<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>dark moonlight &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/dark-moonlight/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 20 Feb 2023 08:27:38 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>30 Horror Games of 2023 And Beyond</title>
		<link>https://gamingbolt.com/30-horror-games-of-2023-and-beyond</link>
					<comments>https://gamingbolt.com/30-horror-games-of-2023-and-beyond#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Feb 2023 08:27:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ad Infinitum]]></category>
		<category><![CDATA[aftermath]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
		<category><![CDATA[Alone in the Dark]]></category>
		<category><![CDATA[Amnesia: The Bunker]]></category>
		<category><![CDATA[Cryospace]]></category>
		<category><![CDATA[dark moonlight]]></category>
		<category><![CDATA[dead island 2]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[Fatal Frame: Mask of the Lunar Eclipse Remaster]]></category>
		<category><![CDATA[Fort Solis Post Trauma]]></category>
		<category><![CDATA[greyhill incident]]></category>
		<category><![CDATA[ill]]></category>
		<category><![CDATA[Layers of Fears]]></category>
		<category><![CDATA[Negative Atmosphere]]></category>
		<category><![CDATA[Overdose]]></category>
		<category><![CDATA[resident evil 4]]></category>
		<category><![CDATA[S.T.A.L.K.E.R. 2: Heart of Chornobyl]]></category>
		<category><![CDATA[Scarlet Hollow]]></category>
		<category><![CDATA[Silent Hill 2 Remake]]></category>
		<category><![CDATA[Silent Hill f]]></category>
		<category><![CDATA[Silent Hill: Townfall]]></category>
		<category><![CDATA[Slay the Princess]]></category>
		<category><![CDATA[Slitterhead]]></category>
		<category><![CDATA[Sons of the Forest]]></category>
		<category><![CDATA[State of Decay 3]]></category>
		<category><![CDATA[The Dark Pictures: Directive 8020]]></category>
		<category><![CDATA[the texas chain saw massacre]]></category>
		<category><![CDATA[wronged us]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=543401</guid>

					<description><![CDATA[Fans of horror games have a lot to look forward to in the coming months and years. Check out 30 spooky games in the works here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he horror game renaissance continues with several downright terrifying titles slated to release this year and long after. Whether it&#8217;s a sandbox survival horror with cannibals, an infected village, the unknown depths of the human mind or space, there&#8217;s something to scare everyone. Let&#8217;s take a look at 30 horror games of 2023 and beyond.</p>
<p><strong>Sons of the Forest</strong></p>
<p><iframe title="Top 30 SUPER SCARY Horror Games of 2023 And Beyond" width="500" height="281" src="https://www.youtube.com/embed/HdwwbpXMw3w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Instead of a full release, Endnight Games&#8217; survival horror sandbox sequel is launching into Steam Early Access on February 23rd to add more features over time and get feedback from the community. There&#8217;s already tons to look forward to with this launch, whether it&#8217;s the map that&#8217;s four times larger than the first game, AI companions, revamped building mechanics, or all the little secrets. Even if it needs some more time to be fully “complete,” <em>Sons of the Forest</em> should be an incredible experience when it arrives later this month for PC.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/30-horror-games-of-2023-and-beyond/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">543401</post-id>	</item>
		<item>
		<title>Dark Moonlight Interview &#8211; Combat, Exploration, Story, and More</title>
		<link>https://gamingbolt.com/dark-moonlight-interview-combat-exploration-story-and-more</link>
					<comments>https://gamingbolt.com/dark-moonlight-interview-combat-exploration-story-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Mar 2021 11:03:16 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[black rose projects]]></category>
		<category><![CDATA[dark moonlight]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[silent bear studio]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=473918</guid>

					<description><![CDATA[Dark Moonlight's lead game designer Marcin Kłosowski speaks with GamingBolt about the horror title.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e&#8217;re always down for a good horror game, and though it&#8217;s too early to say anything definitively just yet, Silent Bear Studio&#8217;s upcoming <em>Dark Moonlight&nbsp;</em>definitely looks like it could be yet another survival horror game to watch out for. A classic combination of combat, horrifying enemies, psychological horror elements, inventory management, and puzzle solving- it sounds like&nbsp;<em>Dark Moonlight&nbsp;</em>is bringing together all the elements that make this genre tick in one single package. The elements for something interesting are definitely all there, and to learn more about the game, we recently reached out to its developers. You can read our conversation with&nbsp;<em>Dark Moonlight</em> lead game designer<em> Marcin Kłosowski.</em></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-473922" src="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image.jpg" alt="dark moonlight" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We are huge fans of big horror titles where puzzles and exploration are very important factor in the gameplay. Obviously we are preparing a lot of content in that matter, but let&#8217;s be clear- we don&#8217;t want the exploration and riddles to completely dominate in the game."</p>
<p><strong><em>Dark&nbsp;Moonlight&#8217;s</em></strong><strong> narrative premise is an interesting one, with its protagonist being burdened by a number of fears and phobias being one of its most intriguing aspects. How will that particular element play into the story? Can we expect this to have an impact on the gameplay as well?</strong></p>
<p>Well, that element is extremely important for us, because we would like the player to make the deepest possible connection with our protagonist, which allows to intensify player&#8217;s fear to the limit. It&#8217;ll have a huge impact on the gameplay, however we don&#8217;t want to reveal too much in that matter for now.</p>
<p><strong>Puzzles and exploration are usually core pillars of most survival horror experiences. What sort of a balance does&nbsp;<em>Dark&nbsp;Moonlight</em>&nbsp;strike between those two areas?</strong></p>
<p>The answer is simple. We are huge fans of big horror titles where puzzles and exploration are very important factor in the gameplay. Obviously we are preparing a lot of content in that matter, but let&#8217;s be clear- we don&#8217;t want the exploration and riddles to completely dominate in the game.</p>
<p><strong><em>Dark&nbsp;Moonlight</em></strong><strong>&nbsp;promises encounters against all manner of demons and monstrosities. Given that, what can players expect from the game in terms of boss fights?</strong></p>
<p>Players can expect a lot of fighting with various creatures in most unexpected moments, every encounter with a monster in <em>Dark Moonlight</em> we can call a boss fight.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2.jpg"><img decoding="async" class="aligncenter wp-image-473920" src="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2.jpg" alt="dark moonlight" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We are all tired of running simulators. It&#8217;s time to face the fears, even with melee weapons."</p>
<p><strong>How much of an emphasis does&nbsp;<em>Dark&nbsp;Moonlight</em>&nbsp;put on combat?</strong></p>
<p>A lot! We are all tired of running simulators. It&#8217;s time to face the fears, even with melee weapons.</p>
<p><strong>Inventory management can be a tricky thing to get right in horror games. You don&#8217;t want to give the player too many resources, but you also don&#8217;t want to give them so little that they feel constantly helpless. How does&nbsp;<em>Dark&nbsp;Moonlight</em>&nbsp;approach inventory management, and what sort of a balance does it strike between those extremes?</strong></p>
<p>We are preparing a flexible inventory system that can work on different difficulty levels, in short terms there will be limited space for player&#8217;s items with store chests placed here and there in the world.</p>
<p><strong><em>Dark&nbsp;Moonlight&#8217;s</em></strong><strong> visuals have caught the attention of many, and it&#8217;s impressive to see the kind of graphical fidelity the game is promising. How are you working to ensure that the&nbsp;final game lives up to the high bar it has set with its first impression?</strong></p>
<p>First of all we are happy that you like graphical side of the game, however we want the game to look even better and we are constantly improving it visually.</p>
<p><strong>Roughly how long will an average playthrough of&nbsp;<em>Dark&nbsp;Moonlight</em>&nbsp;be?</strong></p>
<p>8-12 hours.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-473921" src="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3.jpg" alt="dark moonlight" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/dark-moonlight-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Soon after the PC release, we are bringing the project to all available platforms such as PS4, PS5, Xbox, and who knows, maybe Nintendo Switch."</p>
<p><strong>Do you have any plans to bring the game to more platforms down the line?</strong></p>
<p>Of course, soon after the PC release, we are bringing the project to all available platforms such as PS4, PS5, Xbox, and who knows, maybe Nintendo Switch.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/dark-moonlight-interview-combat-exploration-story-and-more/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">473918</post-id>	</item>
	</channel>
</rss>
