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	<title>Crash N. Sane Trilogy &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Easy Video Game Bosses That Are Shockingly Set In Difficult Levels</title>
		<link>https://gamingbolt.com/15-easy-video-game-bosses-that-are-shockingly-set-in-difficult-levels</link>
					<comments>https://gamingbolt.com/15-easy-video-game-bosses-that-are-shockingly-set-in-difficult-levels#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 24 Sep 2018 11:58:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bloodborne]]></category>
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		<category><![CDATA[Earthworm Jim]]></category>
		<category><![CDATA[fire emblem echoes: shadows of valentia]]></category>
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		<category><![CDATA[Super Castlevania 4]]></category>
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					<description><![CDATA[We remember some famous letdowns when gaming bosses let their stage take all the limelight.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>our blood is pumping and your heart is pounding fast in your chest. You’ve been at this particular stretch of the game for the last week, struggling to overcome the challenges in front of you and excited to see how it will all wrap up. Sometimes, that all ends with a climactic boss battle while really makes you feel good about becoming better than you were before. And then sometimes, it just doesn’t. This list is all about those anti-climaxes, those non-fights that kill the mood and when your momentum just stops. Be sure to save yours for the comments below!</p>
<p><strong>Frankenstein &#8211; Super Castlevania IV</strong></p>
<p><iframe title="15 Easy Bosses That Are Surprisingly Set In Very Hard Levels" width="500" height="281" src="https://www.youtube.com/embed/p8sVy4-ax_o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Taking place late into Simon Belmont’s Super Nintendo raid on the armies of Darkness holed up inside Castlevania, the Dungeons are a gruelling trek of spikes, bottomless pits and deathtraps that the gauntlet of enemies ahead of you would be more than happy to knock you back into. Not unexpected so late into a game like Super Castlevania 4. Make it to the end of Stage 8 however, and instead of climaxing with a major test of reflexes, you come face to face with Frankenstein’s Monster. The creature will slowly lumber back and forth, occasionally tossing potions your way that are easily sniped from the air with your whip, and Simon can without risk simply wale on the beast as long as he keeps sniping those potions, finishing the stage within seconds.</p>
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		<title>15 Games So Amazing That They Don&#8217;t Need Difficulty Options</title>
		<link>https://gamingbolt.com/15-games-so-amazing-that-they-dont-need-difficulty-options</link>
					<comments>https://gamingbolt.com/15-games-so-amazing-that-they-dont-need-difficulty-options#respond</comments>
		
		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 23 Jul 2018 15:39:41 +0000</pubDate>
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		<category><![CDATA[Grand Theft Auto V]]></category>
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		<category><![CDATA[Metal Gear Solid V: The Phantom Pain]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=347700</guid>

					<description><![CDATA[These games are so well balanced that adding a difficulty setting may very well spoil the experience.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou run home on the launch day of a brand new game, thrilled that the launch has finally come. Pop the disk into your system and settle in for a nice long session. But before any of that, there’s a lot of the time you have a choice to make. What’s your difficulty setting? While somewhat accepted today, the very idea of the player selecting their own difficulty is kind of strange, isn’t it? Before playing even a little bit of the game, you’re asking the player to make a major decision that could impact their entire experience. The problems with difficulty modes are numerous, but there’s a growing number of titles who have found creative ways around this, which we’re here to discuss today. Make sure to share your favourites in the comments below!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-335110" src="https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/12-Super-Meat-Boy-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><b>Super Meat Boy</b></p>
<p>As an early indy hit, Super Meat Boy had to earn all of the praise it got to show that smaller teams could be worth just as much attention. Super Meat Boy then had a lot of confidence in the mechanics surrounding the super tight platforming gameplay to not offer players a way to just cruise to the credits. Losing the idea of lives lives and allowing the player to restart the small stages roughly 12 times per second until the proverbial brick wall was beaten down allowed many to find their groove and not really even notice death.</p>
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		<title>15 Best Fan Service Moments In Gaming</title>
		<link>https://gamingbolt.com/15-best-fan-service-moments-in-gaming</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 02 Jul 2018 11:09:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Crash N. Sane Trilogy]]></category>
		<category><![CDATA[DOOM]]></category>
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		<category><![CDATA[sonic adventure 2]]></category>
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		<category><![CDATA[Spyro Reignited Trilogy]]></category>
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		<category><![CDATA[Super Smash Bros Ultimate]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[Uncharted 4: A Thief's End]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=342287</guid>

					<description><![CDATA[The best moments when developers actually did it for the fans.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>an, Gaming can be a pretty amazing hobby. We may discuss, and bicker over the console wars from time to time, but I think something we can all get behind is that power games have to bring communities together, share stories we&#8217;ll always remember and create those moments that bring us all closer.</p>
<p>Gaming is something that deserves to be celebrated, and fan service nods to the history of a series or this pastime can be an amazing way to highlight how far we&#8217;ve come or how our characters and their stories have grown alongside our own. We would like to share 15 of our favourite moments, but of course there is way, way, way too many to fit onto a single list. In the spirit of community, make sure to share and discuss your favourite fan service moments just below in the comments. Also, last warning, there will be spoilers. Big ones, so click ahead if you intend to play anything we discuss, since these are too good to spoil for you.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2.jpg"><img decoding="async" class="aligncenter wp-image-342341" src="https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-1024x768.jpg" alt="" width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-1024x768.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-300x225.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2-768x576.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/06/Sonic-Adventure-2.jpg 1440w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><b></b><b>Sonic Adventure 2 &#8211; Green Hill Zone</b></p>
<p>The last official Sonic game to release before the unavoidable collapse of the Dreamcast and Sega’s foothold in the console scene is still an undeniable favourite among series fans, though new players may find it hard to stomach in 2018. Should players have been crazy enough to comb through each and every level, conquer those Chao events and collect every last emblem in the game, one final stage would be unlocked. A fully 3D recreation of Green Hill Zone from Sonic the Hedgehog 1 became open for play as a bonus for those faithful enough to 100% the game, and a great way to put a capstone on the Sega dynasty.</p>
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