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	<title>death stranding directors cut &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Biggest Game Worlds of 2021</title>
		<link>https://gamingbolt.com/the-biggest-game-worlds-of-2021</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 06 Jan 2022 14:16:49 +0000</pubDate>
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					<description><![CDATA[Prime real estate. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>ore and more each year, video games continue to get more ambitious, and more often than not, that ambition results in massive worlds for players to explore. Open worlds are, of course, more ubiquitous than they&#8217;ve ever been, but even games that aren&#8217;t technically open world experiences end up offering large worlds for players to dive into. There was no shortage of those in 2021 either. These were the biggest video game worlds of the year.</p>
<p style="text-align: center;"><strong>FAR CRY 6</strong></p>
<p><iframe title="15 BIGGEST Video Game Worlds of 2021" width="500" height="281" src="https://www.youtube.com/embed/prGsOovxJ8w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>No year is complete without Ubisoft putting out another new massive open world game. <em>Far Cry 6 </em>was the company&#8217;s big release for 2021, and to no one&#8217;s surprise, it delivered a huge sandbox, in terms of both, size and variety. While there are plenty of people out there who&#8217;re getting a little sick of what&#8217;s come to be known as &#8220;Ubisoft bloat&#8221;, there&#8217;s an equally sizeable contingent of players who&#8217;re more than happy to keep diving into worlds as large as this one.</p>
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		<title>Lost Judgment Debuts at No. 4 in UK Retail Charts</title>
		<link>https://gamingbolt.com/lost-judgment-debuts-at-no-4-in-uk-retail-charts</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 28 Sep 2021 10:59:03 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=494782</guid>

					<description><![CDATA[Death Stranding Director's Cut debuts in eleventh place, while Mario Kart 8 Deluxe once again takes the top spot in the weekly charts. ]]></description>
										<content:encoded><![CDATA[<p>Gkf has released the data for boxed video game sales in the UK for last week (via <a href="https://www.gamesindustry.biz/articles/2021-09-28-mario-kart-8-deluxe-reclaims-no-1-after-switch-price-cut-uk-boxed-charts" target="_blank" rel="noopener">GamesIndustry</a>), with some interesting results near the top of the charts. The biggest new release of the week was <em><a href="https://gamingbolt.com/lost-judgment-review-like-a-student">Lost Judgment</a>, </em>which debuts in fourth place, with 62% of its sales coming on the PS5, 28% on the PS4, and 10% on the Xbox Series X/S. Another new release, <em><a href="https://gamingbolt.com/death-stranding-directors-cut-review-special-delivery">Death Stranding Director&#8217;s Cut</a>, </em>didn&#8217;t make the top 10, debuting at No.11. </p>
<p>Meanwhile, the perennially successful <em>Mario Kart 8 Deluxe </em>has moved back to the top of the charts, thanks to a 24% increase in sales over last week. <em><a href="https://gamingbolt.com/deathloop-review-all-you-need-is-kill">Deathloop</a>, </em>which topped the charts on debut <a href="https://gamingbolt.com/deathloop-debuts-on-top-of-weekly-uk-retail-charts">last week</a>, has dropped down to No. 5, following an 82% drop in sales. </p>
<p>Most of the other games in the top 10 are ones that figure in these charts frequently, including the likes of <em>Minecraft, Animal Crossing: New Horizons, Super Mario 3D World + Bowser&#8217;s Fury, Marvel&#8217;s Spider-Man: Miles Morales, </em>and <em>Grand Theft Auto 5. </em></p>
<p>You can check out the full top 10 for the week ending September 25 below.</p>


<figure class="wp-block-table"><table><thead><tr><th>No.</th><th>Game</th></tr></thead><tbody><tr><td>1.</td><td><em>Mario Kart 8 Deluxe</em></td></tr><tr><td>2.</td><td><em>Minecraft (Switch)</em></td></tr><tr><td>3.</td><td><em>Animal Crossing: New Horizons</em></td></tr><tr><td>4.</td><td><em>Lost Judgment</em></td></tr><tr><td>5.</td><td><em>Deathloop</em></td></tr><tr><td>6.</td><td><em>Grand Theft Auto 5</em></td></tr><tr><td>7.</td><td><em>Super Mario 3D World + Bowser&#8217;s Fury</em></td></tr><tr><td>8.</td><td><em>F1 2021</em></td></tr><tr><td>9.</td><td><em>Marvel&#8217;s Spider-Man: Miles Morales</em></td></tr><tr><td>10.</td><td><em>WarioWare: Get it Together!</em></td></tr></tbody></table></figure>
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		<title>Death Stranding Director&#8217;s Cut Review &#8211; Special Delivery</title>
		<link>https://gamingbolt.com/death-stranding-directors-cut-review-special-delivery</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 25 Sep 2021 06:33:19 +0000</pubDate>
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					<description><![CDATA[Whether you loved Death Stranding or hated it, don't go into the Director's Cut expecting it to sway your opinion one way or another.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>o call <em>Death Stranding </em>a divisive game would be a bit of an understatement. There are just as many people out there who absolutely love it as there are those who were put off by its mundanity; just as many proponents of its gorgeous and desolate world, its unique online mechanics, its mechanical depth as there are harsh critics of its clumsy narrative and overbearing storytelling, its deliberate pacing and structure, its emptiness and repetition.</p>
<p><iframe title="Death Stranding Director&#039;s Cut PS5 Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/FjHXXzE4uNM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Both camps have valid points, of course, but regardless of which camp you fall in, <em>Death Stranding Director&#8217;s Cut </em>won&#8217;t do much to sway your opinion one way or another. Calling it a &#8220;director&#8217;s cut&#8221; isn&#8217;t entirely accurate – a fact that the game&#8217;s director, Hideo Kojima, agrees with himself – with the additions and improvements on offer here being much more limited than actual director&#8217;s cuts like those for, say, <em>Ghost of Tsushima </em>or <em>Persona 5</em>. So those who already like <em>Death Stranding </em>or haven&#8217;t yet played it but are enamoured by its ideas will find plenty to love in its expanded re-release.</p>
<p>As a PS5 remaster, the game has, of course, received visual and performance improvements, and the consistent 60 FPS frame rate in particular is worthy of praise. On a technical level, the <em>Director&#8217;s Cut </em>isn&#8217;t a massive leap, but <em>Death Stranding </em>was already a pretty damn good looking game, so a crisper, sharper, better-looking version of it isn&#8217;t something anyone would say no to. Other PS5 features are leveraged as well, from instant loading times to the implementation of the DualSense&#8217;s haptic feedback and adaptive triggers.</p>
<p>The former is especially effective- trekking over all manner of terrain is a crucial part of the experience in <em>Death Stranding</em>, so having that go hand-in-hand with nuanced, tactile feedback in your palms as you take each step is a great bonus. Meanwhile, thanks to better tutorializing, the opening hours of the game should also be a less overwhelming experience than they were in the original release.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-486065" src="https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01.jpg" alt="Death Stranding Director's Cut_01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_01-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"On a technical level, the <em>Director&#8217;s Cut </em>isn&#8217;t a massive leap, but <em>Death Stranding </em>was already a pretty damn good looking game, so a crisper, sharper, better-looking version of it isn&#8217;t something anyone would say no to."</p></p>
<p>Where new additions are concerned, the biggest one is the Ruined Factory, a new location added in the game&#8217;s first area close to Capital Knot City, which serves as the setting for a number of new stealth-focused missions. The idea of new content to play through is of course an enticing one, especially since it&#8217;s stealth-focused content made by Hideo Kojima and his team- but the idea fails in execution, honestly. <em>Death Stranding&#8217;s</em> mechanical strengths lie in its traversal, planning out deliveries, and leveraging the game&#8217;s social mechanics, and even the game&#8217;s biggest fans would concede that when it comes to stealth and combat, <em>Death Stranding </em>has major failings. With that in mind, it&#8217;s not surprising that the new stealth-focused missions aren&#8217;t anything to write home about.</p>
<p>The interiors of the dilapidated factory are well-designed, and they&#8217;re definitely a refreshing change of scenery in a game that is vastly dominated by massive stretches of empty, beautiful wastelands. But the actual mechanics have shaky legs, and the fact that these missions by their very nature shine a spotlight on those mechanics only exacerbates the issue. The structure of these missions can also be a bit annoying. The Factory has several sections, each locked behind a closed door that is opened upon the completion of a mission. Having to leave the factory to complete the mission, accept a mission for a newly opened up area, and trek all the way back to the factory repeatedly can get tiresome very quickly.</p>
<p>Another addition is the race track, which offers a very different kind of side activity from what you&#8217;d normally associate with <em>Death Stranding</em>. It can be found to the south of the Timefall Farm in the central region, and once you&#8217;ve donated enough resources to construct it, you can participate in racing events whenever you want. The offerings here are disappointingly meager though. The number of tracks and vehicles available is painfully limited, and it doesn&#8217;t help that those vehicles aren&#8217;t a lot of fun to drive on a race track. Even with boost activated, the only vehicle that even comes close to having any real sense of speed is the new Roadster, but even that has stiff and cumbersome handling. Coming to a dead stop even if you just slightly brush the invisible boundaries on the sides happens all too often thanks to the poor handling, which is never fun.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-486063" src="https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03.jpg" alt="Death Stranding Director's Cut_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/Death-Stranding-Directors-Cut_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"The offerings in the new race track are disappointingly meager. The number of tracks and vehicles available is painfully limited, and it doesn&#8217;t help that those vehicles aren&#8217;t a lot of fun to drive on a race track."</p></p>
<p><em>Death Stranding Director&#8217;s Cut </em>also adds several new tools and equipment to the game that can be used for traversal or during deliveries, and though the results here are still mixed, they&#8217;re far more positive than the racing track, or even the Ruined Factory. Tools like a new support skeleton, a buddy bot to help carry your cargo, and a new catapult to shoot your cargo across vast distances can now be fabricated and used during deliveries. The catapult is definitely a fun new addition, allowing you to shoot precious items across stretches of tricky terrain and then pick them back up after you get to them. That said, I will say that these new tools are definitely best used once you&#8217;re done with the game. They can make things a bit too easy, which undercuts <em>Death Stranding&#8217;s </em>inherent mechanical strengths, and if you use these tools in, say, the early stages of the game and end up removing all the planning and grueling trekking involved, all you&#8217;ll be left with will be boring tedium, and the simple task of getting from point A to point B with very few challenges involved.</p>
<p>The original<em> Death Stranding</em> had a lot to like, though you had to be of a certain persuasion to actually appreciate it on its terms. <em>Director&#8217;s Cut</em> should be the definitive way to play it, but it&#8217;s hard to really say that&#8217;s the case. A lot of its additions and improvements are for the better, with the performance improvements and haptic feedback being the highlights. However, a lot of what it adds undercuts and undermines the strengths of the original game, such as they are, or doesn&#8217;t go far enough, or, to put it bluntly, just isn&#8217;t very good. That doesn&#8217;t dilute from the merits of the game, in the end, nor does it really address the several substantial issues people have with it &#8211; but ultimately, all that means is that this is a release that won&#8217;t change anyone&#8217;s mind on <em>Death Stranding</em> either way.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the PlayStation 5.</span></strong></em></p>
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		<title>Death Stranding PS4 Update Enables Save Transfers Ahead of Director&#8217;s Cut Launch</title>
		<link>https://gamingbolt.com/death-stranding-ps4-update-enables-save-transfers-ahead-of-directors-cut-launch</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 08 Sep 2021 12:19:27 +0000</pubDate>
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					<description><![CDATA[You can now upload your Death Stranding save data, which you will be able to download and use in the Director's Cut on PS5. ]]></description>
										<content:encoded><![CDATA[<p><em><a href="https://gamingbolt.com/death-stranding-directors-cut-10-new-features-you-need-to-know">Death Stranding Director&#8217;s Cut</a> </em>will be launching forPS5 soon, but as anyone who&#8217;s had experience with cross-gen releases on the console will tell you, its PS4-to-PS5 save transfers aren&#8217;t exactly going to be a smooth process. PS5 re-releases and cross-gen games have previously required players to go separately upload their save data from the native PS4 version and then downloading it separately in the PS5 release, and that&#8217;ll be true for <em>Death Stranding </em>as well.</p>
<p>The newest update that just went live for <em>Death Stranding </em>on PS4, in fact, has now enabled that option. Players can boot up the game and as long as you don&#8217;t have any deliveries in the game pending, you can upload your save data in preparation of the upcoming PS5 launch. When it does launch, you&#8217;ll be able to download your save and continue your progress, though there will be some minor alterations, like online shared content being replaced, active standard orders and supply requests being cancelled, and more.</p>
<p><em>Death Stranding Director&#8217;s Cut </em>launches for PS5 on September 24. Check out its final trailer ahead of its upcoming release <a href="https://gamingbolt.com/death-stranding-directors-cut-final-trailer-is-live">through here</a>.</p>
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