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	<title>ces 2012 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sony: Vita satisfaction rate &#8220;really high&#8221;, Japanese sales not worrying</title>
		<link>https://gamingbolt.com/sony-vita-satisfaction-rate-really-high-japanese-sales-not-worrying</link>
					<comments>https://gamingbolt.com/sony-vita-satisfaction-rate-really-high-japanese-sales-not-worrying#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 13 Jan 2012 10:39:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[ces 2012]]></category>
		<category><![CDATA[media create sales]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>
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					<description><![CDATA[Sony&#8217;s Jon Koller has commented on the Japanese Vita sales to Gamespot at CES 12, and he said that they&#8217;re not too worrying and they&#8217;re going to bolster it with strong first and third-party content. &#8220;What we really wanted to do, and I think we learned from past, most recent, handheld device launches, is that you [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe title="Sony 2012 Strategy - Interview" width="500" height="281" src="https://www.youtube.com/embed/A8wrr47EZ3w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Sony&#8217;s Jon Koller has commented on the Japanese Vita sales to <a href="http://uk.gamespot.com/events/ces2012/story.html?sid=6348564">Gamespot</a> at CES 12, and he said that they&#8217;re not too worrying and they&#8217;re going to bolster it with strong first and third-party content.</p>
<p>&#8220;What we really wanted to do, and I think we learned from past, most recent, handheld device launches, is that you don&#8217;t want to launch strongly and then go dark for three or four months and have nothing…</p>
<p>&#8220;So in subsequent months for Vita, we have launch, then we have MLB, then we got Mortal Kombat, then Resistance, then Little Big Planet, then Call of Duty, and Assassin&#8217;s Creed,&#8221; he said.</p>
<p>He also mentioned that the Japanese sales were according to their &#8220;forecast&#8221; and they are concentrating on shipping more units into the market. He also commented on the satisfaction rate, calling it &#8220;really high.&#8221;</p>
<p>&#8220;If you look at the word-of-mouth factor, it&#8217;s really strong because people are bringing it home and really enjoying it,&#8221; he said.</p>
<p>&#8220;That satisfaction rate is really high. But also in terms of when we funnel in additional hardware units, that&#8217;ll dictate how many sales there are and how many sell through.</p>
<p>&#8220;We&#8217;re still in the first couple weeks, and we&#8217;re trying to get as many units into market as possible. We&#8217;re going to give it some time, but overall those numbers have been to forecast,&#8221; he continued.</p>
<p>Vita sales are a bit flat in Japan right now, especially compared to the 3DS, but Sony doesn&#8217;t seem too flustered at this stage.</p>
<p>Tell us what you think in the comments section below.</p>
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		<title>Xbox 360 at CES 2012: Declares 2011 the &#8216;biggest year&#8217; in the history of the console</title>
		<link>https://gamingbolt.com/xbox-360-at-ces-2012-declares-2011-the-biggest-year-in-the-history-of-the-console</link>
					<comments>https://gamingbolt.com/xbox-360-at-ces-2012-declares-2011-the-biggest-year-in-the-history-of-the-console#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 10 Jan 2012 14:23:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ces 2012]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=61016</guid>

					<description><![CDATA[At CES Microsoft announced record-breaking consumer response for Xbox 360 and Kinect; more unique entertainment experiences on Xbox 360; availability of Kinect for Windows commercial program. Microsoft have released an official press release outlining their plans for CES and looking back at a great 2011 for them. 2011: Biggest year in Xbox history Microsoft announced [&#8230;]]]></description>
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<p><span style="color: #ff6600;"><strong>At CES Microsoft announced record-breaking consumer response for Xbox 360 and Kinect; more unique entertainment experiences on Xbox 360; availability of Kinect for Windows commercial program.</strong></span></p>
<p>Microsoft have released an official press release outlining their plans for CES and looking back at a great 2011 for them.</p>
<p><em>2011: Biggest year in Xbox history</em></p>
<p><em>Microsoft announced that Xbox 360 was the top selling console in North America in 2011.</em><br />
<em> · Xbox 360 has sold more than 66 million consoles, with nearly 40 million Xbox LIVE members around the world.</em><br />
<em> · Kinect has sold more than 18 million sensors around the world.</em><br />
<em> · Xbox 360 with Kinect was the must-have gift this Christmas, selling almost 800,000 Xbox 360 consoles on Black Friday alone.</em></p>
<p><em>Transforming TV through the power of Kinect</em><br />
<em> Microsoft showcased how Kinect and leading TV and entertainment providers deliver extraordinary experiences on Xbox 360 globally.</em><br />
<em> · More TV is coming to Xbox LIVE; in December, Channel 4OD and 5 On Demand launched on Xbox, with more to come. With more than 50 active and announced partnerships worldwide, more live TV and on-demand TV will be lighting up Xbox 360 consoles around the globe this year.</em><br />
<em> · Xbox 360 owners are excited about this new, fun, and interactive way to enjoy their favourite content:</em><br />
<em> The hours of video consumed globally on Xbox LIVE increased 140 percent from 2010 to 2011.</em><br />
<em> o In December more than 60 percent of U.S. Xbox LIVE Gold members used entertainment apps on Xbox LIVE – for an average of an hour a day each.</em><br />
<em> o The number of people using entertainment apps on Xbox LIVE increased by nearly 50 percent globally from November to December.</em><br />
<em> · We are going to make TV more social and personal; from watching to engaging, from passive to active.</em></p>
<p><em>In close collaboration with trusted brands such as Sesame Workshop and National Geographic, Kinect for Xbox 360 is delivering a new kind of interactive learning experience that places children inside their favorite television shows and storybooks and allows them to engage, interact and learn in entirely new ways.</em></p>
<p><em>Not just fun and games; the ‘Kinect Effect’ inspires new industries worldwide</em><br />
<em> Just like Kinect for Xbox 360 is helping to reinvent games and entertainment, companies around the globe are exploring how Kinect for Windows will help them to re-invent their industries.</em><br />
<em> · Microsoft announced the Kinect for Windows commercial program launching 1st Feb 2012. Through the commercial program, Kinect will reach far beyond entertainment to revolutionise education, healthcare, manufacturing, science, and more.</em><br />
<em> · Microsoft is already working with more than 200 innovation leaders including United Health Group, American Express, Mattel, Telefonica, and Toyota to utilise Kinect in revolutionary new ways.</em></p>
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