<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>cut content in games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/cut-content-in-games/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 14 Oct 2016 19:09:49 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>15 Cut Content Instances Which Would Have Made These Games Even More Awesome</title>
		<link>https://gamingbolt.com/15-cut-content-instances-which-would-have-made-these-games-even-more-awesome</link>
					<comments>https://gamingbolt.com/15-cut-content-instances-which-would-have-made-these-games-even-more-awesome#respond</comments>
		
		<dc:creator><![CDATA[Matthew Herst]]></dc:creator>
		<pubDate>Fri, 14 Oct 2016 19:09:20 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[cut content]]></category>
		<category><![CDATA[cut content in games]]></category>
		<category><![CDATA[cut content in video games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=279236</guid>

					<description><![CDATA[Not everything developers make gets put in a game. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ven great games may have had some content cut somewhere in development. These stellar titles had some things left on the cutting room floor. We can’t help but wonder what they would have been like with these bits of content added.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><strong>Metal Gear Solid V: The Phantom Pain &#8211; Episode 51</strong></p>
<p><iframe title="15 Cut Content Instances Which Would Have Made These Games Even More Awesome" width="500" height="281" src="https://www.youtube.com/embed/QzagXp6LwlQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Despite <em>Metal Gear Solid V</em> being Hideo Kojima’s magnum opus, many players couldn’t shake the feeling that something was missing. It was later revealed that Episode 51 was indeed cut, and all signs point to it containing a rather healthy chunk of story. Sadly we’ll never get to see the ending as Kojima intended it. But we can dream.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-cut-content-instances-which-would-have-made-these-games-even-more-awesome/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">279236</post-id>	</item>
	</channel>
</rss>
