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	<title>cancelled &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Turok 2 Was in Development for Xbox 360 and PS3, Concept Art Revealed</title>
		<link>https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed</link>
					<comments>https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 17 Sep 2013 04:08:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Turok 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=172461</guid>

					<description><![CDATA[Another week, another cancelled project.]]></description>
										<content:encoded><![CDATA[<p>A ton of concept art has been leaked for the cancelled Turok 2, a sequel to the 2008 reboot that released for Xbox 360 and PlayStation 3. Check it all out below.<br />

<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-19'><img fetchpriority="high" decoding="async" width="993" height="649" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-19.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-19.jpg 993w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-19-300x196.jpg 300w" sizes="(max-width: 993px) 100vw, 993px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-20'><img decoding="async" width="963" height="473" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-20.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-20.jpg 963w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-20-300x147.jpg 300w" sizes="(max-width: 963px) 100vw, 963px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-21'><img decoding="async" width="895" height="505" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-21.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-21.jpg 895w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-21-300x169.jpg 300w" sizes="(max-width: 895px) 100vw, 895px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-22'><img loading="lazy" decoding="async" width="576" height="768" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-22.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-22.jpg 576w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-22-225x300.jpg 225w" sizes="auto, (max-width: 576px) 100vw, 576px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-23'><img loading="lazy" decoding="async" width="497" height="687" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-23.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-23.jpg 497w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-23-217x300.jpg 217w" sizes="auto, (max-width: 497px) 100vw, 497px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-24'><img loading="lazy" decoding="async" width="1003" height="502" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-24.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-24.jpg 1003w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-24-300x150.jpg 300w" sizes="auto, (max-width: 1003px) 100vw, 1003px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-25'><img loading="lazy" decoding="async" width="997" height="440" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-25.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-25.jpg 997w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-25-300x132.jpg 300w" sizes="auto, (max-width: 997px) 100vw, 997px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-26'><img loading="lazy" decoding="async" width="488" height="658" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-26.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-26.jpg 488w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-26-222x300.jpg 222w" sizes="auto, (max-width: 488px) 100vw, 488px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-27'><img loading="lazy" decoding="async" width="450" height="632" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-27.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-27.jpg 450w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-27-213x300.jpg 213w" sizes="auto, (max-width: 450px) 100vw, 450px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-28'><img loading="lazy" decoding="async" width="450" height="632" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-28.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-28.jpg 450w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-28-213x300.jpg 213w" sizes="auto, (max-width: 450px) 100vw, 450px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-29'><img loading="lazy" decoding="async" width="360" height="703" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-29.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-29.jpg 360w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-29-153x300.jpg 153w" sizes="auto, (max-width: 360px) 100vw, 360px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-35'><img loading="lazy" decoding="async" width="999" height="362" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-35.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-35.jpg 999w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-35-300x108.jpg 300w" sizes="auto, (max-width: 999px) 100vw, 999px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-36'><img loading="lazy" decoding="async" width="1006" height="452" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-36.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-36.jpg 1006w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-36-300x134.jpg 300w" sizes="auto, (max-width: 1006px) 100vw, 1006px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-37'><img loading="lazy" decoding="async" width="1002" height="414" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-37.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-37.jpg 1002w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-37-300x123.jpg 300w" sizes="auto, (max-width: 1002px) 100vw, 1002px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-38'><img loading="lazy" decoding="async" width="954" height="403" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-38.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-38.jpg 954w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-38-300x126.jpg 300w" sizes="auto, (max-width: 954px) 100vw, 954px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-39'><img loading="lazy" decoding="async" width="469" height="687" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-39.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-39.jpg 469w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-39-204x300.jpg 204w" sizes="auto, (max-width: 469px) 100vw, 469px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-1'><img loading="lazy" decoding="async" width="995" height="468" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-1.jpg 995w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-1-300x141.jpg 300w" sizes="auto, (max-width: 995px) 100vw, 995px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-2'><img loading="lazy" decoding="async" width="974" height="721" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-2.jpg 974w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-2-300x222.jpg 300w" sizes="auto, (max-width: 974px) 100vw, 974px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-3'><img loading="lazy" decoding="async" width="1024" height="353" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-3.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-3-300x103.jpg 300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-4'><img loading="lazy" decoding="async" width="397" height="709" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-4.jpg" class="attachment-full size-full" alt="" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-5'><img loading="lazy" decoding="async" width="326" height="512" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-5.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-5.jpg 326w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-5-191x300.jpg 191w" sizes="auto, (max-width: 326px) 100vw, 326px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-6'><img loading="lazy" decoding="async" width="990" height="513" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-6.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-6.jpg 990w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-6-300x155.jpg 300w" sizes="auto, (max-width: 990px) 100vw, 990px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-7'><img loading="lazy" decoding="async" width="744" height="991" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-7.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-7.jpg 744w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-7-225x300.jpg 225w" sizes="auto, (max-width: 744px) 100vw, 744px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-8'><img loading="lazy" decoding="async" width="851" height="409" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-8.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-8.jpg 851w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-8-300x144.jpg 300w" sizes="auto, (max-width: 851px) 100vw, 851px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-9'><img loading="lazy" decoding="async" width="937" height="484" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-9.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-9.jpg 937w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-9-300x154.jpg 300w" sizes="auto, (max-width: 937px) 100vw, 937px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-10'><img loading="lazy" decoding="async" width="1008" height="403" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-10.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-10.jpg 1008w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-10-300x119.jpg 300w" sizes="auto, (max-width: 1008px) 100vw, 1008px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-11'><img loading="lazy" decoding="async" width="449" height="687" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-11.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-11.jpg 449w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-11-196x300.jpg 196w" sizes="auto, (max-width: 449px) 100vw, 449px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-12'><img loading="lazy" decoding="async" width="418" height="636" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-12.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-12.jpg 418w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-12-197x300.jpg 197w" sizes="auto, (max-width: 418px) 100vw, 418px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-13'><img loading="lazy" decoding="async" width="1005" height="380" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-13.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-13.jpg 1005w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-13-300x113.jpg 300w" sizes="auto, (max-width: 1005px) 100vw, 1005px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-14'><img loading="lazy" decoding="async" width="742" height="282" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-14.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-14.jpg 742w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-14-300x114.jpg 300w" sizes="auto, (max-width: 742px) 100vw, 742px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-15'><img loading="lazy" decoding="async" width="932" height="434" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-15.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-15.jpg 932w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-15-300x139.jpg 300w" sizes="auto, (max-width: 932px) 100vw, 932px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-16'><img loading="lazy" decoding="async" width="886" height="466" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-16.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-16.jpg 886w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-16-300x157.jpg 300w" sizes="auto, (max-width: 886px) 100vw, 886px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-17'><img loading="lazy" decoding="async" width="534" height="631" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-17.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-17.jpg 534w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-17-253x300.jpg 253w" sizes="auto, (max-width: 534px) 100vw, 534px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-18'><img loading="lazy" decoding="async" width="450" height="742" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-18.jpg" class="attachment-full size-full" alt="" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-31'><img loading="lazy" decoding="async" width="667" height="768" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-31.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-31.jpg 667w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-31-260x300.jpg 260w" sizes="auto, (max-width: 667px) 100vw, 667px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-32'><img loading="lazy" decoding="async" width="961" height="338" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-32.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-32.jpg 961w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-32-300x105.jpg 300w" sizes="auto, (max-width: 961px) 100vw, 961px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-33'><img loading="lazy" decoding="async" width="1024" height="420" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-33.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-33.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-33-300x123.jpg 300w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-34'><img loading="lazy" decoding="async" width="897" height="542" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-34.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-34.jpg 897w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-34-300x181.jpg 300w" sizes="auto, (max-width: 897px) 100vw, 897px" /></a>
<a href='https://gamingbolt.com/turok-2-was-in-development-for-xbox-360-and-ps3-concept-art-revealed/turok-2-30'><img loading="lazy" decoding="async" width="827" height="617" src="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-30.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-30.jpg 827w, https://gamingbolt.com/wp-content/uploads/2013/09/Turok-2-30-300x223.jpg 300w" sizes="auto, (max-width: 827px) 100vw, 827px" /></a>
<br />
Some of the environments, including the tall spires separated by a bridge in shambles and a run down satellite, look fairly nice. The various enemy and dinosaur types (THREE kinds of raptors) also look great. With such expansive environments and enemy types, could it have been an open world title? We&#8217;ll never know for sure now.</p>
<p>Turok 2 was seemingly meant to carry on the story from Propaganda Games&#8217; reboot. The first game didn&#8217;t fare all that well commercially or critically, but seeing some of the concept art, it&#8217;s a shame that we never got to see the game take some kind of form before it was cancelled. What are your thoughts? Would you like to see Turok 2 revived for the next generation of consoles?</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">172461</post-id>	</item>
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		<title>Mega Man Online gets canned</title>
		<link>https://gamingbolt.com/mega-man-online-gets-canned</link>
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		<dc:creator><![CDATA[Yadu Kiran]]></dc:creator>
		<pubDate>Fri, 15 Mar 2013 09:39:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[canned]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Mega Man Online]]></category>
		<category><![CDATA[mmorpg]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=144302</guid>

					<description><![CDATA[These are certainly bleak times for the Blue Bomber.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/03/Mega-man-Online.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-144333 aligncenter" alt="Mega man Online" src="https://gamingbolt.com/wp-content/uploads/2013/03/Mega-man-Online.jpg" width="505" height="282" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Mega-man-Online.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/03/Mega-man-Online-300x167.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>These are certainly bleak times for the Blue Bomber. What was once Capcom&#8217;s poster boy has has now faded into obscurity. With the exception of the downloadable releases that were Mega Man 8 &amp; Mega Man 9, our favorite blue bomber has hardly made an impact this gen. The cancellation of Mega Man Universe was only the first blow, and now Capcom has struck another nail in the coffin. Today, the publisher has announced that the development of the MMORPG Mega Man Online has officially halted.</p>
<p>This shouldn&#8217;t come as much of a surprise since we&#8217;ve hardly heard anything since its debut in 2010. The game was being developed in conjunction with Korean team Neowiz Games, and the decision was mutual.</p>
<blockquote><p>&#8220;Both companies have continually discussed to find agreeable points on quality, development time, communication and etc,&#8221; said a Neowiz representative. &#8220;Ultimately, both companies have agreed to stop the development of Rock Man Online early last November.&#8221;</p></blockquote>
<p>Interestingly enough, the developer had claimed that the project was nearing the final stages of development. So it still remains a mystery why they made a decision to throw away over two years of progress. Although the prospect of a Mega Man MMO wasn&#8217;t exactly enthralling, this is a further testament that Capcom shows little interest in the franchise that put them on the map.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">144302</post-id>	</item>
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		<title>Guillermo del Toro game cancelled by THQ</title>
		<link>https://gamingbolt.com/guillermo-del-toro-game-cancelled-by-thq</link>
					<comments>https://gamingbolt.com/guillermo-del-toro-game-cancelled-by-thq#respond</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Mon, 06 Aug 2012 22:46:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[Guillermo Del Toro]]></category>
		<category><![CDATA[inSane]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[volition]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=101681</guid>

					<description><![CDATA[In what looks to spell more bad news for THQ after a rough few months and looming financial uncertainty, the Guillermo del Toro directed survival game Insane has been cancelled. Originally announced during Spike Video Game Awards back in 2010, Insane was set to be the first in a trilogy, coming out in 2013. IP [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In what looks to spell more bad news for THQ after a rough few months and looming financial uncertainty, the Guillermo del Toro directed survival game Insane has been cancelled.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/panslabyrinth_505thumb.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-101682" src="https://gamingbolt.com/wp-content/uploads/2012/08/panslabyrinth_505thumb.jpg" alt="" width="505" height="198" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/panslabyrinth_505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/08/panslabyrinth_505thumb-300x117.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Originally announced during Spike Video Game Awards back in 2010, Insane was set to be the first in a trilogy, coming out in 2013. IP rights have been returned to del Toro and it&#8217;s unknown exactly how far into development Volition were up until this point.</p>
<p>THQ have also abandoned mobile and casual ambitions for the time being, Jason Rubin, THQ&#8217;s President stated, &#8220;By canceling these explorations outside of our core business, we feel we can improve focus on our core game portfolio, which remains unchanged.&#8221;</p>
<p>Let&#8217;s hope Insane gets picked up by someone else as a horror game directed by a bonafide horror director. Please.</p>
<p>Source: <a href="http://www.eurogamer.net/articles/2012-08-06-thq-cancels-insane-gives-rights-back-to-guillermo-del-toro" target="_blank">Eurogamer</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">101681</post-id>	</item>
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		<title>More details over cancelled Eight Days emerge</title>
		<link>https://gamingbolt.com/more-details-over-cancelled-eight-days-emerge</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 01 Aug 2011 14:48:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[eight days]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[london studio]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38104</guid>

					<description><![CDATA[The game was "jaw dropping".]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2011/08/eight_days.jpg"><img decoding="async" class="aligncenter size-full wp-image-38106" src="https://gamingbolt.com/wp-content/uploads/2011/08/eight_days.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/08/eight_days.jpg 636w, https://gamingbolt.com/wp-content/uploads/2011/08/eight_days-300x142.jpg 300w" sizes="(max-width: 636px) 100vw, 636px" /></a></p>
<p>I have to admit, I was looking forward to this game, but alas! Seems like I won&#8217;t be able to play this game this gen. Richard Bunn, an ex-Sony employee, who worked on the game, let out some juicy details about the game to Eurogamer. The game along with Getaway 3 was put on hold to fund Eyepet and the likes, for reasons unknown.</p>
<p>The impressive looking third-person shooter was unveiled at Sony E3 press conference, and Phil Harrison, ex-president of Sony WWS really put this game on a pedestal.</p>
<blockquote><p> It was going to have online co-op,&#8221; said Bunn. The entire concept behind the game was based around buddy gameplay. Imagine Uncharted, where you have two  Nathan Drakes, and you can cover swap between each other and chuck ammo between each other. That was pretty much the game.</p></blockquote>
<blockquote><p>We fully intended to have online co-op support. No multiplayer, but online co-op. We definitely didn&#8217;t have any plans to do multiplayer modes. The game was looking spectacular,&#8221; Bunn continued. &#8220;A lot of what was shown off publicly had a bit of a mixed review. But what was going on in-house at the time was looking quite spectacular.</p></blockquote>
<blockquote><p>I designed a new opening level for them. My goal there was to make the opening level every bit as good as something you would see in a cinematic game. We had that fully playable in prototype form and it was jaw dropping. It was exceedingly good. All of the other level designers on the team were doing great work.</p></blockquote>
<p>You can check out the E3 2006 gameplay video below. Please tell us in the comments section as to how you feel about this decision from Sony. You can read more about the game <a href="http://www.eurogamer.net">here</a>.</p>
<p><object style="height: 390px; width: 640px"><param name="movie" value="https://www.youtube.com/v/GhnuysG50WQ?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="https://www.youtube.com/v/GhnuysG50WQ?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></object></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">38104</post-id>	</item>
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		<title>Mirror’s Edge 2 development stopped by EA</title>
		<link>https://gamingbolt.com/mirror%e2%80%99s-edge-2-development-stopped-by-ea</link>
					<comments>https://gamingbolt.com/mirror%e2%80%99s-edge-2-development-stopped-by-ea#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 16:24:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mirrors Edge 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=21827</guid>

					<description><![CDATA[Mirror’s Edge 2’s development has been “stopped” by EA. According to a Eurogamer Sweden translation of a Press 2 Play TV report, the small team at DICE, who were working on the sequel of 2009, parkour-inspired FPS title, showed a prototype to EA and it was “rejected”. The project hence got stopped and the dev [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2009/11/Mirrors-Edge-Kick.png"><img loading="lazy" decoding="async" class="size-full wp-image-4153 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2009/11/Mirrors-Edge-Kick.png" alt="" width="505" height="301" /></a></p>
<p>Mirror’s Edge 2’s development has been “stopped” by EA.</p>
<p>According to a Eurogamer Sweden translation of a Press 2 Play TV report, the small team at DICE, who were working on the sequel of 2009, parkour-inspired FPS title, showed a prototype to EA and it was “rejected”.</p>
<p>The project hence got stopped and the dev team comprising of DICE members has moved on to another project. Apparently, ther’re now helping the core DICE team developing Battlefield 3 as EA wants to ensure that it can ship out the best possible game in order to compete with the Call of Duties.</p>
<p>It’s unlikely that a sequel will get the green light from EA anytime soon and the ill-fated First Person Shooter, which inspite of receiving broad critical acclaim, failed to do well commercially won’t get a second chance of redeeming itself.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">21827</post-id>	</item>
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		<title>Gamestop ditches GT 5 midnight launch, thinks game&#8217;s not big on hype</title>
		<link>https://gamingbolt.com/gamestop-ditches-gt-5-midnight-launch-thinks-games-not-big-on-hype</link>
					<comments>https://gamingbolt.com/gamestop-ditches-gt-5-midnight-launch-thinks-games-not-big-on-hype#comments</comments>
		
		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Tue, 23 Nov 2010 20:16:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[Gamestop]]></category>
		<category><![CDATA[Gran Turismo 5]]></category>
		<category><![CDATA[midnight launch]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=15196</guid>

					<description><![CDATA[Several sources have confirmed that Gamestop outlets in their cities won&#8217;t be holding any Gran Turismo 5 midnight launches. This comes as a real shocker as this is supposed to be Sony&#8217;s biggest release for the year. One reader told us that when he asked a Gamestop employee, he replied that they were not holding [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/11/6a00d83429943853ef00e54f7b294e8834-800wi.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-15197 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/11/6a00d83429943853ef00e54f7b294e8834-800wi.jpg" alt="" width="505" height="284" /></a></p>
<p>Several sources have confirmed that Gamestop outlets in their cities won&#8217;t be holding any Gran Turismo 5 midnight launches.</p>
<p>This comes as a real shocker as this is supposed to be Sony&#8217;s biggest release for the year.</p>
<p>One reader told us that when he asked a Gamestop employee, he replied that they were not holding a midnight launch since they thought that the game is not big on hype and there&#8217;s not enough to demand to merit a midnight launch.</p>
<p>Other retailers, such as Gamestation and Game think otherwise thankfully and are going forward with midnight launches for the game.</p>
<p>Let us know if the Gamestop outlets in your city have ditched midnight launch for GT 5 aswell. Suprising news this.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">15196</post-id>	</item>
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		<title>PSN scheduled maintainance cancelled</title>
		<link>https://gamingbolt.com/psn-scheduled-maintainance-cancelled</link>
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		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Thu, 21 Oct 2010 16:39:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[PSN]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=12562</guid>

					<description><![CDATA[The Playstation EU has just posted on its twitter profile that the routine PSN maintainance that was scheduled for today has been cancelled. &#8220;Ignore the previous tweet about PSN maintenance &#8211; it has been cancelled.&#8221; Earlier today, it said that PSN would be down for maintainance for nearly 4 hours. Good thing that it&#8217;s been [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/10/14.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-12569 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/10/14.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2010/10/14.jpg 655w, https://gamingbolt.com/wp-content/uploads/2010/10/14-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>The Playstation EU has just posted on its <a href="http://twitter.com/#!/PlayStationEU/status/28038866066" target="_blank">twitter</a> profile that the routine PSN maintainance that was scheduled for today has been cancelled.</p>
<blockquote><p>&#8220;Ignore the previous tweet about PSN maintenance &#8211; it has been cancelled.&#8221;</p></blockquote>
<p>Earlier today, it said that PSN would be down for maintainance for nearly 4 hours.</p>
<p>Good thing that it&#8217;s been cancelled, gamers won&#8217;t have any trouble accessing their accounts or playing online.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">12562</post-id>	</item>
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		<title>Codemasters cancels Heist</title>
		<link>https://gamingbolt.com/codemasters-cancels-heist</link>
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		<dc:creator><![CDATA[Michael Kaplan]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 18:49:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cancelled]]></category>
		<category><![CDATA[codemasters]]></category>
		<category><![CDATA[heist]]></category>
		<category><![CDATA[inxile]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=6550</guid>

					<description><![CDATA[Codemasters has confirmed that it has cancelled work on the bank job themed action game Heist. &#8216;Codies&#8217; as they be known are opting to focus their efforts on internal development. Codemasters has cancelled work on inXile Entertainment&#8217;s bank job-themed action game Heist, confirming that it plans to concentrate most of its efforts on internal development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/01/Heist-Canned.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6551" src="https://gamingbolt.com/wp-content/uploads/2010/01/Heist-Canned.jpg" alt="" width="500" height="250" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/Heist-Canned.jpg 500w, https://gamingbolt.com/wp-content/uploads/2010/01/Heist-Canned-300x150.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a><br />
Codemasters has confirmed that it has cancelled work on the bank job themed action game Heist. &#8216;Codies&#8217; as they be known are opting to focus their efforts on internal development.</p>
<blockquote><p>Codemasters has cancelled work on inXile Entertainment&#8217;s bank job-themed action game Heist, confirming that it plans to concentrate most of its efforts on internal development.</p></blockquote>
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