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	<title>CASTLEVANIA: HARMONY OF DESPAIR &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Castlevania: Harmony of Despair Review</title>
		<link>https://gamingbolt.com/castlevania-harmony-of-despair-ps3-review</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 01:27:03 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[CASTLEVANIA: HARMONY OF DESPAIR]]></category>
		<category><![CDATA[konami]]></category>
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					<description><![CDATA[How things can change in a few short months. Back in August 2010 I wrote up a review right here on Gamingbolt critiquing the then recent release of Castlevania: Harmony of Despair. Fourteen months later, we see a port over to PS3. At the end of the day the game is untouched, but the majority [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;" align="LEFT">How things can change in a few short months. Back in August 2010 I wrote up a review right here on Gamingbolt critiquing the then recent release of Castlevania: Harmony of Despair. Fourteen months later, we see a port over to PS3. At the end of the day the game is untouched, but the majority of the DLC for the XBLA version is available from the word go, adding new characters and stages to the fray. The big change that was set to really improve the experience was the local multiplayer, but it doesn&#8217;t quite work out as well as you&#8217;d think. You can check out <a title="Castlevania: Harmony of Despair Review" href="https://gamingbolt.com/castlevania-harmony-of-despair-reviewed">the original review that goes into full depth about the game here.</a></p>
<div id="attachment_10412" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump.jpg"><img fetchpriority="high" decoding="async" aria-describedby="caption-attachment-10412" class="size-full wp-image-10412 " title="Castlevania HD jump" alt="" src="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump.jpg" width="505" height="283" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10412" class="wp-caption-text">The game still offers a depth and challenge that series fans will love</p></div>
<p style="text-align: justify;" align="LEFT">For those of you are too cool to follow hyper-links, here&#8217;s a brief summary of Harmony of Dissonance. It&#8217;s a multiplayer equivalent of the boss rush mode that features in many of the classic 2D Castlevania titles. You and up to four of your friends have to make your way through the stage and vanquish the boss within a deceptively tricky thirty minute time limit. Whilst it doesn&#8217;t feature the same exploration focus as its single player brethren, you constantly find new weapons, armour and spells as you play, a factor that provides more than enough incentive to keep ploughing through stage after stage.</p>
<p style="text-align: justify;" align="LEFT">The six stages and five characters of the vanilla XBLA release have been bolstered out of the box on PS3 with the new DLC stages and characters that were released after C:HD&#8217;s initial release. You can now also play as Yoko Belnades and Julius Belmont as a result, and the new stages also help to pad out the package and provide more bang for your buck. The stages and characters who originally starred in the XBLA version of the game are nothing to smirk at either, with some clever level designs being traversable with some of your favourite characters from Castlevania&#8217;s illustrious history. It&#8217;s a fun greatest hits of Castlevania if you will, and it becomes a deep and challenging romp when you throw in a few of your buddies as well.</p>
<div id="attachment_49791" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-pyramid-of-ruins-dlc-6.jpg"><img decoding="async" aria-describedby="caption-attachment-49791" class="size-full wp-image-49791 " title="castlevania-pyramid-of-ruins-dlc-6" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-pyramid-of-ruins-dlc-6.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-pyramid-of-ruins-dlc-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-pyramid-of-ruins-dlc-6-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-pyramid-of-ruins-dlc-6-1024x576.jpg 1024w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-49791" class="wp-caption-text">Getting the DLC stages and characters right away is a nice touch</p></div>
<p style="text-align: justify;" align="LEFT">The multiplayer was the big element that was meant to get a boost in the PS3 version. I was rather critical in my review of the XBLA version of Harmony of Despair about the lack of local co-op or LAN gameplay, so I was mightypleased when Konami then announced that the PS3 version would support local multiplayer. It isn&#8217;t quite as sweet as I thought it would be though, leaving a rather bitter taste in my mouth after my reviewing was done. When playing solo you can zoom in and out to rather extreme levels in order to get a better view of the whole map, and to see where your team mates are. The problem is that, rather than using a traditional split-screen paradigm to facilitate local multiplayer, Konami have kind of cheaped out and just used the game&#8217;s zoom mechanics to keep both players on the screen at once. It sounds harmless in theory, but anyone who&#8217;s played Harmony of Despair will be able to back me up on just how far the screen can zoom out if you let it go. Moving more than a few metres away from any of your buddies is enough to start giving you some serious disadvantages. Before you know it your character sprite is the size of an ant and after focusing on that for so long, it really starts to mess with your eyes. Whilst it&#8217;s great that the option was included for four players to play locally, I can&#8217;t imagine it ever being enjoyed the way it deserves to be. Hell, I could barely put up with how zoomed out it was with just two people, let alone any more! I would have happily taken a split-screen instead, and the fact that Konami haven&#8217;t provided such an option cripples Harmony of Despair&#8217;s local playability in a huge way.</p>
<div id="attachment_49792" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-harmony-of-despair-004.jpg"><img decoding="async" aria-describedby="caption-attachment-49792" class="size-full wp-image-49792 " title="castlevania-harmony-of-despair-004" alt="" src="https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-harmony-of-despair-004.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-harmony-of-despair-004.jpg 800w, https://gamingbolt.com/wp-content/uploads/2011/10/castlevania-harmony-of-despair-004-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-49792" class="wp-caption-text">I would have much rather taken a split-screen over this eye straining level of zoom</p></div>
<p style="text-align: justify;" align="LEFT">Having finished my rant, it must be said that the game is still a blast if you have a screen to yourself. If you only plan to play online, then Harmony of Despair is a must for fans of the classic 2D Castlevanias. The chances for loot and special attacks that are unique to each character grant the game a massive depth, and the hearty challenge will please all fans of the series new and old. It&#8217;s still a great purchase so many months on, though Konami have missed a real opportunity on account of the camera issues that plague local co-op. Had Konami sorted it out, we would have had one of the greatest co-op games ever made, but for now we&#8217;ll just have to stick with a very competent attempt at a multiplayer Castlevania.</p>
<p align="LEFT"><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 3.</strong></em></span></p>
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		<title>Castlevania Harmony of Despair Hits PSN</title>
		<link>https://gamingbolt.com/castlevania-harmony-of-despair-hits-psn</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 28 Sep 2011 09:07:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CASTLEVANIA: HARMONY OF DESPAIR]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[XBL]]></category>
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		<category><![CDATA[Xbox Live]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=47113</guid>

					<description><![CDATA[Konami have announced Castlevania Harmony of Despair is now available for download for PlayStation 3 via the PlayStation Network. Designed by the legendary producer of the Castlevania series, Koji Igarashi, Castlevania Harmony of Despair introduces an all-new 6 player online multi-player mode, in addition to an offline multi-player mode for up to 4 players. Also [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter" title="Harmony of Despair " src="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg" alt="" width="505" height="284" /></p>
<p>Konami have announced Castlevania Harmony of Despair is now available for download for PlayStation 3 via the PlayStation Network.</p>
<p>Designed by the legendary producer of the Castlevania series, Koji Igarashi, Castlevania Harmony of Despair introduces an all-new 6 player online multi-player mode, in addition to an offline multi-player mode for up to 4 players. Also added into this version is the &#8216;Beauty, Desire, Situation Dire&#8217; Map pack, which includes the Pyramid of Ruin level, as well as additional characters Julius Belmont and Yoko Belnades.</p>
<p>Castlevania Harmony of Despair features the classic renowned fast paced, 2D side-scrolling action the series is known for, as vampire hunters from throughout the series come together to return Dracula to his eternal slumber. Joining forces with friends, up to 6 players can explore massive levels inspired by the worlds of Castlevania Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia via online co-op play.</p>
<p>Castlevania Harmony of Despair will cost you $14.99.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">47113</post-id>	</item>
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		<title>Castlevania: Harmony of Despair confirmed for PSN</title>
		<link>https://gamingbolt.com/castlevania-harmony-of-despair-confirmed-for-psn</link>
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		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Thu, 07 Jul 2011 21:32:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CASTLEVANIA: HARMONY OF DESPAIR]]></category>
		<category><![CDATA[ps3]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=35546</guid>

					<description><![CDATA[The awesome multiplayer Castlevania: Harmony of Despair is confirmed for release on PSN. Having originally been XBLA exclusive, the game will now grace Sony&#8217;s home console with local multiplayer as well as the &#8220;Beauty, Desire, Situation Dire&#8221; Map pack, which is known as the Pyramid of Ruin level as well as downloadable characters Julius Belmont [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-10414" title="Castlevania HD Boss" src="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg 600w, https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>The awesome multiplayer Castlevania: Harmony of Despair is confirmed for release on PSN.</p>
<p>Having originally been XBLA exclusive, the game will now grace Sony&#8217;s home console with local multiplayer as well as the &#8220;Beauty, Desire, Situation Dire&#8221; Map pack, which is known as the Pyramid of Ruin level as well as downloadable characters Julius Belmont and Yoko Belnades.</p>
<p>You can check out our rather glowing review <a title="Castlevania: Harmony of Despair Review" href="https://gamingbolt.com/castlevania-harmony-of-despair-reviewed">here</a>.</p>
<p>Since our major criticism of the game was the lack of local multiplayer, this new version will be well worth a look in.</p>
<p>We&#8217;ll let you know when a price and release date are confirmed.</p>
<p>Thanks to <a href="http://www.computerandvideogames.com/310796/news/castlevania-harmony-of-despair-confirmed-for-psn/">CVG</a> for the info.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35546</post-id>	</item>
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		<title>Castlevania: Harmony of Despair Review</title>
		<link>https://gamingbolt.com/castlevania-harmony-of-despair-reviewed</link>
					<comments>https://gamingbolt.com/castlevania-harmony-of-despair-reviewed#comments</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Sun, 08 Aug 2010 19:19:46 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[CASTLEVANIA: HARMONY OF DESPAIR]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
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					<description><![CDATA[People trust too much. I love Xbox Live and I know it will continue on future Microsoft consoles, but some day (as with the original Xbox) the 360 will lose online support. Where does that leave us with games like Castlevania: Harmony of despair? A game that is so steeped in nostalgia, yet infused with [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">People trust too much. I love Xbox Live and I know it will continue on future Microsoft consoles, but some day (as with the original Xbox) the 360 will lose online support. Where does that leave us with games like Castlevania: Harmony of despair? A game that is so steeped in nostalgia, yet infused with entertaining new co-op mechanics that can only be enjoyed online. C:HD is a great game through and through, but some day in the future the lack of split-screen will make this game virtually unplayable and this saddens me deeply. That, and let&#8217;s be honest, you can&#8217;t high&#8211;five your buddies online can you?</p>
<div id="attachment_10415" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-characters.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10415" class="size-full wp-image-10415 " alt="" src="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-characters.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-characters.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-characters-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10415" class="wp-caption-text">The character roster only covers the more recent games in the seaedries, meaning Belmont fans will be disappointed</p></div>
<p style="text-align: justify;">The game takes the Smash Bros. premise of throwing a bunch of characters from the series together to make up the character roster. You get Soma from Aria and Dawn of sorrow, Shanoa from Order of Ecclesia, Charlotte and Jonathan from Portrait of Ruin and, of course, the mighty Alucard from Symphony of the Night. The main game revolves around, what is effectively the boss rush mode from previous games in the series. You can see the whole castle from the get go, and are shown the boss you must eliminate and are told to go get &#8217;em within the allotted time. There is no real plot behind the whole affair as such, but to be honest it really isn&#8217;t necessary. The game is designed to be an action packed fangasm and, in this respect, it delivers.</p>
<p style="text-align: justify;">It&#8217;s certainly a shame that the character roster doesn&#8217;t stretch as far back as to include the older Castlevania protagonists (Richter Belmont FTW), but personal preferences aside, the list is well balanced and each character requires a different play-style. Alucard and Soma wield the largest arsenal of weaponry, with Alucard retaining his attack evading mist form from SoTN. Charlotte and Shanoa are the magic wielders, absorbing projectile and glyph based spells respectively, and Jonathan works as the standard Belmont character with the whip and sub-weapons. Each character doesn&#8217;t level up as such, but has a large variety of equipment, spells and weapons that can be found. It certainly keeps a sense of progression going throughout and it gives the game an added depth.</p>
<div id="attachment_10414" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10414" class="size-full wp-image-10414 " alt="" src="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss.jpg 600w, https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-Boss-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10414" class="wp-caption-text">One of the more difficult bosses, merging a keen challenge with some frustratingly cheap attacks</p></div>
<p style="text-align: justify;">The design aspect of C:HD is probably one of the strongest around, with the enemy design being solid as always. The level design is also excellent, effortlessly incorporating the new co-op aesthetics, whilst also providing multiple paths. The camera controls can take a while to get used to, but being able to zoom out and see the entire level allows you to plan your route and tactics and shows just how intricate some of the level design is. It does help keep the inevitable multiple play-throughs fresh, but with only six levels, the stages do become somewhat tiresome after a while. It&#8217;s also nice to see the challenge ramping up quite quickly over the levels, to the point where this may be the hardest Castlevania yet! It&#8217;s just a shame that the difficulty only feels balanced when you join in with a full team of six. Playing solo becomes a near impossible challenge sadly, and will no doubt lead to frustration.</p>
<p style="text-align: justify;">As painful as it is trying to get through the game on your own, getting together with others can also be a problem. It can take a while to search for a game, and when you finally get the list of games it doesn&#8217;t say whether there are any private slots or not. It becomes frustrating when private slots prevent you joining a game, and you are immediately booted back to the main menu as a result, and must start the search process from scratch. It isn&#8217;t game breaking as such, but it does somewhat mar the enjoyment of the otherwise excellent co-op mode. If you feel like flexing your competitive muscles at any time you can always try the survival versus mode. It offers a decent distraction, but the lack of skill based matchmaking and the small arenas prevent it from being a particularly balanced or addictive competitive field. For all the complaints I&#8217;ve levelled at C:HD, when it all comes down to it the game retains everything about the old Castlevania games that we know and love. The main aspect that cripples the game in comparison to its predecessors is the lack of split-screen and system link options. It really does just feel like a missed opportunity. Ever since my review for Transformers: WFC I&#8217;ve found myself ranting about the lack of split-screen focus in gaming, but it is an ideology I will continue to champion as long as multiplayer games are still being foolishly made as online only.</p>
<p style="text-align: justify;">While we&#8217;re on the topic of where C:HD sits within the Castlevania franchise, it must be said that it&#8217;s on a graphical par with previous titles. This is largely because the exact same sprites have been in use in the Castlevania games for the past thirteen years. It&#8217;s a double edged sword as, whilst the sprites retain the same charm they always have, the visuals are starting to show their age and are nowhere near the HD level that the game&#8217;s title so proudly displays. The music and SFX are similar to how they&#8217;ve always been, but the returning themes seemed to sit well with the returning cast of characters in the game. All the characters have had some new voice clips made for them, and whilst they won&#8217;t be to everyone&#8217;s taste, they aren&#8217;t repeated enough to become too annoying.</p>
<div id="attachment_10412" style="width: 515px" class="wp-caption aligncenter"><a href="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump.jpg"><img loading="lazy" decoding="async" aria-describedby="caption-attachment-10412" class="size-full wp-image-10412 " alt="" src="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump.jpg" width="505" height="283" srcset="https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump.jpg 620w, https://gamingbolt.com/wp-content/uploads/2010/08/Castlevania-HD-jump-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><p id="caption-attachment-10412" class="wp-caption-text">The graphics aren&#8217;t all bad, but they aren&#8217;t quite as sharp as I&#8217;d have liked</p></div>
<p style="text-align: justify;">So now we come to the big question. Is it worth your hard earned cash? It depends how dedicated a follower of the series you are, as I&#8217;m sure the hardcore fans will buy this anyway regardless of what I say. I would certainly recommend the game, especially if you have some buddies playing it, but with only six levels and a hefty 1200 MS point cost it might not be as good value as it seems. You can always try the demo if you are unsure, but I personally felt an 800 point price tag may have been more reasonable.</p>
<p style="text-align: justify;">Konami have decided with C:HD not to fix what isn&#8217;t broken, so anyone who has loved previous games in the series will fit right in. The game isn&#8217;t pushing the limits of the franchise as such, but the new multiplayer focus is satisfying and good fun. This is where the advanced warning comes as, this is a game that should only be purchased if you know that you&#8217;re friends will be doing the same. For all the things I love about C:HD it is very little fun on your own.</p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the Xbox 360.</span></strong></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10411</post-id>	</item>
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		<title>Castlevania Harmony of Despair available from Xbox LIVE Arcade</title>
		<link>https://gamingbolt.com/castlevania-harmony-of-despair-available-from-xbox-live-arcade</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 13:14:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Konami announced Castlevania Harmony of Despair is now available for download through the Xbox Summer of Arcade program exclusively for Xbox LIVE Arcade for the Xbox 360 from Microsoft. Renowned game designer Koji Igarashi delivers his latest project implementing dot art and high definition graphics ending up with a unique gaming experience that players have never seen [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Konami announced Castlevania Harmony of Despair is now available for download through the Xbox Summer of Arcade program exclusively for Xbox LIVE Arcade for the Xbox 360 from Microsoft. Renowned game designer Koji Igarashi delivers his latest project implementing dot art and high definition graphics ending up with a unique gaming experience that players have never seen before. Fans of the famed franchise will finally get to see rich Castlevania 2D graphics in high definition, as well as get the opportunity to play online with up to six people as a new six person multiplayer mode is introduced.</p>
<p>In Castlevania Harmony of Despair, fan-favorite vampire hunters from throughout the series come together in order to return Dracula to his eternal slumber. Joining forces with friends on Xbox LIVE, up to six players can explore massive levels inspired by the worlds of Castlevania Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia via online co-op play. As players employ their cooperative skills to unleash devastating attacks and fight the forces of darkness, they can discover hidden locations, special items and equipment to help in their quest. Fearless players can even choose to engage in competitive Survival Mode with friends to determine the best slayer of evil. Featuring detailed 2D art and follow-up downloadable content for new characters and levels, Castlevania Harmony of Despair will provide players with a thrilling, next generation gaming experience coupled with the classic Castlevania aesthetic.</p>
<p>Castlevania Harmony of Despair is now available exclusively for Xbox LIVE Arcade for Xbox 360 for 1200 Microsoft Points. Make sure to look out for downloadable content available immediately as well as new characters and maps coming soon following the release.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">10329</post-id>	</item>
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		<title>Castlevania: Harmony of Despair Release Date Confirmed</title>
		<link>https://gamingbolt.com/castlevania-harmony-of-despair-release-date-confirmed</link>
					<comments>https://gamingbolt.com/castlevania-harmony-of-despair-release-date-confirmed#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 11:38:07 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[CASTLEVANIA: HARMONY OF DESPAIR]]></category>
		<category><![CDATA[harmony of despair]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[LIVE]]></category>
		<category><![CDATA[x360]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/07/castlevania-harmony-of-despair-release-date-confirmed/</guid>

					<description><![CDATA[Castlevania: Harmony of Despair, the much anticipated XBox LIVE Arcade exclusive title, is set for release August 4, says Microsoft. Castlevania: Harmony of Despair will give you and upto five other players control of past Castlevania protagonists. Players will be able to explore sprawling environments and castles as freely as possible, and the game will [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Castlevania: Harmony of Despair, the much anticipated XBox LIVE Arcade exclusive title, is set for release August 4, says Microsoft.</p>
<p>Castlevania: Harmony of Despair will give you and upto five other players control of past Castlevania protagonists. Players will be able to explore sprawling environments and castles as freely as possible, and the game will support a 2D visual theme, similar to that of the DS Castlevania titles.</p>
<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/07/castlevania-01.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-9655 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/07/castlevania-01.jpg" alt="" width="440" height="260" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/castlevania-01.jpg 440w, https://gamingbolt.com/wp-content/uploads/2010/07/castlevania-01-300x177.jpg 300w" sizes="auto, (max-width: 440px) 100vw, 440px" /></a></p>
<p>Catlevania:HoD, Xbox&#8217;s Summer Arcade lineup&#8217;s central title, will be releasing with other games which have been listed below:</p>
<ul>
<li>Limbo out July 21</li>
<li>Hydro Thunder Hurricane out July 28</li>
<li>Monday Night Combat out August 11</li>
<li>Lara Croft and the Guardian of Light out August 18.</li>
</ul>
<p>All of these titles will share the price of 1200 Microsoft Points.</p>
]]></content:encoded>
					
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		<title>Australia’s OFLC marked Castlevania: Harmony of Despiar as a Xbox360 title</title>
		<link>https://gamingbolt.com/australia%e2%80%99s-oflc-marked-castlevania-harmony-of-despair-as-a-xbox360-title</link>
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		<dc:creator><![CDATA[David Brayman]]></dc:creator>
		<pubDate>Fri, 28 May 2010 17:57:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[CASTLEVANIA: HARMONY OF DESPAIR]]></category>
		<category><![CDATA[xbox 360]]></category>
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					<description><![CDATA[The game Castlevania: Harmony Of Despair was ranked as an Xbox title in Australia’s OFLC(Office of Film and Literature Classification). The rumours say that the game is set to be a co-op of the heavy platformer title. Source]]></description>
										<content:encoded><![CDATA[<p>The game Castlevania: Harmony Of Despair was ranked as an Xbox title in <a href="http://www.classification.gov.au/www/cob/find.nsf/d853f429dd038ae1ca25759b0003557c/c1fee180eb5d760aca257730005dabd0!OpenDocument">Australia’s OFLC</a>(Office of Film and Literature Classification).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/castlevania-01.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-8685" title="castlevania-01" src="https://gamingbolt.com/wp-content/uploads/2010/05/castlevania-01.jpg" alt="" width="440" height="260" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/castlevania-01.jpg 440w, https://gamingbolt.com/wp-content/uploads/2010/05/castlevania-01-300x177.jpg 300w" sizes="auto, (max-width: 440px) 100vw, 440px" /></a></p>
<p>The rumours say that the game is set to be a co-op of the heavy platformer title.</p>
<p><a href="http://www.vg247.com/2010/05/28/castlevania-harmony-of-despair-is-for-xbox-says-oflc/">Source</a></p>
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