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	<title>Counter-Strike: Source &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Counter Strike: Source Massive Update Released</title>
		<link>https://gamingbolt.com/counter-strike-source-massive-update-released</link>
					<comments>https://gamingbolt.com/counter-strike-source-massive-update-released#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 16 Sep 2011 11:23:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Counter-Strike: Source]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ssteam]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=45128</guid>

					<description><![CDATA[Valve has released a massive update for Counter Strike: Source which you can check below. it&#8217;s been seven years since the game came out and the list of fixes is huge. Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. Let us know what you think of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center"><a href="https://gamingbolt.com/wp-content/uploads/2011/09/0000000027.1920x1080.jpg"><img decoding="async" class="aligncenter size-full wp-image-45131" src="https://gamingbolt.com/wp-content/uploads/2011/09/0000000027.1920x1080.jpg" alt="" width="505" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/0000000027.1920x1080.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2011/09/0000000027.1920x1080-300x169.jpg 300w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>Valve has released a massive <a href="http://store.steampowered.com/news/6279/">update</a> for Counter Strike: Source which you can check below. it&#8217;s been seven years since the game came out and the list of fixes is huge. Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. Let us know what you think of the update in the comments section below. The major changes include:</p>
<p><strong>Cumulative weapon updates</strong></p>
<ul>
<li>All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior</li>
<li>Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders</li>
<li>All weapons are now more accurate while crouching</li>
<li>Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed</li>
<li>All rifles are less accurate while running</li>
<li>Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time</li>
<li>Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.</li>
<li>Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.</li>
<li>Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.</li>
<li>Fixed fast suppressor switch exploit</li>
<li>Decreased range of shotguns, while slightly increasing damage</li>
<li>Slightly increased damage of m249</li>
<li>Sniper rifles now zoom faster</li>
<li>AWP fire animation changed to match 1.5 second cycle time</li>
<li>Fixed burst fire prediction of FAMAS</li>
<li>Fixed animation issue with elite dry fire</li>
<li>Fixed timing of sounds on Glock burst fire</li>
<li>Weapon spread patterns are no longer square</li>
<li>Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation</li>
<li>Increased run speed for Galil and FAMAS</li>
<li>Increased FAMAS accuracy and reduced spread for burst mode</li>
<li>Increased accuracy of silenced USP</li>
<li>Increased accuracy of zoomed sg552</li>
<li>Cycle time for dual elites increased to .12 second</li>
<li>Fixed firing of &#8220;stale&#8221; burst mode bullets on glock and famas</li>
<li>Fixed reload animation issue with shotguns under high latency</li>
<li>Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded</li>
<li>Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).</li>
<li>Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed</li>
<li>Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held</li>
</ul>
<p><strong>Other bug fixes</strong></p>
<ul>
<li>Re-enabled the ability for max grenades to be set from server convars</li>
<li>Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE</li>
<li>Scoreboard is now more robust with user modified layout changes</li>
<li>Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.</li>
<li>Defuser, bomb, and VIP icons are now colored by team color convar.</li>
<li>Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.</li>
<li>Updated player max speed cap so that it no longer limits players to 240 movement speed</li>
<li>Allow player max speed to be changed by mods</li>
<li>Killing friendly players no longer increments the player stat for kills with enemy weapons</li>
<li>Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set</li>
<li>Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon</li>
<li>Fixed crash related to planting C4</li>
<li>Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.</li>
<li>Updated the multiplayer options UI so that it offers more options for configuring the crosshair.</li>
<li>When dynamic crosshair is disabled, the crosshair is now completely static.</li>
<li>Fixed a couple of issues with the view offset when dead was fighting with the observer code.</li>
<li>Fixed a bug where the client would have a ragdoll entity in CS, but wouldn&#8217;t have actually created a ragdoll which would give a one frame glitch in the death camera position setup.</li>
<li>Fixed an exploit where users could disable flashbang audio effects using alias commands.</li>
<li>Marked the &#8220;mat_diffuse&#8221; convar as a cheat to protect against exploits.</li>
<li>Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">45128</post-id>	</item>
		<item>
		<title>Counter Strike: Source Patched</title>
		<link>https://gamingbolt.com/counter-strike-source-patched</link>
					<comments>https://gamingbolt.com/counter-strike-source-patched#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 09:08:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Counter-Strike: Source]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/28/counter-strike-source-patched/</guid>

					<description><![CDATA[Valve has released a patch for Counter Strike: Source which includes some minor improvements and bug fixes. The entire update is as listed below: Fixed new weapon firing integration causing some guns to over-fire on single taps Fixed a couple of cases where machine guns could skip slightly with enough lag Fixed c4 explosion pre-caching [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Valve has <a href="http://store.steampowered.com/news/4124/">released</a> a patch for Counter Strike: Source which includes some minor improvements and bug fixes. The entire update is as listed below:</p>
<ul>
<li>Fixed new weapon firing integration causing some guns to over-fire on single taps</li>
<li>Fixed a couple of cases where machine guns could skip slightly with enough lag</li>
<li>Fixed c4 explosion pre-caching</li>
<li>Added precise audio timing fixes for client-side prediction</li>
<li>Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift</li>
<li>Completed work on clan tag strings validation</li>
</ul>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10146</post-id>	</item>
		<item>
		<title>Counter Strike Source Limited Beta</title>
		<link>https://gamingbolt.com/counter-strike-source-limited-beta</link>
					<comments>https://gamingbolt.com/counter-strike-source-limited-beta#respond</comments>
		
		<dc:creator><![CDATA[Acid]]></dc:creator>
		<pubDate>Wed, 12 May 2010 15:58:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[1.6]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Counter Strike]]></category>
		<category><![CDATA[Counter-Strike: Source]]></category>
		<category><![CDATA[cs]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/12/counter-strike-source-limited-beta/</guid>

					<description><![CDATA[Valve has launched an extensive update to Counter-Strike: Source where all the technologies inside of Team Fortress 2 have been applied to Counter Strike! These include: 100+ achievements New lifetime player stats and summary screens New match player stats and summary screens New end of round display with MVP and interesting fact about a player [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Valve has launched an extensive update to Counter-Strike: Source where all the technologies inside of Team Fortress 2 have been applied to Counter Strike!</p>
<p>These include:</p>
<ul>
<li>100+ achievements</li>
<li>New lifetime player stats and summary screens</li>
<li>New match player stats and summary screens</li>
<li>New end of round display with MVP and interesting fact about a  player</li>
<li>Updated scoreboard with new icons, visual style, MVP stars, and  avatar pictures</li>
<li>New cinematic death camera</li>
<li>New domination and revenge system</li>
<li>Added avatar icons to voice chat, scoreboard, and end of round  display</li>
<li>Many source engine update</li>
</ul>
<p>It at first seems like just another CSS however&#8230; looking further into it show a large set of upgrades<br />
such as TF2 Style kill-cams Player-stats Weapon-stats even motion blur and the TF2 domination system!<br />
Also bundled with this upgrade are 100+ new achievements!</p>
<p>Sadly it&#8217;s a limited beta and all of the current places have been taken. If you are one of the lucky few to get the game, feel free to contact me via our official steam group for a match at <a title="http://steamcommunity.com/groups/Gaming-Bolt" href="http://steamcommunity.com/groups/Gaming-Bolt" target="_blank">http://steamcommunity.com/groups/Gaming-Bolt</a></p>
<p class="MsoNormal" style="line-height: normal"><span>For the official PR see below:</span><span> </span></p>
<blockquote><p>COUNTER-STRIKE: SOURCE UPDATE NOW IN BETA</p>
<p>Available immediately, Valve has launched an extensive update to Counter-Strike: Source, now in beta.</p>
<p>The update includes a host of new features and functionality developed in collaboration with Hidden Path Studios. These include 144 new achievements, a new domination and revenge system, player stats, and more.</p>
<p>This beta will run for a limited time, and once complete, the update will be deployed to all Counter-Strike: Source owners for free via Steam.</p>
<p>For more information, please visit www.steamgames.com.</p></blockquote>
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<p class="MsoNormal" style="line-height: normal"><a href="../wp-content/uploads/2010/05/header.jpg"><span><!--[if gte vml 1]&gt;                    &lt;![endif]--><!--[if !vml]--><span><img fetchpriority="high" decoding="async" src="/Users/Olly/AppData/Local/Temp/msohtmlclip1/01/clip_image001.jpg" border="0" alt="Counter Strike Source Beta" width="460" height="215" /></span><!--[endif]--></span></a></p>
<p class="MsoNormal" style="line-height: normal"><span>Valve has launched an extensive update to Counter-Strike: Source where all the technologies inside of Team Fortress 2 have been applied to Counter Strike!</span></p>
<p>These include:</p>
<ul type="disc">
<li class="MsoNormal"><span>100+ achievements</span></li>
<li class="MsoNormal"><span>New lifetime player stats      and summary screens </span></li>
<li class="MsoNormal"><span>New match player stats and      summary screens </span></li>
<li class="MsoNormal"><span>New end of round display      with MVP and interesting fact about a player </span></li>
<li class="MsoNormal"><span>Updated scoreboard with new      icons, visual style, MVP stars, and avatar pictures </span></li>
<li class="MsoNormal"><span>New cinematic death camera </span></li>
<li class="MsoNormal"><span>New domination and revenge      system </span></li>
<li class="MsoNormal"><span>Added avatar icons to voice      chat, scoreboard, and end of round display </span></li>
<li class="MsoNormal"><span>Many source engine update</span></li>
</ul>
<p class="MsoNormal" style="line-height: normal"><span>It at first seems like just another CSS however&#8230; looking further into it show a large set of upgrades<br />
such as TF2 Style kill cams Player-stats Weapon-stats even motion blur and the TF2 domination system!<br />
Also bundled with this upgrade are 100+ new achievements!</span></p>
<p class="MsoNormal" style="line-height: normal"><span>Sadly its a limited beta and all of the current places have been taken. If you are one of the lucky few to get the game, feel free to contact me via our official steam group for a match at <a title="http://steamcommunity.com/groups/Gaming-Bolt" href="http://steamcommunity.com/groups/Gaming-Bolt" target="_blank"><span style="color: blue">http://steamcommunity.com/groups/Gaming-Bolt</span></a></span></p>
</div>
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		<post-id xmlns="com-wordpress:feed-additions:1">8350</post-id>	</item>
		<item>
		<title>Counter-Strike: Source Review</title>
		<link>https://gamingbolt.com/counter-strike-source-reviewed</link>
					<comments>https://gamingbolt.com/counter-strike-source-reviewed#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 17 Sep 2009 06:20:06 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Counter-Strike: Source]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">http://66.147.244.153/~gamingbo/?p=539</guid>

					<description><![CDATA[Counter-Strike: Source is the newest update to the old Half-Life mod, Counter-Strike.  Counter-Strike is a multiplayer, team-based first-person shooter in which two teams, the terrorist and the counter-terrorists, compete in a variety of different game modes. These game modes include team deathmatch, attack and defend, and multiple communtiy game modes, which won&#8217;t be covered in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">Counter-Strike: Source is the newest update to the old Half-Life mod, Counter-Strike.  Counter-Strike is a multiplayer, team-based first-person shooter in which two teams, the terrorist and the counter-terrorists, compete in a variety of different game modes. These game modes include team deathmatch, attack and defend, and multiple communtiy game modes, which won&#8217;t be covered in this review.</p>
<p style="text-align: justify;">Team deathmatch is your basic Team A vs Team B affair, in which the two teams attempt to eliminate each other. Once you die, you don&#8217;t respawn until the next match. This adds to the tactical feel of the game. In attack and defend, the terrorist team is attempting to plant explosives in one of two designated zones. The counter-terrorist team is trying to eliminate the terrorists before they have a chance to detonate the explosives.</p>
<p style="text-align: center;"><img decoding="async" class="aligncenter size-full wp-image-541" title="gfs_57130_2_20_mid" alt="gfs_57130_2_20_mid" src="https://gamingbolt.com/wp-content/uploads/2009/09/gfs_57130_2_20_mid.jpg" width="505" height="285" /></p>
<p style="text-align: justify;">The graphics in Counter-Strike: Source are great for a game of it&#8217;s time and still holds up in today&#8217;s world. The physics are some of the most realistic in gaming, until you go into mod servers. The guns have realistic recoil and bodies will go flying if hit by a grenade. This is all thanks to Valve&#8217;s groundbreaking Source engine, the same engine used in the critically acclaimed first-person shooter, Half-Life 2.</p>
<p style="text-align: justify;">The gameplay is as good as the graphics. Movement is fluid and aiming is easy. The guns each have there own sound and feel to them. Using an assault rifle feels different than using a sniper rifle and they all sound realistic. The maps are small enough that you won&#8217;t run around for to long without contact. This all helps with the games immersion.</p>
<p style="text-align: center;"><img decoding="async" class="aligncenter size-full wp-image-540" title="gfs_57130_2_11" alt="gfs_57130_2_11" src="https://gamingbolt.com/wp-content/uploads/2009/09/gfs_57130_2_11.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2009/09/gfs_57130_2_11.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/09/gfs_57130_2_11-300x169.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></p>
<p style="text-align: justify;">Most of the fun comes from the community of the game, which is understandable for a multiplayer game. The only problem with this is that most servers are filled with jerks, racists, or 10 year-old kids using Teletubby skins (I wish I was kidding). But the game makes up for that with the good mods, the great gameplay, and the real servers. This is a PC game that you should not miss.</p>
<p style="text-align: left;"><em><strong><span style="color: #ff6600;">This game was reviewed on the PC.</span></strong></em></p>
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