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	<title>brendan greene &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PlayerUnknown&#8217;s Battlegrounds Creator Brendan Greene Is Done With Battle Royale</title>
		<link>https://gamingbolt.com/playerunknowns-battlegrounds-creator-brendan-greene-is-done-with-battle-royale</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 02 Apr 2019 16:42:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brendan greene]]></category>
		<category><![CDATA[PlayerUnknown's Battlegrounds]]></category>
		<category><![CDATA[pubg]]></category>
		<category><![CDATA[pubg corp]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=392663</guid>

					<description><![CDATA[One of the people responsible for the genre seems to be finished with it.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-312962" src="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/pubg-.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/11/pubg--1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Brendan Greene a.k.a. &#8220;PlayerUnknown&#8221;, one of the pioneer designers of the battle royale genre and creator of <a href="https://gamingbolt.com/playerunknowns-battlegrounds-ps4-review-a-lukewarm-chicken-dinner"><em>PlayerUnknown&#8217;s Battlegrounds</em></a>, seems to be done with it. In an interview with <a href="https://www.gamesindustry.biz/articles/2019-04-01-brendan-greene-im-done-with-battle-royale" target="_blank" rel="noopener noreferrer">GamesIndustry.biz</a>, Greene detailed that he’s stepping away from the main game of <em>PlayerUnknown Battlegrounds</em>, one of the first battle royale titles released on the market, even before the current king of the mountain, <em>Fortnite</em>, had a mode for battle royale.</p>
<p>Greene has moved on to the PUBG Corp’s Special Projects division to work on projects they aren’t ready to talk about yet, but promise are “exploring, experimenting, and creating new technologies, tools, pipelines, and gameplay.”</p>
<p>&#8220;I have lots of other ideas in my head for games I would like to play and we&#8217;re going to see if other people would like to play them too,&#8221; Greene said about his new team and the work he&#8217;s doing with them. &#8220;That&#8217;s where we&#8217;re at. We haven&#8217;t really started anything yet because we&#8217;re team building.&#8221;</p>
<p>While the details aren’t ready for the public, Green says he does not intend to make <em>PUBG 2</em>.</p>
<p>He instead wants to make games that connect people through experiences. &#8220;The last man standing concept is great, but I&#8217;ve done that. I don&#8217;t really intend to make <em>PUBG 2</em>. I&#8217;ve done battle royale, it&#8217;s time to try something else. There are ideas about how we connect to people and how we provide the different experiences I have.&#8221;</p>
<p>&#8220;I&#8217;ve done the killing thing,&#8221; he added. &#8220;It&#8217;s fun. I&nbsp;think I&#8217;ve provided others with a good way of killing each other. But I want to explore some other things.&#8221;</p>
<p>While he is seemingly done with the genre, Greene holds no ill-will or distaste for it and actively wants the current team to continue making <em>PUBG</em> the best it can be. In fact, he hopes to even see Battle Royale e-sports soon.</p>
<p>&#8220;I want to see battle royale esports,&#8221; he said. &#8220;I think the team we have are doing a good job &#8212; it takes a long time to create a successful esport. It doesn&#8217;t happen overnight, especially the systems and procedures you need to run. I don&#8217;t care who does it &#8212; I&#8217;d love it to be us, I think it will be us &#8212; but that&#8217;s my dream.</p>
<p>&#8220;I&#8217;d also like to see battle royale stabilise, and see more people making their own battle royales out of pleasure rather than just trying to make a quick buck. <em>Apex Legends</em> did an amazing job, they didn&#8217;t hype anything, they just announced and delivered a great game. It&#8217;s hard to enter the space right now. I don&#8217;t envy the developer teams with that task.&#8221;</p>
<p>With the ever growing popularity of the genre and new games adapting the model (<a href="https://gamingbolt.com/apex-legends-hits-50-million-players">and doing so very successfully at that</a>), he’ll probably get his wish, even if it means he won’t be part of it.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">392663</post-id>	</item>
		<item>
		<title>5 Greatest Gaming Personalities of 2017</title>
		<link>https://gamingbolt.com/5-greatest-gaming-personalities-of-2017</link>
					<comments>https://gamingbolt.com/5-greatest-gaming-personalities-of-2017#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 29 Dec 2017 04:02:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[brendan greene]]></category>
		<category><![CDATA[game of the year 2017]]></category>
		<category><![CDATA[Phil Spencer]]></category>
		<category><![CDATA[Shuhei Yoshida]]></category>
		<category><![CDATA[Tatsumi Kimishima]]></category>
		<category><![CDATA[yoshiaki koizumi]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=315788</guid>

					<description><![CDATA[Who in the gaming industry stood out as the most influential to the course of 2017's gaming history?]]></description>
										<content:encoded><![CDATA[<p class="m_9032533868408224525gmail-p1"><span class="bigchar">V</span>ideo games are products of the work of many hundreds of people who all pour their lives and efforts into trying to deliver the best possible game, the best possible hardware to the audience in the end. And all of them are worthy of recognition and appreciation. This category is to honour those people—the personalities of our industry who ended up delivering the products that most stayed on our minds through the year.</p>
<p class="m_9032533868408224525gmail-p1"><strong>NOMINEES</strong></p>
<p class="m_9032533868408224525gmail-p1"><b>PHIL SPENCER: </b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer.jpg"><img decoding="async" class="size-full wp-image-191638 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="m_9032533868408224525gmail-p1">Xbox had a bit of a rough year, but it managed to end on a strong note, thanks to the incredible bit of hardware engineering that is the Xbox One X, and the success that it has achieved, by all early accounts and indications. With Spencer having now addressed the Xbox’s deficiencies in services and hardware, he is claiming to look into addressing the problem with Microsoft’s first party lineup going forward—and if he does it as effectively as he resolved the hardware problem with the Xbox One X this year, then Xbox fans are in for some great times ahead.</p>
<p class="m_9032533868408224525gmail-p1"><b>TATSUMI KIMISHIMA: </b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/Tatsumi-Kimishima.jpg"><img decoding="async" class="size-full wp-image-243097 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/09/Tatsumi-Kimishima.jpg" alt="" width="620" height="350" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/Tatsumi-Kimishima.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/09/Tatsumi-Kimishima-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="m_9032533868408224525gmail-p1">The President of Nintendo who took over after the sad passing of Mr. Satoru Iwata in 2015 has been curiously low profile and quiet ever since—but it turns out he might be one to let his actions do the talking. Because is there any doubt that this year was the year of Nintendo? From the launch of the Nintendo Switch, to the stunning success it has received, to the third party support he has slowly built up after the Wii U’s troubles, to the launch of multiple acclaimed games in the same year, to announcements of next games in long dormant franchises, to even pushing out successful mobile games, Mr. Kimishima has commandeered Nintendo into a position of dominance after years of fading relevance- truly laudable and noteworthy.</p>
<p class="m_9032533868408224525gmail-p1"><b>BRENDAN GREENE: </b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/brendan-greene.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-315790 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2017/12/brendan-greene.jpg" alt="playerunknown" width="620" height="414" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/brendan-greene.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/12/brendan-greene-300x200.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="m_9032533868408224525gmail-p1">Brendan ‘PlayerUnknown’ Greene is the mastermind behind the biggest game of the year—<i>PlayerUnknown’s Battlegrounds</i>. And while you can make the argument that PUBG is built on the shoulders of previous giants in the battle royale genre, such as H1Z1, the fact remains that it took Greene’s take on the concept, and his synthesis of old elements and new, for the idea to catch on. There are over 20 million copies of the game sold already, and Steam itself has been buoyed by its success—that is the kind of success that very few people can lay claim to singularly.</p>
<p class="m_9032533868408224525gmail-p1"><b>SHUHEI YOSHIDA: </b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/08/yoshida.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-40701" src="https://gamingbolt.com/wp-content/uploads/2011/08/yoshida.jpg" alt="" width="620" height="305" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/yoshida.jpg 610w, https://gamingbolt.com/wp-content/uploads/2011/08/yoshida-300x147.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="m_9032533868408224525gmail-p1">Mr. Yoshida is the head of Sony Worldwide Studios, and he is responsible for the output of first party games from Sony’s studios around the globe—which means, simply going by the sheer fantastic showing of exclusives, released and announced, that Sony has had this year, he deserves credit. Whether it is for <i>Horizon: Zero Dawn</i>, the stunning open world action RPG that took the world by storm, or <i>Uncharted: Lost Legacy</i>, a light hearted swashbuckling new <i>Uncharted</i> game that shows us where the future of the beloved franchise might lie, to even something like <i>Gran Turismo Sport</i>, which for all its flaws is a daring attempt at reinventing a tired franchise, to the great announcements by Sony, including <i>Ghosts of Tsushima</i>, Mr. Yoshida’s contributions in securing PS4’s place at the top of the console pile cannot be understated at all.</p>
<p class="m_9032533868408224525gmail-p1"><b>YOSHIAKI KOIZUMI:</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/koizumi.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-315791" src="https://gamingbolt.com/wp-content/uploads/2017/12/koizumi.jpg" alt="koizumi" width="620" height="318" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/koizumi.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2017/12/koizumi-300x154.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/koizumi-768x394.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/koizumi-1024x525.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="m_9032533868408224525gmail-p1">Koizumi has a pedigree and history at Nintendo, but it is only recently that we’ve begun to see more of him. And it makes sense, too- Koizumi is the head of Nintendo EPD (which means all Nintendo games that are released go out from under him), <i>and</i> he was responsible for designing the Nintendo Switch hardware <i>as well as </i>Super Mario Odyssey- that’s a hell of a resume, especially in the span of one year. If you have played any Nintendo game this year, or bought a Switch, or even seen a Nintendo Direct, you basically enjoyed something that Koizumi created.</p>
<p class="m_9032533868408224525gmail-p1"><b>AND THE WINNER IS</b></p>
<p class="m_9032533868408224525gmail-p1"><b>Tatsumi Kimishima</b>.</p>
<p><iframe loading="lazy" title="The Best Video Game Industry Personality of 2017" width="500" height="281" src="https://www.youtube.com/embed/UNtNFOz-urU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="m_9032533868408224525gmail-p1">Just look at where Nintendo was one year ago—teetering on the brink of irrelevance, their games growing stale and passing the larger market by, their hardware thought to have no place in the modern industry, and having suffered multiple losses and a decline in prominence. One year later, Nintendo has the most exciting system on the market, has released two of the highest rated games of all time, has made the rest of the industry sit up and take notice, and had their most successful hardware launch yet. This isn’t even counting initiatives like mobile games and the SNES Classic Mini—the long and short of it is, 2017 is the year where we can amply establish that Nintendo is back—and Mr. Kimishima bears credit for that happening.</p>
<p><em>Note: GamingBolt’s Game of the Year categories, nominations and awards are selected via an internal nomination, voting and debate process. You can check the rest of categories and the respective winners <a href="https://gamingbolt.com/tag/game-of-the-year-awards-2017">here.</a></em></p>
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