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	<title>Destiny 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bungie&#8217;s Recent Layoffs Affect 292 Employees in Washington State</title>
		<link>https://gamingbolt.com/bungies-recent-layoffs-affect-292-employees-in-washington-state</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 04:07:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647243</guid>

					<description><![CDATA[Destiny 2 might have gotten its moment of triumph, but for a lot of the talent behind it, it’s an ending that's turning out bittersweet.]]></description>
										<content:encoded><![CDATA[<p>Well, folks, we&#8217;ve finally begun to see the fallout of Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">recent wave</a> of layoffs. It&#8217;s quite a sad thing, but it looks like 292 of the studio&#8217;s employees have been impacted, with their final day at the studio set for July 9.</p>
<p>The news comes from a report by <a href="https://www.gamefile.news/p/console-price-hike-chart-bungie-cuts-video" target="_blank" rel="noopener">Game File</a>, which has drawn on information from a notice to the Washington State Employment Security Department from Sony. Of course, that number doesn&#8217;t account for employees from locations outside of Washington, but it&#8217;s quite a grim situation, affecting people across various teams, like art, technical departments, audio and sound, engineering, production, integrated support, and system design.</p>
<p>Several impacted employees were folks working on <em>Destiny 2,</em> thanks to a <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">recent statement</a> from Herman Hulst himself, while <a href="https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor">rumors</a> of Justin Truman stepping down are becoming increasingly true. Additionally, there is speculation that Jason Jones, one of the studio&#8217;s co-founders, might also be impacted, since one of the reported layoffs is the company&#8217;s Chief Vision Officer. Jones is known for keeping a low profile, but he did appear in a video promoting <em>Destiny 2</em>, where the title is attributed to him.</p>
<p>We&#8217;re keeping a close eye on this one, and as much as we hate to be the bearers of bad news, you can be sure that we&#8217;ll tell you more as soon as possible. Of course, <em>Marathon</em>, despite also suffering some layoffs, will continue, with its next major update <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">planned for July 21st</a> and Season 3 hitting on September 22nd.</p>
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		<title>Bungie Studio Head Justin Truman Steps Down &#8211; Rumor</title>
		<link>https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 16:57:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647118</guid>

					<description><![CDATA[Having worked at Bungie for more than 16 years, Truman took over for the previous CEO, the controversial Pete Parsons, in August 2025.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While the true extent of Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">recently announced layoffs</a> is unknown, it seems that leadership is undergoing a massive change. Studio head Justin Truman is reportedly stepping down, according to those familiar with the situation, to Bloomberg.</p>



<p class="wp-block-paragraph">Before succeeding previous CEO Pete Parsons, Truman has worn many hats on <em>Destiny 2</em>, serving as a development lead and a gameplay experience director before becoming chief development officer. However, his experience with the company stretches even further back as he worked on <em>Halo: Reach</em> and then the original <em>Destiny</em>.</p>



<p class="wp-block-paragraph">Truman became studio head in August 2025, which means he spent less than a year in the role. With PlayStation Studios head Hermen Hulst <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">noting</a> that &#8220;most&#8221; of the <em>Destiny</em> team facing layoffs, it&#8217;s probably a given that someone with such a huge background in the series would leave.</p>



<p class="wp-block-paragraph">The question now is who will step into the role, and whether PlayStation will be much more heavily involved. Hulst already hinted at <em>Marathon</em> being a larger focus, though that team is apparently incubating other exciting projects. At this point, there isn&#8217;t much else to do but wait for more details.</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, its <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">next big update arrives on July 21st</a>, adding a PvE version of Cryo Archive called Vault Breaker. The team also announced that Season 3 would go live on September 22nd and add a new Runner Shell and overhaul the Perimeter map with new encounters and whatnot.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mp4stadbc22h" data-bluesky-cid="bafyreib4nlwjrmacdc62s3r47cekii2dnzpdff7araqihdd5p6utjddsge"><p lang="en">BREAKING: Bungie studio head Justin Truman, who succeeded Pete Parsons last year, is stepping down, people familiar with the situation tell Bloomberg News.</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mp4stadbc22h?ref_src=embed">2026-06-25T16:08:03.360Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>&#8220;Most of the Destiny Team&#8221; Will Face Layoffs, Confirms PlayStation Studios Head</title>
		<link>https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 15:50:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647112</guid>

					<description><![CDATA["Some Marathon team members" will also depart, while "SIE teams that support Bungie’s operations" will also see reductions.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">announcement of a reduction in its workforce</a>, the second after mass layoffs in June 2024, PlayStation Studios head Hermen Hulst <a href="https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios-2/" target="_blank" rel="noreferrer noopener">followed</a> with an update on the same. As it turns out, the layoffs will affect &#8220;most of the <em>Destiny</em> team&#8221; and &#8220;some&#8221; team members on <em>Marathon</em>. Furthermore, teams at Sony Interactive Entertainment that helped support Bungie will also see a reduction.</p>



<p class="wp-block-paragraph">According to Hulst, the decision was made &#8220;only after extensive discussion and careful consideration.&#8221; &#8220;Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy. We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals.&#8221;</p>



<p class="wp-block-paragraph">Praising the franchise as a whole, he noted that Bungie would begin a &#8220;new journey&#8221; after the recent final content update for <em>Destiny 2</em>. Whether that means a new project or something else remains to be seen. According to reports before this announcement, <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor"><em>Destiny 3</em> is not in development</a>.</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, Sony considers it an &#8220;important part of our portfolio,&#8221; and Hulst says it will &#8220;continue to support the team as they build on the strong foundation established in Season 1 and 2, and as they work on incubation efforts for future projects.&#8221; The latter is seemingly &#8220;too early to discuss&#8221;, but the company is &#8220;encouraged by the creativity and opportunities that lie ahead.&#8221; Potential spin-offs or something else entirely? It would certainly be an interesting option to explore, especially since the extraction shooter hasn&#8217;t exactly been setting the charts on fire or hitting record player counts, at least on Steam.</p>



<p class="wp-block-paragraph">Regarding those facing layoffs, Hulst said, &#8220;We are providing transition support and, where possible, working to identify opportunities across SIE and our global network of studios.&#8221; This is similar to what happened in June 2024 when <a href="https://gamingbolt.com/bungie-is-laying-off-another-220-people-deepening-integration-with-playstation">155 roles from Bungie were integrated into PlayStation</a>, resulting in new studios like <a href="https://gamingbolt.com/teamlfg-is-a-new-studio-under-playstation-team-based-multiplayer-action-game-announced" data-type="post" data-id="618667">teamLFG</a>.</p>



<p class="wp-block-paragraph">We may only know the extent of layoffs in the coming months, so stay tuned, but based on previous reports, they&#8217;re looking to be &#8220;significant.&#8221;</p>
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		<title>Bungie Announces Layoffs and Reorganization After Destiny 2 &#8220;Fell Short&#8221; in the Past Several Years</title>
		<link>https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 15:19:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647098</guid>

					<description><![CDATA[These layoffs and changes are "necessary to best position the studio now and for the future," according to studio leadership.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been brewing for some time and is finally official, as Bungie announced a &#8220;reduction in force.&#8221; As stated on Twitter, the company will be reorganized following <em>Destiny 2&#8217;s</em> final content update, <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">Monument of Triumph</a>, earlier this month.</p>



<p class="wp-block-paragraph">&#8220;As the leaders of Bungie, past and present, we recognize <em>Destiny 2</em> fell short of expectations these past several years. Following our final content update to <em>Destiny 2</em>, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size,&#8221; it stated.</p>



<p class="wp-block-paragraph">While aware of the &#8220;profound impact&#8221; this would have on those laid off, leadership noted that the changes &#8220;are necessary to best position the studio now and for the future.&#8221; Further details will be revealed at an unknown date.</p>



<p class="wp-block-paragraph">Bungie didn&#8217;t divulge the number of layoffs, but Bloomberg&#8217;s Jason Schreier claims <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor">that they&#8217;re &#8220;significant.&#8221;</a> Other reports allege that 50 percent of the studio will face layoffs, which would bring its apparent size of 850 employees as of June 2024 down to roughly 425, if not lower.</p>



<p class="wp-block-paragraph">Keep in mind that the current headcount is <a href="https://gamingbolt.com/bungie-is-laying-off-another-220-people-deepening-integration-with-playstation">after mass layoffs</a> following the disappointing performance of <em>Destiny 2: The Final Shape</em>. Of course, these reported reductions are far from confirmed, but as it stands, expect major changes at the studio going forward.</p>



<p class="wp-block-paragraph">And for those hoping that <em>Destiny 3</em> could help its fortunes, reports indicate that it&#8217;s not in production. <em>Destiny 2&#8217;s</em> servers will remain available for the time being, but while Monument of Triumph has provided more than enough to keep fans satisfied for the time being, there won&#8217;t be any major fixes or changes for the foreseeable future. As always, stay tuned for further updates and details on the studio in the coming months.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/ceJTcKMs23">pic.twitter.com/ceJTcKMs23</a></p>&mdash; Bungie (@Bungie) <a href="https://x.com/Bungie/status/2070149689127973265?ref_src=twsrc%5Etfw">June 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>PlayStation&#8217;s Marathon Bet Looks Like It’s Already Backfiring</title>
		<link>https://gamingbolt.com/playstations-marathon-bet-looks-like-its-already-backfiring</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 17:46:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646661</guid>

					<description><![CDATA[With a less-than-enthusiastic reception at launch and an underwhelming Season 2, the extraction shooter could be on borrowed time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n case you missed it &#8211; and how could you with all the people spamming &#8220;We Want <em>Destiny 3</em>&#8221; &#8211; <em>Destiny 2</em> had its final content update on June 9th. It&#8217;s a substantial addition with brief teases for what could have been, new challenges to tackle, and plenty of new gear to earn. Plus, you can earn some of the snazziest new armor sets by simply playing the game – a bittersweet turnabout, given Bungie&#8217;s Eververse fixation over the years.</p>
<p><iframe title="The Marathon Experiment Has Already Run its Course For PlayStation" width="500" height="281" src="https://www.youtube.com/embed/K-cvFSqvZr4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But one of the more interesting stories out of this whole ordeal is <em>Marathon</em>. When Bungie announced that its flagship looter shooter would no longer receive new content&#8230;well, some fans didn&#8217;t take it very kindly, and resorted to review-bombing the extraction shooter (which wasn&#8217;t enough to really drag down its Steam score but still). A small dispute of sorts broke out as many encouraged boycotting <em>Marathon</em>.</p>
<p>This all made for an awkward launch to its second season, NIGHTFALL, on June 2nd. In terms of new content, it added a night version of Dire Marsh, imaginatively titled Night Marsh. And while it did offer several new additions, from oppressive darkness that required light sources to new enemy types, the real appeal was seemingly in the new limited PvE mode, where a squad with Sponsored Kits could occupy the map for the first several minutes before Rooks, a Runner Shell meant for solos, began backfilling.</p>
<p>Even with all the uproar around <em>Destiny 2</em>, and thanks in part to a free week, <em>Marathon</em> crawled back up to just under 41,000 peak concurrent players on Steam. Of course, this is still a massive drop from nearly 89,000 concurrent players when it launched in March, but surely this momentum—with all these changes, new features, and loot—would hold&#8230;right?</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-627603" src="https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades.jpg" alt="destiny 2 renegades" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Even with all the uproar around <em>Destiny 2</em>, and thanks in part to a free week, <em>Marathon</em> crawled back up to just under 41,000 peak concurrent players on Steam."</p></p>
<p>Well, no. Two weeks later, and <em>Marathon</em> is slowly sliding back down to where it was before Season 2&#8217;s launch. Yikes.</p>
<p>There are several ways of looking at this, of course. The market is overly saturated with online games, especially in the free-to-play space where most want to stick with their comfort picks. The season&#8217;s release timing – the same day as State of Play – coupled with <em>Destiny 2</em>&#8216;s end of support and preceding several major showcases is just bad timing in terms of exposure and word of mouth. The live-service business model is one that&#8217;s seen nothing but losses at this point, particularly earlier this year with Highguard. <em>Marathon</em> also costs $40 – not the highest price of admission but also not enough to beat free. And even when it was free, the number of players willing to check it out, at least on Steam, is disappointing at best.</p>
<p>It would be enough to chalk it up as another live-service failure and move on, but that&#8217;s not quite so simple. For starters, <em>Marathon</em> reportedly cost more than $200 million, close to $250 million, and it&#8217;s confirmed to have been in development for four years. That budget isn&#8217;t too hard to believe considering the pre-launch marketing, the all-star voice cast, and so on (and yet it launched with even fewer PvP maps than <em>Destiny 1</em>, but that&#8217;s neither here nor there). But the fact that Bungie was willing to delay it proves that (a) the overall state of the game was nowhere near as polished as it wanted, (b) it needed time to build some positive buzz around it, and (c) Sony clearly has a significant amount riding on it.</p>
<p>I mean, look no further than the company&#8217;s statements after its last financial report, where it was revealed to have suffered $765 million in impairment losses because of Bungie. It even admitted outright that the developer&#8217;s title portfolio “did not reach our expectations.”</p>
<p><img decoding="async" class="aligncenter wp-image-643889" src="https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-scaled.jpg" alt="Marathon_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"For starters, <em>Marathon</em> reportedly cost more than $200 million, close to $250 million, and it&#8217;s confirmed to have been in development for four years."</p></p>
<p>That said, it wasn&#8217;t going to pull a Concord and suddenly abandon the game. Sony noted strong reviews, including on Steam, and high player retention. So the goal was to then “improve the performance of the game by working to retain highly engaged core users through the introduction of additional content, further improvements in the gameplay experience, and expansion of the user base.&#8221;</p>
<p>However, Bungie has done all these things. Not only could it not reach the heights of the game&#8217;s launch, but player numbers have dropped right back down to what they were before.</p>
<p>And that&#8217;s a problem for many reasons because that apparent near $250 million budget probably doesn&#8217;t account for post-launch content. Or the cost of running servers. Or the cost of additional marketing, like those fancy cinematic trailers.</p>
<p>Sales figures remain unknown – all we have are reports that it had 2.2 million players in March. It&#8217;s very much possible that there&#8217;s a thriving community on consoles, but even in terms of actual numbers, it appears to be far below the likes of, say, <em>ARC Raiders</em> – another extraction shooter whose Steam player base is nowhere near its peak.</p>
<p>The problem with <em>Marathon</em> is, and always has been, the more hardcore PvP approach. Bungie could take every step possible to mitigate gear losses or pile on the loot, but it was built from day one to be a more ruthless competitive experience. It&#8217;s a game where a highly skilled player could absolutely thrive&#8230;just as much as a highly skilled team could effectively shut down anyone, and wipe out a good chunk of their progress. Unlike <em>ARC Raiders</em>, the avenues for avoiding other players, much less getting matched with those who aren&#8217;t out for blood, are far lower. And I say this as someone who enjoyed my time with it, learning the ins and outs of Tau Ceti IV – its hazardous flora, its mysterious events, and the sheer terror of trying to survive while savoring the gunplay.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637150" src="https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03.jpg" alt="Marathon_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The problem with <em>Marathon</em> is, and always has been, the more hardcore PvP approach."</p></p>
<p>The funny thing is that it&#8217;s nowhere near as hardcore or realistic as Escape from Tarkov, and yet, even that&#8217;s seeing better Steam numbers. <em>Marathon</em> definitely offers a far more polished experience, but it&#8217;s also trying to appeal to a wider audience. First impressions matter though, and those who weren&#8217;t hooked from the get-go, either because of the messy UI or the punishing gameplay, clearly didn&#8217;t want to stick around. Which makes these experimental PvE modes all the more questionable, because Bungie has a PvE-focused game that it&#8217;s committed so many resources to over the years, just recently put out to pasture.</p>
<p>I can&#8217;t really tell you if there&#8217;s a solution to the whole <em>Marathon</em> problem because it may have been doomed from the start. Even with its announcement, the sheer bafflement at the classic FPS trilogy being turned into an extraction shooter was overwhelming. There was hope at the time that Bungie, of all developers, could probably pull it off. Call it a coin toss, because even the most skeptical of <em>Destiny 2</em> players (read: me) admitted that the studio had its wins here and there.</p>
<p>But for Sony, it&#8217;s probably becoming clearer that <em>Marathon</em> won&#8217;t become a worthy live-service addition. It may be fine enough for a small hardcore community, but with that budget and given the spending on post-launch content – never mind how much Bungie costs to maintain in general – that&#8217;s simply not enough.</p>
<p>And with rumors of layoffs looming large at the studio, Sony may be content to just let <em>Marathon</em> ride out the remainder of its roadmap, offsetting costs by paying fewer salaries. By this time next year, it wouldn&#8217;t be surprising if it too gets that tearful end-of-support warning. Such is the nature of the industry, but you would think that Sony would have known better from the start rather than continuing to persist. But such is the siren of live-service, and the fate of those ensnared by its song.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Destiny 2 Trailer Sets the Stage for Next Week&#8217;s Moment of Triumph Update</title>
		<link>https://gamingbolt.com/destiny-2-trailer-sets-the-stage-for-next-weeks-moment-of-triumph-update</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 22:50:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645431</guid>

					<description><![CDATA[It’s time to say goodbye, but if the new trailer is any indication, Bungie's shooter is going out with style despite the somber tone.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a bittersweet time, as the launch trailer for <em>Destiny 2 </em>has dropped ahead of the release of Moment of Triumph, the <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">final update</a> to a game that&#8217;s been around for so long and given us so many fond memories.</p>
<p>It hasn&#8217;t all been great, but we can safely say that this is a title that we&#8217;re all going to miss. The trailer seems to understand that, and there&#8217;s a hint of the sadness that sudden goodbyes often bring, underlining all the cool stuff coming on June 9th. Earth is on the mend, and the Guardians must look towards the future. There are still things to do, and new triumphs and rewards to uncover in the Pantheon, where you&#8217;re going to be taking on returning Raid Bosses with cool new Distortion abilities that look quite nasty to be on the receiving end of.</p>
<p>Sparrow Racing League is making its return, and you&#8217;re going to be racing against your fellow Guardians on some very cool-looking speeders. The future beckons, but whether that includes <em>Destiny 3</em> is still uncertain. It might have made learning about the game&#8217;s <a href="https://gamingbolt.com/destiny-2-relaunch-sequel-were-discussed-at-bungie-before-deciding-on-end-of-support-rumor">last days</a> a tad easier, and perhaps even helped lessen the shock of what might have been the <a href="https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor">best-kept secret</a> at Bungie. Nevertheless, it&#8217;s nearly time to tip our collective hats to a looter shooter that has had a good run, all things considered.</p>
<p><iframe loading="lazy" title="Destiny 2: Monument of Triumph Update | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/-TWYj6sw2NQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Destiny 2 Relaunch Was Discussed at Bungie Before End of Support &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-2-relaunch-sequel-were-discussed-at-bungie-before-deciding-on-end-of-support-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 29 May 2026 12:56:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Destiny 2: Edge of Fate]]></category>
		<category><![CDATA[Destiny 2: Renegades]]></category>
		<category><![CDATA[Destiny 2: The Final Shape]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644951</guid>

					<description><![CDATA[A new report indicates that there were discussions about relaunching Destiny 2 as Destiny Infinity with a one-expansion-a-year schedule.]]></description>
										<content:encoded><![CDATA[<p>While Bungie has announced that it is stopping further development on <em>Destiny 2</em>, a new report indicates that the studio was looking for other ways to keep the shooter alive. According to a report by <a href="https://www.forbes.com/sites/paultassi/2026/05/28/new-info-on-destiny-2-alarm-bells-marathons-role-and-destiny-infinity-pitch/" target="_blank" rel="noopener">Forbes</a>, Bungie started having internal discussions about &#8220;what the future of <em>Destiny 2</em> would look like&#8221; after <a href="https://gamingbolt.com/destiny-2-director-doesnt-want-a-dead-live-game-admits-failings-with-the-edge-of-fate">the release of the <em>Edge of Fate</em> expansion</a>.</p>
<p>While the report notes that the decision to end support for <em>Destiny 2</em> was made earlier this year, discussions started getting more serious following the release of <em>Renegades</em> owing to the expansion&#8217;s poor commercial performance. A major subject was whether Bungie would give up on its more recent two-expansion model in favor of switching to its older model, where it would release a single, larger expansion that would then be supported with year-long updates.</p>
<p><em>Destiny 3</em> was also discussed, and there don&#8217;t seem to be any indications that Bungie is keen on revisiting the franchise, at least for now. Another interesting idea was for a major relaunch, dubbed <em>Destiny Infinity</em>. While it wouldn&#8217;t have been a full-fledged sequel, the report indicates that it would have been closer in its release cadence to older <em>Destiny</em> and <em>Destiny 2</em> expansions.</p>
<p>Interestingly, aside from its own recent commercial downturn, <em>Destiny</em>&#8216;s demise was seemingly further helped along by <em>Marathon</em> not doing well right out of the gate. One source told the publication, &#8220;If [<em>Marathon</em>] made a billion dollars, would <em>Destiny 2</em> have a chance to continue? Sure, maybe.&#8221;</p>
<p>It doesn&#8217;t look like players will have much say in Bungie potentially reprioritizing <em>Destiny 2</em> either, with the report noting that &#8220;neither the petition nor the planned login surge on the 9th has any chance of reversing the decision or greenlighting <em>Destiny 3</em>.&#8221; As for now, Bungie is facing pressure to succeed with <em>Marathon</em>, and <a href="https://gamingbolt.com/marathon-season-2-cinematic-teases-the-assorted-horrors-of-night-marsh">Season 2</a> will seemingly be a major part of this.</p>
<p>Bungie had announced earlier this month that June 9th will mark the release of <em>Destiny 2</em>&#8216;s final content update. In a statement, the studio said that &#8220;it has become clear that after <em>The Final Shape</em>, we have reached the time of our shared worlds, and <em>Destiny</em>, to live beyond <em>Destiny 2</em>.&#8221; While active development on the shooter is coming to an end, Bungie has noted that its servers will continue to live on.</p>
<p>Interestingly, another report noted that, when Bungie <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">made its announcement</a> to stop supporting <em>Destiny 2</em>, many of the developers at the studio were also <a href="https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor">caught off guard</a>. At the time, work was reportedly underway for a new expansion that was seemingly titled <em>Shattered Cycle</em>. Employees who already knew about the decision described themselves feeling isolated, and &#8220;begged&#8221; studio leadership to let the other developers know.</p>
<p>The last major expansion for <em>Destiny 2</em> was <em>Renegades</em>, which was quite poorly received both critically and commercially. In <a href="https://gamingbolt.com/destiny-2-renegades-review-somehow-destiny-returned">our review</a>, we gave it a score of 6 out of 10, noting that despite its intriguing use of Star Wars themes and references, the same aspects often felt overtly heavy-handed. The expansion also suffered from repetitive objectives in the Lawless Frontier missions, and its new faction being little more than a new set of vendors.</p>
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		<title>Destiny 2&#8217;s End of Support Was Unknown to Most of Bungie &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 24 May 2026 17:15:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Destiny 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644477</guid>

					<description><![CDATA[Several individuals who worked on the upcoming final update "begged" leadership to let others in the studio know, but to no avail.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As Bungie prepares the <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">final content update for <em>Destiny 2</em> on June 9th</a>, marking the end of support for the 2017 live service shooter, reports have begun circulating about what&#8217;s next. Unsurprisingly, it&#8217;s not good. Between plans for significant layoffs and <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor"><em>Destiny 3</em> not being in active production</a>, Bungie may end up a shadow of its former self.</p>



<p class="wp-block-paragraph"><a href="https://www.forbes.com/sites/paultassi/2026/05/23/more-details-about-the-end-of-destiny-2-from-inside-bungie/" target="_blank" rel="noreferrer noopener">Forbes&#8217; Paul Tassi</a> added to this with new details from his own sources. It seems the decision to stop supporting <em>Destiny 2</em> was unknown to most of the studio until the actual announcement. As such, the team continued working on future content, including an alleged expansion called <em>Shattered Cycle</em>. Those who were knowledgeable about the decision reportedly felt isolated and “begged” the higher-ups to let more of the studio know about it.</p>



<p class="wp-block-paragraph">Regarding the layoffs, a town hall meeting was apparently held that saw leadership questioned multiple times about the same. There was no answer, but despite being “significant,” they&#8217;re apparently not “immediately imminent,” per Tassi. In the meantime, you probably shouldn&#8217;t expect a <em>Destiny 3</em> announcement any time soon.</p>



<p class="wp-block-paragraph">Why didn&#8217;t it begin development immediately after <em>The Final Shape</em>? Because, as Schreier noted on Twitter, “The answer (as it usually is) is how much money it would take.” With how Sony&#8217;s live-service initiative has fared over the past several years, it&#8217;s understandably not going to make that investment any time soon.</p>



<p class="wp-block-paragraph">This doesn&#8217;t mean Bungie is completely abandoning the IP, though – it&#8217;s apparently pitching other titles that use it without being a “full sequel.” What shape that will take remains to be seen, but as of now, <em>Destiny</em>, as fans know it, is effectively over.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mmfnevl6q22a" data-bluesky-cid="bafyreic2qctq2kj3fajr52kfp6rj6a7da2jxay36z5zu55roijdsfztkfq"><p lang="en">A lot of people have wondered why Bungie didn&#39;t immediately start working on Destiny 3 after The Final Shape two years ago. The answer (as it usually is) is how much money it would take</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mmfnevl6q22a?ref_src=embed">2026-05-22T00:08:56.376Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
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		<title>Destiny 3 is Not in Development, Bungie Planning &#8220;Significant&#8221; Number of Layoffs &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 May 2026 19:58:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Destiny 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644425</guid>

					<description><![CDATA[The studio is reportedly pitching new titles, but nothing has been greenlit, and the future of the Destiny franchise remains unknown.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s the end of the road for Bungie&#8217;s live service shooter <em>Destiny 2</em>, which still feels insane to type after it&#8217;s been going strong (and hanging on) since 2017. While there <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">won&#8217;t be any new content updates after June 9th</a>, there was some hope when the developer said it was focusing on &#8220;incubating its next games.&#8221;</p>



<p class="wp-block-paragraph">Unfortunately, any hopes for <em>Destiny 3</em> might be shelved for the time being. <a href="https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development" target="_blank" rel="noreferrer noopener">Bloomberg&#8217;s Jason Schreier</a> spoke to &#8220;people familiar with the studio&#8217;s plans&#8221; who claimed that the sequel isn&#8217;t planned for immediate production. Furthermore, it&#8217;s planning to lay off a &#8220;significant number&#8221; of employees. How many exactly remains unknown.</p>



<p class="wp-block-paragraph">Right now, pitching new titles (including new entries in the <em>Destiny</em> franchise) is underway, but nothing has been greenlit. Schreier noted that Bungie is one of the &#8220;more expensive studios to operate,&#8221; both due to its Seattle location and its experienced staff. While you may think Sony would try to preserve as many as possible, it likely mandated the layoffs to counteract <a href="https://gamingbolt.com/sony-reports-560-million-loss-from-bungie-in-latest-earnings-report" data-type="post" data-id="643355">the studio&#8217;s hefty impairment losses</a>.</p>



<p class="wp-block-paragraph">And if it wasn&#8217;t obvious already, especially after the delay to <em>Destiny 2&#8217;s</em> Shadow and Order Update (which has since been renamed to Monument of Triumph), it seems some prior <em>Destiny</em> staff are now working on <em>Marathon</em>. Not that the extraction shooter has been doing huge numbers, but Sony is <a href="https://gamingbolt.com/sony-aims-to-improve-the-performance-of-marathon-by-focusing-on-content-player-acquisition" data-type="post" data-id="643374">hopeful and committed to it</a>. For now.</p>
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		<title>Destiny 2 Gets Final Content Update on June 9th as Bungie Works on &#8220;Incubating Our Next Games&#8221;</title>
		<link>https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 17:25:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644326</guid>

					<description><![CDATA["We are incredibly grateful to everyone who made that journey with us," said the developer, who promised a "new beginning."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After months of silence, Bungie has <a href="https://www.bungie.net/7/en/News/Article/d2_may_21_2026" target="_blank" rel="noreferrer noopener">finally announced</a> what&#8217;s next for <em>Destiny 2</em>, and as it turns out, it&#8217;s the end. Almost nine years since launch, the looter shooter will receive its final content update on June 9th.</p>



<p class="wp-block-paragraph">“For almost twelve years, we have had the joy and honor to explore the <em>Destiny</em> universe with you all. Through all the ups and downs, surprises and triumphs, building <em>Destiny</em> alongside our players has been a monumental privilege. While our love for <em>Destiny 2</em> has not changed, it has become clear that after <em>The Final Shape</em>, we have reached the time for our shared worlds, and <em>Destiny</em>, to live beyond <em>Destiny 2</em>.”</p>



<p class="wp-block-paragraph">What it essentially means is that “active development” on the title is ending. It will remain playable, just like the original <em>Destiny</em>, but you shouldn&#8217;t expect any significant new additions (or meaningful bug fixes, by the looks of it). What&#8217;s next for the studio? A “new beginning” as it begins &#8220;work incubating our next games.”</p>



<p class="wp-block-paragraph">“We&#8217;re proud of <em>Destiny 2</em>, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged lifelong memories and friendships with you all.</p>



<p class="wp-block-paragraph">“We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we&#8217;ll see you in the stars.”</p>



<p class="wp-block-paragraph">While it may come as a shock for some, it&#8217;s also somewhat expected after <em>The Final Shape</em>. Despite strong critical acclaim, the expansion – which marked the end of the decade-long Light and Darkness Saga – <a href="https://gamingbolt.com/destiny-2-the-final-shape-sold-less-than-lightfall-at-launch-rumour" data-type="post" data-id="595024">reportedly sold less than the more maligned <em>Lightfall</em></a>.</p>



<p class="wp-block-paragraph">Bungie would face layoffs and change its content strategy to accommodate two yearly expansions, while shifting focus towards a new narrative about The Nine. <em><a href="https://gamingbolt.com/destiny-2-the-edge-of-fate-review-starting-over" data-type="post" data-id="624581">The Edge of Fate</a></em> received some praise for the same, but many of its other additions, including the Portal, gear tiers, Matterspark and whatnot, faced extensive backlash.</p>



<p class="wp-block-paragraph"><em><a href="https://gamingbolt.com/destiny-2-renegades-review-somehow-destiny-returned" data-type="post" data-id="632996">Renegades</a></em> was a better effort, especially with its introduction of the Praxic Blade and better story missions, but it failed to really push the looter shooter to new horizons. Whether this announcement means Bungie is now focusing on <em>Destiny 3</em> remains to be seen. But for now, it&#8217;s good night and good luck to those that remain.</p>
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