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	<title>Bungie &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Destiny Fans Shouldn&#8217;t Expect Any Announcement at The Game Awards, Says Head of Product</title>
		<link>https://gamingbolt.com/destiny-fans-shouldnt-expect-any-announcement-during-the-game-awards-says-head-of-product</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 15:10:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[the game awards]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=656020</guid>

					<description><![CDATA[Josh Deane has also provided some hints about what the Destiny team has been working on and how long the process will take.]]></description>
										<content:encoded><![CDATA[<p>While there might be plenty of excitement regarding the future of the <em>Destiny</em> franchise following Bungie’s announcement that it will slowly <a href="https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content">bring back vaulted content into <em>Destiny 2</em></a>, the company has now said that fans shouldn’t expect any major announcement at the upcoming The Game Awards. In a <a href="https://www.bungie.net/7/en/News/Article/bungiecommunityupdate_10_27" target="_blank" rel="noopener">new blog post</a>, the studio spoke about its plans for the future, and the fact that it still has plenty of things it needs to figure out.</p>
<p>Head of product <a href="https://gamingbolt.com/bungie-will-reveal-more-details-about-the-future-of-destiny-2-before-the-end-of-october">Josh Deane</a> has confirmed that Bungie is currently in the pre-production phase of its long-term content unvaulting plans. The studio is specifically targeting content from campaigns, strikes, and raids to be brought back, along with the Menagerie and all of its activities. After this, the studio is looking at other things it could bring along as stretch goals, like more PvP maps and updates to raids and their associated weapons. And finally, Bungie might look at how it can improve the New Light experience, and we could even see things like seasonal story missions and their associated hubs return.</p>
<p>As for the timeline, Deane has said that the current timeline indicates that pre-production and the proof-of-concept stage will end by February, following which the full-blown production will kick off. All in all, the studio expects it to be completed in around 12 months from the first announcement.</p>
<p>“I think before we close it’s important to know that this is a true reset moment for Bungie, <em>Marathon</em>, and <em>Destiny</em>. We also know time isn’t our friend; we’re playing from behind with the cards we have and I’m sure we’ll have to take more punches and make some hard decisions along the way,” Deane explained. After discussing how the company has to work on its ongoing projects with different constraints and the need to allocate resources to them in appropriate ways, he went on to say that fans shouldn’t expect to see the <em>Destiny</em> logo randomly show up during The Game Awards.</p>
<p>“Knowing we are early in incubating our future and actively working on projects to bridge us to that new home, don’t expect us to make a <em>Destiny</em> announcement at the TGA’s this year, or to randomly drop a logo that sets the world on fire right away.”</p>
<p>In the meantime, Deane has also spoken about what it means for Bungie to be “not done with <em>Destiny</em>”. There are seemingly three things planned for the game: a “Celebration” beyond Moment of Triumph, “Legacy”, which might indicate plans to bring <em>Destiny 1</em> content over to <em>Destiny 2</em>, and a “Redacted” thing. The last one wasn’t really detailed, with Deane simply offering a tease by saying, “Launch Ventrilo Message: ‘We’re back’”. Each of the three <em>Destiny</em>-related projects will get their own progress bars, with “Celebration” and “Legacy” getting theirs in February.</p>
<p>On the subject of “Redacted”, <em>Destiny 2</em>’s communications manager Dylan Gafner said that the “[I] always love when we use that.” He went on to reassert the fact that Bungie wants to be more transparent with its fans, and the progress bars for its projects are meant to be promises “we intend to keep”.</p>
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		<title>Destiny 2&#8217;s Unvaulting Plan Will Receive an Update Next Week</title>
		<link>https://gamingbolt.com/bungie-will-reveal-more-details-about-the-future-of-destiny-2-before-the-end-of-october</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 15:09:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655311</guid>

					<description><![CDATA[In a recently discovered post, head of product, Josh Deane, said the development team wants to be transparent with fans.]]></description>
										<content:encoded><![CDATA[<p>A month after Bungie announced its plans to bring back vaulted content to <em>Destiny 2</em>, a new social media post by head of product Josh Deane has been spotted in which he confirmed that details are coming before the end of October. In the post, dated September 26th, Deane thanked the <em>Destiny</em> community for being quite vocal, noting that the response “has injected our team with so much energy and hope.”</p>
<p>“The next thing is, I know there are a lot of questions on the how, what, when of unvaulting. Including any potential future updates to D2 and what’s beyond for <em>Destiny</em>,” noted Deane. “There’s going to be a very intentional process for all of it that will take time. But over the next few weeks (targeting prior to the end of October) we’ll talk about what our first step is going to look like with more clarity.”</p>
<p>However, Deane said that Bungie doesn’t yet have any “roadmap” for its plans moving forward, at least for now. Rather, the company will keep lines of communication with the community open, so that it can “bring you all closer, more consistently to our dev milestones.” The studio is aiming for transparency when it comes to any potential challenges it might face when trying to bring back campaigns like The Red War and <em>Forsaken</em> when content was vaulted during the release of the <em>Beyond Light</em> expansion.</p>
<p>“That way when we share a release date we’re all on the same page and have the right expectations that leads directly into how we&#8217;ll further celebrate <em>Destiny</em>&#8216;s legacy and vision for the future.” In a tweet reply, he confirmed that the team will update players on the unvaulting plan next week.</p>
<p>When it first made its announcement that it is bringing back content to <em>Destiny 2</em>, Bungie had also said that <a href="https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content">there are “more stories to tell” and “new worlds to build”</a>, indicating that the studio wants to go back to making more content for the game.</p>
<p>“We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>. <em>Destiny 2</em> is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny</em>’s history.”</p>
<p>Further in its announcement, Bungie said that the decision to return to <em>Destiny</em> came from the player base being quite vocal about its love for the game. Your voices mattered, and the way you showed up made a real impact. You reminded everyone how much this world, its history, and its future still mean to you.”</p>
<p>“<em>Destiny</em> is foundational to Bungie’s future. We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need to do justice to this amazing universe.</p>
<p>“All of this is to say, we are not done with <em>Destiny</em>.”</p>
<p><em>Destiny 2</em> was originally released on PC, PS4, and Xbox One in 2017. Versions for PS5 and Xbox Series X/S were released in 2020, a year after the game went free-to-play with its “New Light” beginner experience. There was also a version for the now-defunct cloud streaming service Google Stadia.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Just some closing week thoughts for you all<br><br>The biggest thing is, thank you. Your response to our comms this week has injected our team with so much energy and hope, please know that<br><br>The next is, I know there are a lot of questions on the how, what, when of unvaulting.…</p>&mdash; Josh Deane (@S14deane) <a href="https://x.com/S14deane/status/2103575034828923232?ref_src=twsrc%5Etfw">September 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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https://twitter.com/S14deane/status/2112231703515398577
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		<title>Star Wars Battlefront 3 Could End Up Developed by Bungie &#8211; Rumor</title>
		<link>https://gamingbolt.com/star-wars-battlefront-3-could-end-up-developed-by-bungie-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 19 Oct 2026 18:30:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[star wars battlefront 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655246</guid>

					<description><![CDATA[Though the sequel isn't "in the works yet," there have reportedly been "conversations" about "who should take it on," per Jeff Grubb.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Between <em><a href="https://gamingbolt.com/star-wars-zero-company-review-built-on-hope" data-type="post" data-id="651881">Star Wars Zero Company</a></em> and <em><a href="https://gamingbolt.com/star-wars-galactic-racer-review-now-this-is-podracing" data-type="post" data-id="654030">Star Wars: Galactic Racer</a></em>, the LucasArts franchise has been on a pretty good run lately. The upcoming third entry in the <em>Star Wars Jedi</em> franchise could make that a solid trifecta, but what about <em>Battlefront</em>, which became a fairly strong (and controversial) success under EA?</p>



<p class="wp-block-paragraph">While Disney, which owns the rights, is certainly considering the same, it could tap into an unusual alternative: Bungie, developer of <em>Marathon</em> and <em>Destiny</em>, according to Giant Bomb&#8217;s Jeff Grubb in the latest Game Mess Mornings episode.</p>



<p class="wp-block-paragraph">&#8220;If the Force is not entrusted to DICE, it could land at none other than <em>Halo, Destiny</em>, and <em>Marathon</em> developer Bungie,&#8221; he said. He noted that the game doesn&#8217;t seem to be &#8220;in the works yet,&#8221; but &#8220;there are conversations at the very least about who should take it on.&#8221; And while DICE is still in that conversation, Disney reportedly has a &#8220;bad taste in their mouth from working with EA for a very long time.&#8221;</p>



<p class="wp-block-paragraph">That last part is probably an open secret, as <em>Star Wars Battlefront 2</em> caused massive controversy in 2017 due to its Star Cards. The backlash spurred government regulatory measures against loot boxes in some countries. Of course, DICE remained committed to removing the system, overhauling its progression, adding new content and improving several other areas to the point that the sequel became very well regarded among fans.</p>



<p class="wp-block-paragraph">Regardless, Bungie is an intriguing choice because <em>Marathon</em>, despite <a href="https://gamingbolt.com/marathon-studio-explains-future-content-roadmap" data-type="post" data-id="653698">some ambitious plans</a> for the coming months, isn&#8217;t exactly setting the gaming world on fire with its player numbers. Nevertheless, it doesn&#8217;t seem set in stone, so stay tuned for more updates.</p>



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<iframe title="Bungie Could Be Involved with the Next Star Wars: Battlefront? | Game Mess Mornings 10/19/26" width="500" height="281" src="https://www.youtube.com/embed/ladA0cCcOpA?start=1409&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Marathon&#8217;s Extraction Will Remain a &#8220;Major Part&#8221; Even After PvE Launches, Says Director</title>
		<link>https://gamingbolt.com/marathon-will-continue-to-have-extraction-as-a-major-part-even-after-pve-comes-out-says-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 02 Oct 2026 10:58:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654028</guid>

					<description><![CDATA[Taking to social media, Del Chafe has tried to assuage fears that fans of Marathon might have about the extraction mode being left behind.]]></description>
										<content:encoded><![CDATA[<p>While Bungie has spoken about the future of <em>Marathon</em> moving beyond the confines of the PvPvE extraction shooter genre, the studio has now also noted that it isn’t just leaving the genre behind. In a social media post, game director Del Chafe said that “Extraction is still a major part of <em>Marathon</em>” and will continue to see updates in the future.</p>
<p>Concerns about Bungie potentially leaving the extraction shooter behind first came up with the studio’s emphasis on the permanent PvE mode coming to the game with the Symbiosis update in December.</p>
<p>“Last week we had a great time talking about the upcoming PvE and experimental PvP modes for Symbiosis in December. We want to be clear, Extraction is still a major part of <em>Marathon</em>, and we&#8217;re also going to continue updating it as we look to the future of the game.”</p>
<p>Chafe went on to ask fans of <em>Marathon</em> for feedback about “what you’re enjoying about Extraction today, what you think needs work, and what you wish was there.”</p>
<p>It is worth noting that, as part of <a href="https://gamingbolt.com/marathon-studio-explains-future-content-roadmap">announcing the future roadmap for <em>Marathon</em></a>, Bungie has said that it is aiming to create “connected PvE, PvP, and PvEvP experiences” that are bolstered by deeper methods of progression, expansions to the story, and other new content like zones and shells.</p>
<p>“Some players want a quick, lower-pressure run after work,” explained the studio at the time. “Some want to spend an entire night with their crew. Others want to test a build, compete directly against other players, chase a difficult challenge, or follow a strange clue deeper into the ruins of Tau Ceti IV. <em>Marathon</em> needs to support all of them.”</p>
<p>The Symbiosis update is also going to bring in other forms of content to the game, including an expanded version of Perimeter, a new shell, and general improvements to the onboarding experience to ensure that new players have an easier time getting into the extraction shooter.</p>
<p>“We know that rebuilding trust requires more than talking about the future. We need to share our work and clearly communicate what’s changing so the <em>Marathon</em> community has an accurate understanding of what each update will and won’t deliver.</p>
<p>“While we build toward December and March, we’ll continue making meaningful quality-of-life improvements and running focused experiments that allow players to participate without reorganizing their lives around limited windows.”</p>
<p>This move to focusing on larger updates is part of Bungie’s decision to move away from the seasonal content model that it was aiming for with <em>Marathon</em>. The studio announced in mid-September that this had also led to the Symbiosis update – originally slated for September 22nd – <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">being delayed to December</a>.</p>
<p>More details about the PvE mode haven’t yet been revealed, with Bungie noting that it still has to finalize some of its more minute details. However, the studio has promised that it will give us a look at the game mode before it comes out later this year.</p>
<p>In the meantime, <em>Marathon</em> is available on PC, PS5, and Xbox Series X/S.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Hey everyone, Del here.   <br><br>Last week we had a great time talking about the upcoming PvE and experimental PvP modes for Symbiosis in December. We want to be clear, Extraction is still a major part of Marathon, and we&#39;re also going to continue updating it as we look to the future…</p>&mdash; Marathon Development Team (@MarathonDevTeam) <a href="https://x.com/MarathonDevTeam/status/2105420661791531120?ref_src=twsrc%5Etfw">September 30, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Marathon Studio Explains Future Content Roadmap</title>
		<link>https://gamingbolt.com/marathon-studio-explains-future-content-roadmap</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 28 Sep 2026 14:29:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653698</guid>

					<description><![CDATA[Bungie has also confirmed that more details about the upcoming permanent PvE mode for Marathon will be discussed at a later date.]]></description>
										<content:encoded><![CDATA[<p>Following <a href="https://gamingbolt.com/marathon-creative-director-shuts-down-rumors-of-merging-it-with-destiny">recent rumors</a> about a possible future where Bungie decides to merge <em>Destiny</em> and <em>Marathon</em>, the studio has now revealed more details about what it has planned for the PvPvE extraction shooter. In a lengthy social media post, Bungie has confirmed that it will refresh the progression systems, rewards, and the live experience of <em>Marathon</em> with an update in October.</p>
<p>This will be followed up with a major update in December – Symbiosis – that will bring in the shooter’s first permanent PvE game mode along with other content like an expanded version of Perimeter, a new shell, improvements to the onboarding experience, and a new social space where players can hang out together. March will see further expansion of these concepts through what the studio has described as “connected PvE, PvP, and PvEvP experiences” along with deeper progression, a refactored version of Cradle, expansions to the story, and new enemies, along with an entirely new zone.</p>
<p>While the core PvEvP experience is meant to be an important part of <em>Marathon</em>, Bungie has said that it wants to offer players more options when it comes to the survival experience they want. More details about the PvE mode are slated to be revealed as we get closer to the release of the Symbiosis update, as parts of the experience are still being finalized.</p>
<p>“Some players want a quick, lower-pressure run after work. Some want to spend an entire night with their crew. Others want to test a build, compete directly against other players, chase a difficult challenge, or follow a strange clue deeper into the ruins of Tau Ceti IV. <em>Marathon</em> needs to support all of them.”</p>
<p>Bungie has also revealed more details about how it plans to overhaul its onboarding experience since, in its current state, the extraction shooter “asks new players to learn too much, too quickly.” To deal with this, a smoother onramp is being designed that will allow players to easily learn the core fundamentals for <em>Marathon</em>. The social space will play into this, since it will also include a firing range where players can test out their weapons and shell abilities.</p>
<p>“We know that rebuilding trust requires more than talking about the future. We need to share our work and clearly communicate what’s changing so the <em>Marathon</em> community has an accurate understanding of what each update will and won’t deliver.</p>
<p>“While we build toward December and March, we’ll continue making meaningful quality-of-life improvements and running focused experiments that allow players to participate without reorganizing their lives around limited windows.”</p>
<p>Bungie had confirmed earlier this month that <em>Marathon</em> would be <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">moving away from its seasonal content model</a>. This involved pushing back the release of the shooter’s major new update from its originally planned September 22nd date.</p>
<p>At the same time, Bungie has also confirmed that it is working on improving <em>Destiny 2</em> by bringing back content that was vaulted with the release of its <em>Beyond Light</em> expansion. This means that players will finally get to re-experience the campaigns from Red War up to <em>Forsaken</em>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/SKfaCog1Aw">https://t.co/SKfaCog1Aw</a></p>&mdash; Marathon (@MarathonTheGame) <a href="https://x.com/MarathonTheGame/status/2103171413918257281?ref_src=twsrc%5Etfw">September 24, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>Bungie&#8217;s Payback Was Going to be a Sandbox Game &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-developers-were-working-on-a-sandbox-game-set-in-the-same-universe-codenamed-payback-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 14:57:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[payback]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653550</guid>

					<description><![CDATA[The title would have been a more character-focused affair with players spending more time exploring the world and solving puzzles.]]></description>
										<content:encoded><![CDATA[<p>While there have been plenty of discussions regarding <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">the ultimate fate of Bungie’s <em>Destiny</em> series</a>, a new report by Bloomberg’s Jason Schreier has indicated that the studio was at one point working on a sandbox game set in the universe of <em>Destiny</em>. And it was apparently none other than <a href="https://gamingbolt.com/third-person-destiny-spinoff-payback-cancelled-by-bungie-rumour"><em>Payback</em></a>, the third-person spin-off that was <a href="https://gamingbolt.com/destiny-3-reportedly-in-development-under-codename-payback-rumor">reported to be <em>Destiny 3</em> at one point</a>.</p>
<p>Reportedly led by Luke Smith and Mark Noseworthy, it ended up canceled in Summer 2024. While details about <em>Payback</em> are sparse, the report indicates that it was going to essentially be the “future” of <em>Destiny</em>. Despite sharing the same universe, however, it may not have shared the franchise’s name. Its gameplay structure was also described as being quite different from what <em>Destiny</em> players might be used to.</p>
<p>Bringing up <em>Genshin Impact</em> for comparison, Schreier said that <em>Payback</em> was being designed as being more hero-centric, with gameplay revolving around open-world exploration and puzzle-solving.</p>
<p>“There were a lot of things that were different about <em>Payback</em>, but one of the ideas was to try to appeal to younger audiences, to new audiences, the audiences that weren’t already in the thick of the <em>Destiny</em> universe, because the average demographic of <em>Destiny</em> players kept getting older and older.”</p>
<p>Further discussing how <em>Destiny 2</em> had become quite bad at bringing in new players due to poor onboarding and even Bungie’s content vaulting decisions, Schreier went on to say that <em>Payback</em> was a way for the studio to figure out how it can further grow its audience.</p>
<p>Since Bungie recently announced that it is <a href="https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content">“not done with <em>Destiny</em>”</a> after confirming that it is bringing back <em>Destiny 2</em>’s vaulted content like the Red War and <em>Forsaken</em> campaigns, we might end up seeing <em>Payback</em> get further development. The studio made its announcement earlier this week, promising more stories and worlds for the shooter.</p>
<p>“We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>,” said the studio on its content vaulting decisions. “<em>Destiny 2</em> is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny</em>’s history.”</p>
<p>However, the studio has said that it will need some time to bring back this content, largely due to the fact that the <em>Destiny 2</em> engine has seen many changes since the content was vaulted with the release of <em>Beyond Light</em>. As a result, a lot of work has to be done to bring the older zones’ lighting, encounters, combatants, and gameplay systems up to modern <em>Destiny 2</em> standards.</p>
<p>In the meantime, Bungie is also continuing its work on <em>Marathon</em> with the aim of creating a “deeper survival experience” that can evolve “beyond the genre constraints placed on it”. The next major update for the PvPvE extraction shooter <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">will arrive in December</a>, which will bring with it a team deathmatch mode, a social space, and a dedicated PvE mode.</p>
<p><iframe title="Xbox Layoffs, Halo To Activision, Destiny&amp;apos;s Back (And More)" width="500" height="281" src="https://www.youtube.com/embed/OO023XY9Ngo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>&#8220;We Are Not Done With Destiny,&#8221; Says Bungie, Starting With Restoring Destiny 2&#8217;s Removed Content</title>
		<link>https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 16:31:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653264</guid>

					<description><![CDATA["Destiny is foundational to Bungie’s future," as the developer promises "more stories to tell" and "new worlds to build."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As hope dwindles over <em>Marathon&#8217;s</em> future, Bungie has <a href="https://www.bungie.net/7/en/News/Article/nextchapterofbungie" target="_blank" rel="noopener">revealed</a> that it&#8217;s &#8220;not done with <em>Destiny</em>.&#8221; Promising &#8220;more stories to tell&#8221; and &#8220;new worlds to build,&#8221; it&#8217;s first working to restore all the removed content from <em>Destiny 2</em>. Confined to the <em>Destiny</em> Content Vault, these include old campaigns like The Red War, planets and even raids.</p>



<p class="wp-block-paragraph">&#8220;We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>. <em>Destiny 2</em> is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny’s</em> history.&#8221;</p>



<p class="wp-block-paragraph">While this is a positive step, there&#8217;s a reason Bungie hasn&#8217;t attempted this before: It&#8217;s far from easy. &#8220;Bringing this content back is not as simple as restoring old files. Changes made to <em>Destiny 2</em> since <em>Beyond Light</em> require us to update lighting, encounters, combatants, and other underlying systems. That work will take time, but it is necessary to ensure returning content meets the stability and gameplay standards of <em>Destiny 2</em> today.&#8221;</p>



<p class="wp-block-paragraph">Of course, the other big question is: Why? Monuments of Triumph <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">was the last major content update</a> for the looter shooter and was followed by <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head" data-type="post" data-id="647112">mass layoffs that impacted the entire team</a>. According to Bungie, &#8220;When we announced that Monuments of Triumph would be the final content update to <em>Destiny 2</em>, you responded in force. Your voices mattered, and the way you showed up made a real impact. You reminded everyone how much this world, its history, and its future still mean to you.&#8221;</p>



<p class="wp-block-paragraph">&#8220;<em>Destiny</em> is foundational to Bungie’s future. We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need to do justice to this amazing universe.</p>



<p class="wp-block-paragraph">&#8220;All of this is to say, we are not done with <em>Destiny</em>.&#8221;</p>



<p class="wp-block-paragraph">More details will be revealed in the coming months, including how exactly Bungie will begin the unvaulting process. Based on its wording, it certainly seems like the developer wants to continue supporting <em>Destiny 2</em>, though how that manifests (and whether it&#8217;s new content) remains to be seen. It&#8217;s also possible that it could opt to create a spin-off or something else set in the same universe, thus fulfilling the promise of &#8220;new stories&#8221; and &#8220;worlds.&#8221;</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, the team is looking to create a &#8220;deeper survival experience&#8221; and evolve &#8220;beyond the genre constraints placed on it.&#8221; Of course, we already know about some of those plans, coming in <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">December&#8217;s Symbiosis update</a>, including an experimental Team Deathmatch mode, social space/firing range, and a dedicated PvE experience.</p>



<p class="wp-block-paragraph">There will be more later this week on the shooter &#8220;future vision,&#8221; and if nothing else, it should tell us more about what to expect in October when Nightfall Refresh lands.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Next Chapter for Bungie" width="500" height="281" src="https://www.youtube.com/embed/asnrQ1UoBQM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Marathon Creative Director Shuts Down Rumors of Merging it With Destiny</title>
		<link>https://gamingbolt.com/marathon-creative-director-shuts-down-rumors-of-merging-it-with-destiny</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 14:01:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653012</guid>

					<description><![CDATA[Julia Nardin took to social media to address a rumor that claimed that Marathon would become a depiction of humanity's Golden Age.]]></description>
										<content:encoded><![CDATA[<p>Following a recent rumor that Bungie might be thinking of somehow merging PvPvE extraction shooter <em>Marathon</em> with its now-dormant <em>Destiny</em> franchise, the creative director of <em>Marathon</em> has spoken up to shut it down. In a social media post, Julia Nardin, who has worked on both <em>Marathon</em> and <em>Destiny</em>, said that Bungie has no such plans despite both games sharing the same Bungie DNA.</p>
<p>“As someone who’s worked on both <em>Destiny</em> and <em>Marathon</em>, I can confirm that the ‘leak’ about us merging the two IPs is fake. They share a lot of the same Bungie DNA, but like siblings, they’re also their own independent entities. Please don’t believe everything you read online.”</p>
<p>The rumor, which can be seen in the <a href="https://www.reddit.com/r/Marathon/comments/1wh55mf/leaks_from_that_website/" target="_blank" rel="noopener"><em>Marathon</em> subreddit</a>, makes several improbable claims, like <em>Marathon</em> getting a new PvE mode dubbed Investigations that would feature boss fights in the vein of <em>Destiny</em>’s raids, and that the extraction shooter would be going free-to-play in December.</p>
<p>The gameplay loop of the Investigations mode would involve 1 to 5 players taking on missions that were seemingly based on the gameplay loop of <em>Monster Hunter</em> and the Salmon Run mode from <em>Splatoon</em>, and would also include an element of extraction, culminating in epic boss battles.</p>
<p>Tying <em>Marathon</em> into <em>Destiny</em> would have been especially difficult. The rumor claimed that the former would be retooled into being a depiction of humanity’s Golden Age, as has been written about throughout lore entries in <em>Destiny</em>. However, anyone with a passing knowledge of either of the two franchises’ stories would have pointed out how difficult this is, since <em>Marathon</em> has its own lore that spans the course of several years, with 1996’s <em>Marathon Infinity</em> stretching the timeline out into Eternity.</p>
<p>Similarly, <em>Destiny</em> has quite a bit of established lore already set up before and after humanity’s Golden Age, and as such, no mention of the <em>Marathon</em> universe is made aside from a few Easter eggs like the presence of the MIDA weapons.</p>
<p>The fact that <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">“most of” <em>Destiny</em>’s team</a> faced layoffs earlier this year, with all content plans for the online loot-based shooter having been canceled, would also make the prospect of Bungie going back to the franchise at such short notice less probable.</p>
<p>In the meantime, Bungie has announced that it has <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">pushed back Marathon&#8217;s next major content update</a> from its previously planned September 22nd release date to December 8th. The decision comes as part of a larger plan to move the extraction shooter away from the seasonal content model. The studio also said that it delayed the update so that it could give the team “more flexibility to build, test, and improve features before they are released.”</p>
<p>The update, dubbed Symbiosis, will feature a refreshed version of Perimeter, a new Runner Shell, a Team Deathmatch game mode, and improvements in other areas of the game, like onboarding for new players. Interestingly, the update will also introduce a major new addition to the game in the form of a social hub area where players can hang out and even test out their weapons together at a firing range.</p>
<p><em>Marathon</em> is available on PC, PS5, and Xbox Series X/S.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
https://twitter.com/julianardin/status/2100269826707268060
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		<title>Marathon Delays Next Content Update to December 8th, Bungie Shifting Away from Seasonal Model</title>
		<link>https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Sep 2026 18:06:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652805</guid>

					<description><![CDATA[The next update, Symbiosis, will add a new social space/firing range, experimental Team Deathmatch, and a permanent PvE mode.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Bungie&#8217;s next big season for <em>Marathon</em> is <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">no longer launching on September 22nd</a>. In fact, seasons will be going away. Instead, the development team will focus on &#8220;giving the team more flexibility to build, test, and improve features before they are released.&#8221;</p>



<p class="wp-block-paragraph">So when can you expect new content for the extraction shooter, which, if you&#8217;ve seen the Steam numbers, is <a href="https://gamingbolt.com/playstations-marathon-bet-looks-like-its-already-backfiring">looking absolutely dire</a>? December 8th with <a href="https://www.bungie.net/7/en/News/Article/nightfallrefreshandsymbiosis" target="_blank" rel="noopener">the Symbiosis update</a>. It includes a refreshed version of Perimeter, a new Runner Shell, an experimental Team Deathmatch mode, onboarding improvements, and perhaps most surprising, a social space that also doubles as a firing range.</p>



<p class="wp-block-paragraph">This also marks the first permanent PvE experience, and while Bungie didn&#8217;t share many details, it will provide &#8220;a new way to explore, progress, and engage with the world beyond traditional PvPvE extraction gameplay.&#8221; Symbiosis is considered an &#8220;important milestone&#8221; and &#8220;the beginning of a broader evolution through March and beyond, shaped by what we learn from players along the way.&#8221;</p>



<p class="wp-block-paragraph">Of course, that doesn&#8217;t mean the game is going dark until December. October 6th features a progression and economy reset, a new Rewards Pass, balance updates and even the return of Vault Breaker. Bungie will also continue with its &#8220;gameplay experiments,&#8221; so expect more details on that front.</p>



<p class="wp-block-paragraph">As for the game&#8217;s future, a blog post will go live later this month where the development team outlines how it will evolve <em>Marathon</em> &#8220;into a more alien and dynamic survival experience.&#8221; At the very least, this isn&#8217;t an end-of-service announcement, so that&#8217;s one reason to celebrate.</p>



<p class="wp-block-paragraph">Still, <a href="https://gamingbolt.com/marathon-still-has-a-lot-to-prove-even-with-its-new-pve-mode">despite adding PvE modes</a> and making it far more forgiving, <em>Marathon</em> hasn&#8217;t really caught on since launching last March for Xbox Series X/S, PS5, and PC. With <em>Destiny 2</em> <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games" data-type="post" data-id="644326">not receiving any more content</a> and <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head" data-type="post" data-id="647112">mass layoffs</a>, it remains to be seen how Bungie can salvage it going forward.</p>
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		<title>Bungie Had &#8220;Five or Six&#8221; Projects in the Works Before Sony&#8217;s Acquisition &#8211; Rumor</title>
		<link>https://gamingbolt.com/bungie-had-five-or-six-projects-in-the-works-before-and-after-sonys-acquisition-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 17:15:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651078</guid>

					<description><![CDATA[According to Jason Schreier, most of these projects eventually fell apart for "a variety of reasons", leaving only Destiny 2 and Marathon.]]></description>
										<content:encoded><![CDATA[<p>While Bungie currently seems to have its hands full with trying to make PvPvE extraction shooter <em>Marathon</em> more successful, a report by Bloomberg’s Jason Schreier has indicated that the studio once had several projects in development. In a new video, Schreier said that the team was working on <em>Destiny 2</em>, <em>Marathon</em>, and other games for a total of “five or six” projects before the studio was acquired by Sony.</p>
<p>&#8220;As part of that acquisition, Bungie also had a whole bunch of other live service games in the works that Sony wanted to see come out in the subsequent years in addition to, of course, <em>Destiny 2</em>, which is Bungie’s big ongoing project,&#8221; he explained before going on to discuss how “most of those projects fell apart” over the course of time “for a variety of reasons”.</p>
<p>It is worth noting that, currently, Bungie is in quite a <a href="https://gamingbolt.com/bungies-recent-layoffs-affect-292-employees-in-washington-state">dire state</a>, having been <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">hit by layoffs back in June that involved 292 job cuts</a>. Many of these developers had been working on <em>Destiny 2</em> at the time, according to Sony’s Herman Hulst. Reports at the time had also indicated that <a href="https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor">studio head Justice Truman was stepping down</a>.</p>
<p>In July, this would then be followed by the <a href="https://gamingbolt.com/marathons-game-director-announces-departure-from-bungie">departure of <em>Marathon</em>’s game director, Joe Ziegler</a>. The role has since been taken on by Del Chafe III, and Julia Nardin has been made the creative director on the title.</p>
<p>“Both of them have been operating in a strong leadership capacity for the team and are ready to guide <em>Marathon</em> into the next chapter with an even better and brighter future. As for me, I’ll be heading to something new, somewhere else, and will update you on where and what soon.”</p>
<p>As recently as last month, Bungie had continued to experiment with <em>Marathon</em> by bringing in the game’s first true PvE mode – <a href="https://gamingbolt.com/marathons-pve-vault-breaker-mode-takes-rogue-lite-approach-as-player-numbers-struggle">Vault Breaker</a>. The mode tasked players with heading into the Cryo Archive, where they would face UESC enemies. No other players are present for this game mode aside from the player’s own team. There are also options for Duos and Trios matchmaking, as well as a solo mode.</p>
<p>The studio is also currently working on Season 3 content for <em>Marathon</em>. Slated for launch on September 22nd, the season will bring revamps to Perimeter as well as a brand-new Runner Shell.</p>
<p><em>Marathon</em> is available on PC, PS5, and Xbox Series X/S. For more details, check out <a href="https://gamingbolt.com/marathon-still-has-a-lot-to-prove-even-with-its-new-pve-mode">our thoughts on its PvE game mode</a>, as well as <a href="https://gamingbolt.com/marathon-review-runners-high">our review</a> from when the extraction shooter first came out.</p>
<p>As for <em>Destiny 2</em>, Bungie had announced that it was ending support for the shooter <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">back in May</a>. It got its final content update in June, and there are currently no confirmed plans for the franchise moving forward. Rumors had also indicated that, contrary to popular belief, there was <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor">no <em>Destiny 3</em> in development at Bungie</a>. In the meantime, however, <em>Destiny</em> and <em>Destiny 2</em> are both still playable, and there don’t seem to be any plans to shut down the servers, at least for now.</p>
<p><iframe loading="lazy" title="PlayStation&amp;apos;s Live-Service Initiative Could Not Have Gone Worse" width="500" height="281" src="https://www.youtube.com/embed/ZMUJT64WDWI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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