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	<title>curiosity &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Peter Molynuex finds monetising disgusting</title>
		<link>https://gamingbolt.com/peter-molynuex-finds-monetising-disgusting</link>
					<comments>https://gamingbolt.com/peter-molynuex-finds-monetising-disgusting#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 08 Nov 2012 14:19:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[22 Cans]]></category>
		<category><![CDATA[curiosity]]></category>
		<category><![CDATA[Peter Molynuex]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=121024</guid>

					<description><![CDATA["You’re not supposed to do this for money."]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;"><a href="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-73440" title="peter molynuex" src="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/peter-molynuex-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify;">As a developer it’s a bit shameful to talk about monetizing, according to Peter Molynuex, who has just released his new game Curiosity: Behind the Cube. That game contains monetisation and Molynuex explains why he feels that way to <a href="http://www.gamesindustry.biz/articles/2012-11-08-content-is-king-the-growing-pains-of-free-to-play">GI.Biz</a>.</p>
<p style="text-align: justify;">For a developer, monetisation is still slightly disgusting to talk about.</p>
<p style="text-align: justify;">&#8220;You’re not supposed to do this for money. But, actually, if you all pin us down and put a bright light in our eyes, feed us truth drugs, I bet all of us would be. Well, you need money, let’s be honest.&#8221;</p>
<p style="text-align: justify;">He is a pretty straightforward person when it comes to sharing opinions and that makes him likable too, however he tells a bit about greed and how it infests the Indie world.</p>
<p style="text-align: justify;">&#8220;The thing that we’re disgusted about, in the indie world, is greed. I’ve got this big thing about free-to-play at the moment: in a lot of freemium games I’ve played it’s obvious to me that they just want to wring me for everything I’ve got, in the shortest possible time. That’s all,&#8221; he said.</p>
<p style="text-align: justify;">&#8220;They want to squeeze me into ten hours of gameplay, get everything out of me, spit me out and that’s it. And that’s wrong. In a lot of free-to-play games I’ve felt dirty about spending money: I feel like I cheated, I feel like I’m impatient, I feel like I’m bored.&#8221;</p>
<p style="text-align: justify;">Do you agree with him? Let us know in the comments section below.</p>
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		<title>Molyneux&#8217;s cube game renamed to avoid NASA confusion</title>
		<link>https://gamingbolt.com/molyneuxs-cube-game-renamed-to-avoid-nasa-confusion</link>
					<comments>https://gamingbolt.com/molyneuxs-cube-game-renamed-to-avoid-nasa-confusion#respond</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Fri, 24 Aug 2012 20:42:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[curiosity]]></category>
		<category><![CDATA[curiosity: what's inside the cube?]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Peter Molyneux]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=106380</guid>

					<description><![CDATA[Curiosity: What's Inside the Cube killed the cat.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/08/mysterybox505thumb.jpg"><img decoding="async" class="aligncenter size-full wp-image-106389" src="https://gamingbolt.com/wp-content/uploads/2012/08/mysterybox505thumb.jpg" alt="" width="505" height="197" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/mysterybox505thumb.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/08/mysterybox505thumb-300x117.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a>Because those senseless imbeciles at NASA decided to do something vaguely interesting and actually send something into the far-reaches of space for once, Peter Molyneux has had to rename his first &#8216;experiment&#8217; to avoid confusion.</p>
<p>Previously known as Curiosity, Molyneux&#8217;s new experimental &#8216;game&#8217; is to be called &#8216;Curiosity: What&#8217;s Inside the Cube?&#8217; I think we might have a new winner for most cumbersome and unwieldy title for anything, ever.</p>
<p>Apparently such lumbering prose wasn&#8217;t Molyneux&#8217;s decision, mind, after he<a href="https://twitter.com/pmolyneux/status/239041440360054784" target="_blank"> tweeted</a>: &#8220;Not what I voted for but ho hum. I wanted to call it &#8216;Cube of Duty.'&#8221;</p>
<p>Curiosity, as we&#8217;ll all continue to call it, sees players simultaneously tapping away at a cube to reveal something, only Peter himself knows what&#8217;s inside. We&#8217;re betting on some sort of Kinder Surprise toy you have to assemble yourself.</p>
<p>Curiosity: Blah blah blah blah is due out next month on iOs and Android, after being delayed earlier this month.</p>
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