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	<title>Dear Esther &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best Exploration Games You Should Play</title>
		<link>https://gamingbolt.com/15-best-exploration-games-you-should-play</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 03 Jul 2020 06:40:44 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[abzu]]></category>
		<category><![CDATA[Beyond Blue]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[eastshade]]></category>
		<category><![CDATA[elite dangerous]]></category>
		<category><![CDATA[Hollow Knight]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[The Forest]]></category>
		<category><![CDATA[The Legend of Zelda: Breath of the Wild]]></category>
		<category><![CDATA[The Witcher 3]]></category>
		<category><![CDATA[xenoblade chronicles]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=447208</guid>

					<description><![CDATA[Some of the best exploration-focused games you can get your hands on.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>or as long as games have existed, they have toyed with the idea of letting players explore fascinating worlds, big and small, futuristic and medieval, and everything in between, and though there&#8217;s certainly incredible value in linear experiences as well, something about exploration-heavy games just appeals so much to so many. In this feature, we&#8217;re going to talk about a few games that put most of their emphasis on letting players explore their worlds, and thoroughly rewarding them for it.</p>
<p><strong>ABZU</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/12/ABZU.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-375855" src="https://gamingbolt.com/wp-content/uploads/2018/12/ABZU.jpg" alt="ABZU" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/12/ABZU.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/12/ABZU-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/12/ABZU-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/12/ABZU-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The idea of deep sea exploration is dangerous and exciting at the same time- <em>Abzu </em>is a game that focuses entirely on the latter, putting players into a vast underwater environment and letting you go in whichever direction you please at any time you want. Given how rewarding exploration feels in <em>Abzu</em>, you always want to see more of the game&#8217;s gorgeous world, unlock more of its environments. It might not be the flashiest game in this group, but it&#8217;s one that you definitely need to play nonetheless.</p>
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		<title>14 Games That Were Unbelievably Good Walking Sims</title>
		<link>https://gamingbolt.com/14-games-that-were-unbelievably-good-walking-sims</link>
					<comments>https://gamingbolt.com/14-games-that-were-unbelievably-good-walking-sims#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 29 Dec 2019 08:43:26 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Everybody's Gone to the Rapture]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Gone Home]]></category>
		<category><![CDATA[Kentucky Route Zero]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[oxenfree]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[soma]]></category>
		<category><![CDATA[Tacoma]]></category>
		<category><![CDATA[The long dark]]></category>
		<category><![CDATA[The Stanley Parable]]></category>
		<category><![CDATA[The Vanishing of Ethan Carter]]></category>
		<category><![CDATA[what remains of edith finch]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=423446</guid>

					<description><![CDATA[Though seemingly one-note, these games offered some unforgettable journeys.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>alking sim” is considered an insult for games that have little by way of interactivity. However, as time has passed, walking sims have formed their own unique adventure genre, focusing more on story-telling, characters and unique settings. Let&#8217;s take a look at 14 games that were surprising good walking simulators overall.620</p>
<p><b>Layers of Fear</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3.jpg"><img decoding="async" class="aligncenter wp-image-255134" src="https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3.jpg" alt="layers of fear" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/layers-of-fear-3-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Though not the most innovative horror game by any means, Bloober Team&#8217;s Layers of Fear was significant. Following the studio&#8217;s failure with Basement Crawl, Layers of Fear presented a complete shift with its mature storyline and macabre atmosphere. As such, the game showcased Unity&#8217;s power in twisted settings with excellent fidelity, creating disturbing sights at a decent clip.</p>
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		<title>Everybody&#8217;s Gone To The Rapture Initial PS4 Build Is Now Running</title>
		<link>https://gamingbolt.com/everybodys-gone-to-the-rapture-initial-ps4-build-is-now-running</link>
					<comments>https://gamingbolt.com/everybodys-gone-to-the-rapture-initial-ps4-build-is-now-running#respond</comments>
		
		<dc:creator><![CDATA[Richie Reitzfeld]]></dc:creator>
		<pubDate>Fri, 31 Jan 2014 05:27:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Amnesia: A Machine for Pigs]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[Everybody's Gone to the Rapture]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Thechineseroom]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185730</guid>

					<description><![CDATA["Feeling of immense relief."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Rapture_Art_WIP_Screens_June_Page_02_1377021558.jpg"><img decoding="async" class="aligncenter size-large wp-image-169603" alt="Everybody's Gone to the Rapture" src="https://gamingbolt.com/wp-content/uploads/2013/08/Rapture_Art_WIP_Screens_June_Page_02_1377021558-1024x640.jpg" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Rapture_Art_WIP_Screens_June_Page_02_1377021558-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/08/Rapture_Art_WIP_Screens_June_Page_02_1377021558-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/Rapture_Art_WIP_Screens_June_Page_02_1377021558.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>According to developers TheChineseRoom, also responsible for such games as Dear Esther and <a title="Amnesia: A Machine For Pigs Review" href="https://gamingbolt.com/amnesia-a-machine-for-pigs-review" target="_blank">Amnesia: A Machine For Pigs</a>, the initial PS4 build of their upcoming game, Everybody&#8217;s Gone To The Rapture is now up and running. The announcement came from a series of tweets tweeted from the official twitter account for TheChineseRoom. The <a href="https://twitter.com/ChineseRoom" target="_blank">tweets</a> read:</p>
<p>&#8220;Fixed the DevKit bugging out yesterday which means today is the day &#8211; installing the first PS4 build of Everybody&#8217;s Gone to the Rapture!&#8221;</p>
<p>&#8220;PS4 build is up and running! &#8230; Quite a major threshold to have passed&#8230;&#8221;</p>
<p>Also, when asked via Twitter whether previous titles from TheChineseRoom, specifically Dear Esther and Amnesia: A Machine For Pigs, would be updated for release across PlayStation 4, TheChineseRoom responded that, while it would be great to have those games on PS4 but it is not something they are actively working.</p>
<p>Stay tuned to Gamingbolt to see if that changes.</p>
]]></content:encoded>
					
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		<title>Humble Bundle 8 Garners More Than $1 Million in 18 Hours</title>
		<link>https://gamingbolt.com/humble-bundle-8-garners-more-than-1-million-in-18-hours</link>
					<comments>https://gamingbolt.com/humble-bundle-8-garners-more-than-1-million-in-18-hours#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 May 2013 10:10:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[Hotline Miami]]></category>
		<category><![CDATA[Humble Bundle 8]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Markus "Notch" Persson]]></category>
		<category><![CDATA[Thomas Was Alone]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157620</guid>

					<description><![CDATA[Features Thomas Was Alone, Dear Esther and Hotline Miami.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/Hotline-Miami.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/11/Hotline-Miami.jpg" alt="Hotline Miami" width="620" height="349" class="aligncenter size-full wp-image-121488" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/Hotline-Miami.jpg 635w, https://gamingbolt.com/wp-content/uploads/2012/11/Hotline-Miami-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
The Humble Bundle collection, which is famous for packaging various games together be they indie, blockbusters or somewhere in between for low prices, has always proven a winning formula for both charity and developers whose games are featured. The latest Humble Bundle 8 which launched on May 28th has already earned $1,305,703.82 from 229,757 buyers as of now. </p>
<p>And to think, it crossed the $1 million target in only 18 hours.</p>
<p>The games features on the collection include Thomas Was Alone, Dear Esther and Hotline Miami. Since consumers can choose how much they want to pay, and how to distribute their purchase &#8211; with options for adjusting how much money the developers, Child&#8217;s Play Charity and the Electronic Frontier Foundation get. </p>
<p>The average purchase price for this bundle was $5.69, with Minecraft creator Markus &#8220;Notch&#8221; Persson having the highest purchase value of $5,000 for the bundle. Check out the <a href="https://www.humblebundle.com/">site</a> itself to pick up the latest Humble Bundle today.</p>
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		<title>Dear Esther sells 100,000 units</title>
		<link>https://gamingbolt.com/dear-esther-sells-100000-units</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Thu, 17 May 2012 11:59:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Thechineseroom]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=88790</guid>

					<description><![CDATA[Dear Esther, the game from Thechineseroom sells 100,000 units. The studio announced this milestone on their website and also thanked people for supporting the game. The game is 50% off on Steam until 4pm 17th of May PST. &#8220;Late last night Dear Esther hit a phenomenal 100,000 sales! This is a huge landmark for us and I’m [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify">Dear Esther, the game from Thechineseroom sells 100,000 units. The studio announced this milestone on their <a href="http://dear-esther.com/?p=1293">website</a> and also thanked people for supporting the game. The game is 50% off on Steam until 4pm 17th of May PST.</p>
<p style="text-align: justify"><a href="https://gamingbolt.com/wp-content/uploads/2012/05/dear-esther.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-88797" src="https://gamingbolt.com/wp-content/uploads/2012/05/dear-esther.jpg" alt="" width="505" height="278" srcset="https://gamingbolt.com/wp-content/uploads/2012/05/dear-esther.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/05/dear-esther-300x165.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p style="text-align: justify">&#8220;Late last night Dear Esther hit a phenomenal 100,000 sales! This is a huge landmark for us and I’m still completely taken aback by how well it’s done,&#8221; read the post on the game&#8217;s website.</p>
<p style="text-align: justify">&#8220;I have to admit I was a little unsure as to what to expect from sales of Dear Esther once we went to retail, we all were – there was no real benchmark to go by at the time, so I’m extremely pleased to see so many people enjoying the game, and most importantly, proving that gamers are open and eager to new ideas and experiences outside of the boundaries of  ’traditional’ gameplay.</p>
<p style="text-align: justify">&#8220;Thanks to everyone who has supported us through this journey, and who will hopefully continue to support us in the future!&#8221;</p>
<p style="text-align: justify">Tell us what you think in the comments section below.</p>
<p style="text-align: justify">
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