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	<title>Comcept Armature Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>ReCore Retrofitted To Xbox One X, Bumped To 1440p Resolution</title>
		<link>https://gamingbolt.com/recore-retrofitted-to-xbox-one-x-bumped-to-1440p</link>
					<comments>https://gamingbolt.com/recore-retrofitted-to-xbox-one-x-bumped-to-1440p#comments</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Sat, 18 Nov 2017 15:53:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Comcept Armature Studio]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Recore]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=312706</guid>

					<description><![CDATA[Not quite 4K, but Xbox One X enhances another title.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/08/recore-definitive-edition-1-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-304093" src="https://gamingbolt.com/wp-content/uploads/2017/08/recore-definitive-edition-1-4.jpg" alt="recore definitive edition" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/08/recore-definitive-edition-1-4.jpg 752w, https://gamingbolt.com/wp-content/uploads/2017/08/recore-definitive-edition-1-4-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Now available to download for those bathing in the light of glorious 4K power from Microsoft’s latest, <em>ReCore</em> has now received a patch to make use of the Xbox One X and its extra horses.</p>
<p>Announced on the game&#8217;s official website, the team shares that players can now enjoy the 2016 action adventure at an increased 1440p resolution, not quite the full 4K the system advertises, but a nice upscale anyways, and even those on 1080p sets should enjoy some kind of supersampling.</p>
<p>Releasing for both Xbox One and PC last September, the developers already did a definitive version of the game just this past August, which included enhanced visuals and additional content over the original game. Since the enhanced edition was delivered as a title update to existing owners already, would be explorers don’t have to worry about finding the right version of the game to get Xbox One X enhanced.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">312706</post-id>	</item>
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		<title>ReCore Hands-On Impressions: Solid All Around</title>
		<link>https://gamingbolt.com/recore-hands-on-impressions-solid-all-around</link>
					<comments>https://gamingbolt.com/recore-hands-on-impressions-solid-all-around#comments</comments>
		
		<dc:creator><![CDATA[Aaron Main]]></dc:creator>
		<pubDate>Fri, 01 Jul 2016 10:06:13 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Comcept Armature Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Recore]]></category>
		<category><![CDATA[windows 10]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=271005</guid>

					<description><![CDATA[Diving deeper into one of gaming's biggest and mysterious games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>f there were a game category for &#8220;Most Living&#8221; within this years E3 convention it would hands down go to <em>ReCore</em>; an inventive, colorful, risky, sizable adventure title from the creators of the (now) classic <em>Metroid Prime</em> series. <em>ReCore</em>&#8216;s depth of life on an inhospitable alien world where there really isn&#8217;t much life around is astounding; it&#8217;s not just the moving and the shaking that makes this game feel alive either. It&#8217;s the depth of nature allured by technology that really brings out the best moments in <em>ReCore</em>.</p>
<p><em>ReCore</em>&#8216;s protagonist, Joule a young and energetic woman, awakes from a cryogenic sleep and finds herself stranded on this planet after some menacing things go foul on her way to Far Eden. Robots and machines that were designed to help Joule begin to malfunction and turn &#8212; well, not so good. She still has a few different models that want to help out, but it&#8217;s going to take a lot of work to get through this mess.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/09/ReCore.jpg"><img decoding="async" class="aligncenter size-full wp-image-243740" src="https://gamingbolt.com/wp-content/uploads/2015/09/ReCore.jpg" alt="Record" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/09/ReCore.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/09/ReCore-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The platforming was solid; very strong. With a good platforming game you&#8217;ll definitely need precise controls &#8212; you don&#8217;t want this to feel like a <em>Mega Man/Metroid Prime</em> knockoff."</p>
<p>One of the first things I noticed from <em>ReCore</em> was it&#8217;s pallet of colors that are so whimsically used throughout the short demo that ranged around 10 minutes. Within this cavern/factory hybrid that introduces some cool obstacles, detailed enemies, and a few tasks that had to be accomplished. Now where exactly did all this lead to? It&#8217;s not really clear from the E3 showfloor demo, as the pieces were purposefully vague and I was never quite sure which part of the game I was on chronologically.</p>
<p>Within this factory, Joule is getting from location to location through platforming and light puzzle solving; all of which seemed to clearly represent not only a strong <em>Metroid Prime</em> vibe, but also a <em>Mega Man</em> style, as well. That&#8217;s interesting because one of the leads behind <em>ReCore</em> is Keiji Inafune &#8212; the creator behind the Mega Man series. The platforming was solid; very strong. With a good platforming game you&#8217;ll definitely need precise controls &#8212; you don&#8217;t want this to feel like a <em>Mega Man/Metroid Prime</em> knockoff. Within <em>ReCore</em> the controls felt not only smooth but nice and tight. Razor sharp turns, jumps that were precise, and shooting mechanics that felt almost natural.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/ReCore.jpg"><img decoding="async" class="aligncenter size-full wp-image-253617" src="https://gamingbolt.com/wp-content/uploads/2016/01/ReCore.jpg" alt="ReCore" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/ReCore.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/01/ReCore-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"It was quite to switch between these colored ammunition to take on enemies with the correct colors; it&#8217;s something I found extremely unique and not often done in games of today."</p>
<p>Joule is followed by three robots that want to help her solve the mystery on why she&#8217;s on this lost planet and protect her from the evil robots also. These robots can be called upon, summoned and used in battle. They also play heavily into puzzles throughout the part of the demo where certain things could only be accessed by certain robots, depending on the color each robot respectively has coordinated on their metal frame.</p>
<p>Enemy types are sometimes extremely unique and go just beyond the usual shoot/kill scenario. Some of the more advanced enemies have colored cores in their bodies that must be attacked by a certain colored robot within Joule&#8217;s arsenal of mechanical warriors. And the even more advanced enemies have cores that change color while fighting, making it that much more difficult to defeat as you may have to continually switch out robots from time to time. Joule is also equipped with a strange energy weapon that shoots colored energy. It was quite to switch between these colored ammunition to take on enemies with the correct colors; it&#8217;s something I found extremely unique and not often done in games of today. It felt like a nod to <em>Mega Man</em> in that sense; when <em>Mega Man</em> reaches the level boss and destroys the boss with a certain weapon type.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_02.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-268725" src="https://gamingbolt.com/wp-content/uploads/2016/06/ReCore_02.jpg" alt="ReCore_02" width="620" height="349" /></a></p>
<p class="review-highlite" >"The ways that lead to the paths that must be taken are often sidelined by backtracking to find another way around through clues and unlocks much like in a <em>Metroid</em> game, which made it that much cooler."</p>
<p>Sadly, there wasn&#8217;t much time to do some snooping around and find out any hidden secrets within this tiny piece of the game I had the pleasure to experience. Not that they&#8217;d have any good secrets in a demo anyway. But what was available was truly heartfelt, as though the developers were proud of this game they had concocted. The ways that lead to the paths that must be taken are often sidelined by backtracking to find another way around through clues and unlocks much like in a <em>Metroid</em> game, which made it that much cooler.</p>
<p>Overall, there wasn&#8217;t much time allowed within the demo, but what was there revealed a whole lot of character from what Comcept Armature Studio really want to show that they can accomplish. As an Xbox One/Windows 10 exclusive I feel as though this game is going to be a great addition to the ever growing library of games already out there, and it will definitely be interesting to see if the entire game holds up as well as the E3 demo had.</p>
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