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	<title>cities in motions 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<lastBuildDate>Tue, 14 Aug 2012 13:15:19 +0000</lastBuildDate>
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		<title>Cities in Motion 2 Announced by Paradox Interactive</title>
		<link>https://gamingbolt.com/cities-in-motion-2-announced-by-paradox-interactive</link>
					<comments>https://gamingbolt.com/cities-in-motion-2-announced-by-paradox-interactive#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Aug 2012 13:15:19 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[cities in motions 2]]></category>
		<category><![CDATA[Colossal Order]]></category>
		<category><![CDATA[gamescom 2012]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=103367</guid>

					<description><![CDATA[Now this is more like it. Most games could easily have you simulating a gun-wielding maniac, hacking through scores of enemy as a raged Horseman or simply rolling with your buddies down Chinatown. But now Colossal Order&#8217;s Cities in Motion 2, published by Paradox Interactive, has been officially announced. And our dreams of organizing a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Now this is more like it. Most games could easily have you simulating a gun-wielding maniac, hacking through scores of enemy as a raged Horseman or simply rolling with your buddies down Chinatown. </p>
<p>But now Colossal Order&#8217;s Cities in Motion 2, published by Paradox Interactive, has been officially announced. And our dreams of organizing a public transit system have finally come to fruition. Day and night cycles, design options and far more come into play for this PC/Mac title.</p>
<p>Because for every FPS channeling Doom, there needs to be one channeling SimCity.</p>
]]></content:encoded>
					
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