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	<title>contra: operation galuga &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The 10 Hardest Boss Fights of 2024</title>
		<link>https://gamingbolt.com/the-10-hardest-boss-fights-of-2024</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Sun, 29 Dec 2024 18:10:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[contra: operation galuga]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[elden ring: shadow of erdtree]]></category>
		<category><![CDATA[Enotria: The Last Song]]></category>
		<category><![CDATA[Final Fantasy 7 Rebirth]]></category>
		<category><![CDATA[Granblue Fantasy: Relink]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
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					<description><![CDATA[2024 gave us some of the most brutal boss fights in recent memory. Here are the ones that knocked us out the most.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he video game boss fight is one of those rewarding end-of-level prizes that gamers have held sacred over the long history of the hobby. Some games treat bosses with kid’s gloves while others revolve the entire experience around these climactic duals. 2024 gave us no shortage of interesting and intense boss fights, so let’s reminisce about the truly exceptional ones. Here are the 10 hardest boss fights of 2024.</p>
<h2 style="text-align: center;">10. Final Boss &#8211;  Contra: Operation Galuga</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-605998" src="https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-1024x576.jpg" alt="contra operation galuga boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/contra-operation-galuga-boss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Say what you will regarding the quality and length of <em>Contra: Operation Galuga</em>, but it’s definitely not lacking in difficulty. The bosses in particular are as hard-hitting as they come in the side-scrolling shoot-em-up genre. At the top of the food chain is the final boss. This antagonist appears in various incarnations throughout the <em>Contra</em> series, though it’s within <em>Operation Galuga</em> where its most horrific version yet surfaces with a design resembling a Xenomorph from the <em><i>Alien</i></em> films. And a giant it is, with its moving hands constituting the platforms you must shoot it from. Once you crack its skull, you must face its exposed brain whilst dodging a flurry of orbs. The battle has players frantically dodging and spraying in a truly <em>Contra</em>-like way, but no amount of co-op or Konami Code will ease you through this fight.</p>
<h2 style="text-align: center;">9. Sanctum Zealot &#8211; Enotria: The Last Song</h2>
<p><img decoding="async" class="aligncenter wp-image-605999" src="https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-1024x576.jpg" alt="enotria the last song hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/enotria-the-last-song-hardest-boss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><em>Enotria</em> was a surprisingly fun Italian soulslike this year that ended up giving us a lot of tough bosses. Boss fights within <em>Enotria</em> rely upon parrying skill and mastery over the clever mask switching system. Sanctum Zealot is an optional boss fight that requires all that and them some. Found near the end of the Sicilian-themed level, Falesia Magna, this helmed giant wields an ultra greatsword capable of killing characters in two to three hits. The first phase of the fight can be overcome by dodging or parrying its slow and devastating swings, but the second phase ups the ante with extra speed, elemental buffs, and ranged flurries. If you want to overcome Sanctum Zealot, it may be prudent to return later after finishing most other sections of the game first, as this masked warrior packs a punch.</p>
<h2 style="text-align: center;">8. Daigo, Saejima, And Majima &#8211; Like A Dragon Infinite Wealth</h2>
<p><img decoding="async" class="aligncenter wp-image-606000" src="https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-1024x576.jpg" alt="like a dragon infinite wealth majima boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/like-a-dragon-infinite-wealth-majima-boss.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Even best friends fight sometimes, but they probably didn’t have to go as hard as they did in <em>Like A Dragon Infinite Wealth</em>. Chapter 12 starts with Kiryu and his old-time buddies hanging out, but of course, Yakuza have a different concept of having fun than you or I. After some of the coolest scenes in the game, a fight ensues between the group of friends. What really makes this turn-based bout difficult is managing the elemental resistances and weaknesses between the three opponents. Yes, this is technically a four on three fight, but unless you specifically hit each opponent with their weakness, there’s not much damage that can be done against the infamous trio.</p>
<h2 style="text-align: center;">7. Hive Tyrant &#8211; Space Marine 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606001" src="https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-1024x576.jpg" alt="space marine 2 hive tyrant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/space-marine-2-hive-tyrant.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As the battlefield commander of the Tyranids, the Hive Tyrant isn’t one to be underestimated. Equipped with a long whip in one hand and a devastating cleaver in the other, this colossal Tyranid bioform absolutely punishes whether you keep your distance or decide to tank it up close. If you have a particularly good team, you may whittle down its health bar pretty quick…and then be shocked (literally) by the second phase and its constant wave of psychic attacks. Grenades are about the only surefire offense guaranteed to stagger the Hive Tyrant &#8230; if you haven’t already used them all on the waves of Tyranids during the fight, that is.</p>
<h2 style="text-align: center;">6. Dullahan &#8211; Dragon’s Dogma 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606002" src="https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-1024x576.jpg" alt="Dullahan dragon's dogma 2 boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/dullahan-dragons-dogma-2-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Dragon’s Dogma 2</em>’s Headless Horseman is among the coolest encounters that can be had in the game, even if there’s no horse to accompany the Dullahan in this case. Wandering around at night can be costly enough in this series, but doing so in certain areas while fog is out can be downright deadly. Dullahan comes out on foggy nights and is about as hard to hit as it is to see through <em>DD2</em>&#8216;s dense fog. The spectral teleportation that Dullahan employs is tough to anticipate, and worse yet, it slices at players immediately after vanishing. And you don’t want to let a Dullahan catch you on the ground since its life-draining ability damages both life and loss bars to a devastating degree.</p>
<h2 style="text-align: center;">5. Kiana The Forest Queen &#8211; Prince of Persia: The Lost Crown</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606003" src="https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-1024x576.jpg" alt="prince of persia the lost crown kiana boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/prince-of-persia-the-lost-crown-kiana-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Prince of Persia: The Lost Crown</em> has my favorite side-scrolling boss fights of any game since the release of <em>Hollow Knight</em>. Chief among those fights is the forest queen, Kiana. The fight comprises an impressive array of phases, attacks, and interesting animations, making it one of the most impressive in the game. Kiana’s three phases necessitate constant vigilance and concentration to overcome, yet never manages to feel unfair or cheap thanks to clear visual attack cues. The wolf/spear-wielder duo throws some clever combo moves at the player, such as the one-two punch of the spear throw followed by the wolf sweeping across the ground. Like other fights in <em>The Lost Crown</em>, Kiana makes sure players master every tool in their repertoire in order to come out on top.</p>
<h2 style="text-align: center;">4. Gallanza and Maglielle &#8211; Granblue Fantasy Relink</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606004" src="https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-1024x576.jpg" alt="granblue fantasy relink hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/granblue-fantasy-relink-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>As one of this year’s best co-op action RPGs, <em>Granblue Fantasy Relink</em> is no stranger to tough boss encounters. Some of the most difficult battles occur within the many optional missions of the game &#8211; such is the case with the Gallanza/Maglielle duo fight. Players will encounter each of these commanders through the story, and individually they aren’t so tough to beat. But once you fight them in the ‘Wolf and the Veil’ Proud Quest, things get out of hand. Gallanza serves as the brutish tank with quick attacks, while Maglielle performs ranged AOE attacks from afar. The duo will occasional assail you together with devastating combo attacks as well, so it’s best to come as prepared as humanly possible before attempting to best them together.</p>
<h2 style="text-align: center;">3. Gilgamesh &#8211; Final Fantasy 7 Rebirth</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606005" src="https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-1024x576.jpg" alt="final fantasy 7 rebirth gilgamesh" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/final-fantasy-7-rebirth-gilgamesh.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Final Fantasy</em>’s returning eccentric swordsman constitutes not only the most difficult fight in <em>Rebirth</em>, but the most rewarding and involved to unlock. Cloud and company must first obtain every Protorelic in each of the game’s six massive regions. After doing this, a new landmass opens up, aptly called Gilgamesh Island. The final dual with Gilgamesh is quite the spectacle indeed, requiring post-game leveling and a whole lot of strategy to win. If the newly arranged ‘Battle on the Big Bridge’ theme didn’t convince you that old Gilgy means business, his dozens of unique (and often hilarious) attacks and huge HP will.</p>
<h2 style="text-align: center;">2. Hundred-Eyed Daoist Master &#8211; Black Myth Wukong</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606006" src="https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1024x576.jpg" alt="black myth wukong hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/black-myth-wukong-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>In a game as focused on boss fights as <em>Black Myth Wukong</em>, the Hundred-Eyed Daoist Master reigns supreme as the toughest. This centipede human hybrid monstrosity is incredibly hard to dodge and deflect due to its awkward attack positions and strange hit boxes. Every movement it makes seems just a tad bit delayed, and they’re all rather unpredictable. And then there’s the second phase which adds a lightning buff to its attacks for extra measure. There is one item that makes this fight a bit easier though, and that’s the stun-inducing Weaver’s Needle. But whether or not you choose to use the special item, Hundred-Eyed Daoist Master is one of those boss fights that warrants a celebration upon defeat due to its difficulty.</p>
<h2 style="text-align: center;">1. Promised Consort Radahn &#8211; Elden Ring: Shadow of the Erdtree</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-606007" src="https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-1024x576.jpg" alt="shadow of the erdtree hardest boss" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/12/shadow-of-the-erdtree-hardest-boss.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>You didn’t think <em>Shadow of the Erdtree</em> wouldn’t make it on a boss fight list, did you? Well, to no one’s surprise, <em>Elden Ring</em>’s challenging DLC features more than a few tough-as-nails battles, and none are more difficult than the final boss awaiting players at the end. Promised Consort Radahn uses some familiar attacks from the original Radahn fight, but a majority are enhanced by Miquella. The first phase challenges the player against a bevy of gravity-based attacks that ripple multiple times in succession. The second phase is perhaps one of the few boss moments to rival the Malenia fight in the base game. Miquella controls Radahn directly during this second phase, infusing him with deadly Holy elemental buffs and occasionally inflicting an instant death move should the player get caught. Promised Consort Radahn serves as the ultimate conclusion to the DLC, distilling <em>Shadow of the Erdtree</em>’s philosophy on difficulty in one crazy boss fight. No matter the build or level, you’re going to have to fight tooth and nail to even stand an ounce of a chance this Miquella/Radahn duo.</p>
<p><em><i>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</i></em></p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">605995</post-id>	</item>
		<item>
		<title>15 Hardest Games of 2024</title>
		<link>https://gamingbolt.com/15-hardest-games-of-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 23 Dec 2024 20:05:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[black myth: wukong]]></category>
		<category><![CDATA[contra: operation galuga]]></category>
		<category><![CDATA[Deathbound]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Elden Ring: Shadow of the Erdtree]]></category>
		<category><![CDATA[Enotria: The Last Song]]></category>
		<category><![CDATA[expeditions: a mudrunner game]]></category>
		<category><![CDATA[Frostpunk 2]]></category>
		<category><![CDATA[GamingBolt Game of the Year 2024 Awards]]></category>
		<category><![CDATA[Like a Dragon: Infinite Wealth]]></category>
		<category><![CDATA[No Rest For The Wicked]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[silent hill 2]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[The Outlast Trials]]></category>
		<category><![CDATA[Warhammer 40000: Space Marine 2]]></category>
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					<description><![CDATA[While some prefer more relaxing experiences, there is fun in overcoming an insurmountable challenge. Check out 15 such titles here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all look for different things in a video game, whether it&#8217;s an engaging story, unique mechanics, well-developed characters, or a relaxing atmosphere. Then again, some also want to test themselves, taking on the most challenging endeavors and dying repeatedly. It may seem like torture to those on the outside looking in, but overcoming these is the real reward. The question is: Which titles from 2024 provided that feeling of unrelenting difficulty? As it turns out, quite a few. Check out 15 brutally difficult games from this year.</p>
<p><strong>S.T.A.L.K.E.R. 2: Heart of Chornobyl</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-602796" src="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg" alt="s.t.a.l.k.e.r. 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/10/s.t.a.l.k.e.r.-2-image-8-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>GSC Game World&#8217;s sequel isn&#8217;t a particularly challenging survival experience when managing hunger and radiation. However, patience and endurance are key, whether deducing and defusing anomalies, surviving encounters with Mutants or managing your inventory and dealing with the encumbrance. Doing all this without any fast travel is just the cherry on top. The lethality of firearms also goes both ways, ensuring each gunfight could be fatal with proper preparation.</p>
]]></content:encoded>
					
		
		
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		<title>Contra: Operation Galuga Review &#8211; Good Enough</title>
		<link>https://gamingbolt.com/contra-operation-galuga-review-good-enough</link>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 21 Mar 2024 12:13:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[contra: operation galuga]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[WayForward]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=582232</guid>

					<description><![CDATA[Nothing mind-blowing, but it will do.]]></description>
										<content:encoded><![CDATA[<p><i><span class="bigchar">C</span>ontra</i> is one of the classics, a franchise so incredibly formative in the early days of the medium that its influence outlasted the IP itself, at least in terms of relevance. In its heyday, <i>Contra</i> was a classic and an assured good time. But the transition to 3D wasn’t kind to the series, and the last release in the franchise, <i>Rogue Corps</i> in 2019, was arguably the nadir of the entire series to date, a game that not only holds the dubious honour of being spectacularly bad to an incredible degree, but also of completely missing the point of what made the original <i>Contra</i> games so beloved to begin with to the point that they would spawn a wave of imitators.<span class="Apple-converted-space"> </span></p>
<p>All of which is to say, the bar was very low for <i>Operation Galuga</i>. The <i>Contra</i> franchise has frankly been outputting poor games for far longer than it ever did great ones, at least as far as consistency is concerned. We’ve had some bright spots &#8211; such as 2007’s great <i>Contra 4</i> &#8211; but even those were so long ago that there was no real expectation from this new release.</p>
<p><i>Operation Galuga</i> clears the lowered bar with ease. But it is a legitimately good game. It would probably never be able to stand side by side with the greats of the franchise and the genre’s heyday, but it is better than almost anything the series has managed to put out in decades, and manages to be a legitimately good, but not great, game on its own merits.</p>
<p>Ostensibly the game is supposed to be a remake of the very first game in the series, but functionally, <i>Galuga</i> is perhaps better described as a very loose reimagining. The “star” of the show is the story mode &#8211; yes, there’s a story mode, and you can <i>almost</i> argue that its very presence might indicate that the point has been missed thoroughly yet again, but hang on. While the story here is fairly poor, with trite writing and bland voice acting that seems to riff on every single action movie trope possible, it is mostly in keeping with the spirit of the franchise.</p>
<p>And realistically, you can ignore the story mode. There’s a full arcade mode that you can play which has none of the cutscenes and briefings, and just has you jumping into the maps and running through them. You do need to play through the story mode to unlock characters to be able to use in the arcade mode beyond the default two, however, but even then, you can skip every single cutscene and get right into the action.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-578648" src="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga.jpg" alt="contra operation galuga" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"<em>Operation Galuga</em> is better than almost anything the series has managed to put out in decades, and manages to be a legitimately good, but not great, game on its own merits."</p>
<p>And that’s the area where the game is good. While it’s a reimagining of the first game (meaning the same general level themes and sometimes, general progression), it brings in elements from other games in the series too, while also adding some of its own in the mix. There are some great reinterpretations of classic set pieces as well, and the camera is a lot more dynamic, and frames the action in a lot more interesting ways as well.<span class="Apple-converted-space"> </span></p>
<p>These levels involve a lot of running and gunning. They, for good or for bad, mostly limit themselves to the palette and enemy roster of the first game. What this means is that the areas you progress through and the enemies you fight can feel fairly generic (because the first game in the series was, obviously, the most vanilla &#8211; it was the later games in the series that went a bit insane, and went in hard with their setting, aesthetic, and enemy design). Nonetheless, the game still manages to put up a lot of interesting enemies in frenetic and frantically paced shootouts, which can feel satisfying to conquer.</p>
<p><i>Operation Galuga</i> also, wisely, makes concessions to the fact that it’s a different day and age than the one that the original games came out in. The original <i>Contra</i> games were infamous for being nail bitingly tough &#8211; so much so that the existence of the Konami Code was specifically to make the first game easier. Obviously, the kind of difficulty those games used to have wouldn’t fly today, and concessions to modern expectations have been made.</p>
<p>You <i>can</i> still play <i>Operation Galuga</i> like the classics &#8211; that is, play it on a high difficulty and set it so that taking even one hit kills you &#8211; but if you are not inclined towards that any more, you can set it up so that you have an HP bar (that you lose a life for depleting), and you can set it up on a lower “Normal” and even lower “Easy” difficulty. These alone should allow pretty much anyone to jump in and make their way through to the end, especially since even if you do lose all your lives, you get the chance to continue from the last checkpoint in the level with all your lives and no other penalty.</p>
<p>I do not mean any of this as a criticism. I view these as great changes, because they allow new players (or simply ones who don’ find themselves up to the challenge the traditional difficulties provide) to be able to still meet the game on their own terms. As I mentioned, you can set it up so that you can still play it as a traditional <i>Contra</i> game, and that’s good. It means everyone gets catered to.</p>
<p><i>Galuga</i> also allows other ways to tweak the experience, including a system of perks, unlocked with credits you gain for playing and replaying levels. These perks can range from always starting levels with certain weapons equipped (rather than having to find them from weapon drops in the level) to tweaking<span class="Apple-converted-space">  </span>your health bar, the number of lives you have, the range of your mobility, and so on. You can also use these credits to unlock new characters.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-578647" src="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image.jpg" alt="contra operation galuga" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"It won’t ever top anyone’s list of favorite <i>Contra</i> or run and gun game, and it will certainly not convert anyone who was not already a fan of the IP or the genre, but to those already in the know? It’s a good enough title to be worth checking out."</p>
<p>Again, if you want, you can ignore most of the things that make the game easier and just play it like a regular <i>Contra</i> game. On my part, while I used to play <i>Contra</i> endlessly, I can no longer keep up with the level of dexterity and skill that the games demand, so I was glad to see concessions and cushioning available.</p>
<p>Once you do get down to the actual run and gunning, as mentioned, you find a game that is pretty good. It never hits the highs of the original few games &#8211; limiting itself just to the first game for enemy and setting being the primary reason for that &#8211; but it ends up being a fun enough time, particularly when played with someone in co-op, or just when you get into the zone and start running the levels repeatedly to master them and optimize your runs through them. It’s just good enough to compel you to keep playing it, while never transcending its limitations.</p>
<p>A run and gun limiting itself on the level design and enemy variety is unfortunate, but I do like what we have here a lot, and it’s not lacking in absolute terms, just conspicuous by its absence when compared to some of the other games in the series.<span class="Apple-converted-space"> </span></p>
<p>There are other problems with <i>Operation Galuga </i>&#8211; for example, the graphics are- well, they’re not &#8211; okay let’s stop beating around the bush, they’re pretty bad. It’s an ugly looking game. It’s not just lacking in terms of the tech, but also the art style which is a very noticeable downgrade from the great spritework and 2D aesthetics of some of the best games in the series, including WayForward’s own <i>Contra 4</i> on the DS. The good thing I can say about them is that they hold a steady framerate at all times, no matter how hectic the action on screen may get.</p>
<p><iframe loading="lazy" title="Contra: Operation Galuga Review - IS CONTRA FINALLY BACK?" width="500" height="281" src="https://www.youtube.com/embed/yQtS9NiaiVY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"In the end, however, a lot of what the game does poorly can be ignored, at least by those looking for a good run and gun or <i>Contra</i> experience."</p>
<p>That matters more than anything else when it comes to <i>Contra</i>, but the unfortunately and obviously low budget nature of the visuals does intrude on the experience fairly often &#8211; particularly in the story mode where, let’s face it, the game does not have the budget or production values necessary to back up its storytelling aspirations. Speaking of those aspirations, if you do care about the story (which you shouldn’t, at least not in a <i>Contra</i> game), then you will find it to be extremely poor, tapping on almost every single trope in the book, and, seemingly, playing it straight.</p>
<p>In the end, however, a lot of what the game does poorly can be ignored, at least by those looking for a good run and gun or <i>Contra</i> experience. This game isn’t as good as the classics that it is inspired from, or not even as good as the peak of the modern era, which was <i>Contra 4</i>. But it <i>is</i> a good, well playing, fun entry into the canon, one that retains all the strengths of the franchise, and executes on them well enough to invite plays and replays by those that like this style of game.</p>
<p>It won’t ever top anyone’s list of favorite <i>Contra</i> or run and gun game, and it will certainly not convert anyone who was not already a fan of the IP or the genre, but to those already in the know? It’s a good enough title to be worth checking out, even with all the flaws and caveats that come bundled with the recommendation.<span class="Apple-converted-space"> </span></p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">582232</post-id>	</item>
		<item>
		<title>15 Biggest Games Launching in March 2024</title>
		<link>https://gamingbolt.com/15-biggest-games-launching-in-march-2024</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 03 Mar 2024 14:17:47 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[contra: operation galuga]]></category>
		<category><![CDATA[Dragon's Dogma 2]]></category>
		<category><![CDATA[expeditions: a mudrunner game]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[horizon forbidden west: complete edition]]></category>
		<category><![CDATA[Lightyear Frontier]]></category>
		<category><![CDATA[MLB The Show 24]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[open roads]]></category>
		<category><![CDATA[Outcast - A New Beginning]]></category>
		<category><![CDATA[outpost: infinity siege]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Planet Zoo: Console Edition]]></category>
		<category><![CDATA[Princess Peach: Showtime!]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Rise of the Ronin]]></category>
		<category><![CDATA[Winter Survival]]></category>
		<category><![CDATA[wwe 2k24]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=580449</guid>

					<description><![CDATA[March has several high-profile releases, from big-budget sequels to impressive early-access titles. Here are 15 to keep an eye on.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ebruary was a month of surprises and shocking flops, but the fun doesn&#8217;t stop in March. There are big-name exclusives, highly anticipated sequels, at least one former Xbox Series X/S console exclusive coming to PS5, and several noteworthy early access titles. The number of game releases is becoming a little absurd, but here are 15 titles in March 2024 that you should keep an eye on regardless.</p>
<p><strong>Hi-Fi Rush (PS5)</strong></p>
<p><iframe loading="lazy" title="15 NEW And Exciting Games of March 2024 (PS5, Xbox Series X | S, PC)" width="500" height="281" src="https://www.youtube.com/embed/XAYAIGX9980?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Step aside <em>Starfield</em> and <em>Indiana Jones and the Great Circle</em> – the true best Xbox exclusive is coming to PS5 on March 19th. Tango Gameworks&#8217; <em>Hi-Fi Rush</em> already cemented itself as one of the best character-driven, hack-and-slash action-adventure titles ever made when it suddenly dropped last year. The addition of rhythmic elements to the combat with a gorgeous art style and fun humor, made it all the more endearing, but PS5 players can experience the Arcade Challenge! Update! for more challenges and replay value right out the gate.</p>
<p><strong>Outpost: Infinity Siege</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-580290" src="https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4.jpg" alt="outpost infinity siege" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/outpost-infinity-siege-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you&#8217;re a fan of sci-fi tower defense and base-building, then Team Ranger&#8217;s <em>Outpost: Infinity Siege</em> may be worth checking out. Story details are lacking at the moment, but it involves gathering resources, managing units and fighting for survival across multiple sci-fi zones with unique hazards, with a mix of first-person gunplay and overhead commands. You can customize your Protoslag Gun in different ways and team up with friends in co-op, including an endless Horde-mode style mode. Outpost: Infinity Siege is out on March 26th for PC.</p>
<p><strong>Winter Survival</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578775" src="https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival.jpg" alt="winter survival" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/winter-survival-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Between <em>Palworld, Sons of the Forest, Enshrouded, Nightingale</em> and <em>Pacific Drive</em>, there are plenty of survival crafting games to jump into. DRAGO Entertainment&#8217;s Winter Survival is another potentially worth noting as players fight for survival on a hike gone wrong in Mount Washington State Park. Hunt the wildlife, stave off the cold and hunger, and explore the area to find refuge. Random events can also occur, for better or worse, but the real challenge is managing your sanity, especially when hallucinations start to manifest. <em>Winter Survival </em>launches on March 6th for PC via Steam Early Access, where it will remain for at least six months.</p>
<p><strong>Lightyear Frontier</strong></p>
<p style="text-align: left;"><a href="https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-573043" src="https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier.jpg" alt="Lightyear Frontier" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/Lightyear-Frontier-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, those seeking something less stressful can look into<em> Lightyear Frontier</em>. The farming title sees players venturing to a far-off planet for farming purposes. Despite having a mech, it&#8217;s more of a multi-purpose tool, allowing you to plough the fields, clear out pollution, plant new trees, and much more (and yes, you can also build a home). With co-op support, it should be interesting to see how<em> Lightyear Frontier</em> fares when it launches into early access on March 19th for Xbox Series X/S and PC.</p>
<p><strong>WWE 2K24</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578784" src="https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image.jpg" alt="wwe 2k24" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/wwe-2k24-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Controversies loom heavily for the WWE following a lawsuit against its former chairman, Vince McMahon. Wrestlemania season rolls on regardless, though, and a new <em>WWE 2K</em> title is out on March 8th for Xbox One, Xbox Series X/S, PS4, PS5 and PC. Visual Concepts&#8217; <em>WWE 2K24</em> offers a new 2K Showcase highlighting 40 years of memorable Wrestlemania matches; new match types like Ambulance, Gauntlet, Special Referee and Coffin; and various new features for MyGM, MyFACTION and Universe Mode. Even Backstage Brawl has been revamped to feel more brutal.</p>
<p><strong>Dragon&#8217;s Dogma 2</strong></p>
<p><iframe loading="lazy" title="15 NEW And Exciting Games of March 2024 (PS5, Xbox Series X | S, PC)" width="500" height="281" src="https://www.youtube.com/embed/XAYAIGX9980?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Dragon&#8217;s Dogma 2</em> is out on March 22nd for PS5, Xbox Series X/S and PC. Combat is real-time and includes new Vocations like the Mystic Spearhand, Warfarer and Trickster, powerful skills and Pawn actions, the world has limited fast travel and a hefty amount of side content that players may miss. <em>Dragon&#8217;s Dogma 2</em> could be a stand-out RPG in this highly competitive quarter.</p>
<p><strong>Rise of the Ronin</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-532075" src="https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1.jpg" alt="rise of the ronin" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/rise-of-the-ronin-image-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Rise of the Ronin</em> is Team Ninja&#8217;s biggest project yet and seven years in the making. It&#8217;s an open-world action RPG that takes several combat cues from Nioh, particularly its Styles and weapon types while adding a glider, Grappling Hook and even character switching. As a Veiled Edge in the Bakumatsu era of Japan, players must side with different historical figures and carve their path, with multiple decisions deciding their fate.</p>
<p>Forming bonds with characters can alter the course of the story and unlock new endings. However, the developer also promises extensive side content and detailed cities like Edo, Yokohama and Kyoto. It&#8217;s out on March 22nd, exclusively for PS5, and with a character creator, four-player co-op and different difficulty options, we can&#8217;t wait to see how it pans out.</p>
<p><strong>MLB The Show 24</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-577426" src="https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24.jpg" alt="mlb the show 24" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/mlb-the-show-24-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>It wouldn&#8217;t be a year of sports follow-ups without a new <em>MLB The Show</em>. Launching on March 19th for Xbox One, PS4, Xbox Series X/S, PS5 and Nintendo Switch,<em> MLB The Show 24</em> offers 400 new animations, including new pitcher animations, revamped base sizes, and multiple other gameplay improvements. Modes like Diamond Dynasty, Road to the Show, Franchise, and March to October also return, while this year&#8217;s Storylines sees the addition of Derek Jeter&#8217;s 1995 to 2000 seasons.</p>
<p><strong>Outcast – A New Beginning</strong></p>
<p>Appeal Studios&#8217; <em>Outcast – A New Beginning</em> is a dream come true for long-time fans of the 1999 adventure classic, especially after the cancellation of <em>Outcast 2: The Lost Paradise</em>. Cutter Slade returns to Adelpha, and he&#8217;s once again on a mission to save the Talans. With extensive weapon customization, different abilities, a large open world with secrets to uncover and extensive wildlife, and a jetpack for quick exploration, <em>A New Beginning</em> promises an extensive amount of freedom like the original. It launches on March 15th for Xbox Series X/S, PS5 and PC.</p>
<p><strong>Contra: Operation Galuga</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578646" src="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4.jpg" alt="contra operation galuga" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The <em>Contra</em> series hasn&#8217;t had the best track record lately, especially 2019&#8217;s <em>Contra: Rogue Corps</em>. However, <em>Contra: Operation Galuga</em> is a vast improvement, as WayForward embraces the 80s-style run-and-gun action complete with big bosses, several playable characters, three difficulty options and eight stages for players to test their mettle. New weapons, Overlord abilities and stackable upgrades also sound enticing, and there&#8217;s even support for up to four players in Arcade Mode. <em>Contra: Operation Galuga</em> arrives on March 12th for Xbox One, Xbox Series X/S, PS4, PS5, PC and Nintendo Switch, with a free demo currently available.</p>
<p><strong>Expeditions: A MudRunner Game</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-580172" src="https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05.jpg" alt="Expeditions A MudRunner Game_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/Expeditions-A-MudRunner-Game_05-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If you liked <em>Snowrunner</em> and wanted more of the same, <em>Expeditions: A MudRunner Game</em>&#8230;isn&#8217;t exactly that. Instead, it&#8217;s more of an exploration title where you work with a research team to explore three massive maps. Unearth treasures, transport equipment, help other truckers &#8211; the list goes on, with several new tools to help navigate the dreaded landscape and Specialists to lend their knowledge. <em>Expeditions: A MudRunner Game</em> is out on March 5th for Xbox Series X/S, PS5, Xbox One, PS4, PC and Nintendo Switch.</p>
<p><strong>Horizon Forbidden West Complete Edition (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-566540" src="https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition.jpg" alt="Horizon Forbidden West Complete Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/09/Horizon-Forbidden-West-Complete-Edition-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After <em>Horizon Zero Dawn</em>, it&#8217;s now the turn of Guerrilla Games&#8217; <em>Horizon Forbidden West</em> to launch on PC. The Complete Edition includes the acclaimed base game and expansion, <em>The Burning Shores</em>, while supporting 21:9 and 32:9 displays alongside 48:9 triple monitor set-ups. PC players can also look forward to Nvidia DLSS 3 and DLAA support, in addition to AMD FSR and Intel XeSS being supported. If nothing else, Nixxes Software being in charge should mean a much better port than the original when it arrives on March 21st.</p>
<p><strong>Princess Peach: Showtime!</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578935" src="https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2.jpg" alt="princess peach showtime" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/02/princess-peach-showtime-2-1536x865.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Princess Peach finally gets her time to shine as the protagonist again when <em>Princess Peach: Showtime!</em> arrives on March 22nd for Nintendo Switch. The action-adventure title sees her utilizing various transformations to defeat Wicked Grape and the Sour Bunch, from the deadly Ninja Peach to the martial arts of Kung Fu Peach. You can even don a detective hat as, well, Detective Peach and duel with Swordfighter Peach. Overall,<em> Princess Peach: Showtime!</em> looks like a massive step up from 2005&#8217;s Super Princess Peach in every way.</p>
<p><strong>Planet Zoo: Console Edition</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-577404" src="https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition.jpg" alt="Planet Zoo Console Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/Planet-Zoo-Console-Edition-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>A console re-release of a Frontier Developments&#8217; management title on PC from 2019? Odd as it may be, <em>Planet Zoo: Console Edition</em> is out on March 26th for PS5 and Xbox Series X/S. It features the same content that fans of the original love, from creating different habitats in your dream zoo to caring for various animal species (complete with console-centric controls). The Frontier Workshop also gets cross-platform sharing, providing even more content to download, but there&#8217;s also a Season Pass for a whopping 14 additional DLC packs for console players.</p>
<p><strong>Open Roads</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/open-roads.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-489005" src="https://gamingbolt.com/wp-content/uploads/2021/08/open-roads.jpg" alt="open roads" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/open-roads.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/open-roads-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/open-roads-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/open-roads-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/open-roads-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/open-roads-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Previously set to launch in February, Annapurna Interactive&#8217;s <em>Open Roads</em> is now out on March 28th for PS4, Xbox One, Nintendo Switch and PC. The story of Tess and her mother, Opal, still looks endearing as they embark on a road trip and revisit the past (unearthing some secrets along the way). With a uniquely gorgeous art style and an atmosphere that evokes the nostalgia of simpler times,<em> Open Roads</em> should be worth checking out for adventure game fans.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">580449</post-id>	</item>
		<item>
		<title>Contra: Operation Galuga Interview &#8211; Reimagining an All-Time Classic</title>
		<link>https://gamingbolt.com/contra-operation-galuga-interview-reimagining-an-all-time-classic</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 13 Feb 2024 09:51:08 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[contra: operation galuga]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[WayForward]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=578639</guid>

					<description><![CDATA[Konami and WayForward speak about their upcoming reimagined take on the original Contra. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">C</span>ontra </em>has been around for as long as anyone can remember, and though the series has struggled to maintain its relevance for a while now, there&#8217;s still a timeless, undeniable charm to its earliest instalments. With the upcoming <em>Contra: Operation Galuga</em>, Konami has partnered with WayForward to go back to the series&#8217; very first instalment and bring it back in thoroughly reimagined form, promising improvements in visuals, new enemies, stages, and mechanics, new challenge options, and much more. To learn more about the game, how it&#8217;s approaching remaking an undeniable run &#8216;n gun classic, and how it&#8217;s attempting to push the <em>Contra </em>franchise forward, we recently shot across several of our questions to the folks making the upcoming reimaging. Below, you can read our interview with Tomm Hulett, who&#8217;s the game&#8217;s director at WayForward, and Akiyoshi Chosokabe, who&#8217;s its director at Konami.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578647" src="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image.jpg" alt="contra operation galuga" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We decided to reboot the original <em>Contra</em> because we believe that now is the time to bring back the true <em>Contra</em> that <em>Contra</em> fans would want."</p>
<p><strong>What was behind the decision to go back to the original <em>Contra</em> and bring it back in reimagined form?</strong></p>
<p><strong>Akiyoshi Chosokabe (director, Konami):</strong> The <em>Contra</em> series has been running for more than 35 years, and each title has produced many variations in gameplay. Though each has its own charm, the most representative image of <em>Contra</em> that is still burned into the minds of fans is that of two soldiers, Bill Rizer and Lance Bean, fighting in a burning jungle. We decided to reboot the original <em>Contra</em> because we believe that now is the time to bring back the true <em>Contra</em> that <em>Contra</em> fans would want.</p>
<p><strong>How significantly does <em>Contra: Operation Galuga</em> reimagine the original game? What kind of a balance does it strike between being true to the original and introducing its own new elements?</strong></p>
<p><strong>Tomm Hulett (director, WayForward)</strong><strong>:</strong> This game starts with the same premise as the original. But from there, the story is expanded somewhat (similar to how the <em>MCU</em> films might use years of comic continuity in a single movie), and the gameplay itself is completely unique. It&#8217;s a 2D <em>Contra</em> so it plays as you would expect, but level designs, boss encounters, etc. are not beholden to the classic title. For a stage like the Jungle, this means the layout is all new, but you are fighting familiar enemies and it ends with a Wall boss. With later stages, such as the Snowfield, <em>Operation Galuga&#8217;s</em> version has nothing in common with the original besides its setting.</p>
<p>Essentially, we are inspired by, but not beholden to, the original <em>Contra</em>.</p>
<p><strong>Chosokabe:</strong> This game is based on earlier <em>Contra</em> games, such as the original NES <em>Contra</em>, but the level design and characters have changed significantly. In that sense, it can be considered as a new game.</p>
<p>We aimed to create a &#8220;<em>Contra</em> game that is faithful to the original&#8221; and is faithful to the core fun of a run-’n&#8217;-gun game. The game is about dodging the enemy&#8217;s heavy attacks, and just advancing forward. With <em>Contra</em> OG, we believe we have brought back the simple yet tense gameplay, building on this foundation and adding new elements to it such as Overload.</p>
<p><strong>Given how thoroughly <em>Contra: Operation Galuga</em> is reimagining the original game, was there ever a discussion to do something even more drastic- perhaps developing a top-down twin-stick shooter, or something along those lines?</strong></p>
<p><strong>Chosokabe:</strong> We discussed and studied various possibilities of what the future of <em>Contra</em> should be like within Konami. Of course, styles like twin-stick shooters were among the options that were considered. Ultimately, we decided to concentrate on pursuing the basic fun of the run-’n&#8217;-gun genre in <em>Contra</em> OG. This is because we want to return to the fun of our origins, while aiming for a new evolution.</p>
<p><strong>Hulett</strong><strong>:</strong> From the very start, Konami was clear the goal of this project was to define &#8220;classic 2D <em>Contra</em> action&#8221; for the modern console generation. Since they wanted 2D run-&#8216;n&#8217;-gun gameplay, and that&#8217;s something WayForward excels at, we were happy to remain in that playground.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578646" src="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4.jpg" alt="contra operation galuga" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-4-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We are inspired by, but not beholden to, the original <em>Contra</em>."</p>
<p><strong><em>Contra: Operation Galuga</em></strong><strong> is promising new stages, bosses, and enemies. What has been your core driving philosophy for developing that new content and ensuring that it feels cohesive with the original game and the series&#8217; own identity?</strong></p>
<p><strong>Chosokabe:</strong> When adding new content, we tried to identify elements that capture the essence of <em>Contra</em> and those that don’t. For the game, we considered &#8220;simple horizontal-scrolling controls,” &#8220;intense concentration in avoiding attacks,&#8221; &#8220;exhilaration in defeating enemies,&#8221; and &#8220;easy cooperative play&#8221; to be important for <em>Contra</em>, and we used these as guiding principles in our decision-making process. We have also made changes to elements that are not essential, such as the traditional 8-way aim, to modernize the game. (You still have the option to choose 8-way aim.) Also, just as the developers of the original <em>Contra</em> aimed for, a main guiding principle for this game was to make it feel like a major Hollywood action movie.</p>
<p><strong>Hulett</strong><strong>:</strong> As I touched on earlier, we use the original game&#8217;s premise as our overall setting, but then we examined the entire &#8220;classic canon&#8221; of <em>Contra</em> for gameplay inspiration. The Flame Weapon is a good example — the short range, constant DPS flamethrower design debuted in <em>Contra III: The Alien Wars</em>. However, we determined this was the best design for our game so we used that in OG. I tried to imagine this was just the next mainline <em>Contra</em>, following from the 8- and 16-bit games to <em>Shattered Soldier,</em> <em>Contra 4</em>, and <em>Hard Corps</em> — now <em>Operation Galuga</em>. How do we encapsulate that legacy into a new title?</p>
<p><strong>What can you tell us about the game&#8217;s challenge options and how they will add to the experience?</strong></p>
<p><strong>Hulett</strong><strong>:</strong> There are a lot of subtle things at work that allow players to fine-tune the challenge. At the basic level, we have three difficulty levels. You can see the full game on any of them, so there&#8217;s no pressure to reach beyond your comfort zone at first. From here, you can choose Life Meter or 1-hit Kill. We&#8217;re balanced for the Life Meter at default, so going retro on this option increases the difficulty quite a bit. Then, if you play on Arcade Mode (as opposed to Story) each boss has an additional tweak or pattern for additional challenge.</p>
<p>The player can also unlock Perks that will make life easier or provide additional strategic options, and then once you master the basics and want to push yourself, we have 30 Challenge stages, which are snippets from the main game but altered to test some specific aspect of the gameplay system.</p>
<p>Players who want even more&#8230; may find some additional difficulty modes. But these aren&#8217;t for the faint of heart!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-578644" src="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2.jpg" alt="contra operation galuga" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/02/contra-operation-galuga-image-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"When adding new content, we tried to identify elements that capture the essence of <em>Contra</em> and those that don’t."</p>
<p><strong>What can you tell us about <em>Operation Galuga&#8217;s</em> improvements and updates to the weapons and their upgrades, and how they will differ from the original game?</strong></p>
<p><strong>Hulett</strong><strong>:</strong> The original NES<em> Contra</em> established a core set of weapons that is hard to top &#8211; and then <em>Contra III</em> added Homing and Crush. It&#8217;s a canon set of weapons that really hits all the key needs of a run-&#8216;n&#8217;-gun arsenal. So that&#8217;s our starting point.</p>
<p>We brought back the weapon stacking from <em>Contra 4</em> (doubling up a weapon powers it up). In some cases this is just more bullets or faster rate of fire, but in many it actually adds a new function. For example, Lv2 Laser ricochets between targets, and Lv2 Crush makes a vortex that swallows enemy bullets.</p>
<p>Then, our new mechanic is the Overload. You can scrap one of your weapons in exchange for a huge Overload effect — sometimes a screen-clearing smart bomb attack, other times a strategic effect such as slowing time or creating a shield.</p>
<p>The philosophy here is that every weapon drop offers a wealth of strategic options, rather than just &#8220;Do I want to shoot a fireball or not?&#8221;</p>
<p><strong>How many new weapons should players expect to see in the game?</strong></p>
<p><strong>Hulett</strong><strong>:</strong> Well, beyond the default gun, there are the six core weapons, and then an alternate set of six more, so that&#8217;s 12. And then each one of those has a Lv2 when it&#8217;s powered up, and a unique Overload.</p>
<p><strong>Roughly how long will an average playthrough of the game be?</strong></p>
<p><strong>Hulett</strong><strong>:</strong> Our stages are considerably larger than their counterparts in the original <em>Contra</em>. I think at one point we estimated one of our stages is two stage-lengths from <em>Contra 4</em>? For players who most recently tried Spidersaurs, our mid-game stages in <em>Operation Galuga</em> are about the size of the endgame stages in that title. So as far as run-&#8216;n&#8217;-gun stages go, we&#8217;re on the lengthy side. And once players have completed the main game, there are still 30 Challenges and plenty of bonuses to unlock, so it&#8217;s a substantial experience.</p>
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