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	<title>civilization: beyond earth: rising tides &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Take Two Posts Financial Results, GTA 5 Has Now Sold 60 Million Copies Worldwide</title>
		<link>https://gamingbolt.com/take-two-posts-financial-results-gta-5-has-now-sold-60-million-copies-worldwide</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 05 Feb 2016 02:15:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[civilization: beyond earth: rising tides]]></category>
		<category><![CDATA[gta 5]]></category>
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					<description><![CDATA[Can't stop, won't stop.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/take-2.jpg" rel="attachment wp-att-78648"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-78648" src="https://gamingbolt.com/wp-content/uploads/2012/04/take-2.jpg" alt="take 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/take-2.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/take-2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Grand Theft Auto 5</em> is, at this point, three years old, and already the highest selling game of all time, having sold an absurd 55 million copies- how much higher can it go, right? Considering how old it is now, you&#8217;d think its sales would eventually slow down. This is, after all, an industry that thrives on short attention spans, and giving us the &#8216;next big thing.&#8217;</p>
<p>It turns out that whenever <em>GTA 5</em>&#8216;s sales do slow down, it isn&#8217;t going to be anytime soon- the game has added <em>another</em> 5 million units to its overall tally, bringing its total worldwide sales to a massive, staggering 60 million units sold- on average, <em>GTA 5</em> has sold 12 million copies across each of the systems it is available on.</p>
<p><em>GTA 5</em> was the headlining game for Take Two&#8217;s latest financial release, but their other games apparently did well, too.  “During the holiday season, Take-Two enjoyed immense consumer demand for its recent releases and catalog, enabling the Company to deliver another quarter of strong revenue, Non-GAAP earnings and cash flow,&#8221; said CEO Strauss Zelnick. &#8220;These outstanding results were driven by robust sales of<i> Grand Theft Auto 5</i>, <i>NBA 2K16</i> and <i>WWE 2K16</i>, along with our highest-ever revenue from recurrent consumer spending.</p>
<p>“As a result of our third quarter outperformance and solid forecast for the balance of the year, we are once again raising our financial outlook for fiscal 2016, which is poised to be another year of meaningful profits for Take-Two. Looking ahead, we have an extensive development pipeline that positions our Company for revenue growth and margin expansion over the long-term. We are excited about this Friday’s release of <i>XCOM 2</i>, which has received stellar early review scores, and anticipation already is building for the fiscal 2017 launches of <i>Battleborn</i> and <i>Mafia III</i>.”</p>
<p>Man, these guys are silently becoming one of the biggest publishers in the industry.</p>
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		<title>Civilization: Beyond Earth: Rising Tide Gets New Video Showing Off Aquatic Gameplay</title>
		<link>https://gamingbolt.com/civilization-beyond-earth-rising-tide-gets-new-video-showing-off-aquatic-gameplay</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 30 Jun 2015 23:50:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2k games]]></category>
		<category><![CDATA[Civilization V]]></category>
		<category><![CDATA[civilization: beyond earth]]></category>
		<category><![CDATA[civilization: beyond earth: rising tides]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=236496</guid>

					<description><![CDATA[Water levels are just the best.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/05/1431960798-civilization-beyond-earth-rising-tide.jpg"><img decoding="async" class="aligncenter wp-image-232199" src="https://gamingbolt.com/wp-content/uploads/2015/05/1431960798-civilization-beyond-earth-rising-tide.jpg" alt="1431960798-civilization-beyond-earth-rising-tide" width="620" height="398" srcset="https://gamingbolt.com/wp-content/uploads/2015/05/1431960798-civilization-beyond-earth-rising-tide.jpg 1980w, https://gamingbolt.com/wp-content/uploads/2015/05/1431960798-civilization-beyond-earth-rising-tide-300x192.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/05/1431960798-civilization-beyond-earth-rising-tide-1024x657.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Last year&#8217;s Civilization: Beyond Earth may have been <a href="https://gamingbolt.com/civilization-beyond-earth-review" target="_blank">received well enough</a>, but in the end, the community kept ignoring it in favor of the older Civilization V, and all of its expansions- the reasons were simple. As good as Beyond Earth was, it simply could not compete with Civilization V&#8217;s established lead of five years, and a plethora of updates and expansions that had added so much depth and nuance to its gameplay.</p>
<p>Of course, this phenomenon is nothing new to the Civilization series- each new entry undergoes this same cycle, including, yes, Civilization V, back when it was first released, and panned by players for not living up to the complexity of Civilization IV and its expansions.</p>
<p>Well, if Civilization V could recover with its expansions, there is no reason that Beyond Earth cannot. And indeed, its upcoming expansion, Rising Tides, does look like it will add a host of mechanics to add depth to the core gameplay. This new video, originally exhibited at E3, shows off some of the new additions- including aquatic gameplay.</p>
<p>Civilization: Beyond Earth: Rising Tide will launch for PC and Mac this Fall for $30.</p>
<p><iframe src="https://www.youtube.com/embed/OBjKGPKqiMM" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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