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	<title>checkerboard rendering &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox One X &#8220;4K Ultra HD&#8221; Label Includes Dynamic Resolution, Checkerboarding</title>
		<link>https://gamingbolt.com/xbox-one-x-4k-ultra-hd-label-includes-dynamic-resolution-checkerboarding</link>
					<comments>https://gamingbolt.com/xbox-one-x-4k-ultra-hd-label-includes-dynamic-resolution-checkerboarding#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 13 Jun 2017 21:45:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4k]]></category>
		<category><![CDATA[checkerboard rendering]]></category>
		<category><![CDATA[dynamic resolution]]></category>
		<category><![CDATA[E3 2017]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=298699</guid>

					<description><![CDATA[That label won't always entail native 4K for Xbox One titles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg" alt="" width="620" height="349" class="aligncenter size-full wp-image-298311" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>After Microsoft unveiled the Xbox One X (formerly Project Scorpio) and showcased several of games running on the console, it began introducing us to various labels that games would carry. <a href="https://news.xbox.com/2017/06/11/new-packaging-icons-xbox/">Xbox Wire</a> actually details the labels, which include &#8220;4K Ultra HD&#8221;, &#8220;HDR&#8221; and &#8220;Xbox One X Enhanced&#8221;.</p>
<p>The &#8220;4K Ultra HD&#8221; label is interesting because, as pointed out by nynt9 on <a href="http://www.neogaf.com/forum/showthread.php?t=1390700">NeoGAF</a>, it doesn&#8217;t just encompass native 4K resolutions but games that use checkerboard rendering (the same technique as the PS4 Pro) and dynamic resolutions. </p>
<p>Though it&#8217;s a given that not every game will be able to run at native 4K and hit 60 FPS (like, say, <em>Destiny 2</em>), it&#8217;s still worth noting that checkerboarding and dynamic resolutions are a thing on Xbox One X titles.</p>
<p>Interestingly, the &#8220;Xbox One X Enhanced&#8221; label means that, &#8220;A developer has done special work to take advantage of Xbox One X’s 6 teraflops of power. Specific enhanced features will vary by game.&#8221; We suppose this refers to features like supersampling, anisotropic filtering and so on.</p>
<p>What are your thoughts on the Xbox One X, which releases on November 7th? Let us know in the comments below.</p>
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		<title>PS4 Pro&#8217;s Checkerboard 4K Rendering Will Never Look As Good As Native 4K, Requires More Work</title>
		<link>https://gamingbolt.com/ps4-pros-checkerboard-4k-rendering-will-never-look-as-good-as-native-4k-requires-more-work</link>
					<comments>https://gamingbolt.com/ps4-pros-checkerboard-4k-rendering-will-never-look-as-good-as-native-4k-requires-more-work#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Nov 2016 19:42:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4k]]></category>
		<category><![CDATA[checkerboard rendering]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Project Scorpio]]></category>
		<category><![CDATA[ps4 pro]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281774</guid>

					<description><![CDATA[VooFoo Studios discusses the benefits and drawbacks of checkerboard rendering.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/09/PS4-Pro.jpg"><img decoding="async" class="aligncenter size-full wp-image-276903" src="https://gamingbolt.com/wp-content/uploads/2016/09/PS4-Pro.jpg" alt="ps4-pro" width="620" height="368" srcset="https://gamingbolt.com/wp-content/uploads/2016/09/PS4-Pro.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/09/PS4-Pro-300x178.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The PS4 Pro is nearly here but the debate on how beneficial its 4K upscaling can be compared to native 4K rendering is still on-going. Which one is better even if they both have their advantages depending on the hardware?</p>
<p>GamingBolt spoke to Mark Williams, technical director at VooFoo Studios which has worked on <em>Mantis Burn Racing</em>, and asked about Sony&#8217;s checkerboard rendering technique for 4K versus the native 4K that Project Scorpio is apparently offering.</p>
<p>Williams noted the differences and said, &#8220;Checkerboard rendering is a neat approach to achieving 4K when you don&#8217;t have the performance to do it natively, but it requires more work from a development perspective, and it can be tricky to make it look right. It&#8217;s never going to look as good as full 4K, though on relatively static scenes it can get close.</p>
<p>&#8220;In <em>Mantis Burn Racing</em> where everything on screen is moving by pretty fast, you&#8217;d see much less definition in the pixel detail than at full 4K. If the screen is changing much less per frame, then you can do temporal reprojection between frames to fill in the detail that you miss with checkerboard.&#8221;</p>
<p>The PS4 Pro is out on November 10th for $399 and quite a number of developers are coming up with ways to use it best. Will you be buying one? Let us know below.</p>
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