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	<title>Bullterstorm &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Cliff Bleszinski Explains Why Announcing Trilogies Can Be a Bad Idea</title>
		<link>https://gamingbolt.com/cliff-bleszinski-explains-why-announcing-ttrilogies-can-be-a-bad-idea</link>
					<comments>https://gamingbolt.com/cliff-bleszinski-explains-why-announcing-ttrilogies-can-be-a-bad-idea#respond</comments>
		
		<dc:creator><![CDATA[Daniel Ravid]]></dc:creator>
		<pubDate>Fri, 02 Jul 2010 12:07:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bullterstorm]]></category>
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		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/02/cliff-bleszinski-explains-why-announcing-ttrilogies-can-be-a-bad-idea/</guid>

					<description><![CDATA[During an interview with Eurogamer, Cliff Bleszinski said that he knows that gamers tend to get suspicious once they hear about a game going to a trilogy direction. &#8220;You can never put gamers on the defence faster than saying, &#8216;This is a trilogy&#8217;,&#8221; he said. &#8220;If I went up on the EA press conference with [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>During an interview with <a href="http://www.eurogamer.net/articles/bleszinski-gamers-wary-of-trilogies" target="_blank">Eurogamer</a>, Cliff Bleszinski said that he knows that gamers tend to get suspicious once they hear about a game going to a trilogy direction.</p>
<p>&#8220;You can never put gamers on the defence faster than saying, &#8216;This is a trilogy&#8217;,&#8221; he said.</p>
<p>&#8220;If I went up on the EA press conference with Adrian [Chmielarz] and Tanya [Jessen] and was like, &#8216;Here&#8217;s this new game we&#8217;re doing, it&#8217;s called Bulletstorm, it&#8217;s going to be a trilogy,&#8217; the gamers would have been like, &#8216;F*** you&#8217;, right?</p>
<p>&#8220;They&#8217;d be like, &#8216;Show me a good game first and then we&#8217;ll talk about buying a sequel.'&#8221; he added.</p>
<p>Cliff later on talked about how much he likes constant DLC, which can be found in games like Fallout 3 and Borderlands, and why its a key to success.</p>
<p>&#8220;Personally I&#8217;m a fan of DLC that takes risks,&#8221; he told <a href="http://www.eurogamer.net/articles/bleszinski-gamers-wary-of-trilogies" target="_blank">Eurogamer</a>.</p>
<p>&#8220;I think the DLC that&#8217;s been the biggest success in the past have been the ones that have been consistent, like every so many months, like Borderlands or Fallout.</p>
<p>&#8220;And they also play with the formula a little bit, you know &#8211; like Fallout adding in giant robots and UFOs, that doesn&#8217;t feel like it was on the cutting-room floor.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/bulletstorm_12.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-8194" src="https://gamingbolt.com/wp-content/uploads/2010/05/bulletstorm_12.jpg" alt="" width="505" height="285" /></a></p>
<p>&#8220;Those are the things I&#8217;m a big fan of. I&#8217;d love to do something completely crazy but who knows what&#8217;s actually going to be possible.&#8221;</p>
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