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	<title>Code Violet &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Code UltraViolet, A Sequel to Code Violet, Announced</title>
		<link>https://gamingbolt.com/code-ultraviolet-announced-sequel-to-code-violet</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 11 Feb 2026 15:33:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Code UltraViolet]]></category>
		<category><![CDATA[Code Violet]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TeamKill Media]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636898</guid>

					<description><![CDATA[TeamKill Media has also confirmed that it is working on "several exciting projects", and that announcements are coming "very soon".]]></description>
										<content:encoded><![CDATA[<p>TeamKill Media—the studio behind <em>Quantum Error</em>—has confirmed that it has begun working on a sequel to its most recent survival horror outing &#8211; <em>Code Violet</em>. The new game, titled <em>Code UltraViolet</em>, was announced on social media platform X along with a graphic revealing its logo and a part of a woman&#8217;s face. While no details have been revealed, the studio has confirmed that Violet Sinclair will be returning as the hero.</p>
<p>Along with this, TeamKill Media has also confirmed that it has been working on &#8220;several exciting projects,&#8221; and that announcements and reveals will be coming soon. &#8220;Thanks to the overwhelming success of <em>Code Violet</em> and the incredible support from all of you, we are officially confirming that development has begun on the next chapter of Violet’s story: <em>Code UltraViolet</em>,&#8221; it wrote on social media platform X.</p>
<p>The studio also hasn’t yet confirmed whether <em>Code UltraViolet</em> will be a PS5-exclusive like its predecessor, or if a wider release across multiple platforms is planned.</p>
<p><em>Code Violet</em> was released on PS5 just last month. The title was <a href="https://gamingbolt.com/code-violet-announced-action-horror-title-with-dinosaurs-by-quantum-error-devs">originally announced back in January 2025</a>. It is a third-person survival horror game that puts players in the shoes of Violet Sinclair as she finds herself trapped on a colony named Aion in the 25th century. Violet gets caught up in a web of conspiracies and secrets, and is trying to figure out how she can survive against an onslaught of dinosaurs.</p>
<p>Leading up to its release, <em>Code Violet</em> also got a <a href="https://gamingbolt.com/code-violet-gameplay-showcases-combat-dinos-and-more">gameplay trailer</a> back in May. The trailer, coming in at close to 20 minutes in length, involves Violet fighting her way through the Aion Bioengineering Complex. It offered a good look at a variety of gameplay aspects, from combat to puzzle-solving, exploration, and even inventory management.</p>
<p>In <a href="https://gamingbolt.com/code-violet-ps5-review-more-irritation-than-tension">our review</a>, we gave it a score of 3 out of 10. Our major sticking points with the survival horror title were a lack of enemy variety, repetitive level design, bad camera angles, and dull exploration and combat. Unfortunately, its solid visuals and audio design did little to raise our opinion.</p>
<p>Before <em>Code Violet</em>, TeamKill Media had released firefighter-themed survival horror title <em>Quantum Error</em>, which takes place in the year 2109 and a world where artificial intelligence has become ubiquitous. Players take on the role of Jacob Thomas, and the story is kicked off when a Monad facility is attacked and engulfed in flames. Check out <a href="https://gamingbolt.com/quantum-error-review-punching-above-its-weight">our review for more details</a>.</p>
<p>Following its release, TeamKill Media has confirmed that a <a href="https://gamingbolt.com/quantum-state-announced-sequel-to-quantum-error">sequel to <em>Quantum Error</em> was in the works</a>. In March 2024, the studio revealed that the title was meant to be the first one as part of a planned trilogy. The second one, dubbed <em>Quantum State</em>, has been described as a &#8220;cinematic third person shooter that will focus heavily on narrative and stealth.&#8221;</p>
<p>The developers have also worked on smaller-scale games in the meantime, with September 2024 seeing <a href="https://gamingbolt.com/quantum-error-developers-son-and-bone-is-out-now">the release of <em>Son and Bone</em></a>. The title puts players in the shoes of Sheriff Sam Judge, and involves enemies like raptors, triceratops, and even the T. Rex.</p>


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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We’re actively progressing on several exciting projects, with more announcements and reveals coming your way very soon.<br><br>Today, however, we’re especially thrilled to share some big news with the entire TeamKill community.<br><br>Thanks to the overwhelming success of Code Violet and the… <a href="https://t.co/CUCJ3RiSL5">pic.twitter.com/CUCJ3RiSL5</a></p>&mdash; TeamKill Media (@TeamKillMedia) <a href="https://twitter.com/TeamKillMedia/status/2021293486377431222?ref_src=twsrc%5Etfw">February 10, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Code Violet Review &#8211; More Irritation Than Tension</title>
		<link>https://gamingbolt.com/code-violet-ps5-review-more-irritation-than-tension</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 14 Jan 2026 12:59:39 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Code Violet]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TeamKill Media]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634746</guid>

					<description><![CDATA[TeamKill’s attempt at a survival horror game with dinosaurs in the mix could’ve been so much more, but there’s no excusing the wasted potential on display here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always painful to criticize a game with the knowledge that a lot of time and effort from talented individuals was invested into making it. But as much as it pains me to say it, <em>Code Violet&#8217;s</em> only redeeming features are its visuals, the audio, and perhaps, the somewhat hidden potential of its premise. It just falls flat despite being inspired by some real stalwarts in the survival horror space. As I write this review, I&#8217;m hard-pressed to think of anything that made the evening I spent experiencing it, feel like it was worth it.</p>
<p>But in the spirit of fairness, I&#8217;d argue that its visuals are quite eye-catching. The light in dimly lit corridors in the mysterious facility where most of the game takes place gently glances off protagonist Violet Sinclair&#8217;s hair and costume, and off surfaces in the environments. It&#8217;s a pity, then, that most of the places you explore look nearly identical except for a few outdoor locations.</p>
<p><iframe title="Code Violet PS5 Review - Even MindsEye Was Better Than This MESS" width="500" height="281" src="https://www.youtube.com/embed/dI-HzM8azT8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"The story is so dreadfully reliant on tried and tested sci-fi horror tropes that I could see its big reveals coming from a mile away."</p></p>
<p>While I&#8217;d be inclined to forgive that repetition if the stuff I discovered within them was interesting, that sadly isn&#8217;t the case. First off, the level design in this one is so convoluted and seemingly designed around tedious backtracking that it&#8217;s hard to defend it despite how pleasing it can be to look at. It doesn&#8217;t help that the performance sometimes fails to keep up, with a bit of stutter creeping in from time to time, coupled with wonky animations and terrible facial expressions that were quite jarring to witness.</p>
<p>The story is so dreadfully reliant on tried and tested sci-fi horror tropes that I could see its big reveals coming from a mile away. With that being said, I do think that it could have been a great narrative if it had been backed up by more consistent writing over the course of the four hours it presented to its audiences.</p>
<p>However, with little to no context about the how and why of Violet&#8217;s predicament being provided for most of the adventure, it was quite hard to be invested in her journey. The declaration that her story was just beginning at the end of the narrative should have been a reason to celebrate the birth of another excellent PlayStation exclusive franchise. Sadly, Violet isn&#8217;t going to be joining the likes of Aloy anytime soon.</p>
<p>The entire adventure is so convoluted and lacking polish that any attempts at creating tension fail, often spectacularly. That&#8217;s a facet of the experience that&#8217;s so crucial to a horror title, and it&#8217;s genuinely upsetting to see a potential-filled premise wasted away like it does in <em>Code Violet</em>. I hoped against hope that the gameplay would be enough to make the game interesting to play.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-634812" src="https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1-1024x575.jpg" alt="Code Violet" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1-1536x862.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Violet is about as bland a character as they come."</p></p>
<p>But once again, I came away disappointed. I may have let my expectations get the better of me. I assumed Violet would be an interesting protagonist, and that watching her take on dinosaurs while sprinting around the facility would lead to something compelling. But I was wrong. Violet is about as bland a character as they come. She often felt like she was actively trying to maintain a stone-faced expression even as she sounded quite emotionally charged at whatever horrendous discovery she was talking about. She isn&#8217;t too relatable as a protagonist either, with her dialogue making her feel too one-dimensional for her to stand tall among the genre&#8217;s best heroines.</p>
<p>Throughout my experience, the game&#8217;s controls, animations, and camera were working against me. The game&#8217;s enemies feel like they wanted a quick death, with the dinosaurs often running right into my line of fire, eliminating the need for me to engage my reflexes and dexterity with my controller for the most part. I was almost relieved that most threats crumpled after a couple of bullets, largely because it meant the brain-dead AI didn’t put up much of a fight.</p>
<p>The weapon variety is passable, but with an inventory system that seems like it was designed to be an annoyance. I wound up dumping most of my heavy weapons in storage, carrying only one big gun with me besides my trusty pistol and a knife that would’ve been cooler in basically any other game. Instead, I found myself mindlessly whipping it out to deal with the smaller dinos in my way, reserving my pistol for the bigger ones with an occasional blast from my shotgun or assault rifle in case I ran out of bullets.</p>
<p>The DualSense integration in <em>Code Violet</em> is there, but the guns themselves don&#8217;t feel like they pack a punch. That&#8217;s especially disconcerting when they&#8217;re so effective at bringing down vicious dinosaurs, the controller often rumbling away quite similarly without a tangible difference between my pistol and a shotgun with more power behind it.</p>
<p>I only ran into a handful of main dino types throughout the game, and even the giant one that was clearly meant to be a boss ended up feeling like nothing more than a bullet sponge. I found it quite impossible to suspend my disbelief that such ferocious beasts could be brought down so easily, and it made the game&#8217;s combat a very repetitive affair.</p>
<p>Between fending off the oddly weak dinosaurs and an exploration loop that had me scouring the facility for key items needed to hit my next objective, the game often felt more tedious than tense. And while I have to commend the lack of a HUD, especially with that nifty armband displaying Violet’s current health, a little more direction would have gone a long way in helping anyone playing <em>Code Violet</em> avoid excessive backtracking.</p>
<p>That&#8217;s because things you need to find are often tucked away in places that are quite missable. The most egregious example is that I didn’t even find an item to expand my inventory slots until I was at least halfway through the game, an unfortunate reminder of just how missable key upgrades can be. Mind you, I&#8217;m one of those players who scours every corner of a level for hidden loot, and it was quite disappointing to see how the game&#8217;s level designs were actively working against me.</p>
<p><img decoding="async" class="aligncenter wp-image-634811" src="https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3-1024x575.jpg" alt="Code Violet" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3-1024x575.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3-1536x862.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/01/code-violet-screenshot-3.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The audio design is fairly good."</p></p>
<p>The audio design is fairly good, though. It does a good job of making it feel like danger lurks around every corner, with ominous silences blending into the background music to sell an illusion of threat. The same could not be said for the dialogues, and the game&#8217;s facial animations do not sell its material well enough for those efforts to matter.</p>
<p>Let me say this clearly. <em>Code Violet</em> isn&#8217;t a game that’s worth a $50 price tag. Hell, I wouldn&#8217;t be too happy with it even if it were at $30. Its systems don&#8217;t come together to present a gameplay loop that&#8217;s engaging enough, while the lackluster approach to a somewhat interesting premise makes its story feel like a derivative effort that doesn&#8217;t do justice to its lofty ambitions.</p>
<p>Whatever this game attempts to do, others have already done, and done better. It would be a disappointing addition to the gaming libraries of most players, and it’s hard to believe a title could fall this flat in 2026. I wouldn’t recommend this even to someone who’s completely out of options; being bored with nothing to play is honestly preferable to experiencing this mess.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 5.</strong></em></span></p>
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		<title>Code Violet Gameplay Showcases Combat, Dinos, and More</title>
		<link>https://gamingbolt.com/code-violet-gameplay-showcases-combat-dinos-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 03 May 2025 05:57:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Code Violet]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TeamKill Media]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=618355</guid>

					<description><![CDATA[The action horror title was announced in January and is due out exclusively for PlayStation 5 at some point in 2025. ]]></description>
										<content:encoded><![CDATA[<p>No one can say how long it&#8217;ll be before Capcom decides to finally bring <em>Dino Crisis </em>back from the dead (if it ever does), but other dino-fueled survival horror titles will continue to try and fill that void in the meantime. Earlier this year, much maligned <em>Quantum Error&#8217;s </em>developer TeamKill Media unveiled action horror dinosaur shooter <a href="https://gamingbolt.com/code-violet-announced-action-horror-title-with-dinosaurs-by-quantum-error-devs"><em>Code Violet</em></a>, and the studio has now offered an extended look at its gameplay.</p>
<p>TeamKill Media has released close to 20 minutes of gameplay footage, showcasing protagonist Violet Sinclair as she makes her way through the the Aion Bioengineering Complex on a a 25th-century colony, which just happens to be infested by a variety of terrifying dinosaurs. The gameplay offers looks at the combat, exploration, puzzle solving, resource gathering and inventory management, and more, all looking like familiar fare for survival horror. Take a look at the footage below. </p>
<p><em>Code Violet </em>is due out sometime later this year exclusively for the PS5. </p>


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		<title>Code Violet Announced &#8211; Action Horror Title with Dinosaurs by Quantum Error Devs</title>
		<link>https://gamingbolt.com/code-violet-announced-action-horror-title-with-dinosaurs-by-quantum-error-devs</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 18 Jan 2025 04:43:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Code Violet]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TeamKill Media]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=609188</guid>

					<description><![CDATA[Set in the distant future, the third-person action horror title wis scheduled to launch for PlayStation 5 this July.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/quantum-error-review-punching-above-its-weight"><em>Quantum Error</em></a> may have been widely criticized upon release, though clearly, the horror shooter <a href="https://gamingbolt.com/quantum-error-has-made-its-budget-back-on-digital-pre-orders-alone">sold well enough</a> for developer TeamKill Media to pursue <a href="https://gamingbolt.com/quantum-error-developers-son-and-bone-is-out-now">several</a> other <a href="https://gamingbolt.com/quantum-state-announced-sequel-to-quantum-error">projects</a>. Another one, <em>Code Violet, </em>has been announced. For long-suffering <em>Dino Crisis </em>fans who see no end in sight for the franchise&#8217;s slumber, this might be one to keep an eye on. </p>
<p><em>Code Violet </em>is a third-person action horror title that&#8217;s set on a human colony named Aion in the 25th century. Players take on the role of Violet Sinclair, a young woman plucked from the past by the dying remnants of humanity. Caught in a web of conspiracies and secrets, Violet finds herself crossing paths with many enemies- chief among them being terrifying and deadly dinosaurs. Check out the announcement trailer for a look at what the game will have in store. </p>
<p><em>Code Violet </em>will launch in July for PS5. A specific release date hasn&#8217;t been announced, and there&#8217;s no word yet on whether the game is also planned for other platforms. </p>


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