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	<title>Cave Story &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Hardest Bonus Levels In Video Games</title>
		<link>https://gamingbolt.com/15-hardest-bonus-levels-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 16 Oct 2019 09:50:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bionic commando rearmed]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Celeste]]></category>
		<category><![CDATA[Crash Bandicoot N-Sane Trilogy]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[Doom 64]]></category>
		<category><![CDATA[Guacamelee]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Ori and the Blind Forest: Definitive Edition]]></category>
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		<category><![CDATA[Super Mario Odyssey]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=418651</guid>

					<description><![CDATA[Going out of your way? Be careful - these bonus areas take no prisoners.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen it comes to pain and suffering, some games are seemingly built on delivering. Not every game <i>wants you</i> to experience sadistic design all throughout though. Sometimes, they tuck it away into special levels, areas, maps and chapters that unleash all manner of suffering. Let&#8217;s take a look at the 15 toughest bonus levels in video games.</p>
<p><b>Hollow Knight &#8211; Path of Pain</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-screen.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-345540" src="https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-screen.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-screen.jpg 640w, https://gamingbolt.com/wp-content/uploads/2018/07/hollow-knight-screen-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The White Palace is already a pretty haphazard place full of platforming terrors but necessary for getting the best endings. The Path of Pain, added with the Grimm Troupe DLC, is on another level though. There&#8217;s your average range of spikes, buzz-saws, thorns and whatnot but this area tests your mastery of bouncing off obstacles with the Nail. Even if you happen to get through it all, there are two Kingsmoulds waiting to be fought.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">418651</post-id>	</item>
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		<title>15 Most Unfair Checkpoints in Gaming History</title>
		<link>https://gamingbolt.com/15-most-unfair-checkpoints-in-gaming-history</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 May 2019 09:18:02 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[An Untitled Story]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Dark Souls 2]]></category>
		<category><![CDATA[final fantasy X]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[Metroid Prime 2: Echoes]]></category>
		<category><![CDATA[NieR: Automata]]></category>
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		<category><![CDATA[nintendo 64]]></category>
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		<category><![CDATA[Perfect Dark Zero]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=395615</guid>

					<description><![CDATA[Like finding an oasis in the desert, these checkpoints stretched credulity.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">C</span>heckpoints and save points in video games can be rather underrated. You don&#8217;t really notice their importance until they&#8217;re gone&#8230;or unless some they&#8217;re spaced, forcing you to go long stretches without dying. Let&#8217;s take a look at 15 of the most unfair checkpoints in gaming.</p>
<p><b>Blood Stained Sanctuary &#8211; Cave Story</b></p>
<p><iframe title="15 Most Unfair Checkpoints In Video Games That Will Make You Go Crazy" width="500" height="281" src="https://www.youtube.com/embed/geG96vyswcY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Blood Stained Sanctuary is truly the toughest challenge that Cave Story has to offer. It has three sections filled with death spikes, falling blocks and respawning Butes. By the time you get to the end of the third section, it&#8217;s a battle with the first boss Heavy Press. But wait, there&#8217;s more! You then proceed down a passage to face the toughest boss in the game, Ballos with his four phases. Now make sure you do all of that in one go or you have to start from the beginning.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">395615</post-id>	</item>
		<item>
		<title>15 Times You Fought Multiple Bosses In A Sequence</title>
		<link>https://gamingbolt.com/15-times-you-fought-multiple-bosses-in-a-sequence</link>
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		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Fri, 28 Dec 2018 14:55:40 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[dark souls 3]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[metal gear solid 2]]></category>
		<category><![CDATA[Metroid Prime 2: Echoes]]></category>
		<category><![CDATA[pokemon black and white]]></category>
		<category><![CDATA[red faction 2]]></category>
		<category><![CDATA[Skies of Arcadia]]></category>
		<category><![CDATA[sonic 3]]></category>
		<category><![CDATA[Super Mario RPG]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Legend of Zelda: Link’s Awakening]]></category>
		<category><![CDATA[the legend of zelda: twilight princess]]></category>
		<category><![CDATA[wild arms 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=310748</guid>

					<description><![CDATA[The more the merrier, right? Here are 15 times you fight sequential bosses.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>osses sometimes come in pairs, but we don’t mean ganging up on the player. Sometimes you’ll take down one towering foe only to discover that another cowers behind them. Here are 15 times you fight sequential bosses.</p>
<p><strong>Metal Gear Solid 2 &#8211;  Metal Gear Ray followed by a battle with Solidus Snake</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg"><img decoding="async" class="aligncenter size-full wp-image-302502" src="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg" alt="Metal Gear Solid 2 Sons of Liberty" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/08/Metal-Gear-Solid-2-Sons-of-Liberty-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Raiden goes through a lot of tough battles in <em>Metal Gear Solid 2</em>, but the toughest is certainly the wave of Metal Gear Rays that appear out of nowhere to attack the hero at the end of the game, weakening him for his confrontation with the conniving Solidus Snake. And what a finale it&#8217;s as Raiden finally gets his revenge on Solidus who killed his parents,</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">310748</post-id>	</item>
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		<title>15 Harmless Things In Video Games That Definitely Won&#8217;t Hurt You, The Player</title>
		<link>https://gamingbolt.com/15-harmless-things-in-video-games-that-definitely-wont-hurt-you-the-player</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Aug 2018 08:56:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[fallout 4: far harbor]]></category>
		<category><![CDATA[GTA Online]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[Hyper Light Drifter]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[sonic and knucles]]></category>
		<category><![CDATA[Super Mario 64]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=349064</guid>

					<description><![CDATA[This world is full of lies and deceptions.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou&#8217;re playing a game, walking forward through a dungeon, when you spot something on the ground. &#8220;Oh look!&#8221; you exclaim happily. &#8220;Look at this length of rope I found! This is gonna come in handly later when I&#8217;m strangulating an NPC for no reason other than I was bored.&#8221; Cool find, right? You bend down to pick it up, but then- BAM! It&#8217;s not a length of rope. It was all a huge deception.</p>
<p>The game pulls the rug out from under your feet, as it turns out that the length of rope was actually a venomous snake, and it had been lying there for thousands of years, pretending to be rope, just <em>hoping </em>that someone would notice it and fall for its wily tricks. &#8220;Ha ha!&#8221; the game snaps happily. &#8220;Gotcha!&#8221;</p>
<p>Well played, game. Well played. Here are fifteen times we underestimated innocent looking things in games, only to be completely blindsided by their true, evil colours.</p>
<p><strong>JUST ABOUT EVERYTHING IN PREY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/05/prey2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-295898" src="https://gamingbolt.com/wp-content/uploads/2017/05/prey2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/05/prey2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/05/prey2-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Even the simple act of walking around a seemingly dull environment in Arkane Studios&#8217; <em>Prey </em>is a horrifying prospect. The central hook of the Mimics, the main enemies you come up against most often throughout the game, is that they can take the shape of literally anything in the world. Every step you take is fraught with tension, every object you pick up or look at can be potentially deadly. That chair you see there? That boring little pen lying on the table? That plant standing in the corner? Everything in <em>Prey </em>is out to get you.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">349064</post-id>	</item>
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		<title>Nintendo&#8217;s Wii U Has An &#8220;Abysmal&#8221; Name</title>
		<link>https://gamingbolt.com/nintendos-wii-u-has-an-abysmal-name</link>
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		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 05 Aug 2014 17:16:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Dan Adelman]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[super smash bros]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[World of Goo]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=204660</guid>

					<description><![CDATA[Dan Adelman tells us something we already know.]]></description>
										<content:encoded><![CDATA[<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-193893" src="https://gamingbolt.com/wp-content/uploads/2014/04/wii-u-.jpg" alt="wii u" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/wii-u-.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/wii-u--300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></p>
<p>Nintendo&#8217;s former Indie lead Dan Adelman (the man responsible for Nintendo platforms receiving games like World of Goo and Cave Story) has given us some insight into his personal thoughts on Nintendo&#8217;s Wii U console.</p>
<p>Sales performance has been poor across the board and is most commonly blamed on the lack of a vast gaming library and the high price bracket, Dan Adelman however, feels differently. Speaking on ASK FM, he say&#8217;s, &#8220;Wii U is not selling as well as it deserves to. It has a lot to offer with great games you can&#8217;t get anywhere else,&#8221;, &#8220;The value of the GamePad hasn&#8217;t been justified. But the name Wii U is . I think that cut sales in half right there.&#8221;</p>
<p>It&#8217;s no secret that Nintendo&#8217;s attempt at next generation gaming with the Wii U hasn&#8217;t exactly been much of a success when compared to Microsoft&#8217;s Xbox One and Sony&#8217;s PlayStation 4;  they are placing faith in the upcoming Super Smash Bro&#8217;s game and the new Legend of Zelda game (that is still in development and not even close to being released) to turn things around and boost sales, but what do you blame for the Wii U&#8217;s poor performance?</p>
<p><a href="http://ask.fm/dan_adelman/answer/117010476986">Source</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">204660</post-id>	</item>
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		<title>Cave Story 3DS Will Feature Expanded Levels And Possibly A Prinny</title>
		<link>https://gamingbolt.com/cave-story-3ds-will-feature-expanded-levels-and-possibly-a-prinny</link>
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		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:38:55 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[Cave Story 3D]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[Prinny]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38885</guid>

					<description><![CDATA[We are still waiting for the 3DS release of Cave Story, a game which was billed as a launch title and is already available as a PC, Wii and DSi title. What is so special about this long awaited remake? &#8220;Feature-wise, at a first glance, there might not seem like a lot,&#8221; said Jack Niida, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: left"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29247" src="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png" alt="" width="505" height="331" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png 464w, https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1-300x196.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>We are <em>still</em> waiting for the 3DS release of Cave Story, a game which was billed as a launch title and is already available as a PC, Wii and DSi title. What is so special about this long awaited remake?</p>
<p>&#8220;Feature-wise, at a first glance, there might not seem like a lot,&#8221; said Jack Niida, producer of the game. &#8220;The graphics changed from 2D, extra stages, new items, hidden NIS characters, but aside from that what makes this game so great is the controls, the feel and the way you play the game is what makes it shine.&#8221;</p>
<p>&#8220;For the old time fans of <em>Cave Story</em>, there aren’t brand new stages, but what we did for these stages is we expanded it. So, there is more to it than there was before. There are new areas to explore, long time fans will definitely see the difference. Daisuke Amaya spent a long time creating this game and everything has been tweaked to fit the latest console.&#8221;</p>
<p>Nida also added a special reveal for fans of NIS America, without naming any names: &#8220;You can probably expect our most popular character in there. Aside from that, you might see him as an item, as well.&#8221;  (check the thumbnail for this article for a possible hint)</p>
<p>Alas, they only disappointing news, apart from the fact that the game isn&#8217;t out yet, is that the rumour of the original PC version or the DSi version of the game be included as bonus has turned out to be rubbish: &#8220;That’s one thing we were talking about too, but the problem was the amount of space on the card size,&#8221; Niida said. &#8220;We sort of squeezed everything in and at this point we don’t have enough space for it.&#8221;</p>
<p>Thanks to <a href="http://www.siliconera.com/2011/08/04/cave-story-3d-will-have-expanded-levels-maybe-a-prinny-item/">Siliconera</a> for the info.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">38885</post-id>	</item>
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		<title>Cave Story 3DS Trailer!</title>
		<link>https://gamingbolt.com/cave-story-3ds-trailer</link>
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		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Wed, 06 Jul 2011 05:27:00 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Cave Story]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=35362</guid>

					<description><![CDATA[In a bid to compensate for Cave Story being pushed back to a November release, we get this trailer. It&#8217;s bizarre seeing the game in motion and comparing to the original indie release. Does it lack charm or does its new look make it competition for first party titles? Only time will tell (though hopefully [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><object style="height: 385px; width: 655px"><param name="movie" value="https://www.youtube.com/v/vK8yEKIy8_A?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="https://www.youtube.com/v/vK8yEKIy8_A?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="655" height="385"></object></p>
<p>In a bid to compensate for Cave Story being pushed back to a November release, we get this trailer. It&#8217;s bizarre seeing the game in motion and comparing to the original indie release. Does it lack charm or does its new look make it competition for first party titles? Only time will tell (though hopefully not much more time than we are already waiting).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">35362</post-id>	</item>
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		<title>Cave Story 3DS Delayed, Again&#8230;</title>
		<link>https://gamingbolt.com/cave-story-3ds-delayed-again</link>
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		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Tue, 28 Jun 2011 00:37:28 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Cave Story]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=34645</guid>

					<description><![CDATA[Cave Story, a title which indie-gamers will still be composing verse about in the next millenia, was meant to be making a revamped the leap to the 3DS during the handheld&#8217;s launch window. Then it got delayed. Now it has been pushed back, again, to November 8th. “We are currently undergoing improvements to enhance gameplay,&#8221; [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: left"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29247" src="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png" alt="" width="505" height="331" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png 464w, https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1-300x196.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Cave Story, a title which indie-gamers will still be composing verse about in the next millenia, was meant to be making a revamped the leap to the 3DS during the handheld&#8217;s launch window. Then it got delayed. Now it has been pushed back, again, to November 8th.</p>
<p>“We are currently undergoing improvements to enhance gameplay,&#8221; said Producer  Jack Niida. &#8220;Changes are in the small details, but in order to  satisfy both the fans and the new players we need to make sure the game  is done right. Please look forward to it this holiday season.&#8221;</p>
<p>Thanks to <a href="http://www.siliconera.com/2011/06/27/cave-story-3d-slides-to-november/">Siliconera</a> for the info.</p>
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		<title>Cave Story 3D Delayed, New Screenshots Released</title>
		<link>https://gamingbolt.com/cave-story-3d-delayed-new-screenshots-released</link>
					<comments>https://gamingbolt.com/cave-story-3d-delayed-new-screenshots-released#respond</comments>
		
		<dc:creator><![CDATA[James Reith]]></dc:creator>
		<pubDate>Sat, 30 Apr 2011 00:13:47 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cave Story]]></category>
		<category><![CDATA[NIS America]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=29246</guid>

					<description><![CDATA[Unfortunately, indie game fans, the 3DS remake of Cave Story has been pushed back by two months for the US release, to August 9th, and the European release will be coming just a little bit later in september. From the looks of the recently released screens, however, it looks like the wait may be worth [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: left"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29247" src="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png" alt="" width="505" height="331" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1.png 464w, https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-1-300x196.png 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a>Unfortunately, indie game fans, the 3DS remake of Cave Story has been pushed back by two months for the US release, to August 9th, and  the European release will be coming just a little bit later in september. From the looks of the recently released screens, however, it looks like the wait may be worth it.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29248" src="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-2.jpg" alt="" width="505" height="331" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-2.jpg 464w, https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-2-300x196.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29249" src="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-3.jpg" alt="" width="505" height="331" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-3.jpg 464w, https://gamingbolt.com/wp-content/uploads/2011/04/cave-story-3d-screen-3-300x196.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: left">Thanks to <a href="http://www.siliconera.com/2011/04/29/cave-story-3d-misses-launch-window-leaps-onto-nintendo-3ds-in-august/">Siliconera</a> for the info.</p>
<p style="text-align: left">&nbsp;</p>
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		<title>Cave Story 3D will come to Europe in summer</title>
		<link>https://gamingbolt.com/cave-story-3d-will-come-to-europe-in-summer</link>
					<comments>https://gamingbolt.com/cave-story-3d-will-come-to-europe-in-summer#respond</comments>
		
		<dc:creator><![CDATA[George Reith]]></dc:creator>
		<pubDate>Fri, 01 Apr 2011 14:49:38 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Cave Story]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=26732</guid>

					<description><![CDATA[Having recently announced the US release date of Cave Story 3D as June 28th, NIS America has announced it’s to bring over Cave Story 3D to Europe this summer for 3DS. Though an exact date has yet to be confirmed, it&#8217;s still exciting news for all. Thanks to VG247 for the info.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/02/Cave-story-3ds-first-area-pic.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-21680" src="https://gamingbolt.com/wp-content/uploads/2011/02/Cave-story-3ds-first-area-pic.jpg" alt="" width="505" height="297" srcset="https://gamingbolt.com/wp-content/uploads/2011/02/Cave-story-3ds-first-area-pic.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/02/Cave-story-3ds-first-area-pic-300x176.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Having <a title="Cave Story Out For 3DS In June" href="https://gamingbolt.com/cave-story-out-for-3ds-in-june">recently announced the US release date of Cave Story 3D</a> as June 28th, NIS America has announced it’s to bring over Cave Story 3D to Europe this summer for 3DS.</p>
<p>Though an exact date has yet to be confirmed, it&#8217;s still exciting news for all.</p>
<p>Thanks to <a href="http://www.vg247.com/2011/04/01/cave-story-3d-coming-to-europe-this-summer/">VG247 for the info.</a></p>
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