<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Contra (1987) &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/contra-1987/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 12 Jul 2019 11:05:39 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>15 Games We Wish Had An Easy Mode</title>
		<link>https://gamingbolt.com/15-games-we-wish-had-an-easy-mode</link>
					<comments>https://gamingbolt.com/15-games-we-wish-had-an-easy-mode#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jul 2019 10:59:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Banjo-Tooie]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Contra (1987)]]></category>
		<category><![CDATA[Crash Bandicoot N-Sane Trilogy]]></category>
		<category><![CDATA[Dark Souls: Remastered]]></category>
		<category><![CDATA[Final Fantasy Tactics]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[hotline miami 2]]></category>
		<category><![CDATA[Kenshi]]></category>
		<category><![CDATA[Mega Man X6]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Nintendo GameCube]]></category>
		<category><![CDATA[NIOH]]></category>
		<category><![CDATA[outward]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps one]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sekiro: shadows die twice]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[Super Mario Sunshine]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=402027</guid>

					<description><![CDATA[Much as we may pine, these games won't be getting easier any time soon.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e take for granted how some games are made these days. Easing the player and keeping the experience balanced seems a given but some games subvert this rule. They&#8217;re fairly difficult to play from the outset due to their gameplay but also because of one&#8217;s lack of knowledge on how to make them easy. These are the games that you kind of wish had an easy mode when they first released rather than making you scratch and claw to make them easy. Not that they&#8217;ll ever get optional easy modes but it&#8217;s still interesting to look back and examine <i>why </i>they were so difficult. So without further ado, let&#8217;s take a look.</p>
<p><b>Dark Souls Remastered</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-338455" src="https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/05/dark-souls-remastered-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Combat in FromSoftware games always has a straightforward explanation – hit this button to attack, this button to dodge etc. However, the greater nuances like stamina management, invincibility frames while rolling, the significance of certain stats and what to build towards take more time to understand. That&#8217;s not even considering the design of bosses in games like Dark Souls Remastered or the order to go to certain areas given the game&#8217;s world design. Suffice it to say but if this or the original was your first Dark Souls, it was a struggle.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-games-we-wish-had-an-easy-mode/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">402027</post-id>	</item>
	</channel>
</rss>
