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	<title>Cross save &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Entwined Available on PS3 and PS Vita Today</title>
		<link>https://gamingbolt.com/entwined-available-on-ps3-and-ps-vita-today</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 22 Jul 2014 18:19:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cross buy]]></category>
		<category><![CDATA[Cross save]]></category>
		<category><![CDATA[Pixelopus]]></category>
		<category><![CDATA[PS Vita]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=203571</guid>

					<description><![CDATA[Pixelopus's beautiful indie title reaches other PlayStation platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/07/Entwined.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/07/Entwined.jpg" alt="Entwined" width="620" height="349" class="aligncenter size-full wp-image-203573" srcset="https://gamingbolt.com/wp-content/uploads/2014/07/Entwined.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/07/Entwined-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Pixelopus&#8217;s Entwined was first released on the PlayStation 4 during Sony&#8217;s E3 media briefing, marking a fairly awesome moment since it was only just announced and showcased on the main stage. However, the game is <a href="http://blog.us.playstation.com/2014/07/22/entwined-soars-to-ps3-and-ps-vita-today/">now available</a> to PlayStation 3 and PS Vita fans. </p>
<p>If you happened to purchase the game earlier, you&#8217;ll gain free access on other platforms thanks to Cross Buy support. Cross Save also ensures that your save data can be carried over without issues and immediately updated for all platforms regardless of which you play on.</p>
<p>Entwined is a rather interesting indie puzzle game, concerning two star-crossed lovers on a journey to be together but always coming up just short. It garnered attention for its attractive art style and presentation, not to mention being one of the few big name indies at the Sony E3 media briefing.</p>
<p>What are thoughts on Entwined heading to the PS3 and PS Vita? Let us know your thoughts in the comments below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">203571</post-id>	</item>
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		<title>Pixeljunk Shooter Ultimate Review</title>
		<link>https://gamingbolt.com/pixeljunk-shooter-ultimate-review</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 18 Jun 2014 06:44:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<category><![CDATA[cross buy]]></category>
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		<category><![CDATA[Double Eleven]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=199989</guid>

					<description><![CDATA[To mix elements is the real test. To rescue scientists is your cause.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">T</span> o grossly paraphrase a famous quote, Pixeljunk is like a box of chocolates. You never know what you’re going to get. Home grown on the Playstation 3 as some of the premier titles on the then newborn network, about the only thing the series has ever shared is it’s signature art style. Switching genre is nothing to this series, but opts rather to turn genre on it’s head with almost every entry. Pixeljunk Shooter and it’s sequel almost predictably did just that, eschewing the score chasing conventions of it’s older brothers like Geometry Wars and Super Stardust for a far more cerebral adventure.</p>
<p>Score is a side note at best here, rather choosing to wrap itself in the basic framework of a team of scientists, trapped on the surface of a planet and the player as the lone rescue ship sent to recover them. Flavour text when you rescue head scientists fleshes out the actual goings on of the situation, but it’s all background noise to the action. Ultimate bundles the two PS3 entries into a continuous experience, offering a far more lengthy, valuable package than either of the original titles.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/PixelJunk™-Shooter-Ultimate-2-e1403029655879.jpg"><img decoding="async" class="aligncenter wp-image-200012 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/06/PixelJunk™-Shooter-Ultimate-2-e1403029655879.jpg" alt="PixelJunk™ Shooter Ultimate-1" width="620" height="349" /></a></p>
<p><p class='review-highlite' >
        " The game really shines when it asks you to take these basic tools to manipulate your environment to your advantage.

"   
      </p></p>
<p>The half dozen, give or take zones are split into about 5 stages, each with about 4 levels to a stage. A stage can be knocked out in about thirty minutes, which works to the advantage of Vita players who want to go spelunking during a bus ride, and the controls are simple enough to fit on either platform it’s available on. The ships basic equipment includes a rudimentary blaster and a grappling hook, though other section specific suits pop up later to give more direct command over elements.</p>
<p>The game really shines when it asks you to take these basic tools to manipulate your environment to your advantage. Temperature of your ship is everything, and overheating spells doom. While things you do, such as firing missiles or ramming into enemies can heat you up, but the elements of the planet take centre stage again. The effect of Lava and water should be obvious to any newcomers, while others have more subtle effects.</p>
<p>Pixeljunk takes its handful of elements and has them all interact in unique ways, such as cooling water and lethal lava meeting to create rock and neutralizing both of it’s parts, or gas interacting with either of the previous to explode violently or freeze leisurely. The interplay of the elements creates more of a puzzle game environment then standard dual stick shooter setup.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/PixelJunk™-Shooter-Ultimate-1-e1403029698612.jpg"><img decoding="async" class="aligncenter wp-image-200011 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/06/PixelJunk™-Shooter-Ultimate-1-e1403029698612.jpg" alt="PixelJunk™ Shooter Ultimate-2" width="620" height="349" /></a></p>
<p><p class='review-highlite' >
        "The game really shines when it asks you to take these basic tools to manipulate your environment to your advantage. 


"   
      </p></p>
<p>As previously stated, the goal is to rescue the scientists trapped beneath the planet’s surface, of which there are five in each section. They are rather fragile, and five of them getting fried by anything from the wildlife to an errant shot from your own ship will force you to start over the section. You’re also encouraged to keep an eye out for diamonds, dotted around each level and typically out of the way enough to demand searching, and contributes to the unique pace of the game. They are mandatory to collect, opening up the end of world bosses that mix the unique mechanics of the game with a more standard shooter fair to scratch that itch.</p>
<p>The Playstation 4 takes the entire game and gives it a great, 1080p facelift. Liquids move more convincingly and now appear less opaque. The ship itself moves and angles more freely, and gives off a soft light on surrounding objects. Effects like heat shimmer that didn’t make the cut in the PS3 versions only further the presentation. This isn’t meant to lessen the Playstation Vita port, which looks on par with the generation seven versions and plays just as smooth as any other version. Cross buy and Cross save are both supported, so you can always pick up your game on the go or at home, though the cross-save system is structured confusingly, being half automatic and half player controlled. How you like the techno inspired soundtrack is entirely up to the player, though personally I could do without it.</p>
<p>The game comes with the multiplayer mode that Pixeljunk Shooter 2, taking a page from modern FPS and putting its own spin on it. The mode plays like a variation of Capture the flag, asking you to rescue more scientists from the stage, or your foes stockpile for the daring. Winning matches earns money that can go towards perks like a rudimentary radar or traps for the opposing player. The same problem that plagued the original game also returns though, and that’s the simple fact that a game like this isn’t pulling in much, if any player base. The few that are sticking around are so far ahead of the curve that it’s not welcoming to new players.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/PixelJunk™-Shooter-Ultimate-3-e1403029717803.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-200010 size-full" src="https://gamingbolt.com/wp-content/uploads/2014/06/PixelJunk™-Shooter-Ultimate-3-e1403029717803.jpg" alt="PixelJunk™ Shooter Ultimate-3" width="620" height="349" /></a></p>
<p><p class='review-highlite' >
        "The ship itself moves and angles more freely, and gives off a soft light on surrounding objects.


"   
      </p></p>
<p>Pixeljunk Shooter Ultimate is certainly a unique title, eschewing the conventions of it’s genre and wrapped in a shiny new package, it maintains the Pixeljunk legacy of being among the premier titles on the Playstation network. With vastly improved visuals, the flawless control Whether on Vita or PS4, and getting what is in essence two games for the price of one, Pixeljunk Shooter Ultimate is a tremendous package with a lot of value. Should something a little different out of a dual stick shooter sounds intriguing, then it’s easy to recommend Pixeljunk Shooter Ultimate.</p>
<p><em><span style="color: #ff6600;"><b>This game was reviewed on the PlayStation 4.</b></span></em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">199989</post-id>	</item>
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		<title>Lone Survivor: The Director&#8217;s Cut Now Available for PS3 and PS Vita</title>
		<link>https://gamingbolt.com/lone-survivor-the-directors-cut-now-available-for-ps3-and-ps-vita</link>
					<comments>https://gamingbolt.com/lone-survivor-the-directors-cut-now-available-for-ps3-and-ps-vita#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 25 Sep 2013 08:17:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cross buy]]></category>
		<category><![CDATA[Cross save]]></category>
		<category><![CDATA[Curve Studios]]></category>
		<category><![CDATA[Jasper Byrne]]></category>
		<category><![CDATA[Lone Survivor: The Director's Cut]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=173428</guid>

					<description><![CDATA[Jasper Byrne's PC horror title arrives on Sony platforms.]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" width="620" height="349" src="//www.youtube.com/embed/4FHKBJG-w5Q?feature=player_embedded" frameborder="0" allowfullscreen></iframe><br />
Lone Survivor: The Director’s Cut, Jasper Byrne’s psychological horror game developed by Curve Studios, can now be purchased on PlayStation Network in North America and Europe for PS3 and PS Vita. It is retailing for $12.99/£9.99/€12.99, with support for cross buy and cross save which enables you to purchase a version for one platform and access it on the other while saving between both.</p>
<p>Jason Perkins, Managing Director of Curve Digital stated that, “Don’t be fooled into thinking this is just a port to console. It’s very clear just how much work Jasper and the team at Curve have put into making this a game worthy of the ‘Director’s Cut’ title”.</p>
<p>Jasper Byrne stated that, “I’m really proud and excited to bring you this enhanced version of Lone Survivor which has been a labour of love from all involved. I’m very excited to see how the fans react on discovering the secret new content, and very much look forward to their interpretations of it.”</p>
<p>The game will feature a new lightning system, new dialogue, new endings and a bunch of new items and support for Trophies.</p>
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		<title>Final Fantasy X/X-2 Remaster Will Feature Cross-Save Functionality</title>
		<link>https://gamingbolt.com/final-fantasy-xx-2-remaster-will-feature-cross-save-functionality</link>
					<comments>https://gamingbolt.com/final-fantasy-xx-2-remaster-will-feature-cross-save-functionality#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 04 Jul 2013 15:31:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cross save]]></category>
		<category><![CDATA[Final Fantasy X/X-2 Remaster]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Square Enix]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=163611</guid>

					<description><![CDATA[This will apply for both games, which retail separately on PS Vita and together on PS3.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/uAChSLf.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/uAChSLf.jpg" alt="Final Fantasy X HD screens" width="620" height="349" class="aligncenter size-full wp-image-139865" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/uAChSLf.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/02/uAChSLf-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
At the Japan Expo 2013 in Paris, Square Enix game direct and producer Yoshinori Kitase announced that the upcoming Final Fantasy X /X-2 Remaster will feature cross-save functionality between the PS3 and PS Vita version of the game.</p>
<p>This means that players will be able to save their game on one platform, and then continue their game on a separate platform. The feature will apply for both games, with Final Fantasy X and Final Fantasy X-2 releasing together on the PlayStation 3 on one disc but retailing separately for the PlayStation Vita.</p>
<p>Final Fantasy X/X-2 Remaster is expected to release later this year, and will include new updated HD graphics. A new 30 minutes episode written by original scenario writer Kazushige Nojima will also be included, which has been revealed to be an audio drama featuring the voice actors from the main cast.</p>
<p>Stay tuned for more updates, including a definitive release date for the HD remake.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">163611</post-id>	</item>
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		<title>Final Fantasy X/X-2 HD Remaster &#8220;70 Percent Complete&#8221; According to Famitsu</title>
		<link>https://gamingbolt.com/final-fantasy-xx-2-hd-remaster-70-percent-complete-according-to-famitsu</link>
					<comments>https://gamingbolt.com/final-fantasy-xx-2-hd-remaster-70-percent-complete-according-to-famitsu#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 26 Mar 2013 15:40:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[famitsu]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=146493</guid>

					<description><![CDATA[Also, Famitsu explains why both games are being sold separately on the Vita.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/zVMkiGU.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/zVMkiGU.jpg" alt="Final Fantasy X HD screens" width="505" height="284" class="aligncenter size-full wp-image-139867" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/zVMkiGU.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/02/zVMkiGU-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
After outing the existence of Final Fantasy X-2 HD, which would be available alongside the initially announced HD remake of Final Fantasy X for PS3 and sold separately when both titles hit the PS Vita, Famitsu has now provided some new details on both games via a new feature this week.</p>
<p>Among these include why the two releases are kept separate on the Vita, information on visual upgrades and even how close the games are to completion.</p>
<p>It turns out that both versions are being sold separately for the Vita simply because of their size. Options for cross-save support between PS3 and PS Vita versions are still under consideration.</p>
<p>This could be in part to the improved textures for characters and enemies, along with the pre-rendered scenes from the original now being in HD (and looking far better). In the sound department, there is an overall improvement in quality along with the option for Japanese voices. </p>
<p>Both games are apparently 70 percent complete at this stage, and will indeed be releasing this year.</p>
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