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	<title>Destiny 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>&#8220;We Are Not Done With Destiny,&#8221; Says Bungie, Starting With Restoring Destiny 2&#8217;s Removed Content</title>
		<link>https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 16:31:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653264</guid>

					<description><![CDATA["Destiny is foundational to Bungie’s future," as the developer promises "more stories to tell" and "new worlds to build."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As hope dwindles over <em>Marathon&#8217;s</em> future, Bungie has <a href="https://www.bungie.net/7/en/News/Article/nextchapterofbungie" target="_blank" rel="noopener">revealed</a> that it&#8217;s &#8220;not done with <em>Destiny</em>.&#8221; Promising &#8220;more stories to tell&#8221; and &#8220;new worlds to build,&#8221; it&#8217;s first working to restore all the removed content from <em>Destiny 2</em>. Confined to the <em>Destiny</em> Content Vault, these include old campaigns like The Red War, planets and even raids.</p>



<p class="wp-block-paragraph">&#8220;We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>. <em>Destiny 2</em> is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny’s</em> history.&#8221;</p>



<p class="wp-block-paragraph">While this is a positive step, there&#8217;s a reason Bungie hasn&#8217;t attempted this before: It&#8217;s far from easy. &#8220;Bringing this content back is not as simple as restoring old files. Changes made to <em>Destiny 2</em> since <em>Beyond Light</em> require us to update lighting, encounters, combatants, and other underlying systems. That work will take time, but it is necessary to ensure returning content meets the stability and gameplay standards of <em>Destiny 2</em> today.&#8221;</p>



<p class="wp-block-paragraph">Of course, the other big question is: Why? Monuments of Triumph <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">was the last major content update</a> for the looter shooter and was followed by <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head" data-type="post" data-id="647112">mass layoffs that impacted the entire team</a>. According to Bungie, &#8220;When we announced that Monuments of Triumph would be the final content update to <em>Destiny 2</em>, you responded in force. Your voices mattered, and the way you showed up made a real impact. You reminded everyone how much this world, its history, and its future still mean to you.&#8221;</p>



<p class="wp-block-paragraph">&#8220;<em>Destiny</em> is foundational to Bungie’s future. We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need to do justice to this amazing universe.</p>



<p class="wp-block-paragraph">&#8220;All of this is to say, we are not done with <em>Destiny</em>.&#8221;</p>



<p class="wp-block-paragraph">More details will be revealed in the coming months, including how exactly Bungie will begin the unvaulting process. Based on its wording, it certainly seems like the developer wants to continue supporting <em>Destiny 2</em>, though how that manifests (and whether it&#8217;s new content) remains to be seen. It&#8217;s also possible that it could opt to create a spin-off or something else set in the same universe, thus fulfilling the promise of &#8220;new stories&#8221; and &#8220;worlds.&#8221;</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, the team is looking to create a &#8220;deeper survival experience&#8221; and evolve &#8220;beyond the genre constraints placed on it.&#8221; Of course, we already know about some of those plans, coming in <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">December&#8217;s Symbiosis update</a>, including an experimental Team Deathmatch mode, social space/firing range, and a dedicated PvE experience.</p>



<p class="wp-block-paragraph">There will be more later this week on the shooter &#8220;future vision,&#8221; and if nothing else, it should tell us more about what to expect in October when Nightfall Refresh lands.</p>



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		<title>Marathon Creative Director Shuts Down Rumors of Merging it With Destiny</title>
		<link>https://gamingbolt.com/marathon-creative-director-shuts-down-rumors-of-merging-it-with-destiny</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 14:01:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653012</guid>

					<description><![CDATA[Julia Nardin took to social media to address a rumor that claimed that Marathon would become a depiction of humanity's Golden Age.]]></description>
										<content:encoded><![CDATA[<p>Following a recent rumor that Bungie might be thinking of somehow merging PvPvE extraction shooter <em>Marathon</em> with its now-dormant <em>Destiny</em> franchise, the creative director of <em>Marathon</em> has spoken up to shut it down. In a social media post, Julia Nardin, who has worked on both <em>Marathon</em> and <em>Destiny</em>, said that Bungie has no such plans despite both games sharing the same Bungie DNA.</p>
<p>“As someone who’s worked on both <em>Destiny</em> and <em>Marathon</em>, I can confirm that the ‘leak’ about us merging the two IPs is fake. They share a lot of the same Bungie DNA, but like siblings, they’re also their own independent entities. Please don’t believe everything you read online.”</p>
<p>The rumor, which can be seen in the <a href="https://www.reddit.com/r/Marathon/comments/1wh55mf/leaks_from_that_website/" target="_blank" rel="noopener"><em>Marathon</em> subreddit</a>, makes several improbable claims, like <em>Marathon</em> getting a new PvE mode dubbed Investigations that would feature boss fights in the vein of <em>Destiny</em>’s raids, and that the extraction shooter would be going free-to-play in December.</p>
<p>The gameplay loop of the Investigations mode would involve 1 to 5 players taking on missions that were seemingly based on the gameplay loop of <em>Monster Hunter</em> and the Salmon Run mode from <em>Splatoon</em>, and would also include an element of extraction, culminating in epic boss battles.</p>
<p>Tying <em>Marathon</em> into <em>Destiny</em> would have been especially difficult. The rumor claimed that the former would be retooled into being a depiction of humanity’s Golden Age, as has been written about throughout lore entries in <em>Destiny</em>. However, anyone with a passing knowledge of either of the two franchises’ stories would have pointed out how difficult this is, since <em>Marathon</em> has its own lore that spans the course of several years, with 1996’s <em>Marathon Infinity</em> stretching the timeline out into Eternity.</p>
<p>Similarly, <em>Destiny</em> has quite a bit of established lore already set up before and after humanity’s Golden Age, and as such, no mention of the <em>Marathon</em> universe is made aside from a few Easter eggs like the presence of the MIDA weapons.</p>
<p>The fact that <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">“most of” <em>Destiny</em>’s team</a> faced layoffs earlier this year, with all content plans for the online loot-based shooter having been canceled, would also make the prospect of Bungie going back to the franchise at such short notice less probable.</p>
<p>In the meantime, Bungie has announced that it has <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">pushed back Marathon&#8217;s next major content update</a> from its previously planned September 22nd release date to December 8th. The decision comes as part of a larger plan to move the extraction shooter away from the seasonal content model. The studio also said that it delayed the update so that it could give the team “more flexibility to build, test, and improve features before they are released.”</p>
<p>The update, dubbed Symbiosis, will feature a refreshed version of Perimeter, a new Runner Shell, a Team Deathmatch game mode, and improvements in other areas of the game, like onboarding for new players. Interestingly, the update will also introduce a major new addition to the game in the form of a social hub area where players can hang out and even test out their weapons together at a firing range.</p>
<p><em>Marathon</em> is available on PC, PS5, and Xbox Series X/S.</p>


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https://twitter.com/julianardin/status/2100269826707268060
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		<title>Bungie Had &#8220;Five or Six&#8221; Projects in the Works Before Sony&#8217;s Acquisition &#8211; Rumor</title>
		<link>https://gamingbolt.com/bungie-had-five-or-six-projects-in-the-works-before-and-after-sonys-acquisition-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 17:15:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651078</guid>

					<description><![CDATA[According to Jason Schreier, most of these projects eventually fell apart for "a variety of reasons", leaving only Destiny 2 and Marathon.]]></description>
										<content:encoded><![CDATA[<p>While Bungie currently seems to have its hands full with trying to make PvPvE extraction shooter <em>Marathon</em> more successful, a report by Bloomberg’s Jason Schreier has indicated that the studio once had several projects in development. In a new video, Schreier said that the team was working on <em>Destiny 2</em>, <em>Marathon</em>, and other games for a total of “five or six” projects before the studio was acquired by Sony.</p>
<p>&#8220;As part of that acquisition, Bungie also had a whole bunch of other live service games in the works that Sony wanted to see come out in the subsequent years in addition to, of course, <em>Destiny 2</em>, which is Bungie’s big ongoing project,&#8221; he explained before going on to discuss how “most of those projects fell apart” over the course of time “for a variety of reasons”.</p>
<p>It is worth noting that, currently, Bungie is in quite a <a href="https://gamingbolt.com/bungies-recent-layoffs-affect-292-employees-in-washington-state">dire state</a>, having been <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">hit by layoffs back in June that involved 292 job cuts</a>. Many of these developers had been working on <em>Destiny 2</em> at the time, according to Sony’s Herman Hulst. Reports at the time had also indicated that <a href="https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor">studio head Justice Truman was stepping down</a>.</p>
<p>In July, this would then be followed by the <a href="https://gamingbolt.com/marathons-game-director-announces-departure-from-bungie">departure of <em>Marathon</em>’s game director, Joe Ziegler</a>. The role has since been taken on by Del Chafe III, and Julia Nardin has been made the creative director on the title.</p>
<p>“Both of them have been operating in a strong leadership capacity for the team and are ready to guide <em>Marathon</em> into the next chapter with an even better and brighter future. As for me, I’ll be heading to something new, somewhere else, and will update you on where and what soon.”</p>
<p>As recently as last month, Bungie had continued to experiment with <em>Marathon</em> by bringing in the game’s first true PvE mode – <a href="https://gamingbolt.com/marathons-pve-vault-breaker-mode-takes-rogue-lite-approach-as-player-numbers-struggle">Vault Breaker</a>. The mode tasked players with heading into the Cryo Archive, where they would face UESC enemies. No other players are present for this game mode aside from the player’s own team. There are also options for Duos and Trios matchmaking, as well as a solo mode.</p>
<p>The studio is also currently working on Season 3 content for <em>Marathon</em>. Slated for launch on September 22nd, the season will bring revamps to Perimeter as well as a brand-new Runner Shell.</p>
<p><em>Marathon</em> is available on PC, PS5, and Xbox Series X/S. For more details, check out <a href="https://gamingbolt.com/marathon-still-has-a-lot-to-prove-even-with-its-new-pve-mode">our thoughts on its PvE game mode</a>, as well as <a href="https://gamingbolt.com/marathon-review-runners-high">our review</a> from when the extraction shooter first came out.</p>
<p>As for <em>Destiny 2</em>, Bungie had announced that it was ending support for the shooter <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">back in May</a>. It got its final content update in June, and there are currently no confirmed plans for the franchise moving forward. Rumors had also indicated that, contrary to popular belief, there was <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor">no <em>Destiny 3</em> in development at Bungie</a>. In the meantime, however, <em>Destiny</em> and <em>Destiny 2</em> are both still playable, and there don’t seem to be any plans to shut down the servers, at least for now.</p>
<p><iframe title="PlayStation&amp;apos;s Live-Service Initiative Could Not Have Gone Worse" width="500" height="281" src="https://www.youtube.com/embed/ZMUJT64WDWI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Fortnite, Grand Theft Auto 5 Continue to Top PS5, Xbox Series X/S Most-Played Charts in the US</title>
		<link>https://gamingbolt.com/fortnite-grand-theft-auto-5-continue-to-top-ps5-xbox-series-x-s-most-played-charts-in-the-us</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 14:12:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Sports]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Assassin's Creed Black Flag Resynced]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[counter-strike 2]]></category>
		<category><![CDATA[Deadlock]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[Marvel Rivals]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[mojang]]></category>
		<category><![CDATA[NBA 2K26]]></category>
		<category><![CDATA[NetEase Games]]></category>
		<category><![CDATA[palworld]]></category>
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		<category><![CDATA[Psyonix]]></category>
		<category><![CDATA[ROBLOX]]></category>
		<category><![CDATA[rocket league]]></category>
		<category><![CDATA[Shift at Midnight]]></category>
		<category><![CDATA[Slay the Spire 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=649838</guid>

					<description><![CDATA[Many of the most recent top-played charts have been seemingly dominated by older live service titles and yearly sports games.]]></description>
										<content:encoded><![CDATA[<p>A new series of social media posts by Circana’s Mat Piscatella gives us a fresh look at the top-played games on PS5 and Xbox Series X/S. Opting to showcase the top-20 list, Piscatella has noted that most of the games on the list are long-running live-service titles and yearly sports games. The only notable exceptions have been <em>Marvel Tōkon: Fighting Souls</em> on PS5 and <em>Shift at Midnight</em> on Xbox Series X/S. The charts represent weekly active users in the US for the week ending on July 25th.</p>
<p>In a turn of events that shouldn’t be surprising to anyone paying attention to the games industry, <em>Fortnite</em> has taken the number one spot across PS5 and Xbox Series X/S. On the PlayStation side of things, the top 5 aside from <em>Fortnite</em> include <em>NBA 2K26</em>, <em>Call of Duty: Black Ops 2</em>, <em>Roblox</em>, and <em>Grand Theft Auto 5 Remastered</em>. Xbox, on the other hand, features <em>Roblox</em>, <em>Call of Duty</em>, <em>Grand Theft Auto 5 Remastered</em>, and <em>Minecraft</em> in its top 5.</p>
<p>“Each list had exactly one new game reach the top 20. The rest were mostly long-running live service or annualized sports titles,” acknowledged Piscatella. “This is just the PS/XBX market right now.” In another post, he noted that the current market leads to “thousands of other games that come out every year fighting for the attention of a relatively small enthusiast portion of the total player base.”</p>
<p>As we get deeper in both lists, we continue to see the trend of older live-service titles, like <em>Apex Legends</em> and<em> Rocket League</em>. There are a few exceptions to be seen, however. <em>Palworld</em>’s recent 1.0 release likely played a large role in letting it breach the top 20 list, for instance. Similarly, on Xbox, <em>Destiny 2</em> has managed to climb up to number 19. Curiously, the Xbox list also included <em>Assassin’s Creed Black Flag Resynced</em>, which is entirely missing from the PS5 side. <em>Shift at Midnight</em>’s absence from PlayStation’s list, on the other hand, is more understandable due to it simply not getting released on the platform.</p>
<p><em>Marvel Tōkon: Fighting Souls</em>&#8216; presence on the PS5 list also represents an interesting data point, since the game hasn&#8217;t yet been released, and was only available for a single weekend.</p>
<p>It looks like Steam is the only one of the three platforms to offer a more diverse list of the most-played games. <em>Palworld</em> currently sits at the top of the list, followed by <em>Counter-Strike 2</em>, <em>Battlefield 6</em>, <em>Slay the Spire 2</em>, and <em>Marvel Rivals</em> rounding up the top 5. Further in, we also get to see titles like the indie hit <em>Meccha Chameleon</em> before more live-service games like <em>Helldivers 2</em>, <em>Destiny 2</em>, and <em>Rocket League</em> come in. The presence of Valve’s <em>Deadlock</em> is also noteworthy, since it is still an invite-only game that hasn’t yet been officially released to the public.</p>
<p>Seeing lists like this that are broadly dominated by live-service games goes a long way in explaining the reasoning behind companies chasing similar trends, even if they happen to fail. We last saw this with <a href="https://gamingbolt.com/despite-several-cancellations-and-a-high-profile-failure-sony-cfo-wants-more-live-service-games">Sony’s push towards live-service games</a>, which ultimately culminated in a lack of new game releases, the cancelation of several projects, and even some studios being shuttered.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3ms6tons7ls25" data-bluesky-cid="bafyreiczecnlejb33lu4az3qwygfe66t6wxjonzkxl4f2mj5p3w3ugidfi">
<p lang="en">&#34;Surely expanding the list to 20 would show plenty of new games&#34;Well. Sure. Each list had exactly one new game reach the top 20. The rest were mostly long running live service or annualized sports titles.This is just the PS/XBX market right now.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3ms6tons7ls25?ref_src=embed">2026-08-03T15:44:17.812Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3ms6pknrvu22w" data-bluesky-cid="bafyreiaih5x6pbpvramd6evy5jgugtwmi4a3vzmurqy7gabi2gnriqs7py">
<p lang="en">Circana Player Engagement Tracker &#8211; US Top 10 Titles by Weekly Active Users (Not Concurrent) &#8211; W/E Jul 25, 2026- Marvel Tokon: Fighting Souls debuted 17th on PlayStation- Shift at Midnight ranked 17th on Xbox in launch week- Path of Exile jumped to 19th on Steam from 119th a week ago</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3ms6pknrvu22w?ref_src=embed">2026-08-03T14:30:28.614Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
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		<title>Bungie&#8217;s Recent Layoffs Affect 292 Employees in Washington State</title>
		<link>https://gamingbolt.com/bungies-recent-layoffs-affect-292-employees-in-washington-state</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 04:07:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=647243</guid>

					<description><![CDATA[Destiny 2 might have gotten its moment of triumph, but for a lot of the talent behind it, it’s an ending that's turning out bittersweet.]]></description>
										<content:encoded><![CDATA[<p>Well, folks, we&#8217;ve finally begun to see the fallout of Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">recent wave</a> of layoffs. It&#8217;s quite a sad thing, but it looks like 292 of the studio&#8217;s employees have been impacted, with their final day at the studio set for July 9.</p>
<p>The news comes from a report by <a href="https://www.gamefile.news/p/console-price-hike-chart-bungie-cuts-video" target="_blank" rel="noopener">Game File</a>, which has drawn on information from a notice to the Washington State Employment Security Department from Sony. Of course, that number doesn&#8217;t account for employees from locations outside of Washington, but it&#8217;s quite a grim situation, affecting people across various teams, like art, technical departments, audio and sound, engineering, production, integrated support, and system design.</p>
<p>Several impacted employees were folks working on <em>Destiny 2,</em> thanks to a <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">recent statement</a> from Herman Hulst himself, while <a href="https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor">rumors</a> of Justin Truman stepping down are becoming increasingly true. Additionally, there is speculation that Jason Jones, one of the studio&#8217;s co-founders, might also be impacted, since one of the reported layoffs is the company&#8217;s Chief Vision Officer. Jones is known for keeping a low profile, but he did appear in a video promoting <em>Destiny 2</em>, where the title is attributed to him.</p>
<p>We&#8217;re keeping a close eye on this one, and as much as we hate to be the bearers of bad news, you can be sure that we&#8217;ll tell you more as soon as possible. Of course, <em>Marathon</em>, despite also suffering some layoffs, will continue, with its next major update <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">planned for July 21st</a> and Season 3 hitting on September 22nd.</p>
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		<title>Bungie Studio Head Justin Truman Steps Down &#8211; Rumor</title>
		<link>https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 16:57:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647118</guid>

					<description><![CDATA[Having worked at Bungie for more than 16 years, Truman took over for the previous CEO, the controversial Pete Parsons, in August 2025.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While the true extent of Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">recently announced layoffs</a> is unknown, it seems that leadership is undergoing a massive change. Studio head Justin Truman is reportedly stepping down, according to those familiar with the situation, to Bloomberg.</p>



<p class="wp-block-paragraph">Before succeeding previous CEO Pete Parsons, Truman has worn many hats on <em>Destiny 2</em>, serving as a development lead and a gameplay experience director before becoming chief development officer. However, his experience with the company stretches even further back as he worked on <em>Halo: Reach</em> and then the original <em>Destiny</em>.</p>



<p class="wp-block-paragraph">Truman became studio head in August 2025, which means he spent less than a year in the role. With PlayStation Studios head Hermen Hulst <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">noting</a> that &#8220;most&#8221; of the <em>Destiny</em> team facing layoffs, it&#8217;s probably a given that someone with such a huge background in the series would leave.</p>



<p class="wp-block-paragraph">The question now is who will step into the role, and whether PlayStation will be much more heavily involved. Hulst already hinted at <em>Marathon</em> being a larger focus, though that team is apparently incubating other exciting projects. At this point, there isn&#8217;t much else to do but wait for more details.</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, its <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">next big update arrives on July 21st</a>, adding a PvE version of Cryo Archive called Vault Breaker. The team also announced that Season 3 would go live on September 22nd and add a new Runner Shell and overhaul the Perimeter map with new encounters and whatnot.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mp4stadbc22h" data-bluesky-cid="bafyreib4nlwjrmacdc62s3r47cekii2dnzpdff7araqihdd5p6utjddsge"><p lang="en">BREAKING: Bungie studio head Justin Truman, who succeeded Pete Parsons last year, is stepping down, people familiar with the situation tell Bloomberg News.</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mp4stadbc22h?ref_src=embed">2026-06-25T16:08:03.360Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
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		<title>&#8220;Most of the Destiny Team&#8221; Will Face Layoffs, Confirms PlayStation Studios Head</title>
		<link>https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 15:50:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647112</guid>

					<description><![CDATA["Some Marathon team members" will also depart, while "SIE teams that support Bungie’s operations" will also see reductions.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">announcement of a reduction in its workforce</a>, the second after mass layoffs in June 2024, PlayStation Studios head Hermen Hulst <a href="https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios-2/" target="_blank" rel="noreferrer noopener">followed</a> with an update on the same. As it turns out, the layoffs will affect &#8220;most of the <em>Destiny</em> team&#8221; and &#8220;some&#8221; team members on <em>Marathon</em>. Furthermore, teams at Sony Interactive Entertainment that helped support Bungie will also see a reduction.</p>



<p class="wp-block-paragraph">According to Hulst, the decision was made &#8220;only after extensive discussion and careful consideration.&#8221; &#8220;Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy. We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals.&#8221;</p>



<p class="wp-block-paragraph">Praising the franchise as a whole, he noted that Bungie would begin a &#8220;new journey&#8221; after the recent final content update for <em>Destiny 2</em>. Whether that means a new project or something else remains to be seen. According to reports before this announcement, <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor"><em>Destiny 3</em> is not in development</a>.</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, Sony considers it an &#8220;important part of our portfolio,&#8221; and Hulst says it will &#8220;continue to support the team as they build on the strong foundation established in Season 1 and 2, and as they work on incubation efforts for future projects.&#8221; The latter is seemingly &#8220;too early to discuss&#8221;, but the company is &#8220;encouraged by the creativity and opportunities that lie ahead.&#8221; Potential spin-offs or something else entirely? It would certainly be an interesting option to explore, especially since the extraction shooter hasn&#8217;t exactly been setting the charts on fire or hitting record player counts, at least on Steam.</p>



<p class="wp-block-paragraph">Regarding those facing layoffs, Hulst said, &#8220;We are providing transition support and, where possible, working to identify opportunities across SIE and our global network of studios.&#8221; This is similar to what happened in June 2024 when <a href="https://gamingbolt.com/bungie-is-laying-off-another-220-people-deepening-integration-with-playstation">155 roles from Bungie were integrated into PlayStation</a>, resulting in new studios like <a href="https://gamingbolt.com/teamlfg-is-a-new-studio-under-playstation-team-based-multiplayer-action-game-announced" data-type="post" data-id="618667">teamLFG</a>.</p>



<p class="wp-block-paragraph">We may only know the extent of layoffs in the coming months, so stay tuned, but based on previous reports, they&#8217;re looking to be &#8220;significant.&#8221;</p>
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		<title>Bungie Announces Layoffs and Reorganization After Destiny 2 &#8220;Fell Short&#8221; in the Past Several Years</title>
		<link>https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 15:19:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647098</guid>

					<description><![CDATA[These layoffs and changes are "necessary to best position the studio now and for the future," according to studio leadership.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been brewing for some time and is finally official, as Bungie announced a &#8220;reduction in force.&#8221; As stated on Twitter, the company will be reorganized following <em>Destiny 2&#8217;s</em> final content update, <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">Monument of Triumph</a>, earlier this month.</p>



<p class="wp-block-paragraph">&#8220;As the leaders of Bungie, past and present, we recognize <em>Destiny 2</em> fell short of expectations these past several years. Following our final content update to <em>Destiny 2</em>, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size,&#8221; it stated.</p>



<p class="wp-block-paragraph">While aware of the &#8220;profound impact&#8221; this would have on those laid off, leadership noted that the changes &#8220;are necessary to best position the studio now and for the future.&#8221; Further details will be revealed at an unknown date.</p>



<p class="wp-block-paragraph">Bungie didn&#8217;t divulge the number of layoffs, but Bloomberg&#8217;s Jason Schreier claims <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor">that they&#8217;re &#8220;significant.&#8221;</a> Other reports allege that 50 percent of the studio will face layoffs, which would bring its apparent size of 850 employees as of June 2024 down to roughly 425, if not lower.</p>



<p class="wp-block-paragraph">Keep in mind that the current headcount is <a href="https://gamingbolt.com/bungie-is-laying-off-another-220-people-deepening-integration-with-playstation">after mass layoffs</a> following the disappointing performance of <em>Destiny 2: The Final Shape</em>. Of course, these reported reductions are far from confirmed, but as it stands, expect major changes at the studio going forward.</p>



<p class="wp-block-paragraph">And for those hoping that <em>Destiny 3</em> could help its fortunes, reports indicate that it&#8217;s not in production. <em>Destiny 2&#8217;s</em> servers will remain available for the time being, but while Monument of Triumph has provided more than enough to keep fans satisfied for the time being, there won&#8217;t be any major fixes or changes for the foreseeable future. As always, stay tuned for further updates and details on the studio in the coming months.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/ceJTcKMs23">pic.twitter.com/ceJTcKMs23</a></p>&mdash; Bungie (@Bungie) <a href="https://x.com/Bungie/status/2070149689127973265?ref_src=twsrc%5Etfw">June 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>PlayStation&#8217;s Marathon Bet Looks Like It’s Already Backfiring</title>
		<link>https://gamingbolt.com/playstations-marathon-bet-looks-like-its-already-backfiring</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 17:46:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646661</guid>

					<description><![CDATA[With a less-than-enthusiastic reception at launch and an underwhelming Season 2, the extraction shooter could be on borrowed time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n case you missed it &#8211; and how could you with all the people spamming &#8220;We Want <em>Destiny 3</em>&#8221; &#8211; <em>Destiny 2</em> had its final content update on June 9th. It&#8217;s a substantial addition with brief teases for what could have been, new challenges to tackle, and plenty of new gear to earn. Plus, you can earn some of the snazziest new armor sets by simply playing the game – a bittersweet turnabout, given Bungie&#8217;s Eververse fixation over the years.</p>
<p><iframe title="The Marathon Experiment Has Already Run its Course For PlayStation" width="500" height="281" src="https://www.youtube.com/embed/K-cvFSqvZr4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But one of the more interesting stories out of this whole ordeal is <em>Marathon</em>. When Bungie announced that its flagship looter shooter would no longer receive new content&#8230;well, some fans didn&#8217;t take it very kindly, and resorted to review-bombing the extraction shooter (which wasn&#8217;t enough to really drag down its Steam score but still). A small dispute of sorts broke out as many encouraged boycotting <em>Marathon</em>.</p>
<p>This all made for an awkward launch to its second season, NIGHTFALL, on June 2nd. In terms of new content, it added a night version of Dire Marsh, imaginatively titled Night Marsh. And while it did offer several new additions, from oppressive darkness that required light sources to new enemy types, the real appeal was seemingly in the new limited PvE mode, where a squad with Sponsored Kits could occupy the map for the first several minutes before Rooks, a Runner Shell meant for solos, began backfilling.</p>
<p>Even with all the uproar around <em>Destiny 2</em>, and thanks in part to a free week, <em>Marathon</em> crawled back up to just under 41,000 peak concurrent players on Steam. Of course, this is still a massive drop from nearly 89,000 concurrent players when it launched in March, but surely this momentum—with all these changes, new features, and loot—would hold&#8230;right?</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-627603" src="https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades.jpg" alt="destiny 2 renegades" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"Even with all the uproar around <em>Destiny 2</em>, and thanks in part to a free week, <em>Marathon</em> crawled back up to just under 41,000 peak concurrent players on Steam."</p></p>
<p>Well, no. Two weeks later, and <em>Marathon</em> is slowly sliding back down to where it was before Season 2&#8217;s launch. Yikes.</p>
<p>There are several ways of looking at this, of course. The market is overly saturated with online games, especially in the free-to-play space where most want to stick with their comfort picks. The season&#8217;s release timing – the same day as State of Play – coupled with <em>Destiny 2</em>&#8216;s end of support and preceding several major showcases is just bad timing in terms of exposure and word of mouth. The live-service business model is one that&#8217;s seen nothing but losses at this point, particularly earlier this year with Highguard. <em>Marathon</em> also costs $40 – not the highest price of admission but also not enough to beat free. And even when it was free, the number of players willing to check it out, at least on Steam, is disappointing at best.</p>
<p>It would be enough to chalk it up as another live-service failure and move on, but that&#8217;s not quite so simple. For starters, <em>Marathon</em> reportedly cost more than $200 million, close to $250 million, and it&#8217;s confirmed to have been in development for four years. That budget isn&#8217;t too hard to believe considering the pre-launch marketing, the all-star voice cast, and so on (and yet it launched with even fewer PvP maps than <em>Destiny 1</em>, but that&#8217;s neither here nor there). But the fact that Bungie was willing to delay it proves that (a) the overall state of the game was nowhere near as polished as it wanted, (b) it needed time to build some positive buzz around it, and (c) Sony clearly has a significant amount riding on it.</p>
<p>I mean, look no further than the company&#8217;s statements after its last financial report, where it was revealed to have suffered $765 million in impairment losses because of Bungie. It even admitted outright that the developer&#8217;s title portfolio “did not reach our expectations.”</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-643889" src="https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-scaled.jpg" alt="Marathon_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"For starters, <em>Marathon</em> reportedly cost more than $200 million, close to $250 million, and it&#8217;s confirmed to have been in development for four years."</p></p>
<p>That said, it wasn&#8217;t going to pull a Concord and suddenly abandon the game. Sony noted strong reviews, including on Steam, and high player retention. So the goal was to then “improve the performance of the game by working to retain highly engaged core users through the introduction of additional content, further improvements in the gameplay experience, and expansion of the user base.&#8221;</p>
<p>However, Bungie has done all these things. Not only could it not reach the heights of the game&#8217;s launch, but player numbers have dropped right back down to what they were before.</p>
<p>And that&#8217;s a problem for many reasons because that apparent near $250 million budget probably doesn&#8217;t account for post-launch content. Or the cost of running servers. Or the cost of additional marketing, like those fancy cinematic trailers.</p>
<p>Sales figures remain unknown – all we have are reports that it had 2.2 million players in March. It&#8217;s very much possible that there&#8217;s a thriving community on consoles, but even in terms of actual numbers, it appears to be far below the likes of, say, <em>ARC Raiders</em> – another extraction shooter whose Steam player base is nowhere near its peak.</p>
<p>The problem with <em>Marathon</em> is, and always has been, the more hardcore PvP approach. Bungie could take every step possible to mitigate gear losses or pile on the loot, but it was built from day one to be a more ruthless competitive experience. It&#8217;s a game where a highly skilled player could absolutely thrive&#8230;just as much as a highly skilled team could effectively shut down anyone, and wipe out a good chunk of their progress. Unlike <em>ARC Raiders</em>, the avenues for avoiding other players, much less getting matched with those who aren&#8217;t out for blood, are far lower. And I say this as someone who enjoyed my time with it, learning the ins and outs of Tau Ceti IV – its hazardous flora, its mysterious events, and the sheer terror of trying to survive while savoring the gunplay.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637150" src="https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03.jpg" alt="Marathon_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><p class="review-highlite" >"The problem with <em>Marathon</em> is, and always has been, the more hardcore PvP approach."</p></p>
<p>The funny thing is that it&#8217;s nowhere near as hardcore or realistic as Escape from Tarkov, and yet, even that&#8217;s seeing better Steam numbers. <em>Marathon</em> definitely offers a far more polished experience, but it&#8217;s also trying to appeal to a wider audience. First impressions matter though, and those who weren&#8217;t hooked from the get-go, either because of the messy UI or the punishing gameplay, clearly didn&#8217;t want to stick around. Which makes these experimental PvE modes all the more questionable, because Bungie has a PvE-focused game that it&#8217;s committed so many resources to over the years, just recently put out to pasture.</p>
<p>I can&#8217;t really tell you if there&#8217;s a solution to the whole <em>Marathon</em> problem because it may have been doomed from the start. Even with its announcement, the sheer bafflement at the classic FPS trilogy being turned into an extraction shooter was overwhelming. There was hope at the time that Bungie, of all developers, could probably pull it off. Call it a coin toss, because even the most skeptical of <em>Destiny 2</em> players (read: me) admitted that the studio had its wins here and there.</p>
<p>But for Sony, it&#8217;s probably becoming clearer that <em>Marathon</em> won&#8217;t become a worthy live-service addition. It may be fine enough for a small hardcore community, but with that budget and given the spending on post-launch content – never mind how much Bungie costs to maintain in general – that&#8217;s simply not enough.</p>
<p>And with rumors of layoffs looming large at the studio, Sony may be content to just let <em>Marathon</em> ride out the remainder of its roadmap, offsetting costs by paying fewer salaries. By this time next year, it wouldn&#8217;t be surprising if it too gets that tearful end-of-support warning. Such is the nature of the industry, but you would think that Sony would have known better from the start rather than continuing to persist. But such is the siren of live-service, and the fate of those ensnared by its song.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Destiny 2 Trailer Sets the Stage for Next Week&#8217;s Moment of Triumph Update</title>
		<link>https://gamingbolt.com/destiny-2-trailer-sets-the-stage-for-next-weeks-moment-of-triumph-update</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 22:50:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645431</guid>

					<description><![CDATA[It’s time to say goodbye, but if the new trailer is any indication, Bungie's shooter is going out with style despite the somber tone.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a bittersweet time, as the launch trailer for <em>Destiny 2 </em>has dropped ahead of the release of Moment of Triumph, the <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">final update</a> to a game that&#8217;s been around for so long and given us so many fond memories.</p>
<p>It hasn&#8217;t all been great, but we can safely say that this is a title that we&#8217;re all going to miss. The trailer seems to understand that, and there&#8217;s a hint of the sadness that sudden goodbyes often bring, underlining all the cool stuff coming on June 9th. Earth is on the mend, and the Guardians must look towards the future. There are still things to do, and new triumphs and rewards to uncover in the Pantheon, where you&#8217;re going to be taking on returning Raid Bosses with cool new Distortion abilities that look quite nasty to be on the receiving end of.</p>
<p>Sparrow Racing League is making its return, and you&#8217;re going to be racing against your fellow Guardians on some very cool-looking speeders. The future beckons, but whether that includes <em>Destiny 3</em> is still uncertain. It might have made learning about the game&#8217;s <a href="https://gamingbolt.com/destiny-2-relaunch-sequel-were-discussed-at-bungie-before-deciding-on-end-of-support-rumor">last days</a> a tad easier, and perhaps even helped lessen the shock of what might have been the <a href="https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor">best-kept secret</a> at Bungie. Nevertheless, it&#8217;s nearly time to tip our collective hats to a looter shooter that has had a good run, all things considered.</p>
<p><iframe loading="lazy" title="Destiny 2: Monument of Triumph Update | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/-TWYj6sw2NQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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