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	<title>Broadband &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox One Requires 1.5 Mbps Broadband Connection, Supports Mobile Broadband</title>
		<link>https://gamingbolt.com/xbox-one-requires-1-5-mbps-broadband-connection-supports-mobile-broadband</link>
					<comments>https://gamingbolt.com/xbox-one-requires-1-5-mbps-broadband-connection-supports-mobile-broadband#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 11:26:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Broadband]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mobile broadband]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=159067</guid>

					<description><![CDATA[Also, access your library from a different console and enjoy up to one hour of gaming.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/05/XboxOneGams.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-156687" src="https://gamingbolt.com/wp-content/uploads/2013/05/XboxOneGams.jpg" alt="XboxOneGams" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/XboxOneGams.jpg 850w, https://gamingbolt.com/wp-content/uploads/2013/05/XboxOneGams-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Xbox Wire <a href="http://news.xbox.com/2013/06/connected">posted</a> a large amount of information relating to privacy, connectivity, Kinect and of course, network requirements for Microsoft&#8217;s Xbox One console.</p>
<p>As most would know by now, the Xbox One has to go online at least once every 24 hours. &#8220;While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.&#8221;</p>
<p>As for how that 24 hour rule pans out, &#8220;you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.&#8221;</p>
<p>Yes, you read that write. Your library itself is synced to the console, and you won&#8217;t be able to play for more than an hour on another Xbox One. This is essentially the same as saying that if you access a co-op game from your library to play on a friend&#8217;s console, you&#8217;ll only be able to play for up to an hour aka &#8220;Looks like your friend should go buy a copy if you two like the game so much&#8221;.</p>
<p>In terms of internet connections, the site &#8220;recommends a broadband connection of 1.5 Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). Of course, for areas in which Ethernet is not available &#8220;you can connect using mobile broadband&#8221;. We assume this means 3G, 4G and LTE, but unless explicitly mentioned, we&#8217;ll have our doubts. We can only hope Microsoft clarifies things even more in the days to come.</p>
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		<title>Eidos president emphasises on the importance of fast Broadband for gaming</title>
		<link>https://gamingbolt.com/eidos-president-emphasises-on-the-importance-of-fast-broadband-for-gaming</link>
					<comments>https://gamingbolt.com/eidos-president-emphasises-on-the-importance-of-fast-broadband-for-gaming#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 05:46:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Broadband]]></category>
		<category><![CDATA[eidos interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=117001</guid>

					<description><![CDATA["Largest entertainment industry in the world."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/10/eidos-interactive.png"><img decoding="async" class="aligncenter size-full wp-image-117002" title="eidos interactive" src="https://gamingbolt.com/wp-content/uploads/2012/10/eidos-interactive.png" alt="" width="505" height="111" srcset="https://gamingbolt.com/wp-content/uploads/2012/10/eidos-interactive.png 505w, https://gamingbolt.com/wp-content/uploads/2012/10/eidos-interactive-300x65.png 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Eidos president Ian Livingstone has mentioned that in the future faster broadband will play a major role in nourishing gaming as they move from a product to service.</p>
<p>It&#8217;s a known fact that digital distribution has picked up and almost all PC games are available online, some of them more than 30GB in size. This is only going to increase, of course. He revealed that the gaming industry is one of the biggest entertainment industry in the world and ISPs need to pay attention to it.</p>
<p>&#8220;Games are now moving from a product to a service,&#8221; he said in a presentation at the <a href="http://www.broadbandworldforum.com/presentation/super-fast-broadband-for-super-fast-games-market/">Broadband World Forum</a> 2012.</p>
<p>&#8220;We’re still having to fight bandwidth to avoid latency. Big games need big broadband. It’s kind of crazy that we’re fighting broadband the whole time in our industry. You’re kind of holding us back in many respects. We want to do more.&#8221;</p>
<p>&#8220;So, you must plan for what you can’t predict as well as what you can. Super-fast games will drive demand for super-fast broadband, so, ISPs, please do not rest on your laurels.&#8221;</p>
<p>Let us what you know in the comments section below.</p>
<p>Thanks, <a href="http://www.vg247.com/2012/10/19/eidos-president-big-games-need-big-broadband/">VG247</a>.</p>
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