<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>bots &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/bots/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 20 Apr 2015 09:44:20 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Star Wars Battlefront Features Bots for Online and Offline Play</title>
		<link>https://gamingbolt.com/star-wars-battlefront-features-bots-for-online-and-offline-play</link>
					<comments>https://gamingbolt.com/star-wars-battlefront-features-bots-for-online-and-offline-play#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Apr 2015 09:44:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bots]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Star Wars: Battlefront]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=229297</guid>

					<description><![CDATA[Players can experience solo and co-op play with A.I. controlled allies.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4.jpg" alt="Star Wars Battlefront" width="620" height="349" class="aligncenter size-full wp-image-229129" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4.jpg 800w, https://gamingbolt.com/wp-content/uploads/2015/04/Star-Wars-Battlefront-4-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>DICE&#8217;s Star Wars: Battlefront saw its first reveal trailer this past Friday at Star Wars Celebration and despite what you may think about the &#8220;in-engine&#8221; footage, there&#8217;s no denying that it was impressive. Of course, when it comes to gameplay, the lack of a campaign mode and focus on online play may turn some players off.</p>
<p>However, the game will have a mode that allows you to play multiplayer levels with different missions layered in. Star Wars: Battlefront design director Niklas Fegraeus stated on <a href="https://twitter.com/DICEfigge/status/589207550358228992">Twitter</a>, in response to the presence of an Instant Action mode with bots that, &#8220;We have a feature called Missions that allow you to play solo or cooperatively with bots on or offline.&#8221;</p>
<p>It&#8217;s still a shame that there won&#8217;t be any story campaign and seeing these multiplayer missions with story elements (like in Titanfall or Evolve) just won&#8217;t feel the same. Regardless, those seeking offline play with bots will be happy.</p>
<p>Star Wars: Battlefront is out on November 17th for Xbox One, PS4 and PC.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/star-wars-battlefront-features-bots-for-online-and-offline-play/feed</wfw:commentRss>
			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">229297</post-id>	</item>
		<item>
		<title>Titanfall Dev: NPCs Are Not Simply Bots But A Different Class of People</title>
		<link>https://gamingbolt.com/titanfall-dev-npcs-are-not-simply-bots-but-a-different-class-of-people</link>
					<comments>https://gamingbolt.com/titanfall-dev-npcs-are-not-simply-bots-but-a-different-class-of-people#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 20 Oct 2013 16:35:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bots]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[TitanFall]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=175935</guid>

					<description><![CDATA[NPCs will show new players where to go among other things.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall.jpg"><img decoding="async" class="aligncenter size-full wp-image-170108" alt="Titanfall" src="https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/Titanfall-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Titanfall, Respawn Entertainment&#8217;s premier, multiplayer-only first person shooter, looks to incorporate various aspects of a single-player campaign into its maps. One of those aspects includes bots, but on speaking to <a href="http://www.edge-online.com/features/respawn-on-titanfall-and-breaking-free-of-call-of-dutys-spawn-die-spawn-die-loop/">EDGE Online</a>, producer Drew McCoy rejected the term, calling them &#8220;a different class of people&#8221;.</p>
<p>“They’re not bots. They’re not meant as a human replacement. They’re a different class of people. Pilots are these super-awesome soldiers that have the gear to do double jumps, the weapons to take down Titans, but the AI are the low-level guys that are always on the ground – they’re not double-jumping and they’re really weak, but the purpose they serve design-wise is multifaceted.</p>
<p>&#8220;They show new players where to go. And once they start fighting, they’re usually fighting other AI because all the experienced players are fighting on walls and rooftops. New players start getting kills on AI, when usually in multiplayer games they’re getting completely whacked.”</p>
<p>It will be interesting to see how this works out in an online environment when Titanfall releases next year for Xbox 360, Xbox One and PC. For now, Respawn is hitting on all cylinders with the game and we can&#8217;t wait to get our hands on it.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/titanfall-dev-npcs-are-not-simply-bots-but-a-different-class-of-people/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">175935</post-id>	</item>
	</channel>
</rss>
