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	<title>Chris Avellone &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dying Light 2 Has &#8220;Common Thread&#8221; Tying Everything Together</title>
		<link>https://gamingbolt.com/dying-light-2-has-common-thread-tying-everything-together</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Jul 2018 17:51:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Dying Light 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[techland]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=344846</guid>

					<description><![CDATA[Narrative designer Chris Avellone also talks about "challenging a lot of tropes" as a storyteller.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Dying-Light-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-341955" src="https://gamingbolt.com/wp-content/uploads/2018/06/Dying-Light-2.jpg" alt="Dying Light 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Dying-Light-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/06/Dying-Light-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Dying-Light-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Dying-Light-2-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>When Chris Avellone took the stage at Microsoft&#8217;s E3 2018 presser to showcase <em>Dying Light 2</em>, we knew it would be something special. What could he, better known for his role in projects like <em>Fallout: New Vegas</em> and <em>Prey</em>, offer the game in terms of choice and world-building? As it turns, quite a lot. <a href="https://www.vg247.com/2018/07/03/dying-light-2-chris-avellone-techland-interview/">VG247</a> had a chance to speak to Avellone, who serves as Narrative Designer, and Techland creative director Adrian Ciszewski, to learn more.</p>
<p>The E3 2018 showcase exhibited one simple fact in <em>Dying Light 2</em> &#8211; your choices will shape the world around you. To that effect, the sequel is looking to create “an open story that complements an open-world game.” Avellone has been involved with the project since its planning stage, creating the lore and co-creating the storyline with other writers. The overall responsiveness of the &#8220;World System&#8221; was also created partly by Avellone. As the demo showcased, the player could benefit the Peacekeepers and increase their stranglehold on the city or weaken it, thus inviting unwelcome bandits from outside.</p>
<p>However, as Ciszewski notes, it&#8217;s not that there are just good or bad choices running through the game. “What’s interesting about what we showed at E3 is that neither choice is a ‘good’ one,&#8221; he said. &#8220;The Peacekeepers brutally punish any trivial misdemeanour, while the bandits use people for their own gain, but they have a different approach to punishing people.</p>
<p>&#8220;You could choose to do nothing and walk away, and that itself is going to have a different outcome, because the bandits are not going to be able to build their empire without your help. Or you could try and actually change those factions’ beliefs. For example, a new leader for the Peacekeepers may fundamentally change their entire legal system.</p>
<p>“Of course, what we’ve shown you is just one way this entire scenario could have played out – the protagonist enters the water tower with information about a Peacekeeper emissary. If the player had entered the tower with different information, the whole scenario could’ve taken a completely different course.”</p>
<p>Describing its choices as &#8220;shades of grey&#8221;, is there an underlying message that <em>Dying Light 2</em> is trying to convey? What if players take no sides in this ensuing mess? Ciszewksi stated that, “There is a stream that runs through <em>Dying Light 2;</em> a common thread that ties together everything that we do. But I don’t want to spell it out. I’d prefer players to experience it at a subconscious level.”</p>
<p>Avellone looks at the game as another way to challenge pre-established notions and empower players to dismantle a foe&#8217;s entire philosophy rather than physically beating them. “I’m addicted to challenging a lot of tropes, and trying to flip them on their head and see what shakes out story-wise.</p>
<p>&#8220;I also tend to favor antagonists and rivals that have a higher agenda – not because it makes them superior, but because ideally players don’t just want to prove themselves physically superior, but they also want to challenge your enemy’s philosophy to the point where it breaks down&#8230;which I see as a far superior victory to simply punching an enemy’s lights out.”</p>
<p><em>Dying Light 2</em> will be releasing in 2019 for Xbox One, PS4 and PC. What are your thoughts on the approach of Avellone and Techland to the story and world? Let us know below.</p>
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		<title>Former Obsidian Co-Founder Working on Prey</title>
		<link>https://gamingbolt.com/former-obsidian-co-founder-working-on-prey</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Jun 2016 06:48:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arkane Austin]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=268827</guid>

					<description><![CDATA[Chris Avellone joins Arkane Austin for the reboot.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/prey.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/06/prey.jpg" alt="prey" width="620" height="349" class="aligncenter size-full wp-image-268795" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/prey.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/prey-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember Chris Avellone, the man who worked on games like <em>Planescape: Torment</em> and <em>Fallout 2</em> before co-founding Obsidian to work on <em>Pillars of Eternity</em> and <em>Star Wars: Knights of the Old Republic 2 &#8211; The Sith Lords</em>? He recently revealed via <a href="https://twitter.com/ChrisAvellone/status/742211783134306304">Twitter</a> that he&#8217;s working with Arkane Austin on <em>Prey</em>, the first person shooter that&#8217;s a reboot of the franchise.</p>
<p>Avellone has quite the resume (he was the writer and director for the DLC on <em>Fallout: New Vegas</em>) and current workload. He&#8217;s working with inXile Entertainment on <em>Torment: Tides of Numenera</em> and with Larian Studios on <em>Divinity: Original Sin 2</em>. Avellone&#8217;s role on <em>Prey</em> hasn&#8217;t really been revealed but it will be interesting to see the game&#8217;s direction with him on the team.</p>
<p><em>Prey</em> was showcased at Bethesda&#8217;s E3 showcase and takes place in a space station overrun by aliens in the year 2032. Fortunately, you have special powers to aid you, much like in <em>System Shock</em>. <em>Prey</em> is out in 2017 for Xbox One, PS4 and PC.</p>
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		<title>Star Wars: Knights of the Old Republic 3 Was in Pre-Production at Obsidian</title>
		<link>https://gamingbolt.com/star-wars-knights-of-the-old-republic-3-was-in-pre-production-at-obsidian</link>
					<comments>https://gamingbolt.com/star-wars-knights-of-the-old-republic-3-was-in-pre-production-at-obsidian#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Jul 2013 15:04:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Lucasarts]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic 3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=167298</guid>

					<description><![CDATA[Despite support of fans, LucasArts failed to green-light the project.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR.jpg" alt="Star Wars KOTOR" width="620" height="349" class="aligncenter size-full wp-image-165421" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Star Wars: Knights of the Old Republic is perhaps one of the more beloved Star Wars titles of all time, and despite the release of The Old Republic for PC by Bioware, many fans clamoured for a single-player game that would continue the story of Revan.</p>
<p>While it never arrived, that doesn&#8217;t mean it never existed. Obsidian Entertainment designer Chris Avellone, who worked on Knights of the Old Republic 2, stated that KOTOR 3 was indeed at pre-production at the studio. Speaking to <a href="http://www.eurogamer.net/articles/2013-07-31-fear-is-the-path-to-the-dark-side">Eurogamer</a>, Avellone talked about why the game never went any further. &#8220;It was a matter of getting LucasArts to greenlight the title and I&#8230; To be honest I don&#8217;t know all the reasons that went into this, whether they wanted to have an internal team do it, whether they logistics didn&#8217;t work out&#8230;</p>
<p>&#8220;Ultimately, it felt like we were pitching and pitching and it just wasn&#8217;t going anywhere, and at some point people just drew a line and said &#8216;it&#8217;s just not going to happen,&#8217; which made us kind of sad,” he continued. “But, OK – if that&#8217;s the business, that&#8217;s the business.&#8221;</p>
<p>Of course, with Bioware as one of the developers for one of the next generation Star Wars titles, as part of the agreement between EA and new owner Disney, a revival of the franchise may not be too far-fetched.</p>
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		<title>Fallout 4: Wishlist From Obsidian&#8217;s Chris Avellone</title>
		<link>https://gamingbolt.com/fallout-4-wishlist-from-obsidians-chris-avellone</link>
					<comments>https://gamingbolt.com/fallout-4-wishlist-from-obsidians-chris-avellone#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 28 Jul 2013 18:43:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda softworks]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Fallout New Vegas]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[obsidian entertainment]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166794</guid>

					<description><![CDATA[The Fallout: New Vegas designer talks about locations and features he'd like to see in the next game.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2010/12/Fallout-dead-money-smutant.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-17159" alt="Fallout-dead-money-smutant" src="https://gamingbolt.com/wp-content/uploads/2010/12/Fallout-dead-money-smutant.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/12/Fallout-dead-money-smutant.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2010/12/Fallout-dead-money-smutant-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
We all want Fallout 4 to exist, and badly at that, but Bethesda Softworks is still providing no new information on the game. Obisidian Entertainment game designer Chris Avellone, who created the expansion pack to Fallout 3, New Vegas, recently spoke to <a href="https://www.youtube.com/watch?v=nem5j2-UhFY">Inside Gaming</a> about things he&#8217;d like to see the figurative next game.</p>
<p>This includes taking the series to new locations, such as New Orleans, where a dam stretched around the city; San Franciso; the Erie Stretch briefly mentioned in The Pitt; and maybe some locations outside of the US. Fans are curious to know about the Fallout universe outside of the US, especially Russian and Polish games.</p>
<p>Avellone also talked about what he thought the series could do with next generation consoles. Taking the PS4 as an example, he believed that the Share button could be used to easily share video clips of all the crazy stuff people do in the game. Taking the example of New Vegas, Avellone says those videos helped shape a lot of the Fallout experience, and that encouraging them to be easier to share could give a lot of mileage to the games.</p>
<p>What would you like to see the next Fallout do? Let us know in the comments below.</p>
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		<title>Chris Avelone talks about his career as a games designer</title>
		<link>https://gamingbolt.com/chris-avelone-talks-about-his-career-as-a-games-designer</link>
					<comments>https://gamingbolt.com/chris-avelone-talks-about-his-career-as-a-games-designer#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 02 May 2013 08:54:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Project Eternity]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=152672</guid>

					<description><![CDATA[He reveals details about his career.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/05/chris-avellone.jpg"><img decoding="async" class="aligncenter  wp-image-152676" alt="chris avellone" src="https://gamingbolt.com/wp-content/uploads/2013/05/chris-avellone.jpg" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2013/05/chris-avellone.jpg 640w, https://gamingbolt.com/wp-content/uploads/2013/05/chris-avellone-300x168.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p style="text-align: justify;">Chris Avellone has said how challenging his career was in an interview with <a href="http://www.stumbleupon.com/su/16FJOj/www.gamesindustry.biz/articles/2013-05-01-talking-shop-obsidian-entertainments-creative-director" target="_blank">GI.biz</a>. He also revealed why he hasn&#8217;t reached the same status as Warren Spector or Ken Levine.</p>
<p style="text-align: justify;">&#8220;I suspect that what Levine and Spector do is more akin to what a project director at Obsidian does; they’re the visionary responsible for the guiding of a project and everyone else on the team looks to them to set the tone and the goals of the project,&#8221; he said.</p>
<p style="text-align: justify;">&#8220;Since we have multiple projects going on at once, having someone dedicated to each rather than overseeing both is ideal.</p>
<p style="text-align: justify;">&#8220;In my role as a creative director at Obsidian, my goal is to help project directors, designers, and other studio owners design and make ‘fun’ better at the company. I give advice and critiques when I can to help the process.&#8221;</p>
<p style="text-align: justify;">You can read the rest of the interview over at the link. Tell us what you think in the comments section below.</p>
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