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	<title>Decima &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Biggest Graphical Leaps In Video Games You Need To Know</title>
		<link>https://gamingbolt.com/15-biggest-graphical-leaps-in-video-games-you-need-to-know</link>
					<comments>https://gamingbolt.com/15-biggest-graphical-leaps-in-video-games-you-need-to-know#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jul 2019 08:42:13 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=405373</guid>

					<description><![CDATA[Ray-tracing, neural networks and 3D/4D processes are only the start.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>etermining which technologies will change the face of gaming can be tough. The industry is constantly working and pushing the boundaries of what&#8217;s feasible especially with regards to graphics. So let&#8217;s take a look at 15 of the biggest leaps in technology that could change video games forever.</p>
<p><b>Ray-Tracing to Revamp Old Games</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Quake-2-RTX.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-406842" src="https://gamingbolt.com/wp-content/uploads/2019/07/Quake-2-RTX.jpg" alt="Quake 2 RTX" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Quake-2-RTX.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Quake-2-RTX-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Quake-2-RTX-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Quake-2-RTX-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Ray-tracing may be all well and good for making games like Battlefield 5 look a little less boring. But its best application thus far is in revamping old games like Quake 2. Path tracing has been utilized to make the classic FPS look almost new. Quake 2 RTX also has over 3,000 Q2XP mod-pack textures, adds global illumination, real-time reflections, dynamic lighting and so on. However, the potential for ray-tracing to update games for a new generation (at least those with RTX cards) is immense.</p>
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		<title>Horizon Zero Dawn Trailer Showcases Decima Engine&#8217;s Power</title>
		<link>https://gamingbolt.com/horizon-zero-dawn-trailer-showcases-decima-engines-power</link>
					<comments>https://gamingbolt.com/horizon-zero-dawn-trailer-showcases-decima-engines-power#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 04 Dec 2016 14:26:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Decima]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Horizon: Zero Dawn]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=284490</guid>

					<description><![CDATA[Check out how Decima handles weather simulation, animation and more.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-31-960x544.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-31-960x544.jpg" alt="horizon zero dawn 31 960x544" width="620" height="350" class="aligncenter size-full wp-image-245500" srcset="https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-31-960x544.jpg 960w, https://gamingbolt.com/wp-content/uploads/2015/10/horizon-zero-dawn-31-960x544-300x170.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Decima is quickly becoming the newest buzzword following PlayStation Experience, especially with regards to <em>Death Stranding</em> and <em>Horizon: Zero Dawn</em>. Since Decima is basically what <em>Horizon</em> is running on, Guerrilla Games decided to release a video during a PlayStation Experience panel showcasing the engine&#8217;s open world capabilities.</p>
<p>Courtesy of <a href="https://www.youtube.com/watch?v=xvCUaalUSRA">DualShockers</a>, the trailer sees Guerrilla Games Managing Director Helmen Hurst introducing the engine. There&#8217;s plenty of detail in the world and we get a look at the bustling towns full of NPCs that make an open world RPG worthwhile. The physically-based rendering looks good especially when it comes to displaying detail in faces, hair and other materials. Animation, volumetric cloud simulation, weather systems and day/night systems are also ably handled by Decima.</p>
<p><em>Horizon: Zero Dawn</em> is out on February 28th for PS4 and will also support PS4 Pro at launch. What are your thoughts on Decima and its capabilities? Let us know in the comments below and stay tuned for more information in the coming weeks.</p>
<p><iframe width="620" height="349" src="https://www.youtube.com/embed/xvCUaalUSRA" frameborder="0" allowfullscreen></iframe></p>
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		<title>Mark Cerny on Death Stranding Engine Potential: &#8220;No Idea Where&#8221; It Will End</title>
		<link>https://gamingbolt.com/mark-cerny-on-death-stranding-engine-potential-no-idea-where-it-will-end</link>
					<comments>https://gamingbolt.com/mark-cerny-on-death-stranding-engine-potential-no-idea-where-it-will-end#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 04 Dec 2016 10:41:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Decima]]></category>
		<category><![CDATA[Guerrilla Games]]></category>
		<category><![CDATA[Kojima Productions]]></category>
		<category><![CDATA[Mark Cerny]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=284446</guid>

					<description><![CDATA[PS4 system architect discusses how KojiPro and Guerrilla worked together.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Death-Stranding.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2016/06/Death-Stranding.jpg" alt="Death Stranding" width="620" height="349" class="aligncenter size-full wp-image-269221" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Death-Stranding.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2016/06/Death-Stranding-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Death-Stranding-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/Death-Stranding-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Kojima Productions&#8217; <em>Death Stranding</em> has been confirmed to be using the new Decima Engine, which is based off of Guerrilla Games&#8217; technology that is being used for games like Horizon: Zero Dawn. At PlayStation Experience during a <a href="https://www.youtube.com/watch?v=iJgzJZiys-c">panel</a>, PS4 system architect Mark Cerny talked about how the partnership between KojiPro and Guerrilla emerged.</p>
<p>Cerny first said he has no idea how far the engine could evolve. “I think what’s notable about Guerrilla Games’ technology, is that it’s not just graphics technology. It’s a great number of things. You design a world, you script AI for the enemies. It’s a very deep and intuitive toolset.</p>
<p>&#8220;I have absolutely no idea where it’s going to end. The one thing we know, as games companies that work on technology, is that it’s going to continue to evolve and get better. I could not hazard a guess as to where they’re going to take it.”</p>
<p>Interestingly enough, Guerrilla and KojiPro worked together on the same code, which was new to Cerny, and it&#8217;s to the point that you can&#8217;t tell who coded which lines. Most of it is still by Guerrilla though.</p>
<p>The collaboration came about primarily thanks to Cerny as he and Kojima traveled for two weeks and visited various studios, seeking the right tech for <em>Death Stranding</em>. The decision to go with Guerrilla was due to other studios&#8217; engines being made for their own titles rather than open to others. The independence among staff in both Guerrilla and KojiPro was also noteworthy and helped the teams understand each other.</p>
<p><em>Death Stranding</em> is in development currently for PS4 and PC.</p>
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