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	<title>Cliffhanger Productions &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Jagged Alliance: Rage! Review &#8211; Going Commando</title>
		<link>https://gamingbolt.com/jagged-alliance-rage-review-going-commando</link>
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		<dc:creator><![CDATA[Corey Gavaza]]></dc:creator>
		<pubDate>Wed, 19 Dec 2018 17:48:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[Jagged Alliance: Rage]]></category>
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					<description><![CDATA[The long dormant franchise makes its return. But should you welcome it with open arms?]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">J</span>agged Alliance</em> is a franchise with some renown behind it. Though long past its heyday, it was once one of the premier tactical turn-based titles back in the days of MS-DOS and early Windows. <em>Jagged Alliance: Rage!</em> is a tactical game where you control a team of mercs and infiltrate an island to save a fellow mercenary, taking out the island’s dictator along the way. This game is set 20 years after the events of the first title in the series and the mercenaries are all returning characters that long-time fans will recognize. But does this capture the spirit of the original? And more importantly, should <em>Jagged Alliance</em> be brought back?</p>
<p>First impressions with the game aren’t stellar. The presentation in this title is, for lack of a better term, lacking. The story isn’t exactly compelling with its “crazy dictator in charge of an island” premise and the writing is also pretty bland. My merc team was comprised of Dr. Q, who spouted wise Chinese proverbs every five minutes, and Vicki, a Jamaican woman. It’s fun in a campy way but it’s hard to take seriously. Graphics are pleasant enough, though animations can be somewhat choppy at times. Environments looks nice from a distance but the lack of graphical quality is pretty apparent the closer you zoom into gameplay. Ultimately though, even though it doesn’t push any boundaries, what’s here is good enough.</p>
<p>But after all that’s said and done, <em>Jagged Alliance: Rage!</em> is still a tactical game and it is a fun time when everything works the way it&#8217;s supposed to. Like I mentioned before, you select a team of two mercenaries to explore the island with. These mercs all specialize in different aspects like sniping, stealth, equipment maintenance, etc. However, they also come with their own setbacks that they’ve acquired over their years of inactivity. Reduced eyesight, claustrophobia, these are all traits that will affect your gameplay through your time on the island. You’ll pick up all of your equipment out in the field and will also have to deal with a few light survival elements like dehydration and infection. The game does a solid job of presenting all of these elements in an accessible way so as not to overwhelm the player.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-2.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-368717" src="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-2-1024x576.jpg" alt="jagged alliance rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-2.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Graphics are pleasant enough, though animations can be somewhat choppy at times."</p>
<p>Stealthing around in this game is a lot of fun. You’re given plenty of movement options and it feels great to use them and to outwit your opponents. You can whistle and draw your foes away before you gut them from behind. Finding and stealing equipment during missions is also a lot of fun. This opens up a lot of interesting choices on the fly. Do you keep your busted-up rifle that you modified earlier but needs repair or do you swap it for a relatively pristine yet weaker version that an enemy dropped? Trying to make it out of a mission with some good loot that you’ve picked up adds a compelling tension to the gameplay.</p>
<p>During your turns, you perform actions that use up your action points. You have full control over how your character moves about, from running to sneaking to crawling, with all options having their benefits and setbacks. Gunplay also has a unique twist brought over from the older titles: the ability to aim more accurately. At the cost of additional action points, you can hone your aiming down and improve your percentage chance of hitting any specific part of the body you’re aiming at. This is a great gameplay option and it does a lot to add depth to the simple act of shooting.</p>
<p>What doesn’t add much depth to the gameplay is the addition of survival elements. Though some things make sense, like equipment and health management, the addition of sickness and thirst just creates busy-work for the player. Instead of enjoying your tactical gameplay, you have to constantly be on the lookout from bottles of water scattered around the levels lest your merc start dehydrating and not performing as well. All this creates an additional meter management mechanic, and it happens far too often. This ends up turning into a cycle of wiping a level of enemies before spending the next five minutes searching through every nook and cranny for things to drink before you leave. It’s not difficult, it just serves to add more tedium to your experience.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4.jpg"><img decoding="async" class="aligncenter size-large wp-image-368719" src="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-1024x576.jpg" alt="jagged alliance rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The AI in <em>Jagged Alliance: Rage</em> is a strange beast to wrap your head around."</p>
<p>There are also issues that stem directly from that fun gameplay loop. While it’s satisfying to sneak around camps, enemy AI is erratic and their line of sight is never clearly defined. Getting spotted from the other side of the map halfway through a mission is never fun when you feel like it wasn’t your fault that you were caught. Both you and the enemies can also shoot right through environmental objects like buildings or cars in order to hit targets hidden behind them. And I don’t mean shoot through them as in putting holes in the walls of buildings or denting the sides of cars. I mean the shots end up phasing through the object like it wasn’t even there.</p>
<p>The AI in <em>Jagged Alliance: Rage</em> is a strange beast to wrap your head around. The enemies are either brain-dead who don’t react to their comrade dropping right next to them or they’re gun-toting bloodhounds who can sniff you out from the other side of the map. And although you can take out an alerted enemy before he can sound an alarm, most of them just shout out to the others around them as soon as they figure out where you are anyway. They don’t exactly seem like well-crafted enemies that provide a challenge, but more like a malfunctioning CPU that just decides to read your inputs at certain moments.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image.jpg"><img decoding="async" class="aligncenter size-large wp-image-368720" src="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-1024x576.jpg" alt="jagged alliance rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"This is a game that could have benefited greatly from another year or so in development."</p>
<p>And even though those all drag the experience down, the biggest issue <em>Jagged Alliance: Rage!</em> has is in its control. Inventory management is a source of great annoyance since you’re only allowed a certain amount of slots to carry items and the stacking limit is hilariously low, if it’s allowed at all in the case of certain items. Trying to take loot from fallen enemies turns into a cumbersome back-and-forth where you end up giving your dead foe a handful of your items temporarily just so you can get an item and use it. Moving around the map also isn’t ideal. Your cursor oftentimes doesn’t match up with where you’re pointing due to the deceptive camera angle. And orienting the camera into a top-down view gives the game an ugly green filter over everything so that’s not ideal either. On top of all that, there’s slowdown and delays to your cursor, which makes the essential act of moving around a chore.</p>
<p>This is a game that could have benefited greatly from another year or so in development. What is here is fun but it’s brought down by technical issues and strange gameplay elements. While the moments where you successfully take out an entire camp from the shadows stands out as a highlight, you have to slog through so much to get to that point that it hardly seems worth it. Hopefully this title gets patched down the road but as it is, this is not the entry that’s going to get the world wishing for more <em>Jagged Alliance</em>.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on the PlayStation 4.</em></strong></span></p>
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		<title>Jagged Alliance: Rage! Interview &#8211; Character Roster, Gameplay Changes, Difficulty, and More</title>
		<link>https://gamingbolt.com/jagged-alliance-rage-interview-character-roster-gameplay-changes-difficulty-and-more</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 22 Oct 2018 13:02:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Cliffhanger Productions]]></category>
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		<category><![CDATA[Jagged Alliance: Rage]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=368715</guid>

					<description><![CDATA[Jagged Alliance: Rage! developers Cliffhanger Productions answer some of out most burning questions about the upcoming turn based tactics title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here is no shortage of turn based tactical games on the market, but <em>Jagged Alliance </em>has always held a special place in the hearts of a great many people. It&#8217;s been some time since we last saw a proper, mainline <em>Jagged Alliance </em>instalment, and even though <em>Jagged Alliance: Rage! </em>is technically a spinoff, it seems to be harkening to the classic strategy games quite a bit. Recently, we sent across several of our questions about the game to developers Cliffhanger Productions, about everything from accessibility and difficulty to the game&#8217;s character roster and how it connects with the events of previous games, and it&#8217;s fair to say Michael Paeck, Head of Studio, came up with some pretty interesting responses.<b></b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368718" src="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-3.jpg" alt="jagged alliance rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Overall the biggest changes is that you are fighting against a huge army with just a small group of Mercs, with no HQ support you are on your own staying alive out there.</span>"</p>
<p><strong><span class="s1">How have the twenty long years since the last game’s events changed the characters in this game?</span></strong></p>
<p><i></i><span class="s1">All the characters aged and developed certain habits and specialties. The impressively large Ivan for example can now be used as mobile cover by other Mercs. However over the years he also got bad knees which hurt when he drops down from high ground. Or Dr Q: He has mentally trained to focus, allowing him to gain additional action points, but over the years also his eyesight got worse making him a poor gunner.</span></p>
<p><span class="s1"><strong>What are some of the major gameplay changes that we’ll be seeing in </strong><i><strong>Jagged Alliance: Rage?</strong> </i></span></p>
<p><span class="s1">Overall the biggest changes is that you are fighting against a huge army with just a small group of Mercs, with no HQ support you are on your own staying alive out there.</span></p>
<p><span class="s1">On the strategy level, the game is quite similar to previous titles and remains to offer a deep strategic challenge with plenty of options on how to approach a target. You can invest additional AP to aim more precisely, change stances, use elevations, etc. But there are also new additions like special skills that are unique to each character, or new stealth features, e.g. you can kill enemies instantly if you manage to sneak behind them without being noticed. </span></p>
<p><span class="s1">On the tactical level there are major changes since you are cut off from your HQ, and therefore you must try to survive and escape from the island. This results in different economics where you manage various survival aspects. So you take care of your group on a more personal level, which will link you much closer to your small group of mercenaries. This is for example thirst that can lead to dehydration, or wounds that bleed and can become inflamed or even crafting weapon mods from parts. </span></p>
<p><strong><span class="s1">Can you elaborate about some of the survival and adventure elements players can expect to see in the game?</span></strong></p>
<p><span class="s1">Survival example: If your characters get wounded and catch a shrapnel, there is a chance of getting an infection if the shrapnel isn’t removed from the body. An infected wound will lower the overall performance of that Merc. All Mercs also have a hydration level, which dictates how well they can perform in combat and how well their immune system works.</span></p>
<p><span class="s1">Adventure: Over the course of the game your characters meet several NPCs they can talk to via multiple choice. Without spoiling the story, there are situations where the player has to decide whether to help an ally or stay out of it. Further there are plenty of funny dialogues when you Mercs start picking on each other.</span></p>
<p><span class="s1"><strong>How accessible is this game going to be, and how challenging can it get? Tell us more about the difficulty settings available to players in the game.</strong> </span></p>
<p><span class="s1">The game aims to be more accessible than previous titles. This is achieved by a more clear user interface, less complicated inventory management and also plenty of “learning by doing” situations during the first hour of gameplay. However, once this first hour has passed, the game opens up and the challenge increases continuously over the course of the game. There are certain missions which are really really tough, but when beaten they offer great rewards.</span></p>
<p><span class="s1">There are 3 difficulty settings available: Easy for the casual players that are mainly interested in following the story. Here the enemies are easier to kill and your own Mercs have better chances to survive. But on Medium and Hard difficulty this changes drastically, making it significantly harder to kill enemy foes and keep your Mercs healthy.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368720" src="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image.jpg" alt="jagged alliance rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Making this game more accessible means it takes less time to understand the basic rules &amp; mechanics of the game, but this doesn’t mean it will become a dumbed down experience.</span>"</p>
<p><strong><span class="s1">In a game like this, it seems like reducing the difficulty would get in the way of the overall experience. How does the game achieve a balance of being accessible while still bringing tense gameplay?</span></strong></p>
<p><span class="s1">On Easy mode the difficulty is reduced. However on medium and hard difficulty, the challenge is more in line with the series’ predecessors. You’ll have to make sure to use any bit of help you can get and plan carefully before you strike. However, since this game does some things different compared to its predecessors, a 1:1 comparison is not really possible.</span></p>
<p><span class="s1">Making this game more accessible means it takes less time to understand the basic rules &amp; mechanics of the game, but this doesn’t mean it will become a dumbed down experience. The player will often be surprised, be it by development of a battle or by story elements. In this game it will happen often that you come up with a good plan but then something goes wrong and hell breaks loose! </span></p>
<p><strong><span class="s1">How large will the game’s roster of characters be?</span></strong></p>
<p><span class="s1">There are 7 characters the player can control, each with their unique strengths, weaknesses and special abilities.</span></p>
<p><strong><span class="s1">On a related note, what are some of the unique traits and personal conflicts of these characters, and how do these impact gameplay?</span></strong></p>
<p><span class="s1">A few examples: </span></p>
<p><span class="s1">Ivan Dolvich, the former highly decorated Soviet Army Major, is so large that he works as mobile cover for other Mercs, but due to his size he can only hide while being prone. Also he has a bigger inventory and really good with assault rifles and shotguns. When he gets enraged, he can withstand more damage than any other Merc. But he is also an alcoholic, so he needs alcohol to function properly. So overall Ivan is more like a tank and a good choice for players that enjoy direct conflict</span></p>
<p><span class="s1">Kyle “Shadow” Simmons is an ex-Ranger and stealth expert, making less noise overall and only he can throw knifes for stealth kills. Further he is always concealed when in cover and really good with SMGs. But he is also a bleeder with higher chances to get infections. He is a good choice for players that like stealth gameplay and clever strategies to trick the enemies.</span></p>
<p><span class="s1">Carlene “Raven” Higgens is a former SWAT team sniper, therefore really good with pistols and rifles. She can is not restricted by own sight range and has a special precision shot that ignores armor. If an enemy gets close, she can disarm them and grab their guns. But since she is also not the strongest person and therefore unable to use heavy weapons. She is a good choice for players that enjoy sniping and striking where it really hurts.</span></p>
<p><span class="s1">The list goes on for the remaining characters, where each one has really strong differences and supports certain playstyles. Choosing the right Mercs for your playstyle is key to success!</span></p>
<p><strong><span class="s1">Will the game feature Xbox One X specific enhancements? What can players expect if they are playing the game on Xbox One X? Is 4K/60fps on the cards?</span></strong></p>
<p><span class="s1">4K is on the cards, but at 30fps. For a turn based game we felt reaching 60fps is less critical than e.g. in a racing game.</span></p>
<p><strong><span class="s1">And how will the PS4 Pro version turn out in terms of resolution and frame rate?</span></strong></p>
<p><span class="s1">The game runs slightly better on a PS4 Pro, however there are no differences in terms of resolution and framerate.</span></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-368719" src="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4.jpg" alt="jagged alliance rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/10/Jagged-Alliance-Rage-image-4-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<span class="s1">Most turn based games are naturally limited by CPU power, since the underlying battle simulation must do insane amounts of background calculations to provide accurate and believable combat situations. In our case this results that 4K support was quite easy, but since CPU is the limiting factor achieving 60FPS would have been a really major undertaking especially for a smaller developer like us.</span>"</p>
<p><strong><span class="s1">From a development perspective, how do you find the Xbox One X to be? With so much GPU power, we are sure you must be doing some amazing things.</span></strong></p>
<p><span class="s1">This really depends on the type of game and the size of the developer. Most turn based games are naturally limited by CPU power, since the underlying battle simulation must do insane amounts of background calculations to provide accurate and believable combat situations. In our case this results that 4K support was quite easy, but since CPU is the limiting factor achieving 60FPS would have been a really major undertaking especially for a smaller developer like us.</span></p>
<p><strong><span class="s1">How is the game running on the original Xbox One and PS4, frame rate and resolution wise?</span></strong></p>
<p><span class="s1">The game runs in 1080p with 30fps on the regular PS4 and on 900p with 30fps on base Xbox models.</span></p>
<p><strong><span class="s1">Are there any plans to bring the game to the Switch? If not, why?</span></strong></p>
<p><span class="s1">Unfortunately, it’s too early to speak about this now.</span></p>
<p><strong><span class="s1">Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</span></strong></p>
<p><span class="s1">If 4K gaming will be the norm by then, of course much faster GPU and CPU power will be the key, along with significantly faster hard drives. For smaller development teams like us it is beneficial to have less different variants of a console, as this means we can focus much more on one platform.</span></p>
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		<title>Jagged Alliance: Rage Delayed to December 6th</title>
		<link>https://gamingbolt.com/jagged-alliance-rage-delayed-to-december-6th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 Sep 2018 17:30:41 +0000</pubDate>
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					<description><![CDATA[Originally slated to release today, the tactical strategy title instead receives new footage.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Jagged-Alliance-Rage.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-364068" src="https://gamingbolt.com/wp-content/uploads/2018/09/Jagged-Alliance-Rage.jpg" alt="Jagged Alliance Rage" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Jagged-Alliance-Rage.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2018/09/Jagged-Alliance-Rage-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Jagged-Alliance-Rage-768x433.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Jagged-Alliance-Rage-1024x577.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cliffhanger Productions&#8217; <em>Jagged Alliance: Rage</em> was supposed to release today. Unfortunately, publishing label HandyGames has announced a delay to December 6th. There&#8217;s not much reason for the delay, aside from more polish and development time being required. Some new gameplay footage has been released to quell anticipation in the meantime. Check it out below.</p>
<p>As a follow-up to the classic turn-based tactical strategy series, <em>Jagged Alliance: Rage</em> takes place two decades after the first game. With just a handful of soldiers, a comparatively larger enemy, and no hope for the cavalry to come swooping in, players will need to rely on guerrilla warfare to succeed.</p>
<p><em>Jagged Alliance: Rage</em> includes two player co-op, adventure elements, and different characters with their own personalities, abilities, and tactics. New Rage skills are also available for each character, which become more potent as a battle wears on. Soldiers will even have experimental drugs, though these can also be used against the enemy.</p>
<p>What are your thoughts on the new gameplay footage? Let us know in the comments below.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Don’t rage… yet. Jagged Alliance: Rage! will now be brought to you by Saint Nick. Whether you own a PC, a PlayStation 4 or an Xbox One, there ain’t no better present to put in your boots now that the release date on all platforms has been moved to December 6th 2018. <a href="https://t.co/ybPjeEbXpf">pic.twitter.com/ybPjeEbXpf</a></p>
<p>&mdash; THQ Nordic (@THQNordic) <a href="https://twitter.com/THQNordic/status/1044927729437749249?ref_src=twsrc%5Etfw">September 26, 2018</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><iframe loading="lazy" title="Jagged Alliance: Rage! - Gameplay Trailer - New Releasedate!" width="500" height="281" src="https://www.youtube.com/embed/JJtRveCPg7M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Shadowrun Online is Now Shadowrun Chronicles, Releasing on April 28th</title>
		<link>https://gamingbolt.com/shadowrun-online-is-now-shadowrun-chronicles-releasing-on-april-28th</link>
					<comments>https://gamingbolt.com/shadowrun-online-is-now-shadowrun-chronicles-releasing-on-april-28th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 03 Mar 2015 21:42:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cliffhanger Productions]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Shadowrun Chronicles: Boston Lockdown]]></category>
		<category><![CDATA[Shadowrun Online]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=224303</guid>

					<description><![CDATA[Upcoming Shadowrun title will cater as much to solitary players as online fans.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online.jpg" alt="Shadowrun Online" width="620" height="349" class="aligncenter size-full wp-image-191731" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online.jpg 601w, https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Cliffhanger Productions&#8217; eagerly awaited online adaptation of the Shadowrun universe has finally received a release date but that&#8217;s not all. Shadowrun Online has been re-named and it&#8217;s now being called Shadowrun Chronicles: Boston Lockdown. The name was decided on by both the developer and backers of the Kickstarter campaign with the intention of conveying a sense of solitary play.</p>
<p>Nordic Games&#8217; Gennaro Giani elucidated on this further. “Especially for the boxed version, gamers need to be sure they can play the game alone at their convenience and not be forced into some online pattern or depend on any server activity for that matter. The new title also implies that Shadowrun Chronicles is here to stay.”</p>
<p>Shadowrun Chronicles: Boston Lockdown will release on April 28th for PC, Mac and Linux. Steam Early Access will receive it on March 31st, allowing users to test drive it in advance. Are you looking forward to it? Let us know in the comments.</p>
<p><a href="http://www.bluesnews.com/s/159549/shadowrun-online-renamed-launches-next-month">(Source)</a></p>
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		<title>Shadowrun Online Now Available Through Steam Early Access</title>
		<link>https://gamingbolt.com/shadowrun-online-now-available-through-steam-early-access</link>
					<comments>https://gamingbolt.com/shadowrun-online-now-available-through-steam-early-access#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 01 Apr 2014 12:18:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cliffhanger Productions]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Shadowrun Online]]></category>
		<category><![CDATA[Steam Early Access]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=191728</guid>

					<description><![CDATA[Get in on the MMO today through a variety of packages.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online.jpg" alt="Shadowrun Online" width="601" height="338" class="aligncenter size-full wp-image-191731" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online.jpg 601w, https://gamingbolt.com/wp-content/uploads/2014/04/Shadowrun-Online-300x168.jpg 300w" sizes="auto, (max-width: 601px) 100vw, 601px" /></a></p>
<p>Cliffhanger Productions has announced that its online MMO, based on Shadowrun Returns creator Jordan Weisman&#8217;s sci-fi universe, is <a href="http://store.steampowered.com/app/267750/">now available</a> to consumers through Steam Early Access.</p>
<p>Retailing for £17.49 (thanks to a discount on the £24.49 price), the developer stated that, “This is the most basic early access version – it contains a few missions and PvP, but no character creation, progression or anything else yet – this will all come in time. We want to make sure the basic combat gameplay works well before we pile more features on it.”</p>
<p>The Founder Package is also available for £20.99, with the Digital Deluxe Edition costing £24.49. There&#8217;s currently a 30 percent discount on both asking prices which ends on April 7th &#8211; the former gives you the full Lockdown campaign, an extra item set along with weapons and armour when the game launches while the latter contains all extras and the first campaign update for no extra cost.</p>
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