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	<title>Clash of Clans &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Times Tons of Players Were Banned In One Go</title>
		<link>https://gamingbolt.com/15-times-tons-of-players-were-banned-in-one-go</link>
					<comments>https://gamingbolt.com/15-times-tons-of-players-were-banned-in-one-go#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 07 Feb 2018 18:51:54 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Clash of Clans]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=322858</guid>

					<description><![CDATA[Cheaters, hackers or straight up toxicity - these games have banned their fair share of offenders.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all mess up in life but some of us tend to revel in it more than others. Some players, mostly with online games, tend to become a little too&#8230;foolish for a company&#8217;s liking, thus leading to bans. Of course, not everyone has been banned from a game or service because of this but it is interesting to look back on such cases. So let&#8217;s take a look at 15 occasions were tons of gamers were banned in one go.</p>
<p><b>Destiny 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris_04.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-310940" src="https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris_04.jpg" alt="Destiny 2_Curse of Osiris_04" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/Destiny-2_Curse-of-Osiris_04-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Prior to Destiny 2 launching on PC, Bungie noted that certain overlays and programs may not be supported. Later, when bans were going out left and right, PC players believed it was due to third party plug-ins. While this evidently wasn&#8217;t the case, Bungie did believe that the thousands of bans were completely justified and wouldn&#8217;t overturn a single one. It then admitted in true Bungo fashion that some bans might have been accidental. Never change, Bungie.</p>
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		<title>Clash of Clans Has 100 Million Players Per Day &#8211; Developer</title>
		<link>https://gamingbolt.com/clash-of-clans-has-100-million-players-per-day-developer</link>
					<comments>https://gamingbolt.com/clash-of-clans-has-100-million-players-per-day-developer#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Wed, 09 Mar 2016 05:47:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
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		<category><![CDATA[Supercell]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=259919</guid>

					<description><![CDATA[Easily one of the most popular mobile games ever.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg" rel="attachment wp-att-186688"><img decoding="async" class="aligncenter size-full wp-image-186688" src="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg" alt="Clash of Clans" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Clash of Clans</em> developer Supercell reported this week that the game has now recorded over 100 million users per day. Considering the game is a mobile title, that&#8217;s an incredibly impressive feat, but one that isn&#8217;t quite as surprising considering what kinds of titles mobile gamers tend to spend their time on. As is the case with all of the mobile games that Supercell has put out, <em>Clash of Clans</em> is free to play. while some have claimed these games are actually pay to win, the fact that gamers don&#8217;t have to pay for the games ever is certainly something that has helped this title&#8217;s popularity.</p>
<p><em>Clash of Clans</em> might be the most popular, but all four of the games that Supercell has developed for the mobile platform are plenty popular. C<em>lash Royale, Clash of Clans, Hay Day</em>, and <em>Boom Beach </em>are all similar in design but amazing. <em>Clash Royale</em> is the newest title in the Supercell stable having launched just a few weeks ago.</p>
<p>The 100 million users per day also isn&#8217;t much of a shock because the company announced it was earning about <a href="https://gamingbolt.com/clash-of-clans-revenue-at-654000-per-day-third-best-performing-freemium-title-worldwide">$654,000 per day</a> from the game two years ago. The game is one of only a couple that&#8217;s ever been profitable enough to actually have a Super Bowl ad.</p>
<p><iframe src="https://www.youtube.com/embed/0sQAj9p_ppU" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>SuperCell Reveals $689 Million GAAP Revenue for Clash of Clans</title>
		<link>https://gamingbolt.com/supercell-reveals-689-million-gaap-revenue-for-clash-of-clans</link>
					<comments>https://gamingbolt.com/supercell-reveals-689-million-gaap-revenue-for-clash-of-clans#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Feb 2014 12:38:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Clash of Clans]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Supercell]]></category>
		<category><![CDATA[tablets]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186871</guid>

					<description><![CDATA[The third highest grossing mobile game in the world also has an amazing tax bill.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg" alt="Clash of Clans" width="620" height="349" class="aligncenter size-full wp-image-186688" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After reports that SuperCell&#8217;s Clash of Clans was garnering $654,000 a day, the developer has revealed in its recent financial report which saw a GAAP revenue $689 million, with earnings prior to tax revenue coming in at $322 million for last year. </p>
<p>SuperCell CEO Ilkka Paananen stated that, “It’s no secret that some players spend substantial amounts of money on these games. But I wouldn’t say the vast majority of revenue comes from them.</p>
<p>“These people usually come from an investment banker or lawyer background, and they spend a lot of money on golf courses and so on. I’ve asked them ‘Why do you spend so much money on these games?’ and they say ‘People spend money on golf, I spend money on Clash of Clans.’”</p>
<p><a href="http://www.gamasutra.com/view/news/210595/Supercell_reveals_latest_fiscal_figures_defends_freetoplay_model.php">Gamasutra</a> also revealed that the developer&#8217;s tax bill is an amazingly large $345 million. How&#8217;s that for free to play revenue? Let us know what you think in the comments below.</p>
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		<title>Clash of Clans Revenue at $654,000 Per Day, Third Best Performing Freemium Title Worldwide</title>
		<link>https://gamingbolt.com/clash-of-clans-revenue-at-654000-per-day-third-best-performing-freemium-title-worldwide</link>
					<comments>https://gamingbolt.com/clash-of-clans-revenue-at-654000-per-day-third-best-performing-freemium-title-worldwide#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 11 Feb 2014 02:01:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Clash of Clans]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[in-app purchases]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[micro-transactions]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Supercell]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=186687</guid>

					<description><![CDATA[Supercell is making it rain.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg" alt="Clash of Clans" width="620" height="349" class="aligncenter size-full wp-image-186688" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/Clash-of-Clans-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Free to play mobile strategy title Clash of Clans is raking in the dough according to a recent report by <a href="http://www.businessinsider.com/clash-of-clans-why-supercell-is-worth-3-billion-2014-2">Business Insider</a>. Due to the revenues generated from in-app purchases, developer Supercell is netting $654,000 per day from the game according to another report from AppData, which also says that players are picking up additional content such as DLC and other items with real money.</p>
<p><a href="http://www.mcvuk.com/news/read/app-store-and-google-play-games-spend-overtook-portable-gaming-in-2013/0127423">App Annie</a> meanwhile says that the game is the third best freemium title in the world, falling just behind Puzzle &#038; Dragons (who&#8217;s recent 3DS adaptation was a big hit in Japan) and Candy Crush Saga. For that matter, a cursory glance over at Google Play Store reveals 10-50 million downloads for the game on Android alone.</p>
<p>It&#8217;s kind of a big deal, it seems.</p>
<p>The revenue that Supercell is gaining from these purchases is interesting, especially because games like EA&#8217;s Dungeon Keeper have been heavily criticized for their blatant micro-transaction systems. Maybe some developers are just better at implementing it? Let us know what you think in the comments below. </p>
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