Whistle, don&#8217;t kill Master Valtr. Talk to Master Valtr in the Forbidden Forest. You will then receive the Impurity rune. Access the League ranking screens and complete co-op matches successfully. Doing this will grant you the Vermin award. Now head back to the Forest and talk with Valtr, you will then receive a League Staff item and League Oath gesture. Go back to Hunter&#8217;s Dream and go back to the Forest again. On returning, you need to kill NPC Hunter Defector Antal. Kill him to get the Madara&#8217;s whistle.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">250066</post-id>	</item>
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		<title>Bloodborne&#8217;s Online Functionality Has Been Restored</title>
		<link>https://gamingbolt.com/bloodbornes-online-functionality-has-been-restored</link>
					<comments>https://gamingbolt.com/bloodbornes-online-functionality-has-been-restored#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 02 Dec 2015 16:47:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Sony Japan]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=250722</guid>

					<description><![CDATA[That was quick.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-248179" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg" alt="bloodborne the old hunters and patch" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Very shortly after Sony announced that Bloodborne&#8217;s servers would be taken offline for a while for some &#8217;emergency maintenance,&#8217; the game&#8217;s vaunted online functionality has been restored. The game&#8217;s online functionality was restored with Patch 1.08, which launched earlier today, and which brings the serves back online.</p>
<p>Patch 1.08 presumably fixes the backend issues that caused the game to be taken offline in the first place &#8211; rumored to be incongruity in NPC survivor states being saved &#8211; although the patch notes don&#8217;t really let on much, just saying that &#8216;various bugs have been fixed.&#8217;</p>
<p>Be that as it may, you better clear out your hard drive for this patch as, just like the previous patch (which was released a few weeks ago ahead of the launch of the Old Hunters expansion), it&#8217;s pretty hefty, and will set your hard drive space back by quite a bit.</p>
<p>Bloodborne and Bloodborne: The Old Hunter are available now exclusively for the PS4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">250722</post-id>	</item>
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		<title>Bloodborne Patch 1.07 Prepares The Game For The Old Hunters Expansion</title>
		<link>https://gamingbolt.com/bloodborne-patch-1-07-prepares-the-game-for-the-old-hunters-expansion</link>
					<comments>https://gamingbolt.com/bloodborne-patch-1-07-prepares-the-game-for-the-old-hunters-expansion#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 20 Nov 2015 16:10:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sony Japan]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=249515</guid>

					<description><![CDATA[New update preps the game for the expansion.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-248179" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg" alt="bloodborne the old hunters and patch" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ahead of the launch of Bloodborne&#8217;s first (and only) bit of substantial post launch content, the expansion pack The Old Hunters, From Software and Sony Japan have gone ahead and released a brand new patch for Bloodborne. Patch 1.07 is <a href="http://blog.us.playstation.com/2015/11/20/bloodborne-the-old-hunters-out-tuesday-patch-1-07-detailed/" target="_blank">a massive update</a>, and among other things, it lays the groundwork for The Old Hunters.</p>
<p>In addition to that, the update also &#8216;dramatically changes the online component&#8217; of Bloodborne, as well as adding Leagues (which I imagine are like Covenants in Dark Souls), the ability to summon NPC characters to help you progress through the game, and new NPCs to the game world. The update is massive, so make sure to clear out some hard drive space. The update is out now, while the expansion itself launches this Tuesday. Matchmaking for co-op play has also been made a bit easier to facilitate the online community a bit more.</p>
<p>Bloodborne is out now exclusively on the PS4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">249515</post-id>	</item>
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		<title>Bloodborne Patch Adds The League Into The Game Ahead of the Launch of The Old Hunters</title>
		<link>https://gamingbolt.com/bloodborne-patch-adds-the-league-into-the-game-ahead-of-the-launch-of-the-old-hunters</link>
					<comments>https://gamingbolt.com/bloodborne-patch-adds-the-league-into-the-game-ahead-of-the-launch-of-the-old-hunters#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 06 Nov 2015 16:00:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[ps4]]></category>
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		<category><![CDATA[Sony Japan]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=248178</guid>

					<description><![CDATA[House of wolves.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-248181" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3.jpg" alt="bloodborne the old hunters and patch" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ahead of the launch of the substantial The Old Hunters expansion for Bloodborne, which launches on November 24, a new update for the game has added The League into it. The League is a band of Hunters who have taken an oath and are bound by a single purpose. By aligning yourself to The League, led by a mysterious figure in a constable’s garb and bucket helmet, you can assist other players online in the game and compete in The League’s online rankings leaderboard. Basically, think of this as the equivalent of the Covenants in the Dark Souls games.</p>
<p>That&#8217;s not all, either- in addition to The League, players will also be able to use The League cane and summon co-op NPCs within the game, perfect for tackling challenging areas and bosses.</p>
<p>All of this, plus we got three new screenshots for the expansion, which you can see in the gallery below. As always, Bloodborne looks great.</p>

<a href='https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg" class="attachment-full size-full" alt="bloodborne the old hunters and patch" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch--1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2.jpg" class="attachment-full size-full" alt="bloodborne the old hunters and patch" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-2-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3.jpg'><img loading="lazy" decoding="async" width="1920" height="1080" src="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3.jpg" class="attachment-full size-full" alt="bloodborne the old hunters and patch" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/11/bloodborne-the-old-hunters-and-patch-3-1024x576.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></a>

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		<post-id xmlns="com-wordpress:feed-additions:1">248178</post-id>	</item>
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		<title>Bloodborne: The Old Hunters Artwork Is Strikingly Gorgeous</title>
		<link>https://gamingbolt.com/bloodborne-the-old-hunters-artwork-is-strikingly-gorgeous</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 15 Sep 2015 17:21:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bloodborne: the old hunters]]></category>
		<category><![CDATA[From Software]]></category>
		<category><![CDATA[Japan Studio]]></category>
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		<category><![CDATA[tgs 2015]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=243247</guid>

					<description><![CDATA[Just how old are these hunters, though?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/bloodborne-the-old-hunters.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-243248" src="https://gamingbolt.com/wp-content/uploads/2015/09/bloodborne-the-old-hunters.jpg" alt="bloodborne the old hunters" width="620" height="876" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/bloodborne-the-old-hunters.jpg 725w, https://gamingbolt.com/wp-content/uploads/2015/09/bloodborne-the-old-hunters-212x300.jpg 212w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Bloodborne: The Old Hunters looks like everything that Bloodborne needed- the game was always a legitimate masterpiece, but it did suffer from a fair few issues, with the most notable of those being the sheer lack of weapon builds. That is one issue that The Old Hunters is promising to address, alongside adding what will presumably be a lore heavy story that will flesh out the rich world of Bloodborne even more.</p>
<p>As part of the Bloodborne: The Old Hunters announcement, Sony released a new piece of artwork for the expansion, and it looks striking and gorgeous. It looks amazing, and I wouldn&#8217;t say no to having it as a poster for a wall in my room, honestly. It also raises a fair few questions, especially about the expansion&#8217;s place within Bloodborne lore- but we&#8217;ll get answers to them once we play through The Old Hunters this November.</p>
<p>Stay tuned to GamingBolt for more TGS coverage.</p>
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