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	<title>Complete Rogue Skill Tree in diablo 4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Diablo 4 Guide &#8211; Complete Rogue Skill Tree</title>
		<link>https://gamingbolt.com/diablo-4-guide-complete-rogue-skill-tree</link>
		
		<dc:creator><![CDATA[Michelle Pereira]]></dc:creator>
		<pubDate>Mon, 12 Jun 2023 16:51:14 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Complete Rogue Skill Tree in diablo 4]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
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					<description><![CDATA[A complete list of all Rogue skills.]]></description>
										<content:encoded><![CDATA[<p>The Rogue is an all-round class, effectively dealing death at both melee and range. The Rogue’s 23 skills focus on poison and imbuement of weapons with other elemental damage types.</p>
<p>Rogues wield an array of melee weapons as well as bows and crossbows.</p>
<p>The Rogue’s preferred skills enhance the attack of melee and ranged weapons, like Heartseeker, Barrage, Rapid Fire, and Flurry. To offset their relatively low HP, the Rogue has a selection of mobility skills such as Blade Shift, and Shadow Step. Lacking in area of effect attacks for the most part, Rain of Arrows is the go-to for the Rogue.</p>
<p>The Rogue’s complete skill tree is listed below, with recommendations marked with an asterisk:</p>
<h2><strong>Basic Node</strong></h2>
<h3>Blade Shift (5) *</h3>
<p>Active | Cutthroat | Physical Damage | Requires Dual Wielded weapons</p>
<p>Lucky Hit: 35%</p>
<p>Quickly stab your victim for [21%] damage and shift, allowing you to move freely through enemies for 3 seconds.</p>
<h3>Enhanced Blade Shift (1)</h3>
<p>Damaging an enemy with Blade Shift grants +5% Movement Speed while Blade Shift is active, up to +20%.</p>
<h3>Fundamental Blade Shift (1)</h3>
<p>Moving through enemies while Blade Shift is active refreshes its duration. After moving through enemies 5 times, your next Blade Shift will Daze enemies for 2 seconds.</p>
<h3>Primary Blade Shift (1)</h3>
<p>While Blade Shift is active, you gain 15% to all Non-Physical Resistances and reduce the duration of incoming Control Imparing Effects by 20%.</p>
<h3>Forceful Arrow (5)</h3>
<p>Active | Marksman | Physical Damage | Requires a Ranged weapon</p>
<p>Lucky Hit: 40%</p>
<p>Fire a powerful arrow at an enemy, dealing [28%] damage. Every 3rd cast makes the enemy Vulnerable for 2 seconds.</p>
<h3>Enhanced Forceful Arrow (1)</h3>
<p>Every 3rd cast of Forceful Arrow additionally has a 15% increased Critical Strike Chance.</p>
<h3>Fundamental Forceful Arrow (1)</h3>
<p>Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both or Knocked Down for 1.5 seconds.</p>
<h3>Primary Forceful Arrow (1)</h3>
<p>Forceful Arrows pierces through Vulnerable enemies.</p>
<h3>Heartseeker (5) *</h3>
<p>Active | Marksman | Physical Damage | Requires a Ranged weapon</p>
<p>Lucky Hit: 50%</p>
<p>Fire an arrow that seeks an enemy, dealing [31%] damage and increasing your Critical Strike Chance against them by 3% for 4 seconds, up to 15%.</p>
<h3>Enhanced Heartseeker (1)</h3>
<p>When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.</p>
<h3>Fundamental Heartseeker (1)</h3>
<p>Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x25%.</p>
<h3>Primary Heartseeker (1)</h3>
<p>Heartseeker ricochets to an additonal enemy, dealing 30% of the original damage.</p>
<h3>Invigorating Strike (5)</h3>
<p>Active | Cutthroat | Physical Damage | Requires Dual Wielded weapons</p>
<p>Lucky Hit: 50%</p>
<p>Melee attack an enemy, dealing [32%] damage and increasing Energy Regeneration by 20% for 3 seconds.</p>
<h3>Enhanced Invigorating Strike (1)</h3>
<p>Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to 30%.</p>
<h3>Fundamental Invigorating Strike (1)</h3>
<p>Hitting an enemy with Invigorating Strike while you are below 50% Energy makes them Vulnerable for 3 seconds.</p>
<h3>Primary Invigorating Strike (1)</h3>
<p>Invigorating Strike additionally grants 8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to 16% Lucky Hit Chance.</p>
<h3>Puncture (5)</h3>
<p>Active | Marksman | Physical Damage | Requires Dual Wielded weapons</p>
<p>Lucky Hit: 35%</p>
<p>Throw blades a short distance, dealing [29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.</p>
<h3>Enhanced Puncture (1)</h3>
<p>Gain 2 Energy when Puncture damages a Crowd Controlled enemy.</p>
<h3>Fundamental Puncture (1)</h3>
<p>Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.</p>
<h3>Primary Puncture (1)</h3>
<p>Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.</p>
<h2><strong>Core Node</strong></h2>
<h3>Barrage (5) *</h3>
<p>Active | Imbueable | Marksman | Physical Damage | Requires a Ranged weapon</p>
<p>Energy Cost: 30</p>
<p>Lucky Hit: 16%</p>
<p>Unleash a barrage of 5 arrows that expands outwards, each dealing [29%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow&#8217;s Base damage.</p>
<h3>Enhanced Barrage (1)</h3>
<p>Barrage&#8217;s ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.</p>
<h3>Advanced Barrage (1)</h3>
<p>Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.</p>
<h3>Improved Barrage (1)</h3>
<p>Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.</p>
<h3>Flurry (5) *</h3>
<p>Active | Imbueable | Cutthroat | Physical Damage | Requires Dual Wielded weapons</p>
<p>Energy Cost: 25</p>
<p>Lucky Hit: 10%</p>
<p>Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing [84%] damage to each.</p>
<h3>Enhanced Flurry (1)</h3>
<p>Each time Flurry damages a Crowd Controlled or Vulnerable enemy, you are Healed for 1% of your Maximum Life, up to 12% Maximum Life per cast.</p>
<h3>Advanced Flurry (1)</h3>
<p>Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.</p>
<h3>Improved Flurry (1)</h3>
<p>If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.</p>
<h3>Penetrating Shot (5)</h3>
<p>Active | Imbueable | Marksman | Physical Damage | Requires a Ranged weapon</p>
<p>Energy Cost: 35</p>
<p>Lucky Hit: 50%</p>
<p>Fire an arrow that pierces through all enemies in a line, dealing [98%] damage.</p>
<h3>Enhanced Penetrating Shot (1)</h3>
<p>Penetrating Shot deals x10% increased damage per enemy it pierces.</p>
<h3>Advanced Penetrating Shot (1)</h3>
<p>When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.</p>
<h3>Improved Penetrating Shot (1)</h3>
<p>If Penetrating Shot damages at least 3 enemies, your next Penetrating Shot has a 20% increased Critical Strike Chance.</p>
<h3>Rapid Fire (5) *</h3>
<p>Active | Imbueable | Marksman | Physical Damage | Requires a Ranged weapon</p>
<p>Energy Cost: 25</p>
<p>Lucky Hit: 20%</p>
<p>Rapidly fire 5 arrows, each dealing [42%] damage.</p>
<h3>Enhanced Rapid Fire (1)</h3>
<p>Each subsequent arrow from Rapid Fire has 5% increased Critical Strike Chance, up to 40% for the 8th arrow.</p>
<h3>Advanced Rapid Fire (1)</h3>
<p>Rapid Fire deals x30% increased Critical Strike Damage for 3 seconds after you Evade.</p>
<h3>Improved Rapid Fire (1)</h3>
<p>Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.</p>
<h3>Twisting Blades (5)</h3>
<p>Active | Imbueable | Cutthroat | Physical Damage | Requires Dual Wielded weapons</p>
<p>Energy Cost: 30</p>
<p>Lucky Hit: 33%</p>
<p>Impale an enemy with your blades, dealing [63%] damage and making them take x8% increased damage from you while impaled. After 1.5 seconds, the blades return to you, piercing enemies for [101%] damage.</p>
<h3>Enhanced Twisting Blades (1)</h3>
<p>Twisting Blades deals x30% increased damage when returning.</p>
<h3>Advanced Twisting Blades (1)</h3>
<p>When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.</p>
<h3>Improved Twisting Blades (1)</h3>
<p>Enemies are Dazed while impaled with Twisting Blade.</p>
<h3>Stutter Step (3)</h3>
<p>Passive</p>
<p>Critically Striking an enemy grants +5%/+10%/+15% Movement Speed for 4 seconds.</p>
<h3>Sturdy (3)</h3>
<p>Passive</p>
<p>You gain x4%/x8%/x12% Close Damage Reduction.</p>
<h3>Siphoning Strikes (3)</h3>
<p>Passive</p>
<p>Heal for 1%/2%/3% of your Maximum Life when you Critically Strike Close enemies.</p>
<h2><strong>Agility Node</strong></h2>
<h3>Caltrops (5)</h3>
<p>Active | Trap | Physical Damage</p>
<p>Charges: 2</p>
<p>Charge Cooldown: 12 seconds</p>
<p>Lucky Hit: 25%</p>
<p>Leap backwards and throw caltrops on the ground, dealing [56%] damage and Slowing enemies by [62%] . Lasts 6 seconds.</p>
<h3>Enhanced Caltrops (1)</h3>
<p>Enemies take x3% increased damage from you each second they are in Caltrops.</p>
<h3>Methodical Caltrops (1)</h3>
<p>Caltrops now deal Cold damage and Chills enemies for 20% per second.</p>
<h3>Disciplined Caltrops (1)</h3>
<p>You have 5% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.</p>
<h3>Dash (5)</h3>
<p>Active | Imbueable | Cutthroat | Physical Damage | Requires Dual Wielded weapons</p>
<p>Charges: 2</p>
<p>Charge Cooldown: [9.8] seconds</p>
<p>Lucky Hit: 25%</p>
<p>Dash forward and slash enemies for [52%] damage.</p>
<h3>Enhanced Dash (1)</h3>
<p>Enemies damaged by Dash take x15% increased Critical Strike Damage from you for 5 seconds.</p>
<h3>Methodical Dash (1)</h3>
<p>Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 3 seconds per cast.</p>
<h3>Disciplined Dash (1)</h3>
<p>Dash Slows enemies hit by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.</p>
<h3>Shadow Step (5) *</h3>
<p>Active | Imbueable | Cutthroat | Physical Damage | Requires Dual Wielded weapons</p>
<p>Cooldown: 9 seconds</p>
<p>Lucky Hit: 100%</p>
<p>Become Unstoppable and quickly move through the shadows to stab your victim from behind for [101%] damage. Gain +50% increased Movement Speed for 2 seconds afterwards.</p>
<h3>Enhanced Shadow Step (1)</h3>
<p>Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.</p>
<h3>Methodical Shadow Step (1)</h3>
<p>Enemies damaged by Shadow Step are Stunned for 2 seconds.</p>
<h3>Disciplined Shadow Step (1)</h3>
<p>Shadow Step&#8217;s Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.</p>
<h3>Concussive (3)</h3>
<p>Passive</p>
<p>After Knocking Back or Knocking Down an enemy, you gain +5%/+10%/+15% increased Critical Strike Chance against them for 3 seconds.</p>
<h3>Rapid Gambits (3)</h3>
<p>Passive</p>
<p>Your Evade Cooldown is reduced by 0.5 seconds when you Daze an enemy.</p>
<p>Dazed enemies cannot attack or use Skills but are still able to move.</p>
<h3>Trick Attacks (3)</h3>
<p>Passive</p>
<p>Lucky Hit: Up to a 5%/10%/15% chance to apply a random equipped Imbuement Skill effect when dealing direct damage.</p>
<h3>Rugged (3)</h3>
<p>Passive</p>
<p>Gain x5%/x10%/x15% Damage Reduction against Damage Over Time effects.</p>
<h3>Reactive Defense (3)</h3>
<p>Passive</p>
<p>Gain x4.5%/x9%/13.5% Damage Reduction while inflicted with Control Impairing Effects.</p>
<h3>Weapon Mastery (3)</h3>
<p>Passive</p>
<p>Gain a bonus when attacking based on weapon type:</p>
<ul>
<li>Daggers: x5%/x10%/x15% increased damage to Healthy enemies.</li>
<li>Swords: x3%/x6%/x9% increased damage.</li>
<li>Bows: x4%/x8%/x12% increased damage to Vulnerable enemies.</li>
<li>Crossbows: x5%/x10%/x15% increased Critical Strike Damage.</li>
</ul>
<h2><strong>Subterfuge Node</strong></h2>
<h3>Concealment (5)</h3>
<p>Active</p>
<p>Cooldown: [16] seconds</p>
<p>Vanishes from sight, gaining an advanced form of Stealth for 4 seconds that will not be removed by taking damage.</p>
<p>Concealment also makes you Unstoppable, grants +30% Movement Speed, and allows you to move freely through enemies for its duration.</p>
<p>Using an attack Skill during Concealment will break Concealment.</p>
<h3>Enhanced Concealment (1)</h3>
<p>You gain 40 Energy when you enter Concealment.</p>
<h3>Countering Concealment (1)</h3>
<p>The Skill that breaks Concealment will always be a guaranteed Critical Strike.</p>
<h3>Subverting Concealment (1)</h3>
<p>The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.</p>
<h3>Dark Shroud (5)</h3>
<p>Active</p>
<p>Cooldown: 20 seconds</p>
<p>Surround yourself with up to 5 protective shadows. Gain [9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.</p>
<h3>Enhanced Dark Shroud (1)</h3>
<p>Dark Shroud&#8217;s shadows have a 10% chance to not be consumed.</p>
<h3>Countering Dark Shroud (1)</h3>
<p>While you have at least 4 active shadows from Dark Shroud, gain 8% Critical Strike Chance.</p>
<h3>Subverting Dark Shroud (1)</h3>
<p>Each active shadow from Dark Shroud grants you +4% increased Movement Speed.</p>
<h3>Poison Trap (5)</h3>
<p>Active | Trap | Poison Damage</p>
<p>Cooldown: 10 seconds</p>
<p>Lucky Hit: 20%</p>
<p>Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [482%] Poisoning damage over 9 seconds to enemies in the area.</p>
<p>You can have 4 armed traps out at once.</p>
<h3>Enhanced Poison Trap (1)</h3>
<p>Pọison Trap Knocks Down enemies for 1.5 seconds when it activates.</p>
<h3>Countering Poison Trap (1)</h3>
<p>Pọison Trap has a 30% chance to reset your Imbuement Skill Cooldowns when activated.</p>
<h3>Subverting Poison Trap (1)</h3>
<p>You deal 10% increased Poison Damage to enemies standing inside your Pọison Trap.</p>
<h3>Smoke Grenade (5) *</h3>
<p>Active | Grenade</p>
<p>Cooldown: 15 seconds</p>
<p>Throw a smoky concoction at enemies that Dazes them for [5.6] seconds.</p>
<h3>Enhanced Smoke Grenade (1)</h3>
<p>Enemies affected by Smoke Grenade take x15% increased damage from you.</p>
<h3>Countering Smoke Grenade (1)</h3>
<p>Lucky Hit: Dealing direct damage to enemies affected by Smoke Grenade has up to a 25% chance to reduce its Cooldown by 1 second, or by 3 seconds instead if the enemy is Vulnerable.</p>
<h3>Subverting Smoke Grenade (1)</h3>
<p>If an enemy is Vulnerable, Slowed, or Chilled then Smoke Grenade will Daze them for 20% longer.</p>
<h3>Agile (3)</h3>
<p>Passive</p>
<p>Using a Cooldown increases your Dodge Chance by x3%/x6%/x9% for 2 seconds.</p>
<h3>Mending Obscurity (3)</h3>
<p>Passive</p>
<p>While Stealthed, you Heal for 1% Maximum Life per second.</p>
<p>Stealthed characters cannot be directly targeted by enemies. Using an attack or taking damage will instantly remove Stealth.</p>
<h3>Exploit (3)</h3>
<p>Passive</p>
<p>You deal x6%/x12%/x18% increased damage to Healthy and Injured enemies.</p>
<h3>Malice (3)</h3>
<p>Passive</p>
<p>You deal x3%/x6%/x9% increased damage to Vulnerable enemies.</p>
<h2><strong>Imbuement Node</strong></h2>
<h3>Cold Imbuement (5)</h3>
<p>Active</p>
<p>Cooldown: 13 seconds</p>
<p>Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [35%] per hit.</p>
<h3>Enhanced Cold Imbuement (1)</h3>
<p>Lucky Hit: Cold Imbued Skills have up to a 30% chance to make enemies Vulnerable for 3 seconds.</p>
<h3>Blended Cold Imbuement (1)</h3>
<p>Lucky Hit: Critical Strikes with Cold Imbued Skills have up to a 20% chance to instantly Freeze enemies for 3 seconds.</p>
<h3>Mixed Cold Imbuement (1)</h3>
<p>Cold Imbued Skills deal 20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.</p>
<h3>Poison Imbuement (5) *</h3>
<p>Active | Poison Damage</p>
<p>Cooldown: 13 seconds</p>
<p>Lucky Hit: 33%</p>
<p>Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [140%] of their Base damage as additional Poisoning damage over 5 seconds.</p>
<h3>Enhanced Poison Imbuement (1)</h3>
<p>Pọison Imbuement&#8217;s Poisoning Duration is increased by 1 second.</p>
<h3>Blended Poison Imbuement (1)</h3>
<p>Critical Strikes with Pọison Imbued Skills deal 75% increased Poisoning damage.</p>
<h3>Mixed Poison Imbuement (1)</h3>
<p>Lucky Hit: Pọison Imbued Skills have up to a 30% chance to apply double the amount of Poisoning damage over time.</p>
<h3>Shadow Imbuement (5)</h3>
<p>Active | Shadow Damage</p>
<p>Cooldown: 13 seconds</p>
<p>Lucky Hit: 33%</p>
<p>Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [56%] damage to all surrounding enemies.</p>
<p>If the infection expires before the enemy dies, it will deal [56%] damage to only that enemy.</p>
<h3>Enhanced Shadow Imbuement (1)</h3>
<p>You have 15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.</p>
<h3>Blended Shadow Imbuement (1)</h3>
<p>Shadow Imbuement&#8217;s primary explosion makes enemies Vulnerable for 2 seconds.</p>
<h3>Mixed Shadow Imbuement (1)</h3>
<p>Enemies infected by Shadow Imbuement take 12% increased Non-Physical damage from you for 8 seconds.</p>
<h3>Precision Imbuement (3)</h3>
<p>Passive</p>
<p>Imbued Skills gain +5%/+10%/+15% increased Critical Strike Chance.</p>
<h3>Shadow Crash (3)</h3>
<p>Passive</p>
<p>Lucky Hit: Shadow damage has up to a 10% chance to Stun for 0.5/1/1.5 seconds.</p>
<h3>Consuming Shadows (3)</h3>
<p>Passive</p>
<p>Each time you kill an enemy with Shadow Damage, you generate 10/20/30 Energy.</p>
<h3>Deadly Venom (3)</h3>
<p>Passive</p>
<p>You deal x3%/x6%/x9% increased Poisoning damage.</p>
<h3>Debilitating Toxins (3)</h3>
<p>Passive</p>
<p>Poisoned enemies deal 5%/10%/15% less damage.</p>
<h3>Alchemical Advantage (3)</h3>
<p>Passive</p>
<p>You gain +1%/+2%/+3% increased Attack Speed for each enemy you’ve Poisoned, up to +15%.</p>
<h3>Frigid Finesse (3)</h3>
<p>Passive</p>
<p>You deal x5%/x10%/x15% increased damage to Chilled enemies. This bonus increases to x10%/x20%/x30% against Frozen enemies.</p>
<h3>Chilling Weight (3)</h3>
<p>Passive</p>
<p>Chilled enemies have their Movement Speed further reduced by up to 10%/20%/30%.</p>
<h2><strong>Ultimate Node</strong></h2>
<h3>Death Trap (1)</h3>
<p>Active | Trap | Shadow Damage</p>
<p>Cooldown: 50 seconds</p>
<p>Lucky Hit: 4%</p>
<p>Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing 250% damage to each enemy in the area.</p>
<h3>Prime Death Trap (1)</h3>
<p>Enemies are Pulled into Death Trap when it activates.</p>
<h3>Supreme Death Trap (1)</h3>
<p>If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.</p>
<h3>Rain of Arrows (1) *</h3>
<p>Active | Imbueable | Marksman | Physical Damage | Requires a Ranged weapon</p>
<p>Cooldown: 60 seconds</p>
<p>Lucky Hit: 2%</p>
<p>Arrows rain down over a large area 2 times, each wave dealing 100% damage.</p>
<h3>Prime Rain of Arrows (1)</h3>
<p>lmbuement Skill effects applied by Rain of Arrows have 20% increased potency.</p>
<h3>Supreme Rain of Arrows (1)</h3>
<p>Rain of Arrows&#8217; second wave Knocks Down enemies for 3 seconds.</p>
<h3>Shadow Clone (1)</h3>
<p>Active | Physical Damage</p>
<p>Cooldown: 60 seconds</p>
<p>Your shadow mimicks your actions for 15 seconds.</p>
<p>This Shadow Clone deals 60% of your damage.</p>
<h3>Prime Shadow Clone (1)</h3>
<p>You are Unstoppable for 5 seconds after casting Shadow Clone.</p>
<h3>Supreme Shadow Clone (1)</h3>
<p>Your Shadow Clone deals an additional 20% of your damage.</p>
<h3>Innervation (3)</h3>
<p>Passive</p>
<p>Lucky Hit: Up to a 10%/20%/30% chance to gain 8 Energy.</p>
<h3>Second Wind (3)</h3>
<p>Passive</p>
<p>Every 100 Energy you spend grants you +5%/+10%/+15% increased Lucky Hit Chance for 5 seconds.</p>
<h3>Alchemist’s Fortune (3)</h3>
<p>Passive</p>
<p>Non-Physical damage you deal has a +5%/+10%/+15% increased Lucky Hit Chance.</p>
<h3>Trap Mastery (3)</h3>
<p>Passive</p>
<p>When Poison Trap or Death Trap activates, you gain +4%/+8%/+12% increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.</p>
<h3>Aftermath (3)</h3>
<p>Passive</p>
<p>After using an Ultimate Skill, restore 25/50/75 Energy.</p>
<h3>Adrenaline Rush (3)</h3>
<p>Passive</p>
<p>While moving, you gain x5%/x10%/x15% increased Energy Regeneration.</p>
<h3>Impetus (3)</h3>
<p>Passive</p>
<p>After moving 15 meters, your next attack deals x7%/x14%/x21% increased damage.</p>
<h3>Haste (3)</h3>
<p>Passive</p>
<p>While at or above 50% maximum Energy, gain +5%/+10%/+15% increased Movement Speed. While below 50% maximum Energy, gain +5%/+10%/+15% increased Attack Speed.</p>
<h2><strong>Key Passives Node</strong></h2>
<h3>Momentum (1) *</h3>
<p>Passive</p>
<p>Cutthroat Skills grant a stack of Momentum for 8 seconds if they either:</p>
<ul>
<li>Hit a Stunned, Dazed, or Frozen enemy.</li>
<li>Hit any enemy from behind.</li>
</ul>
<p>While at 3 stacks of Momentum you gain:</p>
<ul>
<li>20% increased Damage Reduction</li>
<li>30% increased Energy Regeneration</li>
<li>15% increased Movement Speed</li>
</ul>
<h3>Close Quarters Combat (1)</h3>
<p>Passive</p>
<p>Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% Attack Speed bonus for 8 seconds.</p>
<p>While both Attack Speed bonuses are active, you deal 20% increased damage against Crowd Controlled enemies.</p>
<h3>Precision (1)</h3>
<p>Passive</p>
<p>Critical Strikes with Marksman Skills grant you Precision. You gain 4% increased Critical Strike Damage per stack of Precision, up to a maximum of 20%.</p>
<p>When you reach maximum Precision, your next Marksman Skill is a guaranteed Critical Strike that deals 40% increased Critical Strike Damage, then consumes all stacks of Precision.</p>
<h3>Victimize (1) *</h3>
<p>Passive</p>
<p>Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 30% chance to cause an explosion, dealing 23% of the original damage to them and surrounding enemies.</p>
<h3>Exposure (1)</h3>
<p>Passive</p>
<p>Lucky Hit: Dealing direct damage to an enemy affected by a Trap Skill has up to a 25% chance to:</p>
<ul>
<li>Reduce the active Cooldowns of your Trap Skills by 20%</li>
<li>Drop a cluster of exploding Stun Grenades that deal 40% total Physical damage and Stun enemies for 0.50 seconds</li>
</ul>
<p>That is every active and passive skill in the Rogue skill tree in <em>Diablo 4</em>.</p>
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