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	<title>Command &amp; Conquer &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Command &#038; Conquer Production to Restart Under New Studio &#8211; EA</title>
		<link>https://gamingbolt.com/command-conquer-production-to-restart-under-new-studio-ea</link>
					<comments>https://gamingbolt.com/command-conquer-production-to-restart-under-new-studio-ea#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 Nov 2013 18:03:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[Frostbite 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Victory Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=179035</guid>

					<description><![CDATA[EA's free to play push is far from dead.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg" alt="Command and Conquer" width="620" height="349" class="aligncenter size-full wp-image-160250" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
Even though the free to play, Frostbite 3 powered Command &#038; Conquer was effectively suspended and developer Victory Games shuttered, EA is reportedly looking for a new studio to restart development.</p>
<p>On its <a href="https://help.ea.com/article/command-conquer-cancellation-and-refunds">Support Page</a>, EA has stated that in concerns to refunding money spent in the alpha, “For those of you who bought The C&#038;C Ultimate Collection, your early access to the beta will be honored once production of this title resumes under a new studio. We would like to thank you for your time and interest in Command &#038; Conquer, and we look forward to sharing the news with you when production resumes on this title in the future.”</p>
<p>Considering the amount of resources already expended on the project, it would be a waste to just cancel it. Will this next iteration of the free to play title be worth it? Let us know your thoughts in the comments below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">179035</post-id>	</item>
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		<title>Five More Games in Development Using Frostbite 3</title>
		<link>https://gamingbolt.com/five-more-games-in-development-using-frostbite-3</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Nov 2013 08:12:04 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[Dead Space 4]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[Frostbite 3]]></category>
		<category><![CDATA[KOTOR]]></category>
		<category><![CDATA[Plants vs Zombies: Garden Warfare]]></category>
		<category><![CDATA[PopCap Games]]></category>
		<category><![CDATA[Victory Games]]></category>
		<category><![CDATA[visceral games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=176721</guid>

					<description><![CDATA[You think you know the best. Here's the rest.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">D</span>ICE recently revealed that it is developing more than 15 titles using its next-gen generation Frostbite 3 engine. There are a ton of titles that have already been announced which use Frostbite 3, which includes Need for Speed: Rivals, Mass Effect 4, Battlefield 4, Dragon Age: Inquisition, Star Wars: Battlefront and the Mirror’s Edge reboot. However, there are plenty of other titles that will look to utilize the power of Frostbite 3, for both the current and next generation.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/republic_commandos.jpg"><img decoding="async" class="aligncenter size-full wp-image-176723" alt="republic_commandos" src="https://gamingbolt.com/wp-content/uploads/2013/10/republic_commandos.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/republic_commandos.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/10/republic_commandos-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
<strong>Visceral Games&#8217; Star Wars Title</strong></p>
<p>When it was announced that EA would be exclusively developing and publishing games based on the Star Wars license, the news also came about that internal studios DICE, Visceral Games and Bioware would be working on a title each. Each game would use Frostbite 3, and while we’ve seen DICE’s Star Wars: Battlefront, we’re yet to find out what Visceral Games is working on. Maybe a next-generation Republic Commando? How about a resurrection of Star Wars 1313? Hopefully it’s not a sequel to The Force Unleashed – seriously, what the hell happened with the second game? – but at this point, we wouldn’t mind a psychological horror action title that explores the darker regions of the Star Wars universe. Speaking of horror…</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/deadspace3reviewvisibility.png"><img decoding="async" class="aligncenter size-full wp-image-138382" alt="deadspace3reviewvisibility" src="https://gamingbolt.com/wp-content/uploads/2013/02/deadspace3reviewvisibility.png" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/deadspace3reviewvisibility.png 620w, https://gamingbolt.com/wp-content/uploads/2013/02/deadspace3reviewvisibility-300x168.png 300w" sizes="(max-width: 620px) 100vw, 620px" /></a><br />
<strong>Dead Space 4</strong></p>
<p>Despite stories of EA being disappointed with the franchise and subsequently pulling the plug on the same, Dead Space is still very much alive. How long will it be before Isaac Clarke returns again to face the latest round of unimagined and repulsive horrors that the Markers inflict? For that matter, will there be a brand new protagonist this time around, exploring a new far-flung region with Necromorphs inhabiting? The ending to Dead Space 3’s Awakened DLC certainly indicated that there are enough space zombies to go around. Expect Dead Space to be revived for the next-generation, though when it will be revealed remains to be seen.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/11/battlefield-bad-company.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-13494" alt="battlefield-bad-company" src="https://gamingbolt.com/wp-content/uploads/2010/11/battlefield-bad-company.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2010/11/battlefield-bad-company.jpg 740w, https://gamingbolt.com/wp-content/uploads/2010/11/battlefield-bad-company-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
<strong>Battlefield: Bad Company 3</strong></p>
<p>The Battlefield: Bad Company team has been on a long vacation since the release of the second game&#8230;or so EA and DICE would have us believe. It&#8217;s no secret that there&#8217;s a demand for the game to return, especially since the last two installments in the Battlefield franchise have been core titles. Now that DICE has had enough time to familiarize itself with next-gen consoles and Battlefield 4 is finally released, is it any stretch to guess that the next Battlefield game could very well be Bad Company 3, powered by Frostbite 3?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Plants-vs-Zombies-Garden-Warfare.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-169320" alt="Plants-vs-Zombies-Garden-Warfare" src="https://gamingbolt.com/wp-content/uploads/2013/08/Plants-vs-Zombies-Garden-Warfare.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Plants-vs-Zombies-Garden-Warfare.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/Plants-vs-Zombies-Garden-Warfare-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
<strong>Plants vs. Zombies: Garden Warfare</strong></p>
<p>While it may seem surprising that PopCap Games first person/third person shooter tower defence hybrid would need the power of Frostbite 3 to realize its vision, we can’t say we mind having the engine powering Plants vs. Zombies: Garden Warfare. From tons of zombies on screen, a variety of plants attacking at once, huge bosses, airstrikes, the disco zombies and cartoonish albeit highly detailed environments, Garden Warfare looks like a blast. Interestingly, as far as next-gen consoles go, it will only be available on the Xbox One despite making an appearance on PC, PS3 and Xbox 360 as well. How will Frostbite 3 benefit from the Xbox One’s power in this case? We’ll need to wait and find out.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-165421" alt="Star Wars KOTOR" src="https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/07/Star-Wars-KOTOR-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
<strong>Bioware&#8217;s Star Wars Title</strong></p>
<p>If you had told any Knights of the Old Republic fan that Bioware might be working on a Star Wars-related title in the near future, the excitement would have been palpable. Granted, Bioware DID work on a KOTOR title which ended up being the MMORPG The Old Republic, which failed to click despite its large budget and scope. But it’s been a long time since we’ve seen a true follow-up in the series, continuing the legacy of Revan and unlocking more of the mystery behind the Sith. The thought of Bioware creating a next-generation Knights of the Old Republic using Frostbite 3? Now that’s something we can get behind. Even if it turned out to be something else – perhaps a brand new RPG franchise –we’d still be excited. The point is, Dragon Age: Inquisition and Mass Effect 4 might be the cat’s pyjamas but Bioware Star Wars titles will always have the Force.</p>
<p><em>Which other games do you believe are in production and use the Frostbite 3 engine? Which games do you wish to see in the coming years from EA using the same? Let us know in the comments below.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">176721</post-id>	</item>
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		<title>Command &#038; Conquer Free to Play Title Cancelled, Dev Team Disbanded</title>
		<link>https://gamingbolt.com/command-conquer-free-to-play-title-cancelled-dev-team-disbanded</link>
					<comments>https://gamingbolt.com/command-conquer-free-to-play-title-cancelled-dev-team-disbanded#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 29 Oct 2013 18:41:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[Frostbite 3]]></category>
		<category><![CDATA[Victory Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=176995</guid>

					<description><![CDATA[Those who participated in the closed alpha will receive refunds.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg" alt="Command and Conquer" width="620" height="349" class="aligncenter size-full wp-image-160250" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Victory Games has announced that the Frostbite 3-powered free to play Command &#038; Conquer has been cancelled. The <a href="http://www.commandandconquer.com/en/news/1380/a-new-future-for-command-conquer">blog post </a>stated that, “Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it’s about getting you the game you expect and deserve.”</p>
<p>Those who participated in the closed alpha will be refunded. As of now, the plan is seemingly to use what&#8217;s already been created for another Command &#038; Conquer. However, an EA spokesperson told <a href="http://www.polygon.com/2013/10/29/5043244/ea-cancels-free-to-play-command-and-conquer">Polygon</a> the development team has been disbanded. &#8220;The team at Victory Games will be disbanded. Wherever possible, we are working to help these talented people find other opportunities within EA.&#8221;</p>
<p>It&#8217;s a real shame, especially since Victory Games was adamant to go back to what made the C&#038;C franchise so awesome. What are your thoughts on this recent development?</p>
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		<title>EA: Free to Play &#8220;Part-and-Parcel With Every Major Franchise We Do Now&#8221;</title>
		<link>https://gamingbolt.com/ea-free-to-play-part-and-parcel-with-every-major-franchise-we-do-now</link>
					<comments>https://gamingbolt.com/ea-free-to-play-part-and-parcel-with-every-major-franchise-we-do-now#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 26 Aug 2013 18:57:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FIFA 14]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[Heroes of Dragon Age]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[peter moore]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=170281</guid>

					<description><![CDATA[Joy.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg" alt="Command and Conquer" width="620" height="349" class="aligncenter size-full wp-image-160250" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
EA is quite serious about its free to play push, if Command &#038; Conquer and Plants Vs. Zombies 2 weren&#8217;t enough of an indicator. But it&#8217;s going the whole hog, as COO Peter Moore recently revealed that there will be F2P versions of every franchise going forward.</p>
<p>Speaking to <a href="http://www.engadget.com/2013/08/24/ea-peter-moore-interview-gamescom-2013/">Engadget</a> at Gamescom, Moore stated that, “The ability for you to be able to interact with those franchises on a free-to-play basis is going to be part-and-parcel with every major franchise we do now.&#8221; This is exemplified with titles such as Heroes of Dragon Age and FIFA 14 which will both be free to play and on mobile.</p>
<p>“We don’t ship a game at EA that is offline. It just doesn’t happen. And gamers either want to be connected so their stats and achievements reflect who they are, or you want the full multiplayer experience on top of that. We don’t deliver offline experiences anymore.”</p>
<p>Which is hilarious since the most common complaints with online experiences has been related to the always-online SimCity and the Xbox One&#8217;s former DRM policies.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">170281</post-id>	</item>
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		<title>Command &#038; Conquer F2P: &#8220;Maybe The Days of Boxed Releases Are Over&#8221;</title>
		<link>https://gamingbolt.com/command-conquer-f2p-maybe-the-days-of-boxed-releases-are-over</link>
					<comments>https://gamingbolt.com/command-conquer-f2p-maybe-the-days-of-boxed-releases-are-over#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 22 Aug 2013 12:52:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
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		<category><![CDATA[Victory Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=169885</guid>

					<description><![CDATA[Victory Games believes the free to play model for C&#038;C will carry on for the next decade.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg" alt="Command and Conquer" width="620" height="349" class="aligncenter size-full wp-image-160250" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/06/Command-and-Conquer-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Command &#038; Conquer debuted at this year&#8217;s Gamescom during EA&#8217;s press conference, and wouldn&#8217;t you know it but the Frostbite 3 engine, free to play title looked rather fun. But does it hold enough potential for EA to focus on over the next decade over retail releases? Speaking to <a href="http://www.videogamer.com/pc/command_conquer_generals_2/news/the_days_of_boxed_command_and_conquer_titles_are_over_victory.html">Videogamer</a>, Victory Games’ general manager Jon Van Caneghem seems to think so.</p>
<p>“From both a features and an ongoing, adding-to-the-product point of view, it was more exciting to go the free-to-play route than it was the boxed route. We have fans in every country around the world: Eastern Europe, China, you name it… We want to be able to bring this game to everyone, and I think not going the retail route was the way that we could expand our audience to a bigger audience.”</p>
<p>Of course, there will be plenty of content updates with new missions,f actions, and even additional universes added to the mix with the new &#8220;Live Service&#8221; that Victory is looking to introduce.</p>
<p>Caneghem stated that, “Yeah, I think maybe the days of a boxed [Command &#038; Conquer] release are probably over.”</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">169885</post-id>	</item>
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		<title>Command &#038; Conquer New Details: Nitro Boosts, Blinding Smoke and More</title>
		<link>https://gamingbolt.com/command-conquer-new-details-nitro-boosts-blinding-smoke-and-more</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 20 Aug 2013 14:21:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[free to play]]></category>
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		<category><![CDATA[Victory Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=169416</guid>

					<description><![CDATA[Welcome back, General.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/rRZMAgRe7uA?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
<p>Victory Games took the stage at EA&#8217;s Gamescom 2013 press conference to showcase the upcoming free to play Command &amp; Conquer, developed using the Frostbite 3 engine.</p>
<p>Taking place 2023, C&amp;C sees China challenged by the European Union and the Global Liberation Army in a battle for power. Some new details for the game include the ability to blind enemies using smoke, and employing nitro boosts to quickly traverse distances. There will also be episodic story missions that you can play by yourself or in co-op with a friend.</p>
<p>We also got a look at Railgun Tanks and some of the helicopters, with the overall action being significantly quicker than previous C&amp;C. Victory Games will also be featuring new content, such as generals, maps and more, over time and will even take the opinions of fans into account.</p>
<p>Command &amp; Conquer will be heading to PC, with a release date still to be announced.</p>
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		<title>Phenomic EA&#8217;s Studio Closed</title>
		<link>https://gamingbolt.com/phenomic-eas-studio-closed</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Sat, 13 Jul 2013 08:13:43 +0000</pubDate>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=165015</guid>

					<description><![CDATA[Phenomic closed down]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big.gif"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-29507" alt="electronic_arts logo big" src="https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big.gif" width="655" height="385" srcset="https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big.gif 655w, https://gamingbolt.com/wp-content/uploads/2011/05/electronic_arts-logo-big-300x176.gif 300w" sizes="auto, (max-width: 655px) 100vw, 655px" /></a>Electronic Arts have announced that they&#8217;ve closed down one of their studios called Phenomic. Phenomic was a free-to-play studio behind Command &amp; Conquer series and the Ultima franchise.</p>
<p>Here is a full statement from EA that was sent to <a href="http://www.gamesindustry.biz/articles/2013-07-12-ea-phenomic-closed">GamesIndustry</a> regarding the closure of Phenomic.</p>
<p>&#8220;As part of EA&#8217;s realignment in recent weeks, we have announced internally a small adjustment to some development staff to better focus our teams against priority growth areas,&#8221; the statement read.</p>
<p>&#8220;The decision to let people go is not something we take lightly and we are working to ensure that impacted employees are treated fairly and with respect for their contributions to EA, and with assistance to find other job opportunities.</p>
<p>&#8220;These are hard but essential changes as we focus on delivering great games and showing players around the world why to spend their time with us.&#8221;</p>
<p>Let us know what you think of this situation in the comments section below.</p>
<p>Stay tuned to GamingBolt for more news and updates.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">165015</post-id>	</item>
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		<title>Command and Conquer Trailer Goes Behind the Battle</title>
		<link>https://gamingbolt.com/command-and-conquer-trailer-goes-behind-the-battle</link>
					<comments>https://gamingbolt.com/command-and-conquer-trailer-goes-behind-the-battle#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 10 May 2013 19:22:00 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[frostbite 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Victory Games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=154101</guid>

					<description><![CDATA[Return to the theater of sci-fi war with EA's free to play reboot/]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">S</span>o Command and Conquer 4 wasn&#8217;t exactly the shining star of the esteemed C&amp;C series (which is partly responsible for introducing real-time strategy to gaming). </p>
<p>Electronic Arts understood this &#8211; which is why the team at Victory Games, handling the new free to play Command and Conquer title will be looking to &#8220;wash away the stain of C&amp;C4&#8221;. Check out the part 1 of &#8220;Behind the Battle&#8221; to learn more about how they&#8217;re doing that.</p>
<p>One way is to take inspiration from one of the more better series in the C&amp;C universe, namely Generals. The game was actually meant to become the next Generals game, before going free to play but thankfully the team hasn&#8217;t changed its focus. Some of the gameplay is a testament to that, though it has &#8220;reboot&#8221; written all over it.</p>
<p>Currently, Command and Conquer will be the first of a series of free to play titles, which will use the Frostbite 2 engine and release sometime in 2013.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">154101</post-id>	</item>
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		<title>Command &#038; Conquer beta begins in the first half of 2013</title>
		<link>https://gamingbolt.com/command-conquer-beta-begins-in-the-first-half-of-2013</link>
					<comments>https://gamingbolt.com/command-conquer-beta-begins-in-the-first-half-of-2013#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 05 Nov 2012 19:12:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[bioware victory]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=120637</guid>

					<description><![CDATA[Will be the longest running C&#038;C beta in franchise history.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/11/command-and-conquer-bioware.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-120647" title="command and conquer bioware" src="https://gamingbolt.com/wp-content/uploads/2012/11/command-and-conquer-bioware.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/command-and-conquer-bioware.jpg 530w, https://gamingbolt.com/wp-content/uploads/2012/11/command-and-conquer-bioware-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">EA has announced that the beta for their upcoming BioWare developed free-to-play title Command &amp; Conquer will begin in the first half of 2013, and will be the longest running beta in the history of C&amp;C.</p>
<p style="text-align: justify;">&#8220;Now, we know you have a lot more questions about the new Command &amp; Conquer and you may be wondering why we are so silent about it,&#8221; C&amp;C global community manager EA_CIRE wrote on the <a href="http://forums.commandandconquer.com/en/blogs/blog/192" target="_blank">Command &amp; Conquer blog</a>. &#8220;We&#8217;ve decided to actually let the game speak for itself, instead of starting the typical marketing noise you normally would expect. That being said, it might be a few more months before we reveal more information &#8211; we don&#8217;t just want to tell you about the game, we want to show you.&#8221;</p>
<p style="text-align: justify;">He also talked about how the series hasn&#8217;t really been up to scratch recently, and went on to assure everyone that the BioWare Victory developed installment will not be similar in that regard.</p>
<p style="text-align: justify;">&#8220;The team here and I know that previous Command &amp; Conquer titles had issues &#8211; some less, some more,&#8221; he said. &#8220;C&amp;C4 (yes, I just named it!) was especially far below the expectations and standards a lot of us had for C&amp;C games. So we know how you guys feel &#8211; and I am talking a lot with our design team to discuss the game mechanics, features and meta-game of our new Command &amp; Conquer in development.</p>
<p style="text-align: justify;">&#8220;We all have the big picture in our mind where we want to go with this new Command &amp; Conquer, making a great RTS game that can wear the C&amp;C logo with pride. Yes, the direction is new and many probably would say that this is not a &#8216;true&#8217; C&amp;C, just as many did when the original Generals came out.</p>
<p style="text-align: justify;">&#8220;For me, Command &amp; Conquer isn&#8217;t just about Tiberium, Kane and the crazy Yuri. It&#8217;s been more about fun to play, engaging, and high quality RTS experiences. And that&#8217;s what we&#8217;re aiming to deliver, just in a different way.</p>
<p style="text-align: justify;">&#8220;So looking at where we are right now with our game and the ongoing service that comes with Free 2 Play games actually makes me believe that this game can become a great Command &amp; Conquer. And we will be working together with you &#8211; The Fans &#8211; to make it better and better.&#8221;</p>
<p style="text-align: justify;">[<a href="http://www.eurogamer.net/articles/2012-11-05-command-and-conquer-beta-to-start-first-half-of-2013" target="_blank">Eurogamer</a>]</p>
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		<title>Duke Nukem Creator: &#8220;F2P is a Waste of Time for Publishers like EA&#8221;</title>
		<link>https://gamingbolt.com/duke-nukem-creator-f2p-is-a-waste-of-time-for-publishers-like-ea</link>
					<comments>https://gamingbolt.com/duke-nukem-creator-f2p-is-a-waste-of-time-for-publishers-like-ea#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Aug 2012 14:33:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Command & Conquer]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[free to play]]></category>
		<category><![CDATA[gamescom 2012]]></category>
		<category><![CDATA[george broussard]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=105706</guid>

					<description><![CDATA[Love him, hate him, or simply make fun of him for lagging so far behind in completing Duke Nukem Forever, there&#8217;s no denying that George Broussard knows how to drop an intriguing comment or two. This time, he aimed his ire at big publishers like Electronic Arts taking to the free-to-play model. EA recently announced [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/ccgenerals2.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-105708" src="https://gamingbolt.com/wp-content/uploads/2012/08/ccgenerals2.jpeg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/ccgenerals2.jpeg 530w, https://gamingbolt.com/wp-content/uploads/2012/08/ccgenerals2-300x168.jpeg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Love him, hate him, or simply make fun of him for lagging so far behind in completing Duke Nukem Forever, there&#8217;s no denying that George Broussard knows how to drop an intriguing comment or two.</p>
<p>This time, he aimed his ire at big publishers like Electronic Arts taking to the free-to-play model. EA recently announced at GamesCom 2012 that Command &amp; Conquer: Generals 2 would be going free-play, besides announcing earlier that Bioware Mythic would be doing an F2P title.</p>
<p>On <a href="https://twitter.com/georgeb3dr/status/237786595477041152">Twitter</a>, Broussard stated, &#8220;f2p is generally going to be a waste of time for uber pubs like EA. Chasing biz models vs letting game design thrive.&#8221;</p>
<p>&#8220;Well crap, investors expect us to embrace f2p. We have any old ip just sitting around? Ultima? C&amp;C? Ship it!&#8221;, he <a href="https://twitter.com/georgeb3dr/status/237788878453481472">said</a>.</p>
<p>This could be Broussard complaining more about EA trying to milk it&#8217;s IPs over creating innovative games and pioneering game design. But as long as F2P gains traction, it&#8217;s a given that more and more publishers will hop aboard the train.</p>
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