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	<title>Burnout Revenge &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best Racing Games You Need to Play [2023 Edition]</title>
		<link>https://gamingbolt.com/15-best-racing-games-you-need-to-play-2023-edition</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 03 Nov 2023 07:26:51 +0000</pubDate>
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					<description><![CDATA[The best racing games on the market.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s just something special about a great racing game, one that beautifully fulfills your fantasy of sitting in the driver seat of a supercar and pushing that attractive piece of metal and gears to its absolute limits, letting it blow off steam for a short while, and doing that all over again. Be it simulation racers or arcade racers or anything in between, the medium of games has some excellent racers that fans shouldn’t miss out on. To that end, here are 15 of the best racers of all time.</p>
<p><strong>Forza Motorsport</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-567216" src="https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8.jpg" alt="Forza Motorsport (8)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/10/Forza-Motorsport-8-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Developer Turn10 has established itself as one of the best names when it comes to delivering racing games that are not only realistic in a visual sense but also from a functional viewpoint. The latest <em>Forza Motorsport</em> is emblematic of those strengths, and this simulation racer improves upon what came before in all the right ways. Right from the visual presentation to the new dynamic daytime systems to the carefully recreated cars, <em>Forza Motorsport</em> is a consistently impressive experience that can take up dozens upon dozens of hours.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">568627</post-id>	</item>
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		<title>15 Best Xbox Games of All Time [2023 edition]</title>
		<link>https://gamingbolt.com/15-best-xbox-games-of-all-time-2023-edition</link>
					<comments>https://gamingbolt.com/15-best-xbox-games-of-all-time-2023-edition#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 15 Mar 2023 11:56:50 +0000</pubDate>
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		<category><![CDATA[Jade Empire]]></category>
		<category><![CDATA[ninja gaiden black]]></category>
		<category><![CDATA[Project Gotham Racing 2]]></category>
		<category><![CDATA[Psychonauts]]></category>
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		<category><![CDATA[Star Wars: Knights of the Old Republic]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=545256</guid>

					<description><![CDATA[Despite playing second fiddle to the PlayStation 2 back in the day, Microsoft's first Xbox has plenty of worthwhile games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Xbox brand has had its ups and downs over the years, whether it&#8217;s the long gaps between exclusives, the success of Game Pass, or the number of acquisitions. It&#8217;s easy to forget then how much simpler the OG Xbox was back in the day, entering as the third big competitor in the console wars and quickly making an impact. Let&#8217;s look back on some of the best Xbox games of all time, and what made them stand out.</p>
<p><strong>Halo: Combat Evolved</strong></p>
<p><iframe title="15 Best Xbox Games of All Time You TOTALLY NEED TO PLAY [2023 Edition]" width="500" height="281" src="https://www.youtube.com/embed/S7Hp06UsxpY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It&#8217;s crazy to believe that <em>Halo: Combat Evolved</em> began as a third-person shooter for the Mac. Developed by Bungie, the original game arguably took console first-person shooters to the next level with giant sandbox levels that facilitated multiple approaches, an incredible soundtrack and massive battles. Sure, the level design and story could have been better, but as many gamers&#8217; first introduction to Master Chief, it was perfect.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">545256</post-id>	</item>
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		<title>10 Lost Mechanics That Need To Return</title>
		<link>https://gamingbolt.com/10-lost-mechanics-that-need-to-return</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 18 Sep 2019 17:43:32 +0000</pubDate>
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		<category><![CDATA[Half Life 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=415729</guid>

					<description><![CDATA[Contemporary games could do with some of these mechanics being brought back.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s games iterate on ideas from the past, improving and polishing them into something new (if not necessarily better), we often lose certain mechanics along the way. They may reappear from time to time in different forms, but we wouldn&#8217;t mind seeing some of these ideas return in all their glory. Let&#8217;s take a look at 10 of them here.</p>
<p><b>Physics-Based Weaponry – Half-Life 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Half-Life-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-302686" src="https://gamingbolt.com/wp-content/uploads/2017/08/Half-Life-2.jpg" alt="Half Life 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Half-Life-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Half-Life-2-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember the Gravity Gun in Half-Life 2? Manipulating objects like saw blades and exploding barrels to kill foes was always a treat. However, it also helped to make cover during gun fights or for clearing away obstacles. In terms of physics-based gameplay, there was nothing quite like it. The Portal Gun from the Portal series is another great example as you have to use momentum and ingenuity to solve puzzles.</p>
<p>Several years later, there are a number of big-name games that incorporate physics into their. Remedy&#8217;s Control sees protagonist Jesse holding and throwing objects at foes. Even The Legend of Zelda: Breath of the Wild has some fairly strong physics manipulation. That being said, we&#8217;re still waiting for that next big leap forward.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">415729</post-id>	</item>
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		<title>Burnout &#8211; What The Hell Happened To It?</title>
		<link>https://gamingbolt.com/burnout-what-the-hell-happened-to-it</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 02 Jan 2019 15:03:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[burnout 3: takedown]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=365825</guid>

					<description><![CDATA[A burn'd out candle in the wind.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you google “Catharsis in video game form”, one of the first results turns up the storied <em>Burnout</em> series. Exploding onto the scene back on the PS2 in 2001, the series started fairly underground before really picking up speed when EA picked it up. Oh, uhhh… spoilers?</p>
<p>What originally set, and kept <em>Burnout</em> apart from their competition throughout the entire run of the series was how they turned the goals of a racer on its head, asking players to take big risks by driving against traffic, ramming their opponents off the road and a general disregard for safety, all wrapped together with what were at the time very technically impressive car crumpling slow-mo shots that just fulfill some primal thrill. The original title had some rather humble origins for what it would become though, as an under the radar gem published by Aklaim.</p>
<p>The game featured a collection of cars that would get it laughed out of the locker room when you put it beside racers today, and their hundreds of customizable rides, with a small grouping of 9 cars in four different classes, all ranked by how easy they are to handle in the game’s championship events. From a Supermini to a Bus, players have to barrel through oncoming traffic and cross busy intersections at speed if they want to make it into the winners circle, building boost through more daring feats like near-misses against traffic, and weaving through the wrong lane.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329858" src="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg" alt="Burnout Paradise Remastered" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the game didn’t see much mainstream recognition at this level, it certainly had fans of the over the top driving and detailed, at least for PS2 standards, crash physics. The popularity of which inspired the series insanely popular Crash Mode, which debuted in <em>Burnout 2: Point of Impact</em> on PS2 just over a year later. While the championship remains very much the same, Crash mode places the player onto specially designed situations with tons of traffic, and asks them to aim for a high score by managing to cause as much havoc as possible.</p>
<p>The Crash Mode, as well as other additions to the standard gameplay loop like Pursuit Mode, where you had to take down a criminal car to unlock it, really resonated with racing fans, and is where the Burnout Series first really came into its own, with sites like Gamespot, GameSpy and Eurogamer granting the title insanely high accolades, praising the game as one of the most compelling arcade driving titles of it’s era. A more diverse range of vehicles with more apparent stat differences between them helped raise the star of the series just a bit further, but it would take one more game before things really took off.</p>
<p>With the fall of Aklaim in 2004, <em>Burnout 3: Takedown</em> and all subsequent entries in the series were published by Electronic Arts, though still developed by Criterion. This wasn’t always going to be the case however, with the studio and publisher having previously fallen out over creative differences over a skateboarding game. <em>Burnout 3</em> only was made after EA came back to the studio, and made the game happen with the condition that EA would have no say in the creative process. It turned out very well for them.</p>
<p>With Criterion’s firm hand still very much on the wheel, they took a “If it’s not broke” approach to tuning the series and introduced the Takedown mechanic, which made the already adrenaline filled racing experience that much more personal. Players were able to slam other racers into crashes, and have that tie back into the all important boost mechanic, encouraging players to not only dart between traffic, but to get their sonic sumo on as opposing players worked to disrupt their rhythm. This final piece of the puzzle felt like it finally completed the <em>Burnout</em> experience, and both critics, and thanks to a little bit of EA marketing money, gamers just adored the highly tuned racer.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313473" src="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Burnout 3: Takedown</em> went on to receive an impressive collection of awards, including two magazines even ranking the title as Game of the Year. Remember that this is the same year we saw <em>Grand Theft Auto: San Andreas</em>, just to put into perspective the heights that the series had risen to. For the first time, a <em>Burnout</em> game was dominating the sales charts just as hard as its hardcore players were dominating on the track, with regions like Australia seeing the game hit top 10 for both Xbox and PS2.</p>
<p>Even today, <em>Burnout 3: Takedown</em> is considered a highlight and triumph not only for its series, but for arcade racing games in general. General consensus is that the game easily stands with the best titles on the two sixth generation systems with its track design, mode selection, sense of speed and varied modes. The standing 94% on Metacritic for the Xbox version speaks for itself.</p>
<p>With this third title having Criterion and <em>Burnout</em> easily among the pantheon that once belonged to <em>Need for Speed</em> and <em>Gran Turismo</em>, unfortunately the only place to go from the top is down. The 2005 follow up in <em>Burnout Revenge</em> was decidedly given a different direction, with a grittier aesthetic that pushed the takedown mechanic even more into the forefront. Alex Ward, Director on most of the series, would later comment that while they purposely didn’t want to just create <em>Burnout 3</em> again, he doesn’t believe that any of the games following quite captured the same spirit.</p>
<p>Between <em>Burnout Revenge</em>, which allowed players to check traffic into other racers and went full Michael Bay to the slight detriment of the skill that racing took, and their true follow up in <em>Burnout Paradise</em>, we have a quick aside to the black sheep of the series, <em>Burnout Dominator</em>. No, we… we don’t talk about the underwhelming handheld games. While EA used Criterion’s name, they were busy creating <em>Paradise</em> and so, EA UK took the reigns on the one and only game since the original<em> Burnout</em> to ditch the lauded Crash Mode, among other elements such as traffic checking, online multiplayer, and racing wheel support. The game saw a noticeable drop in critical reception, which tends to happen when a game is so obviously pushed out to stall. But if the<em> Burnout</em> series was only going to get one more lap, what Criterion had in the garage was worth waiting for.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275260" src="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The last official release, aside from an App Store Crash spin off, to this very day is <em>Burnout Paradise</em>, which came out of Alex Ward wanting to bring a little bit of <em>Crackdown</em> into the <em>Burnout</em> series. The concept took the form of a racing game without defined tracks, and a spider web of roads making an open world in which players can explore at their leisure and take on events in any order they choose. The tiny world of Paradise City is a bit cute ten years later, releasing in the same year as a game like <em>Forza Horizon 4</em>.</p>
<p>Despite lack of any real faith from EA next to the <em>Need for Speed</em> series, <em>Burnout Paradise</em> rocketed to the top of sales charts, selling over 1 million copies within three months of release, and provided the foundation upon which racing games are being built upon until this day.  While it didn’t quite hit the heights of <em>Takedown, Paradise</em> managed a Metacritic within the 80’s depending on which platform you looked at, and took many Best Driving Game awards for the year.</p>
<p>Given the heights and acclaim that the studio had brought themselves, it almost seems like <em>Burnout</em> just stalled for no real reason. The fact that EA could rerelease the last entry in the series ten years after the fact as <em>Burnout Paradise Remastered</em>, and critics found that time had done very little to dull the adrenaline rush that the game embodied speaks to the passion and creativity of the team. The influence of the series lives on within <em>Need for Speed</em> and <em>Forza Horizon</em>. So what gives? At first, nothing gave at all. Criterion was handed the keys to a new ride, which EA had happily given when Criterion developed 2010’s <em>Need for Speed: Hot Pursuit</em>, and then 2012’s <em>Need for Speed: Most Wanted</em>. Both sold pretty well and got decent critical reception too. But the team was a bit hamstrung by the expectations of <em>Need for Speed</em>. The heart just wasn’t in the games anymore, and the fast action definitely wasn’t either.</p>
<p>Criterion simply slipped back away into the shadows as their brand and baby was thrown aside, eventually leaving studio creator and director, Alex Ward to publicly put out on Twitter that the studio was moving away from racing games. A mere four months later, in September 2013, 80% of the staff was moved to Ghost Games UK to work on <em>Need for Speed</em>, leaving a tiny 17 person team to be the shell team we now know as Criterion, helping create vehicle segments for DICE.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/burnout-paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329963" src="https://gamingbolt.com/wp-content/uploads/2018/03/burnout-paradise.jpg" alt="burnout paradise" width="620" height="349" /></a></p>
<p>There’s a world out there where EA cultivated the <em>Burnout</em> series for the interesting titles that they were, right alongside <em>Need for Speed</em>. But this is the darkest timeline, and the slow fall of Criterion and the <em>Burnout</em> series go hand in hand, as the minds behind one of the best arcade racers on PS2 slowly, surely got mulched into a support team for pod racing. No EA, it was not a good trick.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Burnout Revenge Will Not Be Made Available on Xbox One Via Backwards Compatibility, Criterion Says</title>
		<link>https://gamingbolt.com/burnout-revenge-will-not-be-made-available-on-xbox-one-via-backwards-compatibility-criterion-says</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 06:15:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=249522</guid>

					<description><![CDATA['There are no plans for that.']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-29793" src="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg" alt="Burnout-car-crash" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/05/Burnout-car-crash-300x176.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Criterion has been among the most enthusiastic supporters of Microsoft&#8217;s backwards compatibility initiative for the Xbox One- they pledged that Burnout Paradise, their last Burnout game, would be made available for Xbox One via its backwards compatibility functionality, and they made good on their word. However, for a lot of fans of the franchise, Paradise is actually something of a black mark on the Burnout series- the open world structure in the game, many felt, detracted from what Burnout was really good at. Burnout 3: Takedown, and its immediate sequel Burnout Revenge were felt to be far superior, and the peak of the franchise.</p>
<p>Of these games, Burnout Revenge was actually released on the Xbox 360- so fans were probably not wrong in hoping for the game to eventually be released for the Xbox One via backwards compatibility, right? Well&#8230; according to Criterion, <a href="https://twitter.com/CriterionGames/status/666632508029730816" target="_blank">there are no plans</a> to make the title compatible with the Xbox One any time soon. Which is a shame because I would play Revenge over Paradise any day (and Takedown over both).</p>
<p>Oh well.</p>
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		<title>EA closing online servers for games which requires online pass</title>
		<link>https://gamingbolt.com/ea-closing-online-servers-for-games-which-requires-online-pass</link>
					<comments>https://gamingbolt.com/ea-closing-online-servers-for-games-which-requires-online-pass#comments</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 19 Mar 2012 12:08:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Burnout Revenge]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[MMA]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=75113</guid>

					<description><![CDATA[I honestly can&#8217;t stand behind this move, as EA is shutting down online servers for games which requires an online pass. The main reason given for the shutdowns is the lack of activity, but there are a few games here that aren&#8217;t even two years old. EA has also said that these closures affect less [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/ea.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-75143" src="https://gamingbolt.com/wp-content/uploads/2012/03/ea.gif" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/ea.gif 505w, https://gamingbolt.com/wp-content/uploads/2012/03/ea-300x168.gif 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">I honestly can&#8217;t stand behind this move, as EA is shutting down online servers for games which requires an online pass. The main reason given for the shutdowns is the lack of activity, but there are a few games here that aren&#8217;t even two years old.</p>
<p style="text-align: justify;">EA has also said that these closures affect less than one percent of the total online players.</p>
<p style="text-align: justify;">&#8220;As games get replaced with newer titles, the number of players still enjoying the older games dwindles to a level &#8211; fewer than 1% of all peak online players across all EA titles &#8211; where it&#8217;s no longer feasible to continue the behind-the-scenes work involved with keeping these games up and running,&#8221; reads the official statement.</p>
<p style="text-align: justify;">&#8220;We would rather our hard-working engineering and IT staff focus on keeping a positive experience for the other 99% of customers playing our more popular games.&#8221;</p>
<p style="text-align: justify;">These are the games that won&#8217;t be playable online after April 13.</p>
<p style="text-align: justify;">• BOOM BLOX Bash Party for Wii<br />
• Burnout Revenge for Xbox 360<br />
• EA Create for PC, PlayStation 3, Wii and Xbox 360<br />
• EA Sports Active 2.0 for PlayStation 3, Wii and Xbox 360<br />
• EA Sports Active NFL Training Camp for Wii<br />
• FIFA 10 for PlayStation Portable and Wii<br />
• MMA for PlayStation 3 and Xbox 360<br />
• Need for Speed ProStreet for PlayStation 3 and Xbox 360<br />
• The Saboteur (loss of The Midnight Club access) for PlayStation 3 and Xbox 360<br />
• Spare Parts for PlayStation 3 Xbox 360</p>
<p style="text-align: justify;">MMA required an online pass and it&#8217;s just 18 months old. Pulling off support for such a game seems unethical. But that&#8217;s just me. Tell us what you think in the comments section below.</p>
<p>[<a href="http://www.ea.com/1/service-updates">EA</a>]</p>
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