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	<title>Coldwood Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>New Unravel Video Shows How Important Music Is To The Game</title>
		<link>https://gamingbolt.com/new-unravel-video-shows-how-important-music-is-to-the-game</link>
					<comments>https://gamingbolt.com/new-unravel-video-shows-how-important-music-is-to-the-game#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Wed, 27 Jan 2016 06:12:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Coldwood Studio]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Unravel]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255768</guid>

					<description><![CDATA[Music makes the world go 'round.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Unravel.jpg" rel="attachment wp-att-235447"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-235447" src="https://gamingbolt.com/wp-content/uploads/2015/06/Unravel.jpg" alt="Unravel" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Unravel.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Unravel-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>When it comes to a game like <em>Unravel</em>, it can be hard to tell a really interesting story without using dialogue. Because the entire game centers around the travels of Yarny, all on his own, there isn&#8217;t any dialogue. If the game was nothing more than the little creature running through the woods and the background noise of that running the only thing to be heard, the game could become quite dull. That&#8217;s why Unravel leans on its music.</p>
<p>The music isn&#8217;t used just as a way to make the game more interesting, but also a way to help tell the story and draw the player in. The music in games that do it right, actually works as a stand in for dialogue. The music can help drive the emotion of the story and convey what the main character or characters are feeling in a way that the same actions carried out in silence would not. The developers of <em>Unravel</em> seem to understand this and they are demonstrating the power of the music in the game with a brand new video.</p>
<p><em>Unravel</em> is a game its makers are quite excited about, despite the fact that EA recently lost the ability to actually patent the name. Despite that, Coldwood Studio has been working hard to make sure you know what the game has to offer. This is just the latest video to get released showing off the <a href="https://gamingbolt.com/unravel-video-takes-closer-look-at-puzzles">world of Yarny</a> and how he is going to get along in <em>Unravel</em>. The game is due to hit the Xbox One and PC on February 9 and EA Access members will get a chance to play the first two levels five days earlier, on February 4.</p>
<p><iframe src="https://www.youtube.com/embed/Dl77C0JLwz0" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>Unravel Video Takes Closer Look at Puzzles</title>
		<link>https://gamingbolt.com/unravel-video-takes-closer-look-at-puzzles</link>
					<comments>https://gamingbolt.com/unravel-video-takes-closer-look-at-puzzles#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Jan 2016 12:30:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Coldwood Studio]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Unravel]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=255091</guid>

					<description><![CDATA[Yarny is a yarn man of many talents.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Unravel.jpg" rel="attachment wp-att-235447"><img decoding="async" class="aligncenter size-full wp-image-235447" src="https://gamingbolt.com/wp-content/uploads/2015/06/Unravel.jpg" alt="Unravel" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Unravel.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/06/Unravel-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Coldwood&#8217;s <em>Unravel</em> is one of the more intriguing games to come from Electronic Arts this year, especially considering the big-budget AAA titles the developer usually invests in. A new video was released by the developer which takes a <a href="http://www.unravelgame.com/unravel-game-puzzles.html">closer look</a> at the game&#8217;s puzzles and how Yarny &#8211; despite his frail form &#8211; is capable of traversing environments.</p>
<p>As noted in many videos before, Yarny is composed entirely of yarn. This leaves a steady trail behind the player but can also be attached to objects and used like a grappling hook. The world of <em>Unravel</em> has been described as a sandbox where everything can be interacted with and just about any object can be grabbed and pulled. This apparently leads to more rewarding puzzles but we&#8217;ll see for ourself when the full game releases.</p>
<p><em>Unravel</em> is out on February 9th for Xbox One, PS4 and PC. What are your thoughts on the puzzles? Let us know in the comments below.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/NSnVtj7aFq8" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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