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	<title>Crate Entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Grim Dawn &#8211; Patch v.1.2.0.0 Launches November 16th, Overhauls Loot Tables, Level Scaling, and More</title>
		<link>https://gamingbolt.com/grim-dawn-patch-v-1-2-0-0-launches-november-16th-overhauls-loot-tables-level-scaling-and-more</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Nov 2023 12:49:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=570301</guid>

					<description><![CDATA[A dedicated button for evasion, integrating Health and Energy Potions into one's base skills, and other changes are also coming.]]></description>
										<content:encoded><![CDATA[<p>Crate Games&#8217; <em>Grim Dawn</em> continues to receive support with a new expansion, <a href="https://gamingbolt.com/grim-dawn-is-getting-a-new-expansion-in-2024"><em>Fangs of Asterkarn</em>, launching in 2024</a>. Before that, fans can look forward to patch v.1.2.0.0, which overhauls the loot, level scaling, progression and more. It even adds a dedicated button for evading attacks.</p>
<p>When playing through the game on Normal, most areas will now scale up to 100 level, while Elite difficulty scales up to the same in all of them. Overhauled loot tables mean 30 to 60 percent fewer items but significantly increased loot quality and Iron Bits.</p>
<p>Health and Energy Potions are also gone, thus saving space in one&#8217;s inventory, and now exist as baseline skills with dedicated buttons. Toggled buffs are now automatically enabled and don&#8217;t have to be on the Skill Bar. You can also turn off a buff&#8217;s visuals for better visual clarity (or to see your armor better).</p>
<p>Other accessibility features include turning off the day/night cycle and fog and enabling timers for skill cooldowns. Check out some of the patch notes below and full notes <a href="https://forums.crateentertainment.com/t/grim-dawn-version-v1-2-0-0-coming-november-16th/132117/1" target="_blank" rel="noopener">here</a>, which include balance changes for the different Classes.</p>
<p><em><strong>V1.2.0.0 Patch Notes</strong></em></p>
<p><em><strong>[Major New Features]</strong></em></p>
<ul>
<li><em>You can now play the entirety of the game up to the level cap on the difficulty that’s enjoyable to you. To support this, level scaling has been updated on Normal and Elite difficulty. Many areas on Normal now scale up to level 100. Elite difficulty now scales up to level 100 in all areas. Loot quality and experience gains remain higher on higher difficulties.</em></li>
<li><em>Defeating the Loghorrean on Normal/Veteran difficulty now unlocks Elite and Ultimate difficulty for that character (note: this difficulty unlock is not retroactive). Players can proceed to the difficulty they feel most ready for.</em></li>
<li><em>Completing a quest that grants Skill or Attribute points on a higher difficulty (Elite or Ultimate) will now reward you the Skill and Attribute points from the lower difficulties as well (ex. completing Kasparov’s Pocket Portal on Ultimate will also grant skill points from the Normal/Elite difficulty quests if you skipped them).</em></li>
<li><em>All loot tables have been overhauled with 30-60% less items dropping. To compensate, loot quality and iron bits drops have been significantly increased.</em></li>
<li><em>All Bosses now have a 100% chance to drop their (non-legendary) Monster Infrequents.</em></li>
<li><em>A new base Evade skill has been added, bound to Spacebar by default. Evade interrupts any other action to immediately dash in the desired direction and offers a brief invulnerability window (iframes). Pause now defaults to P and the Party window to K. Existing players will need to set a keybind or reset their keybinds in order to take advantage of this. Keybinds have been reset for Xbox players to accomodate this addition.</em></li>
<li><em>Health and Energy Potions have been removed from the game. The character now has potion skills baseline and does not need to keep them in their inventory. Dedicated potion buttons have been added to the Quickbar.</em></li>
<li><em>Toggled buffs are now automatically toggled on and no longer need to be on the skill bar (note: if your character currently has two exclusive skills learned, the one with more points invested takes priority).</em></li>
<li><em>You can now disable visuals for toggled buffs in the game options to improve visual clarity on your character and to show off all that gear.</em></li>
<li><em>New visuals have been added to alert you to Legendary, Monster Infrequent, Double Rare and Double Rare Monster Infrequent drops. Monster Infrequents are now marked by an icon to separate them from standard Rare items.</em></li>
<li><em>Monster Health Bar options have been improved. You can now toggle thicker health bars and display % values for monster health.</em></li>
<li><em>Monster Health Bar can now be toggled to also display all debuffs applied to the target monster.</em></li>
<li><em>The Nullification mechanic (ex. Arcane heroes) has been overhauled. It now purges all temporary buffs and Disables toggled buffs for 5 seconds. No more fumbling through your skill bars to turn auras back on.</em></li>
<li><em>New Accessibility Feature: Disable Day-Night Cycle. By enabling this, the game will be perpetually set to noon.</em></li>
<li><em>New Accessibility Feature: Disable Fog. If you do not wish to see the ambient fog, you can disable it in the video options.</em></li>
<li><em>New Accessibility Feature: Cooldown Counters. Enable this to see a numeric countdown on your skills on the quickbar.</em></li>
<li><em>New Accessibility Feature: Auto-Pick Up Radius can now be increased or reduced from its default setting.</em></li>
<li><em>A new keybind has been added to hide the User Interface for taking screenshots. Existing players will need to set a keybind or reset their keybinds in order to take advantage of this.</em></li>
</ul>
<p><em><strong>[Shattered Realm]</strong></em></p>
<ul>
<li><em>The exit portal mechanic has been overhauled for non-boss shards. Each player now receives their own personal portal at their current location that will take them out of the shard and into the next one.</em></li>
<li><em>A new Eternal Waystone has been added that can take you up to Shard 90 with rewards. Existing </em></li>
<li><em>Deathly Waystones and blueprint have been converted to this waystone. A new Deathly Waystone is available upon beating Shard 95 or higher, but any previously unlocked shards are retained.</em></li>
<li><em>Shrines have been redesigned with powerful new, but temporary blessings, all of which boost your Maximum Movement Speed for their duration. These blessings no longer carry any penalties. Shrine offerings have been updated.</em></li>
<li><em>Increased drop chance of Shattered Souls from champion enemies.</em></li>
<li><em>Increased monster % Crit damage by 10% on Ultimate difficulty.</em></li>
<li><em>Increased monster Health scaling on Normal and Elite difficulties, particularly at shards 60+.</em></li>
<li><em>Reduced monster Physical damage on Elite and Ultimate difficulties, particularly at shards 60+.</em></li>
<li><em>Monster % Heal effects are now reduced in the Shattered Realm.</em></li>
<li><em>The “A Done Deal” achievement now requires you to interact with each of the Shattered Realm’s shrines at least once, rather than having all 5 effects active at the same time.</em></li>
<li><em>The Bonebleach special map has been disabled. It may return in the future after some much needed maintenance.</em></li>
<li><em>Reduced Physical damage done by traps.</em></li>
</ul>
<p><em><strong>[Crucible]</strong></em></p>
<ul>
<li><em>Reduced the number of non-boss monsters spawned in the Crucible.</em></li>
<li><em>Waves 150-170 now have 6 mutators as a positive player mutator is now always rolled for the 5th mutator.</em></li>
<li><em>Increased monster % Crit damage by 5% on Gladiator difficulty</em></li>
<li><em>Monster % Heal effects are now reduced in the Crucible.</em></li>
<li><em>Reduced Tribute penalty for failing the event, particularly if failing after using a checkpoint.</em></li>
<li><em>The Tribute cap has been increased to 150.</em></li>
<li><em>Spawn areas no longer grant a movement speed buff to monsters.</em></li>
<li><em>Nullification has been re-enabled in the Crucible, at a reduced duration. Loxmere Nightmage’s nullification remains disabled as it is an instant effect that cannot be dodged.</em></li>
<li><em>Monsters now deal less Physical damage in the Crucible on Gladiator difficulty.</em></li>
<li><em>Increased % Physical Resist granted by the Blessing of Ulo to 10%.</em></li>
<li><em>Deathchill Beacons now cast Chilling Surge more frequently.</em></li>
<li><em>Inferno Beacons now cast Firestorm more frequently.</em></li>
<li><em>Stonewall Banners now cast Heal more frequently.</em></li>
<li><em>Vanguard Banners now cast Frenzy more frequently and the Frenzy effect also grants % Max Attack/Cast Speed bonuses.</em></li>
</ul>
<p><em><strong>[Modding]</strong></em></p>
<ul>
<li><em>The world map size limit has been increased from 2gb to 4gb. This should dramatically increase the size of mod maps you can create, but be aware that Crate will be using up some of that new space if you plan on modding the campaign map.</em></li>
<li><em>The console now logs lua errors in custom games.</em></li>
<li><em>Faction Slots have been expanded to 40. Note that Crate will be using these up through 18 in the near future, who can say beyond that. So plan accordingly!</em></li>
<li><em>Skill Modifier slots on items have been increased to 6.</em></li>
<li><em>Localization has been integrated into the game data. You can alter localizations within your mods by overwriting and updating those files.</em></li>
<li><em>Added bool Item.IsType(object id) for checking if an entity is an item within Lua functions.</em></li>
<li><em>A new pet modifier template has been added that can override all 4 of the Raise Skeleton pet arrays.</em></li>
</ul>
<p><em><strong>[Tech]</strong></em></p>
<ul>
<li><em>Fixed an issue where the Arcane Bomb celestial power was not refreshing if reapplied.</em></li>
<li><em>Fixed some issues with assigning celestial powers to movement skills granted by Augment Runes.</em></li>
<li><em>Fixed an issue where putting skill points in a modifier that grants pet bonuses would not refresh until the ability was recast.</em></li>
<li><em>Fixed an issue where refreshing Trap and Freeze crowd control effects would ignore their respective resistances and be applied at full duration.</em></li>
</ul>
<p><em><strong>[Art]</strong></em></p>
<ul>
<li><em>Rock textures have been modernized across the game, particularly in the base game regions.</em></li>
</ul>
<p><em><strong>[Game]</strong></em></p>
<ul>
<li><em>Difficulties have been rebalanced to account for the ability to play up to level 100 on all difficulties. Normal difficulty is a little harder as you approach level 100 in all game modes to smooth out the transition to higher difficulties, while Elite and Ultimate difficulties are now easier at level 1-50 for new characters using Merits.</em></li>
<li><em>You can now select your desired Main Menu theme in the game options.</em></li>
<li><em>A new Monster mechanic has been added: Sundered. Many bosses can now Sunder your defenses, causing you to take X% additional damage for Y seconds. Multiple instances of Sundered do not stack, only the strongest effect is active.</em></li>
<li><em>All mutators no longer have negative effects. Many mutators have been redesigned. Monster mutators that granted resistances no longer do so. Positive player mutators are now always rolled for the 2nd and 5th mutators.</em></li>
<li><em>Challenge areas have had their loot quality and difficulty increased.</em></li>
<li><em>Reduced the minimum chance to hit to 55%, from 60%, this is an indirect buff to Defensive Ability stacking.</em></li>
<li><em>Hero Monster Archetypes (ex. Burning/Swift/etc) have had their special abilities updated/buffed. The most dangerous hero archetypes now have more prominent visuals to distinguish their presence.</em></li>
<li><em>Bounty Hero monsters that use a Hero Archetype now correctly include their archetype in their name.</em></li>
<li><em>Many vanilla Grim Dawn monsters have received a bump to their various abilities to bring them up to speed to modern standards.</em></li>
<li><em>Stun, Freeze, and Petrify effects have been removed from most standard (non-hero/boss) monster abilities.</em></li>
<li><em>Increased the Health of most bosses at low levels. This change has a minimal impact on endgame boss health with the exception of some vanilla bosses that had underpowered health pools compared to their expansion counterparts. This change does not apply to the Crucible.</em></li>
<li><em>Reduced Monster Bleeding Resistance on Elite and Ultimate difficulties by 3% and 4%, respectively.</em></li>
<li><em>Reduced Monster Vitality Resistance on Elite and Ultimate difficulties by 4% and 8%, respectively.</em></li>
<li><em>Monster auras no longer grant % Damage Absorption unless it is their explicit purpose to be a defensive aura (ex. Defender heroes, Outlaw Skirmishers). This will prevent scenarios where overlapping auras can make monsters unusually tanky. Some auras had their other bonuses buffed to compensate.</em></li>
<li><em>Monster abilities no longer apply % Resist Reduction and flat Resist Reduction. Unique monster debuffs that reduced resists continue to do so.</em></li>
<li><em>Many Monster special attacks, particularly melee and breath attacks, now stop tracking the player’s movement past a certain point, making it easier to evade those attacks.</em></li>
<li><em>Many Monster special attacks, particularly those that apply Sunder, have had their animation speeds reduced.</em></li>
<li><em>Monsters with charge abilities are now slower when charging and have a finite pursue range.</em><br />
<em>Increased Monster % Life Leech Resist. This makes % Attack damage Converted to Health less effective. On Ultimate difficulty, this is roughly a 30% reduction against an average boss. </em></li>
<li><em>Defensive/healing abilities and Constellations have received a buff to compensate for this change.</em><br />
<em>% Damage Reduction debuff effect no longer reduces the intensity of other debuffs (ex. reducing how much % Slow a monster’s attack applies). This was already the case for the new Sunder mechanic and is now consistent for older debuffs.</em></li>
<li><em>Reflected debuff effects (ex. Sunder, % Damage Reduction, etc.) are now applied at up to 30% intensity.</em></li>
<li><em>Wendigo-type monsters have had their zoomies reined in and no longer approach you at the speed of sound.</em></li>
<li><em>Monster health now scales more appropriately in Multiplayer. Mutators that affect monster health are now more clear as to how much % Health they provide.</em></li>
<li><em>Removed Defense against pets from Celestial bosses.</em></li>
<li><em>Tripled the rate of infamy gain with the Outcast faction when choosing to be hostile.</em></li>
<li><em>Doubled the rate of fame/infamy gained with Kymon’s Chosen and the Order of Death’s Vigil.</em></li>
<li><em>Pets now default to an Aggressive stance rather than the Normal stance. This setting can still be toggled on a pet by pet basis as desired.</em></li>
<li><em>Increased drop rate of Manticore Eyes from hero and boss monsters and their corrupted counterparts.</em></li>
<li><em>Leap and Chargethrough (ex. Vire’s Might) type attacks can now be bound to Left-Click.</em></li>
<li><em>Skill tooltips in the Skill Tree Window now display detailed skill point investment info (how many points the mastery + how points from items). There is now also an overcap warning if your skill exceeds the ultimate skill point cap.</em></li>
<li><em>More attributes have been added to the character sheet, mainly % Reflect Resistance and additional Pet Attributes.</em></li>
</ul>
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		<title>Grim Dawn is Getting a New Expansion in 2024</title>
		<link>https://gamingbolt.com/grim-dawn-is-getting-a-new-expansion-in-2024</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Wed, 30 Aug 2023 01:43:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn: Fangs of Asterkarn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=563742</guid>

					<description><![CDATA[The Fangs of Asterkarn expansion for Grim Dawn will bring with it many new features, including potion customization and hundreds of new items.]]></description>
										<content:encoded><![CDATA[<p>Developer Crate Entertainment has <a href="https://forums.crateentertainment.com/t/announcing-fangs-of-asterkarn/129879" target="_blank" rel="noopener">announced</a> a new expansion for action RPG <a href="https://gamingbolt.com/grim-dawn-has-sold-7-million-copies"><em>Grim Dawn</em></a>. The expansion, titled <em>Fangs of Asterkarn</em>, is slated for release in 2024, and will be the third expansion for <em>Grim Dawn</em> since the game&#8217;s February 2016 release.</p>
<p><em>Grim Dawn: Fangs of Asterkarn</em> will bring quite a few new features to the game, including a new 10th Matery, which essentially raises the number of playable class combinations up to 45. For context, classes in <em>Grim Dawn</em> consist of a combination of two Masteries that players pick as they level up through the game.</p>
<p>The new mastery, dubbed Berserker, will allow players to play a character that can go into a frenzy during combat. Players using the new mastery will also have the option to dive into shapeshifting into beast-like forms.</p>
<p>Other major features of the expansion include a new chapter for the game&#8217;s main story taking place in the snowy peaks of Asterkarn, as well as the Ascendant game mode, potion customisation, the ability to reroll the bonuses on rare and magic items, additional waves for the Crucible game mode, new regions being added to the Shattered Realm, and new Epic items, along with hundreds of new items in general. The expansion also brings with it two new roguelike dungeons, which will be released as part of free content updates for <em>Fangs of Asterkarn</em>.</p>
<p>The <em>Fangs of Asterkarn</em> expansion will not be raising the level cap for player characters, nor will it increase the Devotion cap in the game. Players will be able to gain additional power through quest rewards, and the studio has stated that potion customisation will play a role in getting characters more powerful, since it will allow players to get their hands on potions that can provide unique buffs and other effects.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">563742</post-id>	</item>
		<item>
		<title>Grim Dawn Has Sold 7 Million Copies</title>
		<link>https://gamingbolt.com/grim-dawn-has-sold-7-million-copies</link>
					<comments>https://gamingbolt.com/grim-dawn-has-sold-7-million-copies#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 28 Feb 2022 10:30:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn Definitive Edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=510011</guid>

					<description><![CDATA[The action RPG was funded through Kickstarter and entered early access in 2013. It launched in 2016 for PC and recently hit Xbox platforms.]]></description>
										<content:encoded><![CDATA[<p>While <em>Path of Exile</em> players enjoy the new <a href="https://gamingbolt.com/path-of-exile-hits-270260-peak-concurrent-pc-players-with-siege-of-the-atlas-launch"><em>Siege of the Atlas</em></a> expansion and <a href="https://gamingbolt.com/diablo-4-and-overwatch-2-have-both-been-delayed"><em>Diablo 4</em> is a ways off</a>, Crate Entertainment&#8217;s <em>Grim Dawn</em> has achieved a new sales milestone. It&#8217;s sold seven million copies since releasing in February 2016 after having a Kickstarter campaign in 2012 and entering Steam Early Access in 2013.</p>
<p><em>Grim Dawn</em> is set in the world of Cairn which has suffered catastrophic devastation following the conflict between the Aetherials and Chthonians. As a formerly possessed survivor, you embark on a journey to defeat these cosmic horrors. While having multiple different classes (referred to as Masteries), players can also take on secondary classes for even more complex builds.</p>
<p>Crate Entertainment has released two big expansions after the base game&#8217;s launch &#8211; <a href="https://gamingbolt.com/grim-dawns-ashes-of-malmouth-expansion-now-available-on-steam"><em>Ashes of Malmouth</em> </a>and <a href="https://gamingbolt.com/grim-dawn-forgotten-gods-out-now-new-regions-the-shattered-realm-and-more-available"><em>Forgotten Gods</em></a>, each providing new regions, quests and Masteries along with their own storylines. There&#8217;s also the <em>Crucible</em> DLC which adds a wave-based survival mode. <em>Grim Dawn</em> is currently available for PC with the <em>Definitive Edition</em> <a href="https://gamingbolt.com/grim-dawn-definitive-edition-coming-to-xbox-on-december-3rd">recently launching for Xbox One and Xbox Series X/S</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">6 years ago today, Grim Dawn left early access to become one of the best rated ARPGs of all time.</p>
<p>7 million copies of the game and DLCs later, it&#39;s time to blow out some candles again.</p>
<p>Thank you for being here on this long journey with us! <a href="https://t.co/IoxBTuddOp">pic.twitter.com/IoxBTuddOp</a></p>
<p>&mdash; Grim Dawn (@GrimDawn) <a href="https://twitter.com/GrimDawn/status/1497230837066178565?ref_src=twsrc%5Etfw">February 25, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">510011</post-id>	</item>
		<item>
		<title>Grim Dawn: Definitive Edition Developer Calls Out &#8220;Misleading Reports&#8221; Regarding the Game&#8217;s Xbox Series X/S Port</title>
		<link>https://gamingbolt.com/grim-dawn-definitive-edition-developer-calls-out-misleading-reports-regarding-the-games-xbox-series-x-s-port</link>
					<comments>https://gamingbolt.com/grim-dawn-definitive-edition-developer-calls-out-misleading-reports-regarding-the-games-xbox-series-x-s-port#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Fri, 03 Dec 2021 23:37:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn Definitive Edition]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=501726</guid>

					<description><![CDATA[Grim Dawn Definitive Edition's developer has given out a statement regarding the mixed reception for the game at launch.]]></description>
										<content:encoded><![CDATA[<p>Crate Entertainment&#8217;s <a href="https://gamingbolt.com/grim-dawn-definitive-edition-coming-to-xbox-on-december-3rd"><em>Grim Dawn</em>&#8216;s Xbox version has just been released</a> in the form of <em>Grim Dawn: Definitive Edition</em> to mixed critical reception. Critics have pointed at the game&#8217;s subpar visual quality and performance when compared to its PC counterpart, to which a developer at the studio has responded with a statement.</p>
<p>In a post on <a href="https://www.reddit.com/r/Grimdawn/comments/r7iaw6/first_impressions_of_xbox_port/" target="_blank" rel="noopener">Reddit</a>, the developer stated that the game running on &#8220;higher than&#8221; High settings. Furthermore, thye said that <em>Grim Dawn&#8217;s Definitive Edition</em> was advertised as a 1080p 30 fps game in the first place, and that the game&#8217;s Xbox Series X version doesn&#8217;t have a framerate cap, although they go on to say that they cannot verify this since they themselves don&#8217;t have an Xbox Series X to test the game on.</p>
<p>&#8220;The game runs on High settings, or higher. We openly said the game targets 1080p at 30fps, so if someone is going to try to scare people off because it does exactly what was advertised, I’m not sure what to say to that,&#8221; the dev said, as spotted by <a href="https://www.purexbox.com/news/2021/12/grim-dawn-definitive-edition-dev-warns-of-misleading-reports-as-the-game-launches-on-xbox" target="_blank" rel="noopener">Pure Xbox</a>.</p>
<p>They added: &#8220;I was informed that the fps is unlocked, and I&#8217;ll trust the word of our programmer on that. I can&#8217;t verify for myself what that means in practice as I don&#8217;t have a Series X so I&#8217;m not going to make outlandish claims. That said, we’ve already committed to squeezing out more from the Series S/X consoles when we have a dev kit. I wish we had the pull of a AAA studio to get one of those years ago, but we do not. We are on the waiting list to receive ONE dev kit, which will hopefully happen sooner rather than later.&#8221;</p>
<p>The developer said in another message: &#8220;If you have any doubts about our work, you can simply scroll through 5 years of <em>Grim Dawn</em> updates to see where we stand on our commitment to our products.</p>
<p>&#8220;But please don&#8217;t base your purchase decision off of misleading information.&#8221;</p>
<p><em>Grim Dawn&#8217;s</em> PC version stands at a rating of 83 on Metacritic, and it&#8217;s certainly great that Xbox owners are getting to experience the game at all. However, given the current situation, it would be appreciated if the game gets updated to take full advantage of the hardware.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">501726</post-id>	</item>
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		<title>Grim Dawn Definitive Edition Coming to Xbox on December 3rd</title>
		<link>https://gamingbolt.com/grim-dawn-definitive-edition-coming-to-xbox-on-december-3rd</link>
					<comments>https://gamingbolt.com/grim-dawn-definitive-edition-coming-to-xbox-on-december-3rd#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 16 Nov 2021 10:34:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn Definitive Edition]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=499755</guid>

					<description><![CDATA[Pre-orders begin on November 22nd for the Definitive Edition which includes the base game, two paid expansions and the Crucible DLC.]]></description>
										<content:encoded><![CDATA[<p>Crate Entertainment&#8217;s acclaimed action RPG <a href="https://gamingbolt.com/grim-dawn-patch-update-introduces-new-shattered-realm-content-new-legendary-sets"><em>Grim Dawn</em></a>, which has only been available on PC since launching in 2016, is coming to Xbox with the Definitive Edition. The developer confirmed on Twitter that it would release for the console on December 3rd with pre-orders beginning November 22nd.</p>
<p>Billed as a spiritual successor to <em>Diablo 2, Grim Dawn</em> takes place in a post-apocalyptic world which has fallen into ruin due to a conflict between the Aetherials and the Chthonians. It&#8217;s the player&#8217;s job to fight back against various nightmarish horrors and secure a future for whatever survivors remain. Along with multiple classes to choose from like Soldier, Demolitionist and Arcanist, one can also dual-class and unlock powerful Masteries in the process.</p>
<p>The <em>Definitive Edition</em> includes the base game along with its two expansions &#8211; <a href="https://gamingbolt.com/grim-dawns-ashes-of-malmouth-expansion-now-available-on-steam"><em>Ashes of Malmouth</em></a> and <a href="https://gamingbolt.com/grim-dawn-forgotten-gods-out-now-new-regions-the-shattered-realm-and-more-available"><em>Forgotten Gods</em></a> &#8211; and the Crucible, a horde mode-esque challenge of survival. Stay tuned for more details on its release in the coming weeks.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Grim Dawn, Crate Entertainment’s critically acclaimed ARPG, is coming to Xbox!<br />We are thrilled to grow our community on the Xbox and expand the ARPG offering on console.<br />Preorders become available November 22nd, with the game release on December 3rd! <a href="https://t.co/XNZNydvzpq">pic.twitter.com/XNZNydvzpq</a></p>
<p>&mdash; Grim Dawn (@GrimDawn) <a href="https://twitter.com/GrimDawn/status/1460430936970080256?ref_src=twsrc%5Etfw">November 16, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">499755</post-id>	</item>
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		<title>Grim Dawn Patch Update Introduces New Shattered Realm Content, New Legendary Sets</title>
		<link>https://gamingbolt.com/grim-dawn-patch-update-introduces-new-shattered-realm-content-new-legendary-sets</link>
					<comments>https://gamingbolt.com/grim-dawn-patch-update-introduces-new-shattered-realm-content-new-legendary-sets#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Jan 2021 10:53:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn: Forgotten Gods]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=468451</guid>

					<description><![CDATA[20 new areas and three new Legendary Sets have been added to the end-game activity.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-388028" src="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg" alt="Grim Dawn Forgotten Gods" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Crate Entertainment is moving on from <em>Grim Dawn</em> to work on its next project &#8211; a city-builder called <em><a href="https://gamingbolt.com/farthest-frontier-announced-by-grim-dawn-developer">Farthest Frontier</a></em> &#8211; but has one more update for the action RPG. Update V1.1.9.0 introduces new content to the Shattered Realm, namely 20 new areas and four new Shattered Guardian&#8217;s Domains. It&#8217;s also added three new Legendary sets to <a href="https://gamingbolt.com/grim-dawn-forgotten-gods-out-now-new-regions-the-shattered-realm-and-more-available"><em>The</em> <em>Forgotten Gods</em></a> loot pool.</p>
<p>These sets can only be earned from the Shattered Realm on Ultimate difficulty so it&#8217;s a fitting pursuit for hardcore players. Interestingly, the update also fixed an issue with four music tracks that were present in the game but not playing. One should now here them properly, nearly two years after <em>The Forgotten Gods</em> released.</p>
<p>The Shattered Realm has also seen some fixes and changes. Damaging scaling and Offensive Ability for monsters increased at 70+ Shards while the timer penalty for dying also scales &#8220;much more&#8221; aggressively. On the plus side, bosses won&#8217;t engage players immediately unless they get closer. Numerous other changes are included for items, abilities, Devotions and so on so check out the full patch notes <a href="https://forums.crateentertainment.com/t/grim-dawn-version-1-1-9-0/106945" target="_blank" rel="noopener">here</a> for more details.</p>
<p><em><strong>V1.1.9.0</strong></em></p>
<p><em><strong>[Major New Features]</strong></em></p>
<ul>
<li><em>The Shattered Realm’s fractured reality reveals new secrets. 20 new areas have been introduced into the Shard pool, including 4 new Shattered Guardian’s Domains.</em></li>
<li><em>The Shattered Guardian Set has received a visual update to make its splendor even more impressive. For those that preferred that old appearance, it is still available as a cosmetic option from the Splendors of the Shattered Realm vendor.</em></li>
<li><em>Three new Legendary sets have been added to the Forgotten Gods loot pool, 12 items in total. These sets are available exclusively in the Shattered Realm on Ultimate difficulty.</em></li>
</ul>
<p><em><strong>[Shattered Realm]</strong></em></p>
<ul>
<li><em>Increased monster Offensive Ability and Damage scaling at Shards 70+</em></li>
<li><em>Boss aggro behavior has been changed and their spawn positions have been updated in higher shards. Bosses now do not engage until you get closer. It is now possible to avoid pulling all bosses in a Shattered Guardian’s Domain without resorting to camera exploits.</em></li>
<li><em>Fixed an exploit involving rotating the game camera to dramatically reduce the aggro radius of nearby enemies.</em></li>
<li><em>Timer penalty for dying now scales much more aggressively with shards.</em></li>
<li><em>Carnage bonus for the Timer now starts lower but scales more aggressively with chain kills. The max time between kills is now also slightly shorter, meaning the bonus will be a little harder to execute.</em></li>
<li><em>Timer bonus for slaying Hero monsters has been reduced by 1s.</em></li>
</ul>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">468451</post-id>	</item>
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		<title>Farthest Frontier Announced by Grim Dawn Developer</title>
		<link>https://gamingbolt.com/farthest-frontier-announced-by-grim-dawn-developer</link>
					<comments>https://gamingbolt.com/farthest-frontier-announced-by-grim-dawn-developer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 12 Jan 2021 09:15:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Farthest Frontier]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=466788</guid>

					<description><![CDATA[The town builder will enter early access this year.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier.jpg"><img decoding="async" class="aligncenter wp-image-466790" src="https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier.jpg" alt="Farthest Frontier" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/01/Farthest-Frontier-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Crate Entertainment&#8217;s <a href="https://gamingbolt.com/grim-dawn-wiki-everything-you-need-to-know-about-the-game"><em>Grim Dawn</em></a> has seen some very strong support since its launch in 2016. However, the developer has something completely different in store for its next project, <em>Farthest Frontier</em>. Slated to enter early access this year, the title is a strategy game that&#8217;s about building up your town.</p>
<p>Set in the olden times, players will harvest materials, farm and so on to help the town thrive. Eventually, they&#8217;ll begin crafting items and equipping the townsfolk with weapons for defense.  There will be 50 buildings to construct and upgrade while defenses range from barracks and towers to stone walls. The farming system also offers numerous crop types each with their characteristics and rotations. And of course, your villagers can catch diseases like cholera, dysentery, tetanus and so on.</p>
<p><em>Farthest Frontier</em> is planned to be in early access for about four to eight months, though the development team will change gameplay systems or expand the scope if necessary. Overall, fans should expect more than 10 hours of gameplay with four tiers of town-building and defense available from the outset. Everything in the &#8220;About&#8221; section of the Steam page will be included with the early access version, though they&#8217;ll be refined as time goes on. Stay tuned for more details on a release date in the coming months.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">2020 was a strange year, but also a busy one for Grim Dawn</p>
<p>Let&#39;s reflect on last year&#39;s changes and see what&#39;s next for Grim Dawn (and Crate Entertainment!):<a href="https://t.co/fcwUlW1zlF">https://t.co/fcwUlW1zlF</a> <a href="https://t.co/pyVnBgBIAi">pic.twitter.com/pyVnBgBIAi</a></p>
<p>&mdash; Grim Dawn (@GrimDawn) <a href="https://twitter.com/GrimDawn/status/1348719685072809992?ref_src=twsrc%5Etfw">January 11, 2021</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Grim Dawn: Forgotten Gods Out Now &#8211; New Regions, The Shattered Realm, and More Available</title>
		<link>https://gamingbolt.com/grim-dawn-forgotten-gods-out-now-new-regions-the-shattered-realm-and-more-available</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 Mar 2019 23:52:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn: Forgotten Gods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=391891</guid>

					<description><![CDATA[A new Mastery, hundreds of new items, and more available in this $15.99 expansion.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg"><img decoding="async" class="aligncenter wp-image-388028" src="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg" alt="Grim Dawn Forgotten Gods" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Action-RPG <em>Grim Dawn</em> is kind of down-played when talking about today&#8217;s looters, but it still receives consistent support and sizeable expansions quite regularly. The latest is <a href="https://gamingbolt.com/grim-dawn-forgotten-gods-expansion-releases-on-march-27th"><em>Forgotten Gods</em></a>, which sees players traveling into the desolate sands to battle new foes. It&#8217;s out now for Steam and adds tons of new content for hardcore fans. Just keep in mind that you&#8217;ll need both <em>Grim Dawn</em> and the <a href="https://gamingbolt.com/grim-dawns-ashes-of-malmouth-expansion-now-available-on-steam"><em>Ashes of Malmouth</em></a> expansion to access it (both are currently on sale).</p>
<p>First, there&#8217;s the <a href="https://gamingbolt.com/grim-dawn-forgotten-gods-arrives-in-march-new-mastery-and-unique-items-teased">new Class Mastery</a>, the Oathkeeper, which can be combined with the current Masteries for a total of 36 combinations. Rune Augments add some interesting mobility skills like Leap and Teleport, and there are new Difficulty Merits to provide new challenges on Elite and Ultimate difficulty.</p>
<p>Four new factions, Transmutation for converting duplicate set pieces into different items from the same or completely different sets, and nine new Constellations await. If that weren&#8217;t enough, you also have the Shattered Realm, a new mode where players battle foes in increasingly challenging scenarios for greater rewards. <em>Grim Dawn: Forgotten Gods</em> is available now for $15.99.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">391891</post-id>	</item>
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		<title>Grim Dawn: Forgotten Gods Expansion Releases on March 27th</title>
		<link>https://gamingbolt.com/grim-dawn-forgotten-gods-expansion-releases-on-march-27th</link>
					<comments>https://gamingbolt.com/grim-dawn-forgotten-gods-expansion-releases-on-march-27th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Mar 2019 14:07:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn: Forgotten Gods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=389673</guid>

					<description><![CDATA[The expansion will cost $15.99 on Steam and contains new areas, items and a new mode.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-388028" src="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg" alt="Grim Dawn Forgotten Gods" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Crate Entertainment have <a href="https://gamingbolt.com/grim-dawn-forgotten-gods-arrives-in-march-new-mastery-and-unique-items-teased">already confirmed</a> that <em>Grim Dawn&#8217;s</em> second big expansion, <em>Forgotten Gods</em>, would be coming in March. However, the developer has now straight up <a href="https://steamcommunity.com/games/219990/announcements/detail/1804160640690872956" target="_blank" rel="noopener noreferrer">provided a release date</a> &#8211; March 27th. The expansion will retail for $15.99 on PC via Steam.</p>
<p>Along with adding several new areas, particularly deserts and volcanic regions, <em>Forgotten Gods</em> will also see players embarking on a grand new adventure. It adds four new factions, several new Constellations to further bolster passive skills, and several new mobility skills. If that weren&#8217;t enough, there&#8217;s also a new Mastery &#8211; The Oathkeeper &#8211; that should open the door for tons more build variety.</p>
<p>New enemy types, boss monsters, and a new Shattered Realm mode, where players fight forever to earn more loot, are also incoming. <em>Grim Dawn</em> already had quite a bit of depth to it, especially after the <a href="https://gamingbolt.com/grim-dawns-ashes-of-malmouth-expansion-now-available-on-steam"><em>Ashes of Malmouth</em></a> expansion released. Let&#8217;s see how <em>Forgotten Gods</em> can further up the ante when it launches.</p>
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		<title>Grim Dawn: Forgotten Gods Arrives in March, New Mastery and Unique Items Teased</title>
		<link>https://gamingbolt.com/grim-dawn-forgotten-gods-arrives-in-march-new-mastery-and-unique-items-teased</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 26 Feb 2019 10:34:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crate Entertainment]]></category>
		<category><![CDATA[Grim Dawn]]></category>
		<category><![CDATA[Grim Dawn: Forgotten Gods]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=388024</guid>

					<description><![CDATA[New Constellations and more than 40 new boss monsters are also included.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-388028" src="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg" alt="Grim Dawn Forgotten Gods" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Grim-Dawn-Forgotten-Gods-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Crate Entertainment&#8217;s <em>Grim Dawn</em> has been going strong post-<a href="https://gamingbolt.com/grim-dawns-ashes-of-malmouth-expansion-now-available-on-steam"><em>Ashes of Malmouth</em></a> and <a href="https://gamingbolt.com/grim-dawn-updates-will-improve-controller-support-update-crucible">other free updates</a>. However, those waiting for the studio&#8217;s next big expansion, <em>Forgotten Gods</em> should stay tuned in the coming weeks &#8211; it&#8217;s set to release in March. This is according to a new gameplay trailer, which also teases much of the new content coming.</p>
<p>Along with a new Mastery, &#8220;The Oathkeeper&#8221; (which should mix with all present Masteries for even more sub-class diversity), <em>Forgotten Gods</em> will have hundreds of new Unique items as well. New Constellations and over 40 new boss monsters are also being touted. If that wasn&#8217;t enough, there will also be over 50 mobility skill augments, including a snazzy leaping slam.</p>
<p><em>Forgotten Gods</em> also features several new areas like deserts, oases, and barren volcanic lands. What are the &#8220;secrets&#8221; that should never been disturbed? We&#8217;re not sure, but if the base game and <em>Ashes of Malmouth</em> are any indication, <em>Forgotten Gods</em> should provide dozens of hours of quality action RPG looting.</p>
<p><iframe loading="lazy" title="Grim Dawn: Forgotten Gods Trailer" width="500" height="281" src="https://www.youtube.com/embed/4NlahpvZ2hY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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