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	<title>burnout 3: takedown &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>30 Best Games of All Time [2023 Edition]</title>
		<link>https://gamingbolt.com/top-30-games-of-all-time-2023-edition</link>
					<comments>https://gamingbolt.com/top-30-games-of-all-time-2023-edition#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 06 Apr 2023 11:02:56 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Dead Space Remake]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[God of War: Ragnarok]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[journey]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Metroid Prime Remastered]]></category>
		<category><![CDATA[monster hunter world]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[SSX 3]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Tom Clancy’s Splinter Cell Chaos Theory]]></category>
		<category><![CDATA[Tony Hawk's Pro Skater 2]]></category>
		<category><![CDATA[Uncharted 2: Among Thieves]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=547897</guid>

					<description><![CDATA[Some exceptional games have been released over the decades. Here are some of the very best, from remakes to longtime classics.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>ategorizing the best games of all time can be difficult. New games release and make an impact with their quality. Older games continue to influence while still being incredible in their own right. Nevertheless, each has made its mark on history, whether it&#8217;s changing entire genres, presenting unforgettable stories or as achievements in artistic excellence. Let&#8217;s take the top 30 games of all time, starting with number 30&#8230;</p>
<p><strong>30. SSX 3</strong></p>
<p>The <em>SSX</em> series was already a massive success when <em>SSX 3</em> rolled around, but the team at EA Vancouver didn&#8217;t rest on its laurels. It added an open world, connecting its various courses and letting players explore with almost instant loading; super-uber tricks added more depth to the already addictive trick system; and the presentation was simply stunning thanks to the snow effects. Of course, having a soundtrack that was incredible enough to win the Academy of Interactive Arts &amp; Sciences&#8217; Outstanding Achievement in Licensed Soundtrack awards isn&#8217;t too bad either.</p>
<p><strong>29. Far Cry 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-125896" src="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/12/far-cry-3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Leaving <em>Far Cry 2&#8217;s</em> open-ended narrative and survival-lite mechanics behind, it embraced fast-paced gunplay, challenging enemies and well-designed environments. The narrative surrounding Jason Brody and his descent into madness was a poor inversion of the Hero&#8217;s Journey but still offered some memorable sequences like flaming entire fields, escaping sinking ships and whatever the heck that sequence with Vaas was.</p>
<p><strong>28. Burnout 3: Takedown</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3.jpg"><img decoding="async" class="aligncenter wp-image-513370" src="https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3.jpg" alt="burnout 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/burnout-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Racing games at the time weren&#8217;t afraid to embrace more violent tendencies, but <em>Burnout 3: Takedown</em> was a different ballgame. Its arcade-style gameplay wasn&#8217;t just chaos for the sake of it – the takedowns and high-speed gameplay were skill-based, encouraging players to wreck their opponents, keep the Boost meter going, and not get wrecked in return.</p>
<p>Supporting this stellar gameplay loop is World Tour mode, with 173 events across various worldwide locations and modes and multiplayer, including split-screen support. Whether it&#8217;s two teams of six players competing to wreck each other or creating a massive pile-up in Crash Mode before exploding it all, there&#8217;s enough to keep you coming back.</p>
<p><strong>27. Perfect Dark (N64)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark.jpg"><img decoding="async" class="aligncenter wp-image-416183" src="https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/Perfect-Dark-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>Though not a direct sequel to <em>GoldenEye 007</em>, the similarities between both shooters were enough to make fans eagerly anticipate Rare&#8217;s next hit. It easily exceeded expectations, delivering an incredible futuristic narrative that mixed spy agencies and alien conspiracies with awesome sci-fi weapons and stellar mission design. And as impressive as the visuals were, especially on the Nintendo 64, the soundtrack mixed with synth-wave, techno and futuristic beats with stellar orchestration for a superb experience. Truly one of the best shooters of all time.</p>
<p><strong>26. Forza Horizon 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-483290" src="https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3.jpg" alt="forza horizon 5" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/forza-horizon-5-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It&#8217;s hard to replicate a streak like Playground Games, with three back-to-back open-world racing hits that pushed the envelope in photo-realism and sheer breadth of content.<em> Forza Horizon 5</em> still managed, restructuring its campaign and driving disciplines into unique Festival Sites with their own stories, steps and rewards.</p>
<p>Mexico was an incredible choice for a map, thanks to its sheer range of biomes and weather conditions, including brand-new dust storms. It added to the series&#8217; penchant for open-world tomfoolery, which felt more rewarding thanks to the Accolades. Whether you dipped your toes in for some quick races or went to the Hall of Fame, <em>Forza Horizon 5</em> excelled every step of the way.</p>
<p><strong>25. Ori and the Will of the Wisps</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-461451" src="https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps.jpg" alt="Ori and the Will of the Wisps" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Ori-and-the-Will-of-the-Wisps-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Coming off an acclaimed title like <em>Ori and the Blind Forest</em> is no easy feat, but <em>Ori and the Will of the Wisps</em> pulled it off and emerged as superior. It revamped the art style into something far more detailed and expanded on the world in unique, imaginative ways. It tells an emotional new story, improving the pacing with autosaves while adding to combat thanks to the new Shard system. While not the most revolutionary sequel, it&#8217;s an excellent step forward and extremely well-polished in almost every way.</p>
<p><strong>24. Celeste</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-322720" src="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/02/Celeste_03-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Celeste</em> is as well-polished and deftly tuned as a 2D side-scrolling platformer could be. Each level, divided into multiple screens, employs unique mechanics, and as Madeline, your job is to execute them perfectly. It can seem daunting at first, but the difficulty is also well-crafted, and the fact that the controls are so responsive and the soundtrack so endearing makes it all the more enjoyable to try and try again. Beyond all of this, however, <em>Celeste</em> is a beautiful story about mental health, acceptance, and ultimately finding yourself even if the path is scary and fraught with danger.</p>
<p><strong>23. Tony Hawk&#8217;s Pro Skater 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-330617" src="https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2.jpg" alt="Tony Hawk's Pro Skater 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Tony-Hawks-Pro-Skater-2-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considered the definitive skating title at the time and arguably by today&#8217;s standards, <em>Tony Hawk&#8217;s Pro Skater 2</em> is just pure gameplay perfection. The trick variety and mechanics, including the beloved Manual, work well with the controls and the level design, featuring some of the series&#8217; best, encourages replay value while hosting a myriad of secrets. With multiplayer, a park editor, hidden characters and a fantastic soundtrack, <em>Tony Hawk&#8217;s Pro Skater 2</em> is a joy to experience and still holds up all these years later, as evidenced in <em>Tony Hawk&#8217;s Pro Skater 1 + 2</em>, the remake.</p>
<p><strong>22. Gears of War</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-415409" src="https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image.jpeg" alt="gears of war 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-of-war-1-image-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following its first showcase, “brutality” seemed to be the unifying theme for <em>Gears of War</em>. Chainsawing Locusts, heads exploding with headshots and other gore dotted the third-person shooter. However, Epic Games&#8217; breakout shooter offered so much more – stellar cover-based shooting, the Active Reload for more involved combat, and a uniquely post-apocalyptic future for humanity which mixed ruin and beauty. The story of Kilo Squad immersed us in each character&#8217;s demons while simultaneously introducing a depressing yet rich world rife with conflict and intrigue.</p>
<p>There are more than a few nagging areas, like Dom&#8217;s AI, but so much of what makes the series great was executed so well in the original. Whatever the future may hold, the legacy of Marcus Fenix will never die.</p>
<p><strong>21. Monster Hunter World</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-410268" src="https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01.jpg" alt="Monster Hunter World Iceborne_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Monster-Hunter-World-Iceborne_01-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Does <em>Monster Hunter Generations Ultimate</em> have more content? Yes. Does <em>Rise</em> streamline certain things in appealing ways? Sure. Is <em>Monster Hunter 4</em> Ultimate amazing? Absolutely. But <em>Monster Hunter World</em>, especially post-<em>Iceborne</em>, stands out for offering perhaps the most well-rounded <em>Monster Hunter</em> experience out there.</p>
<p>It&#8217;s accessible for brand-new players and features the smoothest gameplay in the series (arguably even better than <em>Rise</em>). It looks fantastic, whether witnessing a Turf War between Rathalos and Rajang or taking in the sights at Hoarfrost Reach. The selection of activities&nbsp;is fantastic, and it&#8217;s simply amazing to team up with friends. It&#8217;s not perfect, but for hunting gamers, this is the bar to meet.</p>
<p><strong>20. Tom Clancy&#8217;s Splinter Cell Chaos Theory</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-332484" src="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/splinter-cell-chaos-theory-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Pandora Tomorrow was a worthy follow-up to the first <em>Splinter Cell</em>, but <em>Chaos Theory</em> is where the series peaked. On top of excellently designed missions from top to bottom, it featured important changes to the formula. Missions no longer fail when triggering alarms; an aural monitor indicates Sam&#8217;s noise relative to his environments; and enemy AI reacts more naturally to threats.</p>
<p>The choice of different kits to emphasize specific play styles, a combat knife for CQC and improvised interrogation, and multiple new attachments, weapons and grenades have also been added, enhancing the experience further. If that weren&#8217;t enough, <em>Chaos Theory</em> even featured multiplayer with a revamped Spy vs Mercenary mode, a co-op campaign and much more that was tons of fun.</p>
<p><strong>19. Horizon Forbidden West</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-503762" src="https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west.jpg" alt="horizon forbidden west" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/12/horizon-forbidden-west-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Take the accessible hunting of the first game, building on it with new Machines and weapon types. Add tons of new skills, outfits and weapons for numerous build possibilities. Fill the world with an incredible range of activities, from platforming and puzzle solving to hunts and tabletop games. Now add some gorgeous visuals, some of the generation&#8217;s best – that&#8217;s <em>Horizon Forbidden West</em>.</p>
<p>Even if you&#8217;re not overly invested in the story (which is still pretty good), the improvements made to the presentation – especially the motion capture and facial animations in dialogue exchange – are fantastic. Just exploring the sheer variety of environments feels natural and fun. The accessibility options are the icing on the cake, allowing you to push a build to the limit or relax and farm in peace.</p>
<p><strong>18. Gran Turismo 3: A-Spec</strong></p>
<p><span style="font-size: revert; color: initial;">Racing games are known to be at the very cutting edge of technology, and </span><em style="font-size: revert; color: initial;">GT3</em><span style="font-size: revert; color: initial;"> was a prime example of that achievement for the PlayStation 2. Selling close to 15 million copies, </span><em style="font-size: revert; color: initial;">Gran Turismo 3: A-Spec</em><span style="font-size: revert; color: initial;"> was a game that appealed to both veterans and newcomers of the genre. Although the number of cars saw a drastic reduction compared to its predecessor, it made up for it by dialing up the visual fidelity and level of detail. Although </span><em style="font-size: revert; color: initial;">Gran Turismo 7,</em><span style="font-size: revert; color: initial;"> the latest entry in the series is an absolutely amazing game, it still can&#8217;t come close to the beast that was </span><em style="font-size: revert; color: initial;">Gran Turismo 3</em><span style="font-size: revert; color: initial;">.</span></p>
<p><strong>17. Super Mario Galaxy 2</strong></p>
<p>It&#8217;s insane to think that Nintendo not only released <em>Super Mario Galaxy</em>, one of the best games of all time, but then released its sequel three years later, which is also excellent, and superior in many ways. The same gameplay fundamentals apply, but <em>Super Mario Galaxy 2</em> takes the established formula and offers more variety with its galaxies and power-ups, better pacing, the addition of Yoshi, and many more challenges to put veterans to the test. Having all this with an incredible orchestral score and gorgeous visuals also didn&#8217;t hurt. Some may prefer the first game, but they&#8217;re both instant classics in their own right.</p>
<p><strong>16. Journey</strong></p>
<p>Gameplay-wise, <em>Journey</em> is a pretty simple game. You roam some gorgeous levels with linear objectives, exploring and discovering mysterious runes, and fly through the air, attempting to decipher it all. However, along the way, you&#8217;ll meet other players who can help charge your cloak when flying.</p>
<p>There&#8217;s no voice or text chat – all communication is through singing as you journey together, perhaps to the end if you&#8217;re willing. This meditative experience encourages replaying, meeting different people and living in the world, going from a bystander to a tour guide as you usher in new players. It&#8217;s simply phenomenal to behold.</p>
<p><strong>15. Metroid Prime Remastered</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-543352" src="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg" alt="Metroid Prime Remastered" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/Metroid-Prime-Remastered-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Whenever there&#8217;s a conversation about the greatest <em>Metroid</em>-style games ever made, it&#8217;s disheartening that <em>Metroid Prime</em> isn&#8217;t mentioned more. Back in the day, a first-person<em> Metroid</em> had to fight for recognition and justifiably earned critical (but not commercial) acclaim for its quality. In this day and age, <em>Metroid Prime Remastered</em> is a reminder of the series&#8217; merits and how good the original game is.</p>
<p>The enhanced visuals and environmental details are almost on the level of a remake, even if the core game is still fundamentally the same. But the bosses, the environment design, the exploration and the haunting atmosphere are all masterfully executed, ensuring a quality experience even now.</p>
<p><strong>14. Dead Space (2023)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-531519" src="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg" alt="dead space remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/09/dead-space-remake-image-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Interestingly, another<em> Metroid</em>-style game should receive an enhanced version this year. However, unlike <em>Metroid Prime Remastered</em>, <em>Dead Space</em> isn&#8217;t content to deliver incredible visuals, teeming with extensive detail and upgrades to effects, lighting and shadows. It builds on the mythos of the original with side quests and an expanded narrative, incorporates new mechanics like the Intensity Director and Peeling System to enhance the gameplay, and even has a brand new, alternate ending that makes us question what&#8217;s next for the franchise.</p>
<p>All of this, on top of the same incredible gameplay, bosses, levels and set-pieces that made the original so great. For as difficult as it can be to balance the new and the old, and still deliver a compelling experience, <em>Dead Space</em> makes it look effortless.</p>
<p><strong>13. Uncharted 2: Among Thieves</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-418853" src="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4.jpg" alt="uncharted 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/uncharted-2-image-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>An upgraded engine enabled many feats seen in <em>Uncharted 2: Among Thieves</em>, but its numerous improvements went beyond the technical. In sequel terms, it went above and beyond the original, as Nathan Drake traversed the globe, following the trail of Marco Polo. The solid platforming returned, made all the more intense with some incredible set pieces, while the shooting was even more responsive. Such well-crafted pacing and production values would have fit right at home with the best of Hollywood – the fact that Naughty Dog was doing all this in 2009 on the PlayStation 3 feels insane.</p>
<p><strong>12. Mass Effect 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-415705" src="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/mass-effect-2-image-5-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><i>Mass Effect 2&nbsp;</i>delivered high-octane action and sleek cover-shooting mechanics. Commander Shepard roamed the galaxy, recruiting allies to battle the Collectors, making decisions to resolve their crises before embarking on a suicide mission that could potentially seal their fates. The jump in presentation and the quality of writing places <em>Mass Effect 2</em> in the upper echelon of gaming.</p>
<p><strong>11. Resident Evil 2 (2019)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-384409" src="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg" alt="resident evil 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/resident-evil-2-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The fact that the announcement video for <em>Resident Evil 2 Remake</em> was in 2015 and the title was finally released in 2019 is a testament to the sheer dedication of its team to the fans.</p>
<p>And what a remake it turned out to be, reimagining that one bad night in Raccoon City with an over-the-shoulder camera and aiming, a revamped Mr X, stunning visuals courtesy of RE Engine and improved pacing. While some parts were trimmed or cut, much was faithful to the original, expertly enhanced to highlight how masterfully executed the survival horror formula could be. It changed perceptions around the series and serves as a template for how modern-day remakes should be done.</p>
<p><strong>10. Silent Hill 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-461470" src="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg" alt="Silent Hill 2_07" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/Silent-Hill-2_07-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While it received critical acclaim back in the day, some found it to be a rushed sequel. As time passed, however, the journey of James Sutherland in the titular town, as he traversed his purgatory of crime and punishment, has been hailed as one of the greatest horror games. In terms of presentation, the game&#8217;s atmosphere and use of fog are unmatched, lending well to the pacing without bogging down the fidelity.</p>
<p>The creature designs remain iconic, whether it&#8217;s Pyramid Head representing James&#8217; guilty and sexual frustration or Angela&#8217;s trauma manifesting as the Abstract Daddy. The remake looks good, but considering how high the bar is, it has a lot to live up to when capturing that mix of greyish moral tones and the undulating terror lurking within each person.</p>
<p><strong>9. Batman: Arkham City</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-417967" src="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image.jpg" alt="batman arkham city" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/batman-arkham-city-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It can&#8217;t be overstated just how influential <em>Batman: Arkham Asylum</em> was on the superhero video game genre. Not only did it adapt one of the most memorable Batman stories of all time in superb fashion, but it did so in a way in keeping with being Batman. <em>Batman: Arkham City</em> expanded on this with a huge world, but didn&#8217;t skimp on the story-telling or attention to detail.</p>
<p>It was a venerable playground of activities, AR trials, Riddler Trophies and secrets, backed by some compelling villain side stories and high stakes. Furthermore, the Freeflow combat felt even smoother and more responsive and remains a rollicking good time even by today&#8217;s standards.</p>
<p><strong>8. God of War Ragnarok</strong></p>
<p>After all the years of hype, speculation and sheer excitement, <em>God of War Ragnarok</em> couldn&#8217;t possibly live up to it all. And yet, Sony Santa Monica delivered, expanding on the exploration and characterization that defined the first game in incredible ways. Whether it&#8217;s Atreus trying to discover himself or Kratos defining family in the face of annihilation, the story is an outstanding character study.</p>
<p>You also can&#8217;t say enough about the combat and how it&#8217;s expanded to include more options for combos and builds, whether it&#8217;s relying on weapons or your fists. The world is also incredibly designed, with familiar areas housing new secrets and new regions offering astonishing art design and challenges. Having all of this and an extensive post-game that doesn&#8217;t feel tacked on is a testament to the love and care that Santa Monica Studio has for the franchise.</p>
<p><strong>7. The Witcher 3: Wild Hunt</strong></p>
<p>When most open-world games felt akin to clearing checklists, <em>The Witcher 3: Wild Hunt</em> arrived and injected soul into its world. Many side quests felt like standalone stories in their own right, with stellar writing and characterization. The world also encouraged exploration and discovery, with several activities to eat up all your time.</p>
<p>Even if you weren&#8217;t an aficionado of open-world games, it felt fun to look for Witcher gear and learn the fate of different Witchers, hang out with Lambert on a quest, or take down various horrors in contracts. The sheer amount of extraordinary content, to say nothing of the stellar main quest was enough to excuse some of the combat hiccups and bugs.</p>
<p><strong>6. Metal Gear Solid 2: Sons of Liberty</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-366390" src="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg" alt="Metal Gear Solid 2 Sons of Liberty" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Metal-Gear-Solid-2-Sons-of-Liberty-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Hype can be a killer for many a sequel, especially when it&#8217;s the follow-up to <em>Metal Gear Solid</em>. How do you craft a new tale to ensnare fans of Solid Snake? How do you expand on its stealth mechanics? How do you top the boss fights and plot of the original?</p>
<p>It seemed impossible, but <em>Metal Gear Solid 2: Sons of the Liberty</em> was more concerned about upending expectations and standing firm. A shocking new protagonist in Raiden, a story focused on privacy, AI and virtual reality in a post-modern age, and bizarre new bosses all took players by surprise. It was all expertly delivered, and buoyed by incredible music, visuals, enemy AI and stealth mechanics that rival today&#8217;s best. From a misunderstood masterpiece to a timeless classic that remains relevant today, <em>Metal Gear Solid 2</em> is simply in a class of its own.</p>
<p><strong>5. Grand Theft Auto 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-217238" src="https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8.jpg" alt="gta 5 online dlc heists" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/12/1418745281-8-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Rockstar Games had a perfect formula for its <em>Grand Theft Auto</em> franchise for years. It attempted to revamp some things in <em>Grand Theft Auto 4</em>, but for the most part, its open world made sense. With <em>Grand Theft Auto 5</em>, it seemingly pulled off the impossible, evolving its formula in numerous ways while advancing the genre.</p>
<p>It&#8217;s not just that <em>GTA 5</em> was a triumph narratively with its three playable characters (all switchable at pretty much anytime). Or that the new heists were enjoyable, the gunplay amazing, or the sheer amount of quality content was overwhelming. It&#8217;s the detail of the world, the attention to each NPC, the faithfulness to which Los Santos resembled Los Angeles, and the scale it was all achieved, especially on the Xbox 360 and PS3. Let&#8217;s not even start with <em>GTA Online</em>, which is still insanely popular.</p>
<p><strong>4. The Last of Us Part 1</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-520702" src="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg" alt="The Last of Us Part 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/the-last-of-us-part-1-image-6-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Say what you will about the remake and how it&#8217;s a giant cash grab, especially without Factions. However, the fact remains – it&#8217;s a better version of <em>The Last of Us</em>, which is one of the greatest games ever made. The story was already incredible, with Joel and Ellie traversing the United States, initially hostile to one another and becoming like family, but the improved animations, environmental details and fidelity make it that much more immersive.</p>
<p>The AI has also been changed to provide more variety in encounters, and new options added to make the game easier or as challenging as one would like. Say what you will about the business practices, but the remake is a masterpiece in its own right.</p>
<p><strong>3. Half-Life 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-514092" src="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Half-Life-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>To claim that <em>Half-Life 2</em> was super hyped would be an understatement of the century. Not only it managed to deliver an exceptional experience but it surpassed player expectations. <em>Half-Life 2</em> is easily one of the greatest first-person shooters of all time, which revolutionized enemy AI, story-telling and physics, with two exceptionally crafted DLC Episodes that masterfully build on the story.</p>
<p><strong>2. Elden Ring</strong></p>
<p>If FromSoftware created open-world <em>Dark Souls</em>, it might have taken less time. That would have been the safer approach. However, <em>Elden Ring</em> is so much more. It&#8217;s an odyssey into a sundered land, one teeming with horror and beauty alike while expanding on the beloved Souls-like combat with Ashes of War, Sorceries, Incantations, Spirit Ashes, and more. While taking inspiration from <em>Breath of the Wild</em>, it offers stunning environments, dozens of unique weapons with unique moves, dozens of unique bosses and unique paths to take.</p>
<p>That feeling of exploring almost everywhere is also present, but with an ever-constant feeling of danger and excitement. It can be tough and unforgiving, filled with secrets and extensive NPC questlines that require guides to figure out, but that only adds to the appeal.</p>
<p><strong>1. The Legend of Zelda: Breath of the Wild</strong></p>
<p><iframe loading="lazy" title="TOP 30 Games of All Time (2023 Edition)" width="500" height="281" src="https://www.youtube.com/embed/53VeCLMo_hg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Yes, Nintendo&#8217;s interpretation of <em>Zelda</em> in an open-world setting wins out again, six years after its initial release and before its hotly anticipated sequel. Explaining why the entire experience is incredible is difficult, but it&#8217;s the dozens of little things – the feeling of wonder around every corner. The organic gameplay encourages experimentation in the sandbox.</p>
<p>The quiet, peaceful music and gentle breeze that flows through the world as you explore. Just being able to climb almost anything and explore to your heart&#8217;s content. The sheer breadth of content and mystery. The gorgeous aesthetic. Even the weapon durability, which still gets mixed reactions, makes each item matter and encourages adapting on the fly.</p>
<p>But more importantly, it all comes together, resulting in a unique journey every time you start anew, cementing <em>Breath of the Wild</em> as the best of all time.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">547897</post-id>	</item>
		<item>
		<title>Top 30 Video Games of All Time</title>
		<link>https://gamingbolt.com/top-30-video-games-of-all-time</link>
					<comments>https://gamingbolt.com/top-30-video-games-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Apr 2022 08:35:49 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
		<category><![CDATA[control]]></category>
		<category><![CDATA[forza horizon 5]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Gran Turismo 3: A Spec]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Hades]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Horizon Forbidden West]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[metal gear solid 2: sons of liberty]]></category>
		<category><![CDATA[Ori and the Will of the Wisps]]></category>
		<category><![CDATA[Persona 5 Royal]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resident Evil 2 (2019)]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Splinter Cell: Chaos Theory]]></category>
		<category><![CDATA[Super Mario Odyssey]]></category>
		<category><![CDATA[the last of us]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[undertale]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=513519</guid>

					<description><![CDATA[The past several years have been filled with amazing games. However, some clearly stand above the rest - check out the creme of the crop here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">J</span>udging the best games of all time, especially considering how many incredible games have been released, is no easy task. For every older title that released and served as the very peak of brilliance, there have been newer titles that have competed and at times surpassed them. Nevertheless, some games have earned their place in history and regardless of the amount of that&#8217;s passed, they still deserve to be appreciated for what they&#8217;ve achieved (on top of still being great games). So without further ado, here are the top 30 ranked games of all time, starting with number 30&#8230;</p>
<p><b>30. Burnout 3: Takedown</b></p>
<p><iframe loading="lazy" title="Top 30 Games of All Time (2022 Edition)" width="500" height="281" src="https://www.youtube.com/embed/P0jDJqPGDY8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>To say that <em>Burnout 3: Takedown</em> did away with the tropes that racing games were known for would be an understatement. Its aggressive driving gameplay, where Takedowns formed the core and driving into oncoming traffic kept your Boost meter topped, was a massive change of pace. This was something that anyone could pick up and it immediately felt <i>fun. </i>The fact that it featured a full career mode, split-screen support, multiplayer and some incredible visuals also didn&#8217;t hurt.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">513519</post-id>	</item>
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		<title>15 Genius Gameplay Mechanics That Defined the 2000s</title>
		<link>https://gamingbolt.com/15-genius-gameplay-mechanics-that-defined-the-2000s</link>
					<comments>https://gamingbolt.com/15-genius-gameplay-mechanics-that-defined-the-2000s#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 07 May 2021 09:45:33 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[batman: arkham asylum]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
		<category><![CDATA[demons souls]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[half-life 3]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Metal Gear Solid 3]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[pokemon]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[wii sports]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=477799</guid>

					<description><![CDATA[Setting the trend.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s a culmination of art and technology, video games as a medium keep changing and evolving, perhaps more so that most other entertainment mediums out there, which means there&#8217;s hardly ever a long stretch of time in this industry where we go without new ideas to surprise and delight audiences. The 2000s decade in particular was one that saw creativity in the industry at its peak, with developer specializing in a multitude of ideas delivering some of the best and most ingenious gameplay mechanics we&#8217;ve ever experienced, with some that persist to this day. Here, we&#8217;re going to talk about a few such mechanics.</p>
<p><strong>EVs AND IVs (POKEMON)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/09/pokemon-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-11017" src="https://gamingbolt.com/wp-content/uploads/2010/09/pokemon-logo.jpg" alt="" width="620" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2010/09/pokemon-logo.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/09/pokemon-logo-300x186.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With Generation 3, the <em>Pokemon </em>series introduced EVs and IVs, and completely changed the metagame. Governing individual base stats and their values and collectively allowing for massive variation even within a single species of Pokemon, EVs and IVs have since then become crucial to the underlying mechanics that dictate how players catch their Pokemon, raise their Pokemon, and battle with their Pokemon. Sure, it&#8217;s still entirely possible for someone to do an entire playthrough of a <em>Pokemon </em>game and not engage too deeply with EVs and IVs, but especially where the competitive scene is concerned, these are crucial.</p>
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		<title>Burnout &#8211; What The Hell Happened To It?</title>
		<link>https://gamingbolt.com/burnout-what-the-hell-happened-to-it</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 02 Jan 2019 15:03:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[aklaim]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
		<category><![CDATA[burnout paradise]]></category>
		<category><![CDATA[burnout paradise remastered]]></category>
		<category><![CDATA[Burnout Revenge]]></category>
		<category><![CDATA[Criterion]]></category>
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					<description><![CDATA[A burn'd out candle in the wind.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you google “Catharsis in video game form”, one of the first results turns up the storied <em>Burnout</em> series. Exploding onto the scene back on the PS2 in 2001, the series started fairly underground before really picking up speed when EA picked it up. Oh, uhhh… spoilers?</p>
<p>What originally set, and kept <em>Burnout</em> apart from their competition throughout the entire run of the series was how they turned the goals of a racer on its head, asking players to take big risks by driving against traffic, ramming their opponents off the road and a general disregard for safety, all wrapped together with what were at the time very technically impressive car crumpling slow-mo shots that just fulfill some primal thrill. The original title had some rather humble origins for what it would become though, as an under the radar gem published by Aklaim.</p>
<p>The game featured a collection of cars that would get it laughed out of the locker room when you put it beside racers today, and their hundreds of customizable rides, with a small grouping of 9 cars in four different classes, all ranked by how easy they are to handle in the game’s championship events. From a Supermini to a Bus, players have to barrel through oncoming traffic and cross busy intersections at speed if they want to make it into the winners circle, building boost through more daring feats like near-misses against traffic, and weaving through the wrong lane.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329858" src="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg" alt="Burnout Paradise Remastered" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the game didn’t see much mainstream recognition at this level, it certainly had fans of the over the top driving and detailed, at least for PS2 standards, crash physics. The popularity of which inspired the series insanely popular Crash Mode, which debuted in <em>Burnout 2: Point of Impact</em> on PS2 just over a year later. While the championship remains very much the same, Crash mode places the player onto specially designed situations with tons of traffic, and asks them to aim for a high score by managing to cause as much havoc as possible.</p>
<p>The Crash Mode, as well as other additions to the standard gameplay loop like Pursuit Mode, where you had to take down a criminal car to unlock it, really resonated with racing fans, and is where the Burnout Series first really came into its own, with sites like Gamespot, GameSpy and Eurogamer granting the title insanely high accolades, praising the game as one of the most compelling arcade driving titles of it’s era. A more diverse range of vehicles with more apparent stat differences between them helped raise the star of the series just a bit further, but it would take one more game before things really took off.</p>
<p>With the fall of Aklaim in 2004, <em>Burnout 3: Takedown</em> and all subsequent entries in the series were published by Electronic Arts, though still developed by Criterion. This wasn’t always going to be the case however, with the studio and publisher having previously fallen out over creative differences over a skateboarding game. <em>Burnout 3</em> only was made after EA came back to the studio, and made the game happen with the condition that EA would have no say in the creative process. It turned out very well for them.</p>
<p>With Criterion’s firm hand still very much on the wheel, they took a “If it’s not broke” approach to tuning the series and introduced the Takedown mechanic, which made the already adrenaline filled racing experience that much more personal. Players were able to slam other racers into crashes, and have that tie back into the all important boost mechanic, encouraging players to not only dart between traffic, but to get their sonic sumo on as opposing players worked to disrupt their rhythm. This final piece of the puzzle felt like it finally completed the <em>Burnout</em> experience, and both critics, and thanks to a little bit of EA marketing money, gamers just adored the highly tuned racer.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313473" src="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Burnout 3: Takedown</em> went on to receive an impressive collection of awards, including two magazines even ranking the title as Game of the Year. Remember that this is the same year we saw <em>Grand Theft Auto: San Andreas</em>, just to put into perspective the heights that the series had risen to. For the first time, a <em>Burnout</em> game was dominating the sales charts just as hard as its hardcore players were dominating on the track, with regions like Australia seeing the game hit top 10 for both Xbox and PS2.</p>
<p>Even today, <em>Burnout 3: Takedown</em> is considered a highlight and triumph not only for its series, but for arcade racing games in general. General consensus is that the game easily stands with the best titles on the two sixth generation systems with its track design, mode selection, sense of speed and varied modes. The standing 94% on Metacritic for the Xbox version speaks for itself.</p>
<p>With this third title having Criterion and <em>Burnout</em> easily among the pantheon that once belonged to <em>Need for Speed</em> and <em>Gran Turismo</em>, unfortunately the only place to go from the top is down. The 2005 follow up in <em>Burnout Revenge</em> was decidedly given a different direction, with a grittier aesthetic that pushed the takedown mechanic even more into the forefront. Alex Ward, Director on most of the series, would later comment that while they purposely didn’t want to just create <em>Burnout 3</em> again, he doesn’t believe that any of the games following quite captured the same spirit.</p>
<p>Between <em>Burnout Revenge</em>, which allowed players to check traffic into other racers and went full Michael Bay to the slight detriment of the skill that racing took, and their true follow up in <em>Burnout Paradise</em>, we have a quick aside to the black sheep of the series, <em>Burnout Dominator</em>. No, we… we don’t talk about the underwhelming handheld games. While EA used Criterion’s name, they were busy creating <em>Paradise</em> and so, EA UK took the reigns on the one and only game since the original<em> Burnout</em> to ditch the lauded Crash Mode, among other elements such as traffic checking, online multiplayer, and racing wheel support. The game saw a noticeable drop in critical reception, which tends to happen when a game is so obviously pushed out to stall. But if the<em> Burnout</em> series was only going to get one more lap, what Criterion had in the garage was worth waiting for.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275260" src="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The last official release, aside from an App Store Crash spin off, to this very day is <em>Burnout Paradise</em>, which came out of Alex Ward wanting to bring a little bit of <em>Crackdown</em> into the <em>Burnout</em> series. The concept took the form of a racing game without defined tracks, and a spider web of roads making an open world in which players can explore at their leisure and take on events in any order they choose. The tiny world of Paradise City is a bit cute ten years later, releasing in the same year as a game like <em>Forza Horizon 4</em>.</p>
<p>Despite lack of any real faith from EA next to the <em>Need for Speed</em> series, <em>Burnout Paradise</em> rocketed to the top of sales charts, selling over 1 million copies within three months of release, and provided the foundation upon which racing games are being built upon until this day.  While it didn’t quite hit the heights of <em>Takedown, Paradise</em> managed a Metacritic within the 80’s depending on which platform you looked at, and took many Best Driving Game awards for the year.</p>
<p>Given the heights and acclaim that the studio had brought themselves, it almost seems like <em>Burnout</em> just stalled for no real reason. The fact that EA could rerelease the last entry in the series ten years after the fact as <em>Burnout Paradise Remastered</em>, and critics found that time had done very little to dull the adrenaline rush that the game embodied speaks to the passion and creativity of the team. The influence of the series lives on within <em>Need for Speed</em> and <em>Forza Horizon</em>. So what gives? At first, nothing gave at all. Criterion was handed the keys to a new ride, which EA had happily given when Criterion developed 2010’s <em>Need for Speed: Hot Pursuit</em>, and then 2012’s <em>Need for Speed: Most Wanted</em>. Both sold pretty well and got decent critical reception too. But the team was a bit hamstrung by the expectations of <em>Need for Speed</em>. The heart just wasn’t in the games anymore, and the fast action definitely wasn’t either.</p>
<p>Criterion simply slipped back away into the shadows as their brand and baby was thrown aside, eventually leaving studio creator and director, Alex Ward to publicly put out on Twitter that the studio was moving away from racing games. A mere four months later, in September 2013, 80% of the staff was moved to Ghost Games UK to work on <em>Need for Speed</em>, leaving a tiny 17 person team to be the shell team we now know as Criterion, helping create vehicle segments for DICE.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/burnout-paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329963" src="https://gamingbolt.com/wp-content/uploads/2018/03/burnout-paradise.jpg" alt="burnout paradise" width="620" height="349" /></a></p>
<p>There’s a world out there where EA cultivated the <em>Burnout</em> series for the interesting titles that they were, right alongside <em>Need for Speed</em>. But this is the darkest timeline, and the slow fall of Criterion and the <em>Burnout</em> series go hand in hand, as the minds behind one of the best arcade racers on PS2 slowly, surely got mulched into a support team for pod racing. No EA, it was not a good trick.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Burnout Revenge Will Not Be Made Available on Xbox One Via Backwards Compatibility, Criterion Says</title>
		<link>https://gamingbolt.com/burnout-revenge-will-not-be-made-available-on-xbox-one-via-backwards-compatibility-criterion-says</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 06:15:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
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					<description><![CDATA['There are no plans for that.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-29793" src="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg" alt="Burnout-car-crash" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash-300x176.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Criterion has been among the most enthusiastic supporters of Microsoft&#8217;s backwards compatibility initiative for the Xbox One- they pledged that Burnout Paradise, their last Burnout game, would be made available for Xbox One via its backwards compatibility functionality, and they made good on their word. However, for a lot of fans of the franchise, Paradise is actually something of a black mark on the Burnout series- the open world structure in the game, many felt, detracted from what Burnout was really good at. Burnout 3: Takedown, and its immediate sequel Burnout Revenge were felt to be far superior, and the peak of the franchise.</p>
<p>Of these games, Burnout Revenge was actually released on the Xbox 360- so fans were probably not wrong in hoping for the game to eventually be released for the Xbox One via backwards compatibility, right? Well&#8230; according to Criterion, <a href="https://twitter.com/CriterionGames/status/666632508029730816" target="_blank">there are no plans</a> to make the title compatible with the Xbox One any time soon. Which is a shame because I would play Revenge over Paradise any day (and Takedown over both).</p>
<p>Oh well.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">249522</post-id>	</item>
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		<title>Burnout HD Collection for PS4 and Xbox One Is Not Happening</title>
		<link>https://gamingbolt.com/burnout-hd-collection-for-ps4-and-xbox-one-is-not-happening</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 30 Sep 2015 05:06:04 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=244636</guid>

					<description><![CDATA[But it is a 'nice idea,' says the developer.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-29793" src="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg" alt="Burnout-car-crash" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash-300x176.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>If, like me, you have any appreciation for racing games, then you know that the best racing game of all time is probably Criterion&#8217;s Burnout 3: Takedown, released for the PS2 and Xbox over a decade ago. Takedown was followed up by two excellent sequels &#8211; Revenge and Paradise &#8211; and then the series was cancelled, leaving fans depressed at how things work in this world.</p>
<p>Said fans may have maybe been holding on to hope that maybe they would get to relive the glory of Burnout in gorgeous 1080p, via a remaster or something. Said fans have been let down yet again- Criterion has shot down the idea, stating that it is probably not going to happen.</p>
<p>&#8220;Hah! You&#8217;re not the first with that one. Nice idea but it&#8217;s still not true. We&#8217;ve moved on to newer, even better things,&#8221; <a href="https://twitter.com/CriterionGames/status/648807301726515200" target="_blank">the studio said</a>, in response to a question about a Burnout HD Collection by a fan on Twitter. A Burnout 3 re-release on current generation is equally unlikely.</p>
<p>Criterion, I love you, so believe me, I don&#8217;t mean this in a mean way, but&#8230; you suck, and nothing you do will ever be as good as Burnout 3 was, ever.</p>
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