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	<title>clover studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Okami HD Review &#8211; Beautiful and Timeless</title>
		<link>https://gamingbolt.com/okami-hd-review-ps4</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 01 Jan 2018 21:12:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Okami HD]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=317725</guid>

					<description><![CDATA[Okami is still as impressive an achievement for video games as it was over a decade ago. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">O</span>kami</em> may have been something of a commercial failure when it first launched on the PS2 back in 2006, but, as the few people who played it then will testify, it rightly went down as one of the greatest games of its generation. Eleven years later, it&#8217;s just as good, just as beautiful, just as inspired. That&#8217;s a testament to its timeless look and solid mechanics, and though there are a few issues in this game that cannot be ignored, <em>Okami HD </em>is the perfect opportunity to visit (or revisit) one of the most vividly imaginative video game worlds of all time.</p>
<p>The thing that is associated most commonly with <em>Okami </em>is its canvas-style cel-shaded visual palette- and for good reason too. More than anything else, the game looks like a beautiful painting in motion, with beautiful embellishments and animations further helping bring this incredibly beautiful world to life. Every area you visit is crafted with great care, every character you meet designed with great love. Even the tiniest little things such as the trees or the buildings have the kind of unique personality to them that you don&#8217;t expect to see in a video game all too often. On top of that, the visual enhancements that <em>Okami HD </em>has received are also top notch, with everything looking sharper and crisper. In fact, on the PS4 Pro, the game is rendered in 4K resolution, which makes the game look even more beautiful than its base version.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screens.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-317728" src="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screens.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screens.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screens-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screens-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screens-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"More than anything else, the game looks like a beautiful painting in motion, with beautiful embellishments and animations further helping bring this incredibly beautiful world to life."</p>
<p>But the canvas-style look of <em>Okami </em>isn&#8217;t part of the game just because it looks as good as it does- no, it&#8217;s intrinsically tied to everything that makes <em>Okami&#8230; </em><em>Okami</em>. You play as Ameterasu, who&#8217;s taken the form of a white wolf, and who, with the help of spirit companion Issun, must bring back life and colour to a dying world. You do that, of course, with the help of your celestial paintbrush, making use of it in all walks of the game, from the puzzles to the combat.</p>
<p>The puzzles aren&#8217;t mind-benders or anything, and the answers to the questions the game poses are usually simple and snappy. Paint the sun to change night to day, draw a circle around a tree- things like that. It&#8217;s simple and effective, always entertaining but, sadly, never quite challenging. It&#8217;s on the combat side of things that the use of the paintbrush becomes truly interesting. While thanks to your limited and depleting inkpot reserves you can&#8217;t whip out your paintbrush whenever you wish, meaning that combat isn&#8217;t <em>all </em>about painting, it&#8217;s still a central mechanic.</p>
<p>For instance, you can draw traps and hazards for your enemies to fall into, which is something that comes in handy during especially tough battles, such as during times when you might be outnumbered, or during some of the game&#8217;s more challenging boss battles. There&#8217;s a number of techniques to learn for your paintbrush too, so <em>Okami </em>always manages to keep things interesting. When you aren&#8217;t using your paintbrush during combat, melee attacks are nimble and snappy, and pulling off combos is extremely satisfying. This mix of melee combat and using your paintbrush makes for a combat system that is unlike anything you&#8217;ll see in a game, and is one of the many things that helps <em>Okami </em>stand out.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd.jpg"><img decoding="async" class="aligncenter wp-image-317730" src="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"This mix of melee combat and using your paintbrush makes for a combat system that is unlike anything you&#8217;ll see in a game, and is one of the many things that helps <em>Okami </em>stand out."</p>
<p>It must be said, however, that the controls end up feeling finicky on a few occasions. When the game launched on the Wii, it was an absolute treat for its fans, since painting in the game using actual motion controls made it that much more immersive and responsive. By comparison, on the PS4, <em>Okami </em>doesn&#8217;t feel as fluid or as natural. That isn&#8217;t to say the controls are bad, by any means, or that they can get in the way of your enjoyment. The control scheme itself is quite easy to pick up, actually, but as someone who&#8217;s played the game&#8217;s Wii version, I just couldn&#8217;t help but draw comparisons between the two. It also doesn&#8217;t help that <em>Okami HD </em>is occasionally let down by a wonky camera, which is an issue that often becomes hard to ignore, especially during fast-paced battles.</p>
<p>Outside of combat and puzzles, <em>Okami HD </em>is still a game that is brimming with content. This is a long game, to say the least, full of side quests and side activities, and all in all, it will take you anywhere between thirty to forty hours to complete it. Finishing side quests usually involves you helping the NPCs and side characters you come across, which further results in you gaining more followers. That, in turn, grants you further strength to learn new abilities, or power up your old ones. All activities you take part in in <em>Okami </em>feed into each other, so almost nothing feels like filler content.</p>
<p>It also helps that the characters you come across are usually quite well-written. Despite being set in a dying world, <em>Okami </em>doesn&#8217;t fall short in the humour department, and thanks to its witty and intelligent writing, you&#8217;ll often find yourself chuckling or smiling at something you see or hear in the game. The one exception to this is Issun, your spirit companion. Issun&#8217;s constant rambling in the background, serving the function of tutorials and telling you where to go next or what to do in a certain situation, start to become a little grating after a while, and the worst part is that he just never shuts up. Sure, after a while, I learnt to block him out and just enjoy the game, but some people might still find the constant blabbering a little overbearing.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screenshots.jpg"><img decoding="async" class="aligncenter wp-image-317731" src="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screenshots.jpg" alt="" width="620" height="344" srcset="https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screenshots.jpg 738w, https://gamingbolt.com/wp-content/uploads/2017/12/okami-hd-screenshots-300x167.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"All activities you take part in in <em>Okami </em>feed into each other, so almost nothing feels like filler content."</p>
<p>From a narrative perspective, <em>Okami </em>is surprisingly good. It draws on Japanese folklore quite heavily, but even if you&#8217;re not all too familiar with the same, its inherently interesting setting and its numerous twists and turns along the way will make sure that you&#8217;re constantly invested in the events the game portrays. It&#8217;s nothing to write home about, and it&#8217;s far from being one of the game&#8217;s strongest aspects, but it&#8217;s still solid.</p>
<p><em>Okami </em>was criminally overlooked back in the day, in spite of how well received it was- a great many people never got to play it, which is a crying shame. <em>Okami HD</em>, however, is the perfect opportunity to experience one of the most innovative and enjoyable games of the last few years. It&#8217;s rare to come across a game that is over a decade old that somehow manages to feel perfectly in line with the quality of experiences you&#8217;d expect even today, but that is exactly what <em>Okami HD </em>is.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">317725</post-id>	</item>
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		<title>Scalebound Director Hideki Kamiya Has No Issues Working with Capcom Again</title>
		<link>https://gamingbolt.com/scalebound-director-hideki-kamiya-has-no-issues-working-with-capcom-again</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 11 Aug 2015 18:25:59 +0000</pubDate>
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		<category><![CDATA[clover studios]]></category>
		<category><![CDATA[Devil May Cry]]></category>
		<category><![CDATA[Hideki Kamiya]]></category>
		<category><![CDATA[okami]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[Scalebound]]></category>
		<category><![CDATA[the wonderful 101]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=239767</guid>

					<description><![CDATA[Capcom alum still holds a soft spot for his former employers.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/08/Scalebound.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-206219 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/08/Scalebound.jpg" alt="Scalebound" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2014/08/Scalebound.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/08/Scalebound-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Hideki Kamiya is a legendary game designer- modern gamers might know him best for The Wonderful 101, Scalebound, or Bayonetta, but his real all star output came out while he was working with Capcom, with games such as Viewtiful Joe, Devil May Cry, Okami, and Resident Evil 2 made on his watch.</p>
<p>His parting with Capcom, which came in the wake of his beloved Clover Studios being closed, was acrimonious- having led many to believe that there would be little to no chance of the legendary developer ever getting to work on his most well known properties ever again. However, in a recent interview with <a href="http://metro.co.uk/2015/08/11/scalebound-preview-and-interview-finding-out-that-platinum-is-no-more-is-something-that-crosses-my-mind-too-5337051/" target="_blank">The Metro</a>, Kamiya has said that he has no issues working with Capcom again, should the circumstances ever arise.</p>
<p>“However, I can honestly say that if there’s ever an opportunity, that makes sense for me or the studio, to work with Capcom again I would very much welcome that opportunity. Of all the publishers, not just Japanese publishers or partners, I can say with confidence that Capcom still holds a very, very special place in my heart and I love them dearly. It’s one of my favorite companies,&#8221; he said. Getting to see Kamiya working on a new Devil May Cry or Viewtiful Joe? Make. This. Happen.</p>
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		<title>Okami HD Launch Trailer is the Dog&#8217;s Paws, Stunningly Beautiful</title>
		<link>https://gamingbolt.com/okami-hd-launch-trailer-is-the-dogs-paws-stunningly-beautiful</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Oct 2012 04:26:11 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=119490</guid>

					<description><![CDATA[Capcom's HD remake for the classic PS2 title is now ready.]]></description>
										<content:encoded><![CDATA[<p>We could tell you that Okami HD, originally developed by Clover Studios and ported over to the Playstation 3 by HexaDrive, looks stunning. We could tell you it looks like nothing you&#8217;ll ever see again in the gaming industry in terms of art design and aesthetic. We could but luckily, Capcom released a launch trailer to say it for us.</p>
<p>Okami HD is now available for PS3 via Playstation Network across Japan, North America and Europe. It features PS Move support, much akin to the Wii Edition&#8217;s handling of the Celestial Brush mechanics, and has been bumped up to eye-popping high resolution goodness. Check it out above.</p>
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		<title>Okamiden Special Collector Edition Detailed</title>
		<link>https://gamingbolt.com/okamiden-special-collector-edition-detailed</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 15 Jul 2010 11:17:39 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/07/15/okamiden-special-collector-edition-detailed/</guid>

					<description><![CDATA[There are games that achieve the status they deserve only years after they have been released. One such game was Okami, Capcom&#8217;s classic title for the PS2 and the Wii, which had a subdued launch, matched only by its lacklustre sales. However, over time, word spread, and Okami today is one of the stand out [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: left">There are games that achieve the status they deserve only years <em>after</em> they have been released. One such game was Okami, Capcom&#8217;s classic title for the PS2 and the Wii, which had a subdued launch, matched only by its lacklustre sales.</p>
<p>However, over time, word spread, and Okami today is one of the stand out titles of the past decade. A sequel was inevitable, and for Okamiden, the DS exclusive sequel to the original, Capcom is looking to give it a launch that only befits its legendary status.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-9806  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden1.jpg" alt="" width="500" height="317" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden1.jpg 500w, https://gamingbolt.com/wp-content/uploads/2010/07/okamiden1-300x190.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>Okamiden will have a special edition in Japan at release, which is loaded enough to put several console releases&#8217; paltry collector&#8217;s editions to shame. The limited edition will ship with the game (obviously), a storybook illustrated with the same artstyle which has made the game series so remarkable in the firstplace, a soundtrack, a DVD detailing on the making of the game, a plush and adorable wolf keychain, and specially themed Okami headphones. Oh, and a giant wooden box to hold it all as well.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-9807  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden2.jpg" alt="" width="500" height="415" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden2.jpg 500w, https://gamingbolt.com/wp-content/uploads/2010/07/okamiden2-300x249.jpg 300w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p> </p>
<p>And the entire thing is priced quite reasonable (as collecotr&#8217;s editions go) at ¥8000, which is around USD$90.</p>
<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-9808  aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden3.jpg" alt="" width="500" height="503" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/okamiden3.jpg 500w, https://gamingbolt.com/wp-content/uploads/2010/07/okamiden3-150x150.jpg 150w, https://gamingbolt.com/wp-content/uploads/2010/07/okamiden3-298x300.jpg 298w" sizes="auto, (max-width: 500px) 100vw, 500px" /></a></p>
<p>Okamiden is the sequel to Okami, a game developed originally by Clover Studios for the PS2, and then later ported by Ready At Dawn to the Wii. Okamiden will release 30th September exclusively on the DS in Japan. The release date for the rest of the world is TBA 2011.</p>
<p><a href="http://kotaku.com/5587640/okamis-ds-sibling-goes-overboard-with-its-collectors-edition" target="_blank">Thanks Kotaku!</a></p>
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