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	<title>dead or alive 6 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>9 Most Difficult Combos In Fighting Games</title>
		<link>https://gamingbolt.com/9-most-difficult-combos-in-fighting-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Jul 2021 07:32:09 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Arcana Heart 3: Love Max Six Stars]]></category>
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		<category><![CDATA[The King of Fighters 13]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=480005</guid>

					<description><![CDATA[ighting games aren&#8217;t for the weak of heart. Yes, you could hop into a game like Mortal Kombat, Dragon Ball FighterZ or Street Fighter 5 and get by on some basic inputs. But properly mastering all the different combos and set-ups takes time. Then you have those combos which exist for no other reason than [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ighting games aren&#8217;t for the weak of heart. Yes, you could hop into a game like <em>Mortal Kombat, Dragon Ball FighterZ</em> or <em>Street Fighter 5</em> and get by on some basic inputs. But properly mastering all the different combos and set-ups takes time. Then you have those combos which exist for no other reason than to destroy your motivation. Let&#8217;s take a look at 9 of them here.</p>
<p><b>Leona Trial 10 &#8211; The King of Fighters 13</b></p>
<p><iframe title="9 Fighting Game Combos That Will Destroy Your Motivation (and Hands)" width="500" height="281" src="https://www.youtube.com/embed/npWwx3Y_jaY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Trials in <em>The King of Fighters 13</em> represent a fine line between testing your skill and outright destroying your hand. Leona Heidern&#8217;s Trial 10 is a good example. It consists of 16 hits with the need to transition from a Moon Slasher to a Baltic Launcher by canceling out of the latter not once, not twice but three times in a row. Then you have to execute and cancel out of a Grand Saber run, perform the Moon Slasher to Baltic Launcher inputs again, execute a V-Slasher – an in-air Desperation Move that requires one directional quarter circle followed by a half-circle and either Low or High Punch &#8211; before ending with a Leona Blade Neomax, which is another quarter circle followed a half-circle into a Low or High Punch. Got all that? Naturally, you need to be frame perfect, especially with the cancels, to pull it off properly.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">480005</post-id>	</item>
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		<title>Dead Or Alive 6 Wraps Up DLC Support As Developers Thank Fans</title>
		<link>https://gamingbolt.com/dead-or-alive-6-wraps-up-dlc-support-as-developers-thank-fans</link>
					<comments>https://gamingbolt.com/dead-or-alive-6-wraps-up-dlc-support-as-developers-thank-fans#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Wed, 15 Apr 2020 23:19:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[Koei Tecmo Games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=438304</guid>

					<description><![CDATA[After a very long road of DLC, indeed.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Dead-or-Alive-6.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-359931" src="https://gamingbolt.com/wp-content/uploads/2018/09/Dead-or-Alive-6.jpg" alt="Dead or Alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Dead-or-Alive-6.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/09/Dead-or-Alive-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Dead-or-Alive-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Dead-or-Alive-6-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>While the name Team Ninja conjures up images of mythical and historical Japan jammed together of the now popular <em>Nioh</em> series, long before any of that they had <em>Dead or Alive</em>. The fighter series has continued on at a steady pace with the sixth mainline installment coming out last year. It now seems like it&#8217;s time for them to wrap things up, with a nice thank you.</p>
<p>As announced via their official Twitter account, the final update (1.22) is available now. They also offered a thank you to the fans who supported the game as well as the (vast amount of) DLC that it received. No word on where the series goes from here or what degree of success <em>DOA6</em> had, though it&#8217;s mentioned that it received 3 million downloads. For reference, the fifth game lasted almost 5 years to <em>6</em> only being active a little over a year.</p>
<p><em>Dead or Alive 6</em> is available for PlayStation 4, Xbox One and PC with the last update live on all platforms. <a href="https://gamingbolt.com/dead-or-alive-6-already-has-a-free-to-play-version">A free to play version called <em>Core Fighters</em> is also on all platforms</a> as servers do remain open.</p>
<p>https://twitter.com/DOATEC_OFFICIAL/status/1250155315397627914?s=20</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">438304</post-id>	</item>
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		<title>15 Toughest Boss Fights of 2019 So Far</title>
		<link>https://gamingbolt.com/15-toughest-boss-fights-of-2019-so-far</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 26 Jul 2019 06:47:42 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[bloodstained: ritual of the night]]></category>
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		<category><![CDATA[mortal kombat 11]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=408928</guid>

					<description><![CDATA[This year has seen a number of tough encounters - let's recount them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s been a fairly eventful year, full of surprises, excellent games and crushing disappointments. We&#8217;ve also had plenty of memorable boss fights, some absolutely wiping the floor with us while others delivered more moderate doses of frustration. Let&#8217;s take a look at 15 of the hardest boss fights of 2019 so far.</p>
<p><b>Kronika &#8211; Mortal Kombat 11</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Mortal-Kombat-11-Kronika.jpg"><img decoding="async" class="aligncenter wp-image-409422" src="https://gamingbolt.com/wp-content/uploads/2019/07/Mortal-Kombat-11-Kronika.jpg" alt="Mortal Kombat 11 Kronika" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Mortal-Kombat-11-Kronika.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Mortal-Kombat-11-Kronika-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Mortal-Kombat-11-Kronika-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Mortal-Kombat-11-Kronika-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>In terms of power, Kronika is easily at the top of the pecking order in the Mortal Kombat pantheon. This prowess is reflected in battle as well – Fatal Blows aren&#8217;t effective against her (only the initial hit does damage) and she has insane juggles and quick movement. She&#8217;s also capable of “rewinding” a fighter with homing projectiles, disorienting and setting them up for more damage. And of course, in terms of disrespect, her endlessly looping Fatality takes the cake.</p>
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		<title>Dead or Alive 6 Shipped 350,000 Units in March</title>
		<link>https://gamingbolt.com/dead-or-alive-6-shipped-350000-units-in-march</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Apr 2019 07:08:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[Koei-Tecmo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Omega Force]]></category>
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		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Warriors Orochi 4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=396852</guid>

					<description><![CDATA[Warriors Orochi 4 also managed to ship 700,000 units since its launch.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387820" src="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-12.jpg" alt="dead or alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-12.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-12-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Despite seeming dead on arrival, Team Ninja&#8217;s <a href="https://gamingbolt.com/dead-or-alive-6-review-get-in-the-ring"><em>Dead or Alive</em> 6</a> actually performed decently in its launch month. According to publisher Koei Tecmo&#8217;s <a href="https://www.koeitecmo.co.jp/ir/docs/ird3_20190426.pdf" target="_blank" rel="noopener noreferrer">recent financial report</a>, the fighting game shipped 350,000 units across PS4, Xbox One, and PC. Given that it launched on March 1<sup>st</sup> and the fiscal year ends on March 31<sup>st</sup>, that&#8217;s not half bad.</p>
<p>Other titles that Koei Tecmo provided updates on include 700,00 units shipped for <em>Warriors Orochi 4</em> on Xbox One, PS4, PC, and Nintendo Switch. This is up from 310,000 shipments in the last report, with the title first becoming available in Japan on September 27<sup>th</sup>, 2018, before releasing in North America and Europe in mid-October.</p>
<p>Koei Tecmo does have quite a bit in the works, especially with E3 2019 around the corner. They recently announced a collaboration with Atlus for <a href="https://gamingbolt.com/persona-5-scramble-the-phantom-strikers-is-a-musou-action-rpg-coming-to-ps4-and-switch"><em>Persona 5 Scramble: The Phantom Strikers</em></a>, a <em>Dynasty Warriors</em>-style beat &#8217;em up with characters from the RPG. Team Ninja is also working on <a href="https://gamingbolt.com/nioh-2-new-details-coming-early-next-year"><em>Nioh 2</em></a>, the action RPG Soulslike that was announced at Sony&#8217;s E3 2018 presser.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">396852</post-id>	</item>
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		<title>Dead or Alive 6&#8217;s New Update Adds Lobby Support</title>
		<link>https://gamingbolt.com/dead-or-alive-6s-new-update-adds-lobby-support</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 00:54:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[Dead or Alive 6: Core Fighters]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=394306</guid>

					<description><![CDATA[The fighter will finally see online lobbies being added.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-14.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387822" src="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-14.jpg" alt="dead or alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-14.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-14-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-14-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-14-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Dead or Alive 6, </em>the latest installment in the long-running fighting series, came out to mostly positive reviews (you can read our take on the game <a href="https://gamingbolt.com/dead-or-alive-6-review-get-in-the-ring">here</a>), but the Koei Tecmo-published and Team Ninja-developed title had a surprising omission in its base release with a lack of lobbies. They’re fixing that now with the newest 1.05 update, which is available now across all platforms.</p>
<p>The update is a small one, only a few megs big, but the lobby system is a big update for fighting fans jumping online to face off against veterans and newcomers to the franchise alike. For the PC version, there’s also a slight graphics optimization feature for online play.</p>
<p>The game is available now on PlayStation 4, Xbox One, and PC. The fighter also recently saw the release of a free-to-play version with <em>Dead of Alive 6: Core Fighters</em> across all three platforms, similar to the previous game in the series. You can get more info on the <em>Core Fighters </em>version of the fighter <a href="https://gamingbolt.com/dead-or-alive-6-already-has-a-free-to-play-version">through here</a>.</p>


<p></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">394306</post-id>	</item>
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		<title>16 Fighting Games of 2019 and Beyond</title>
		<link>https://gamingbolt.com/16-fighting-games-of-2019-and-beyond</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 25 Mar 2019 16:46:18 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=389604</guid>

					<description><![CDATA[Some of the most notable fighters and brawlers with launch dates in 2019 and beyond. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or as long as games have existed, the fighter genre has been a pillar of the industry, and though it&#8217;s not quite as much at the front and centre of things as it use to be decades ago, it still holds a great deal of value. Every year we get treated to excellent fighters and brawlers, and the coming months are looking no different. In this feature, we&#8217;ll be highlighting sixteen major fighting games – as well as a few brawlers an beat &#8217;em ups – that are coming this year, or soon afterward (while also mentioning a couple that have already launched).</p>
<p>Without further ado then, let&#8217;s begin.</p>
<p><strong>MORTAL KOMBAT 11</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/mortal-kombat-11.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-387746" src="https://gamingbolt.com/wp-content/uploads/2019/02/mortal-kombat-11.jpeg" alt="mortal kombat 11" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/mortal-kombat-11.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/mortal-kombat-11-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/mortal-kombat-11-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/mortal-kombat-11-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>People have been looking forward to <em>Mortal Kombat 11 </em>for some time now, and after much anticipation, it&#8217;s finally almost here. Typically, it looks absolutely incredible. Promising much gore, Brutalities, and Fatalities, combined with what&#8217;s looking like a strong roster, as well as the kind of strong campaigns NeatherRealm Studios usually delivers, <em>Mortal Kombat 11 </em>is undoubtedly very close to the top of many most-anticipated lists.</p>
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		<title>Dead or Alive 6 Already Has A Free-to-Play Version</title>
		<link>https://gamingbolt.com/dead-or-alive-6-already-has-a-free-to-play-version</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 18 Mar 2019 11:00:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[Dead or Alive 6: Core Fighters]]></category>
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		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=390531</guid>

					<description><![CDATA[The recently released fighter now has a free version offering limited content on all three platforms.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-11.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387819" src="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-11.jpg" alt="dead or alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-11.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-11-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-11-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-11-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>We&#8217;ve <a href="https://gamingbolt.com/dead-or-alive-6-will-have-free-to-play-version">known for a while</a> now that Koei-Tecmo would be releasing a free-to-play version of <em>Dead or Alive 6, </em>like they did with <em>Dead or Alive 5: Core Fighters</em>. And now, with the base game itself having been out for just two weeks, its free-to-play version has been made available on the PS4, Xbox One, and PC.</p>
<p><em>Dead or Alive 6: Core Fighters </em>will allow players to play through several modes, including DOA Central, Time Attack, Arcade, Versus, Training, a few DOA Quests, as well as the introduction of the story mode. While the selection of modes is impressive, players will be restricted to a much more limited roster of playable characters, with only four – Kasumi, Bass, Hitomi, and newcomer Diego – being available.</p>
<p>For those who want to try out the core systems of the games and dabble in some of the modes on offer, this presents a good chance to test the waters and judge whether or not the game is worth a full purchase. You can also read our review for it <a href="https://gamingbolt.com/dead-or-alive-6-review-get-in-the-ring">through here</a> for more information.</p>
<p><iframe loading="lazy" title="DEAD OR ALIVE 6 - Core Fighters" width="500" height="281" src="https://www.youtube.com/embed/UGZ--itWxO0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Dead or Alive 6 Graphics Analysis &#8211; PS4 Pro vs Xbox One X vs PC Comparison</title>
		<link>https://gamingbolt.com/dead-or-alive-6-graphics-analysis-ps4-pro-vs-xbox-one-x-vs-pc-comparison</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 18 Mar 2019 05:30:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Graphics Analysis]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[Koei-Tecmo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[Head to head graphics comparison between all leading versions of Dead or Alive 6.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">D</span>ead or Alive 6, </em>quite surprisingly, is one of the leading games of 2019. We at GamingBolt loved it and <a href="https://gamingbolt.com/dead-or-alive-6-review-get-in-the-ring">awarded it a solid score of 9/10</a>. But how does the game perform on the PS4 Pro, Xbox One X and PC platforms? Let’s check that out.</p>
<p>To begin with, both the PS4 Pro and Xbox One X versions of <em>Dead or Alive 6 </em>offer two graphical modes. One is the Graphics mode and the other being the Action mode. The PS4 Pro versions renders <em>Dead or Alive 6 </em>in 1080p regardless of the mode you run the game on. However, the Graphics mode has better anti-aliasing and slightly better shadow quality, but overall, the differences between the two modes on the PS4 Pro is pretty miniscule. On the Xbox One X, things get a bit interesting. In Action mode, the game runs at 1080p, but in Graphics, the game runs in 4K resolution. So, in terms of image quality, Microsoft’s machine is clearly leading the race here.</p>
<p><iframe loading="lazy" title="Dead or Alive 6 - PS4 Pro vs Xbox One X vs PC Comparison And Frame Rate Test" width="500" height="281" src="https://www.youtube.com/embed/Rj6Lxt6CfUE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But what about performance? On the console front, we analyzed the game’s performance by taking some sample scenes from the game and running it through trdrop, an open source software. Note that this tool gives us a mere demonstration of the game’s performance, because an exact 1:1 representation of performance can only be provided by the developers themselves since they have access to vast of array of tools and profilers. The PS4 Pro version in both the modes runs at a steady 60 frames per second. This holds true even for the Xbox One X version when the game is running in Action mode, but as soon as you switch to Graphics mode, performance becomes uneven. The game runs in the range of 30s to 40s making the response time for controller input quite sluggish. There is absolutely no excuse to run a fighter at anything below 60 frames per second, and the Xbox One X’s Graphics mode is certainly no exception to that rule.</p>
<p>We also tested the game on the PC. The developers recommend an Intel Core i7 8700 or better CPU, NVIDIA GeForce GTX 1060 and a shockingly high memory requirement of 16GB. On the graphical settings front, <em>Dead or Alive 6 </em>features a pretty barebones set of parameters. Besides the expected options for changing resolution and screen settings, the game offers players with only four other settings. These are Shadow Resolution for background and characters, Effect quality and Object Display. <em>Dead or Alive 6 </em>is no technical behemoth, it’s a decent looking game but there is no excuse for providing players with such a barebones PC graphical setting list. Our test PC includes a GTX 1080Ti, 16GB of GDDR4 memory and Ryzen 1700 CPU, and as expected, we had no issues running the game at a rock solid 60 frames per second. When compared against the PC build, it’s the Xbox One X version that comes close to matching it. However, it’s clear that the PC version excels with better texture filtering, anti-aliasing and overall better shader quality when compared against both the PS4 Pro and Xbox One X versions.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-387814" src="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-6-1024x576.jpg" alt="dead or alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-6-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-6.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>As noted earlier, <em>Dead or Alive 6 </em>is the first major entry in the mainline series in almost seven years. The previous game, <em>Dead or Alive 5: Last Round, </em>utilized the Soft Engine. However, this time around the developers are using a new in-house engine so that the series can be bought up to modern lighting standards. As mentioned earlier, <em>Dead or Alive 6 </em>isn’t exactly a game that will set your hardware on fire. Its adherence to physical based lighting for the most part is okay and the characters move more fluidly than they ever did before. But the engine seems like it’s stuck in transition between last generation and current generation. One look at the likes of <em>SoulCalibur 6</em> or the more graphically intensive <em>Tekken 7 </em>will show you how much <em>Dead or Alive 6 </em>lags behind its material shaders and hair rendering solution. However, there are some noticeable improvements in the form of particle effects, skin shaders that allows for enhanced sweat and dirt effects along with cloth damage.</p>
<p>So, overall, <em>Dead or Alive 6, </em>from a gameplay perspective is a strong entry in the long running fighting series. However, from a visual perspective, it’s a bit of a mixed bag. The PC version easily trumps both the console versions but between the PS4 Pro and Xbox One X, it’s a bit hard to decide given its weird implementation of graphical settings on those consoles. The lack of a resolution higher than 1080p on PS4 Pro and the Xbox One X’s unlocked frame rate in Graphics mode are both noticeable issues. If you are okay with a full HD resolution on the PS4 Pro and are able to pretend that a Graphics mode doesn’t exist in the Xbox One X version, you can’t go wrong with either platform.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">390265</post-id>	</item>
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		<title>Dead or Alive 6 Guide &#8211; How To Quickly Earn Coins And Point Multipliers</title>
		<link>https://gamingbolt.com/dead-or-alive-6-guide-how-to-quickly-earn-coins-and-point-multipliers</link>
					<comments>https://gamingbolt.com/dead-or-alive-6-guide-how-to-quickly-earn-coins-and-point-multipliers#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 14 Mar 2019 16:53:48 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[dead or alive 6 guide]]></category>
		<category><![CDATA[dead or alive 6 tips and tricks]]></category>
		<category><![CDATA[Koei-Tecmo]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=390057</guid>

					<description><![CDATA[Some farming tips for Dead or Alive 6. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387821" src="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-13.jpg" alt="dead or alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-13.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-13-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-13-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-13-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Dead Or Alive 6</i>&nbsp;is now out, and Team Ninja’s newest fighter has you earning in game coins to be able to afford in-game goodies. This guide walks you through earning coins quickly, as well as racking up your point multipliers.</p>
<p><span style="color: #ff6600;"><b>HOW TO EARN COINS QUICKLY</b></span></p>
<p>First, let’s get the most surprising fundamental out of the way—playing fights online or offline is the worst way to farm currency in this game, and if that’s what you are looking to do, don’t (well, you can, but it will take you a very long time!). Instead, what you <i>should</i>&nbsp;do is clear the DOA quest to gain Stars, in game achievements that <i>always</i>&nbsp;net you Coins when earned. Completing combos from each characters is also a good way to get some coin.</p>
<p><span style="color: #ff6600;"><b>POINT MULTIPLIERS</b></span></p>
<p>A lot of the quests in <i>Dead or Alive 6</i> demand that you rack up points in Survival Mode. To meet the Points threshold, the easiest thing to do is to rack up the multiplier. The easiest way to do <i>that</i>? It’s to launch your opponents into the walls. Seriously. 1 launch = 2x Multiplier, 2 launches = 4x multipliers. That aside, remember you don’t get points for throws. You get them for strikes, combos, so on, but NOT for throws.</p>
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		<title>Dead or Alive 6 and Left Alive Debut In Top 5 of Latest Media Create Charts</title>
		<link>https://gamingbolt.com/dead-or-alive-6-and-left-alive-debut-in-top-5-of-latest-media-create-charts</link>
					<comments>https://gamingbolt.com/dead-or-alive-6-and-left-alive-debut-in-top-5-of-latest-media-create-charts#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 06 Mar 2019 13:50:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive 6]]></category>
		<category><![CDATA[Koei-Tecmo]]></category>
		<category><![CDATA[Left Alive]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=389161</guid>

					<description><![CDATA[Neither of them sold too many units, though. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-10.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387818" src="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-10.jpg" alt="dead or alive 6" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-10.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-10-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-10-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/dead-or-alive-6-image-10-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The newest Media Create charts for video game software and hardware sales in Japan for the week ending March 3 feature two new releases debuting in the top 5 of the software side of things. <em><a href="https://gamingbolt.com/dead-or-alive-6-review-get-in-the-ring">Dead or Alive 6</a> </em>and <em><a href="https://gamingbolt.com/left-alive-is-now-available-launch-trailer-released">Left Alive</a> </em>rank in first and fifth place in their debut week respectively- however, neither of them managed to sell too many units, with <em>Dead or Alive 6 </em>selling over 26,000 copies, and <em>Left Alive </em>only managing over 17,000 units sold.</p>
<p><em>Super Smash Bros. Ultimate </em>is continuing to chug along, taking the second spot with over 25,000 copies sold, while <em>New Super Mario Bros. U Deluxe </em>continues to perform as well, with over 24,000 units sold for a third place spot. <em>Anthem, </em>which debuted on top <a href="https://gamingbolt.com/anthem-tops-latest-media-create-charts-with-almost-80000-units-sold">last week</a> (and <a href="https://gamingbolt.com/anthem-nearly-sold-out-during-its-debut-week-in-japan">nearly sold through its shipment</a>) is in fourth place, with just over 20,000 units sold.</p>
<p>Meanwhile, on the hardware side of things, the Nintendo Switch is still on top of the charts, to no one&#8217;s surprise. It has seen a significant boost over last week&#8217;s sales, selling over 68,000 units as opposed to last week&#8217;s 53,000. Meanwhile, the PS4 sold over 19,000 units.</p>
<p>You can check out the full software and hardware charts below.</p>
<p><strong>Software Sales</strong> (followed by lifetime sales)</p>
<ol>
<li>[PS4] <em>Dead or Alive 6</em> (Square Enix, 03/01/19) – 26,442 <strong>(New)</strong></li>
<li>[NSW] <em>Super Smash Bros. Ultimate</em> (Nintendo, 12/07/18) – 25,617 (2,909,033)</li>
<li>[NSW] <em>New Super Mario Bros. U Deluxe</em> (Nintendo, 01/11/19) – 24,436 (479,443)</li>
<li>[PS4] <em>Anthem</em> (Limited Edition Included) (Electronic Arts, 02/22/19) – 20,368 (98,306)</li>
<li>[PS4] <em>Left Alive</em> (Square Enix, 02/28/19) – 17,622 <strong>(New)</strong></li>
<li>[NSW] <em>Pokemon: Let’s Go, Pikachu!</em> / <em>Let’s Go, Eevee!</em> (Bundle Editions Included) (Nintendo, 11/16/18) – 12,864 (1,514,711)</li>
<li>[NSW] <em>Mario Kart 8 Deluxe</em> (Nintendo, 04/28/17) – 12,369 (2,154,698)</li>
<li>[PS4] <em>Kingdom Hearts III</em> (Limited Edition Included) (Square Enix, 01/25/19) – 10,983 (781,051)</li>
<li>[NSW] <em>Zoids Wild: King of Blast</em> (Takara Tomy, 02/28/19) – 10,030 <strong>(New)</strong></li>
<li>[NSW] <em>Super Mario Party</em> (Bundle Version Included) (Nintendo, 10/05/18) – 9,900 (1,037,559)</li>
<li>[NSW] <em>Darius Cozmic Collection</em> (Limited Edition Included) (Taito, 02/28/19) – 9,495 <strong>(New)</strong></li>
<li>[NSW] <em>Splatoon 2</em> (Bundle Version Included) (Nintendo, 07/21/17) – 8,986 (2,947,577)</li>
<li>[PS4] <em>Jump Force</em> (Bandai Namco, 02/14/19) – 8,655 (103,020)</li>
<li>[NSW] <em>Minecraft: Nintendo Switch Edition</em> (Bundle Version Included) (Microsoft, 06/21/18) – 8,638 (624,521)</li>
<li>[NSW] <em>The Legend of Zelda: Breath of the Wild</em> (Limited Edition Included) (Nintendo, 03/03/17) – 7,694 (1,307,507)</li>
<li>[PS4] <em>NieR: Automata Game of the YoRHa Edition</em> (Square Enix, 02/21/19) – 6,625 (27,950)</li>
<li>[PS4] <em>Far Cry: New Dawn</em> (Ubisoft, 02/15/19) – 6,000 (44,668)</li>
<li>[PS4] <em>Resident Evil 2</em> (Z Version and Limited Edition Included) (Capcom, 01/25/19) – 4,505 (348,778)</li>
<li>[NSW] <em>Doraemon: Nobita’s Chronicle of the Moon Exploration</em> (FuRyu, 02/28/19) – 3,370 <strong>(New)</strong></li>
<li>[PS4] <em>Catherine: Full Body</em> (Limited Edition Included) (Atlus, 02/14/19) – 3,000 (61,855)</li>
</ol>
<p><strong>Hardware Sales</strong> (followed by last week’s sales)</p>
<ol>
<li>Switch – 68,666 (53,270)</li>
<li>PlayStation 4 – 11,871 (10,632)</li>
<li>PlayStation 4 Pro – 7,986 (6,956)</li>
<li>New 2DS LL – 6,202 (3,388)</li>
<li>PlayStation Vita – 3,287 (3,600)</li>
<li>New 3DS LL – 1,203 (1,052)</li>
<li>2DS – 116 (113)</li>
<li>Xbox One X – 67 (51)</li>
<li>Xbox One – 23 (21)</li>
</ol>
<p>[<a href="https://gematsu.com/2019/03/media-create-sales-2-25-19-3-3-19" target="_blank" rel="noopener noreferrer">Gematsu</a>]</p>
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