<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Destiny 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/destiny-2/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 30 Oct 2026 15:13:55 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.1.4</generator>
	<item>
		<title>Destiny Fans Shouldn&#8217;t Expect Any Announcement at The Game Awards, Says Head of Product</title>
		<link>https://gamingbolt.com/destiny-fans-shouldnt-expect-any-announcement-during-the-game-awards-says-head-of-product</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 15:10:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[the game awards]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=656020</guid>

					<description><![CDATA[Josh Deane has also provided some hints about what the Destiny team has been working on and how long the process will take.]]></description>
										<content:encoded><![CDATA[<p>While there might be plenty of excitement regarding the future of the <em>Destiny</em> franchise following Bungie’s announcement that it will slowly <a href="https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content">bring back vaulted content into <em>Destiny 2</em></a>, the company has now said that fans shouldn’t expect any major announcement at the upcoming The Game Awards. In a <a href="https://www.bungie.net/7/en/News/Article/bungiecommunityupdate_10_27" target="_blank" rel="noopener">new blog post</a>, the studio spoke about its plans for the future, and the fact that it still has plenty of things it needs to figure out.</p>
<p>Head of product <a href="https://gamingbolt.com/bungie-will-reveal-more-details-about-the-future-of-destiny-2-before-the-end-of-october">Josh Deane</a> has confirmed that Bungie is currently in the pre-production phase of its long-term content unvaulting plans. The studio is specifically targeting content from campaigns, strikes, and raids to be brought back, along with the Menagerie and all of its activities. After this, the studio is looking at other things it could bring along as stretch goals, like more PvP maps and updates to raids and their associated weapons. And finally, Bungie might look at how it can improve the New Light experience, and we could even see things like seasonal story missions and their associated hubs return.</p>
<p>As for the timeline, Deane has said that the current timeline indicates that pre-production and the proof-of-concept stage will end by February, following which the full-blown production will kick off. All in all, the studio expects it to be completed in around 12 months from the first announcement.</p>
<p>“I think before we close it’s important to know that this is a true reset moment for Bungie, <em>Marathon</em>, and <em>Destiny</em>. We also know time isn’t our friend; we’re playing from behind with the cards we have and I’m sure we’ll have to take more punches and make some hard decisions along the way,” Deane explained. After discussing how the company has to work on its ongoing projects with different constraints and the need to allocate resources to them in appropriate ways, he went on to say that fans shouldn’t expect to see the <em>Destiny</em> logo randomly show up during The Game Awards.</p>
<p>“Knowing we are early in incubating our future and actively working on projects to bridge us to that new home, don’t expect us to make a <em>Destiny</em> announcement at the TGA’s this year, or to randomly drop a logo that sets the world on fire right away.”</p>
<p>In the meantime, Deane has also spoken about what it means for Bungie to be “not done with <em>Destiny</em>”. There are seemingly three things planned for the game: a “Celebration” beyond Moment of Triumph, “Legacy”, which might indicate plans to bring <em>Destiny 1</em> content over to <em>Destiny 2</em>, and a “Redacted” thing. The last one wasn’t really detailed, with Deane simply offering a tease by saying, “Launch Ventrilo Message: ‘We’re back’”. Each of the three <em>Destiny</em>-related projects will get their own progress bars, with “Celebration” and “Legacy” getting theirs in February.</p>
<p>On the subject of “Redacted”, <em>Destiny 2</em>’s communications manager Dylan Gafner said that the “[I] always love when we use that.” He went on to reassert the fact that Bungie wants to be more transparent with its fans, and the progress bars for its projects are meant to be promises “we intend to keep”.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Destiny 2&#8217;s Unvaulting Plan Will Receive an Update Next Week</title>
		<link>https://gamingbolt.com/bungie-will-reveal-more-details-about-the-future-of-destiny-2-before-the-end-of-october</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 20 Oct 2026 15:09:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=655311</guid>

					<description><![CDATA[In a recently discovered post, head of product, Josh Deane, said the development team wants to be transparent with fans.]]></description>
										<content:encoded><![CDATA[<p>A month after Bungie announced its plans to bring back vaulted content to <em>Destiny 2</em>, a new social media post by head of product Josh Deane has been spotted in which he confirmed that details are coming before the end of October. In the post, dated September 26th, Deane thanked the <em>Destiny</em> community for being quite vocal, noting that the response “has injected our team with so much energy and hope.”</p>
<p>“The next thing is, I know there are a lot of questions on the how, what, when of unvaulting. Including any potential future updates to D2 and what’s beyond for <em>Destiny</em>,” noted Deane. “There’s going to be a very intentional process for all of it that will take time. But over the next few weeks (targeting prior to the end of October) we’ll talk about what our first step is going to look like with more clarity.”</p>
<p>However, Deane said that Bungie doesn’t yet have any “roadmap” for its plans moving forward, at least for now. Rather, the company will keep lines of communication with the community open, so that it can “bring you all closer, more consistently to our dev milestones.” The studio is aiming for transparency when it comes to any potential challenges it might face when trying to bring back campaigns like The Red War and <em>Forsaken</em> when content was vaulted during the release of the <em>Beyond Light</em> expansion.</p>
<p>“That way when we share a release date we’re all on the same page and have the right expectations that leads directly into how we&#8217;ll further celebrate <em>Destiny</em>&#8216;s legacy and vision for the future.” In a tweet reply, he confirmed that the team will update players on the unvaulting plan next week.</p>
<p>When it first made its announcement that it is bringing back content to <em>Destiny 2</em>, Bungie had also said that <a href="https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content">there are “more stories to tell” and “new worlds to build”</a>, indicating that the studio wants to go back to making more content for the game.</p>
<p>“We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>. <em>Destiny 2</em> is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny</em>’s history.”</p>
<p>Further in its announcement, Bungie said that the decision to return to <em>Destiny</em> came from the player base being quite vocal about its love for the game. Your voices mattered, and the way you showed up made a real impact. You reminded everyone how much this world, its history, and its future still mean to you.”</p>
<p>“<em>Destiny</em> is foundational to Bungie’s future. We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need to do justice to this amazing universe.</p>
<p>“All of this is to say, we are not done with <em>Destiny</em>.”</p>
<p><em>Destiny 2</em> was originally released on PC, PS4, and Xbox One in 2017. Versions for PS5 and Xbox Series X/S were released in 2020, a year after the game went free-to-play with its “New Light” beginner experience. There was also a version for the now-defunct cloud streaming service Google Stadia.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Just some closing week thoughts for you all<br><br>The biggest thing is, thank you. Your response to our comms this week has injected our team with so much energy and hope, please know that<br><br>The next is, I know there are a lot of questions on the how, what, when of unvaulting.…</p>&mdash; Josh Deane (@S14deane) <a href="https://x.com/S14deane/status/2103575034828923232?ref_src=twsrc%5Etfw">September 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
https://twitter.com/S14deane/status/2112231703515398577
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>&#8220;We Are Not Done With Destiny,&#8221; Says Bungie, Starting With Restoring Destiny 2&#8217;s Removed Content</title>
		<link>https://gamingbolt.com/we-are-not-done-with-destiny-says-bungie-starting-with-restoring-destiny-2s-removed-content</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Sep 2026 16:31:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653264</guid>

					<description><![CDATA["Destiny is foundational to Bungie’s future," as the developer promises "more stories to tell" and "new worlds to build."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As hope dwindles over <em>Marathon&#8217;s</em> future, Bungie has <a href="https://www.bungie.net/7/en/News/Article/nextchapterofbungie" target="_blank" rel="noopener">revealed</a> that it&#8217;s &#8220;not done with <em>Destiny</em>.&#8221; Promising &#8220;more stories to tell&#8221; and &#8220;new worlds to build,&#8221; it&#8217;s first working to restore all the removed content from <em>Destiny 2</em>. Confined to the <em>Destiny</em> Content Vault, these include old campaigns like The Red War, planets and even raids.</p>



<p class="wp-block-paragraph">&#8220;We understand that removing these experiences had a lasting impact on player trust and enjoyment of <em>Destiny</em>. <em>Destiny 2</em> is more than just the content itself. It is a place where players have built memories together, formed lasting friendships, and shared experiences that have stayed with them for years. We cannot change the decision we made, but we can acknowledge its impact and do the work to make it right by restoring these important parts of <em>Destiny’s</em> history.&#8221;</p>



<p class="wp-block-paragraph">While this is a positive step, there&#8217;s a reason Bungie hasn&#8217;t attempted this before: It&#8217;s far from easy. &#8220;Bringing this content back is not as simple as restoring old files. Changes made to <em>Destiny 2</em> since <em>Beyond Light</em> require us to update lighting, encounters, combatants, and other underlying systems. That work will take time, but it is necessary to ensure returning content meets the stability and gameplay standards of <em>Destiny 2</em> today.&#8221;</p>



<p class="wp-block-paragraph">Of course, the other big question is: Why? Monuments of Triumph <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">was the last major content update</a> for the looter shooter and was followed by <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head" data-type="post" data-id="647112">mass layoffs that impacted the entire team</a>. According to Bungie, &#8220;When we announced that Monuments of Triumph would be the final content update to <em>Destiny 2</em>, you responded in force. Your voices mattered, and the way you showed up made a real impact. You reminded everyone how much this world, its history, and its future still mean to you.&#8221;</p>



<p class="wp-block-paragraph">&#8220;<em>Destiny</em> is foundational to Bungie’s future. We have more stories to tell, new worlds to build, but we have to do it right and give our teams the time they need to do justice to this amazing universe.</p>



<p class="wp-block-paragraph">&#8220;All of this is to say, we are not done with <em>Destiny</em>.&#8221;</p>



<p class="wp-block-paragraph">More details will be revealed in the coming months, including how exactly Bungie will begin the unvaulting process. Based on its wording, it certainly seems like the developer wants to continue supporting <em>Destiny 2</em>, though how that manifests (and whether it&#8217;s new content) remains to be seen. It&#8217;s also possible that it could opt to create a spin-off or something else set in the same universe, thus fulfilling the promise of &#8220;new stories&#8221; and &#8220;worlds.&#8221;</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, the team is looking to create a &#8220;deeper survival experience&#8221; and evolve &#8220;beyond the genre constraints placed on it.&#8221; Of course, we already know about some of those plans, coming in <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">December&#8217;s Symbiosis update</a>, including an experimental Team Deathmatch mode, social space/firing range, and a dedicated PvE experience.</p>



<p class="wp-block-paragraph">There will be more later this week on the shooter &#8220;future vision,&#8221; and if nothing else, it should tell us more about what to expect in October when Nightfall Refresh lands.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="The Next Chapter for Bungie" width="500" height="281" src="https://www.youtube.com/embed/asnrQ1UoBQM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Marathon Creative Director Shuts Down Rumors of Merging it With Destiny</title>
		<link>https://gamingbolt.com/marathon-creative-director-shuts-down-rumors-of-merging-it-with-destiny</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 17 Sep 2026 14:01:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653012</guid>

					<description><![CDATA[Julia Nardin took to social media to address a rumor that claimed that Marathon would become a depiction of humanity's Golden Age.]]></description>
										<content:encoded><![CDATA[<p>Following a recent rumor that Bungie might be thinking of somehow merging PvPvE extraction shooter <em>Marathon</em> with its now-dormant <em>Destiny</em> franchise, the creative director of <em>Marathon</em> has spoken up to shut it down. In a social media post, Julia Nardin, who has worked on both <em>Marathon</em> and <em>Destiny</em>, said that Bungie has no such plans despite both games sharing the same Bungie DNA.</p>
<p>“As someone who’s worked on both <em>Destiny</em> and <em>Marathon</em>, I can confirm that the ‘leak’ about us merging the two IPs is fake. They share a lot of the same Bungie DNA, but like siblings, they’re also their own independent entities. Please don’t believe everything you read online.”</p>
<p>The rumor, which can be seen in the <a href="https://www.reddit.com/r/Marathon/comments/1wh55mf/leaks_from_that_website/" target="_blank" rel="noopener"><em>Marathon</em> subreddit</a>, makes several improbable claims, like <em>Marathon</em> getting a new PvE mode dubbed Investigations that would feature boss fights in the vein of <em>Destiny</em>’s raids, and that the extraction shooter would be going free-to-play in December.</p>
<p>The gameplay loop of the Investigations mode would involve 1 to 5 players taking on missions that were seemingly based on the gameplay loop of <em>Monster Hunter</em> and the Salmon Run mode from <em>Splatoon</em>, and would also include an element of extraction, culminating in epic boss battles.</p>
<p>Tying <em>Marathon</em> into <em>Destiny</em> would have been especially difficult. The rumor claimed that the former would be retooled into being a depiction of humanity’s Golden Age, as has been written about throughout lore entries in <em>Destiny</em>. However, anyone with a passing knowledge of either of the two franchises’ stories would have pointed out how difficult this is, since <em>Marathon</em> has its own lore that spans the course of several years, with 1996’s <em>Marathon Infinity</em> stretching the timeline out into Eternity.</p>
<p>Similarly, <em>Destiny</em> has quite a bit of established lore already set up before and after humanity’s Golden Age, and as such, no mention of the <em>Marathon</em> universe is made aside from a few Easter eggs like the presence of the MIDA weapons.</p>
<p>The fact that <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">“most of” <em>Destiny</em>’s team</a> faced layoffs earlier this year, with all content plans for the online loot-based shooter having been canceled, would also make the prospect of Bungie going back to the franchise at such short notice less probable.</p>
<p>In the meantime, Bungie has announced that it has <a href="https://gamingbolt.com/marathon-delays-next-content-update-to-december-8th-bungie-shifting-away-from-seasonal-model">pushed back Marathon&#8217;s next major content update</a> from its previously planned September 22nd release date to December 8th. The decision comes as part of a larger plan to move the extraction shooter away from the seasonal content model. The studio also said that it delayed the update so that it could give the team “more flexibility to build, test, and improve features before they are released.”</p>
<p>The update, dubbed Symbiosis, will feature a refreshed version of Perimeter, a new Runner Shell, a Team Deathmatch game mode, and improvements in other areas of the game, like onboarding for new players. Interestingly, the update will also introduce a major new addition to the game in the form of a social hub area where players can hang out and even test out their weapons together at a firing range.</p>
<p><em>Marathon</em> is available on PC, PS5, and Xbox Series X/S.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
https://twitter.com/julianardin/status/2100269826707268060
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Bungie Had &#8220;Five or Six&#8221; Projects in the Works Before Sony&#8217;s Acquisition &#8211; Rumor</title>
		<link>https://gamingbolt.com/bungie-had-five-or-six-projects-in-the-works-before-and-after-sonys-acquisition-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 17:15:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651078</guid>

					<description><![CDATA[According to Jason Schreier, most of these projects eventually fell apart for "a variety of reasons", leaving only Destiny 2 and Marathon.]]></description>
										<content:encoded><![CDATA[<p>While Bungie currently seems to have its hands full with trying to make PvPvE extraction shooter <em>Marathon</em> more successful, a report by Bloomberg’s Jason Schreier has indicated that the studio once had several projects in development. In a new video, Schreier said that the team was working on <em>Destiny 2</em>, <em>Marathon</em>, and other games for a total of “five or six” projects before the studio was acquired by Sony.</p>
<p>&#8220;As part of that acquisition, Bungie also had a whole bunch of other live service games in the works that Sony wanted to see come out in the subsequent years in addition to, of course, <em>Destiny 2</em>, which is Bungie’s big ongoing project,&#8221; he explained before going on to discuss how “most of those projects fell apart” over the course of time “for a variety of reasons”.</p>
<p>It is worth noting that, currently, Bungie is in quite a <a href="https://gamingbolt.com/bungies-recent-layoffs-affect-292-employees-in-washington-state">dire state</a>, having been <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">hit by layoffs back in June that involved 292 job cuts</a>. Many of these developers had been working on <em>Destiny 2</em> at the time, according to Sony’s Herman Hulst. Reports at the time had also indicated that <a href="https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor">studio head Justice Truman was stepping down</a>.</p>
<p>In July, this would then be followed by the <a href="https://gamingbolt.com/marathons-game-director-announces-departure-from-bungie">departure of <em>Marathon</em>’s game director, Joe Ziegler</a>. The role has since been taken on by Del Chafe III, and Julia Nardin has been made the creative director on the title.</p>
<p>“Both of them have been operating in a strong leadership capacity for the team and are ready to guide <em>Marathon</em> into the next chapter with an even better and brighter future. As for me, I’ll be heading to something new, somewhere else, and will update you on where and what soon.”</p>
<p>As recently as last month, Bungie had continued to experiment with <em>Marathon</em> by bringing in the game’s first true PvE mode – <a href="https://gamingbolt.com/marathons-pve-vault-breaker-mode-takes-rogue-lite-approach-as-player-numbers-struggle">Vault Breaker</a>. The mode tasked players with heading into the Cryo Archive, where they would face UESC enemies. No other players are present for this game mode aside from the player’s own team. There are also options for Duos and Trios matchmaking, as well as a solo mode.</p>
<p>The studio is also currently working on Season 3 content for <em>Marathon</em>. Slated for launch on September 22nd, the season will bring revamps to Perimeter as well as a brand-new Runner Shell.</p>
<p><em>Marathon</em> is available on PC, PS5, and Xbox Series X/S. For more details, check out <a href="https://gamingbolt.com/marathon-still-has-a-lot-to-prove-even-with-its-new-pve-mode">our thoughts on its PvE game mode</a>, as well as <a href="https://gamingbolt.com/marathon-review-runners-high">our review</a> from when the extraction shooter first came out.</p>
<p>As for <em>Destiny 2</em>, Bungie had announced that it was ending support for the shooter <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">back in May</a>. It got its final content update in June, and there are currently no confirmed plans for the franchise moving forward. Rumors had also indicated that, contrary to popular belief, there was <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor">no <em>Destiny 3</em> in development at Bungie</a>. In the meantime, however, <em>Destiny</em> and <em>Destiny 2</em> are both still playable, and there don’t seem to be any plans to shut down the servers, at least for now.</p>
<p><iframe title="PlayStation&amp;apos;s Live-Service Initiative Could Not Have Gone Worse" width="500" height="281" src="https://www.youtube.com/embed/ZMUJT64WDWI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Fortnite, Grand Theft Auto 5 Continue to Top PS5, Xbox Series X/S Most-Played Charts in the US</title>
		<link>https://gamingbolt.com/fortnite-grand-theft-auto-5-continue-to-top-ps5-xbox-series-x-s-most-played-charts-in-the-us</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 04 Aug 2026 14:12:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Sports]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Assassin's Creed Black Flag Resynced]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[counter-strike 2]]></category>
		<category><![CDATA[Deadlock]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Kwalee]]></category>
		<category><![CDATA[Marvel Rivals]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[mojang]]></category>
		<category><![CDATA[NBA 2K26]]></category>
		<category><![CDATA[NetEase Games]]></category>
		<category><![CDATA[palworld]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[pocketpair]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Psyonix]]></category>
		<category><![CDATA[ROBLOX]]></category>
		<category><![CDATA[rocket league]]></category>
		<category><![CDATA[Shift at Midnight]]></category>
		<category><![CDATA[Slay the Spire 2]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649838</guid>

					<description><![CDATA[Many of the most recent top-played charts have been seemingly dominated by older live service titles and yearly sports games.]]></description>
										<content:encoded><![CDATA[<p>A new series of social media posts by Circana’s Mat Piscatella gives us a fresh look at the top-played games on PS5 and Xbox Series X/S. Opting to showcase the top-20 list, Piscatella has noted that most of the games on the list are long-running live-service titles and yearly sports games. The only notable exceptions have been <em>Marvel Tōkon: Fighting Souls</em> on PS5 and <em>Shift at Midnight</em> on Xbox Series X/S. The charts represent weekly active users in the US for the week ending on July 25th.</p>
<p>In a turn of events that shouldn’t be surprising to anyone paying attention to the games industry, <em>Fortnite</em> has taken the number one spot across PS5 and Xbox Series X/S. On the PlayStation side of things, the top 5 aside from <em>Fortnite</em> include <em>NBA 2K26</em>, <em>Call of Duty: Black Ops 2</em>, <em>Roblox</em>, and <em>Grand Theft Auto 5 Remastered</em>. Xbox, on the other hand, features <em>Roblox</em>, <em>Call of Duty</em>, <em>Grand Theft Auto 5 Remastered</em>, and <em>Minecraft</em> in its top 5.</p>
<p>“Each list had exactly one new game reach the top 20. The rest were mostly long-running live service or annualized sports titles,” acknowledged Piscatella. “This is just the PS/XBX market right now.” In another post, he noted that the current market leads to “thousands of other games that come out every year fighting for the attention of a relatively small enthusiast portion of the total player base.”</p>
<p>As we get deeper in both lists, we continue to see the trend of older live-service titles, like <em>Apex Legends</em> and<em> Rocket League</em>. There are a few exceptions to be seen, however. <em>Palworld</em>’s recent 1.0 release likely played a large role in letting it breach the top 20 list, for instance. Similarly, on Xbox, <em>Destiny 2</em> has managed to climb up to number 19. Curiously, the Xbox list also included <em>Assassin’s Creed Black Flag Resynced</em>, which is entirely missing from the PS5 side. <em>Shift at Midnight</em>’s absence from PlayStation’s list, on the other hand, is more understandable due to it simply not getting released on the platform.</p>
<p><em>Marvel Tōkon: Fighting Souls</em>&#8216; presence on the PS5 list also represents an interesting data point, since the game hasn&#8217;t yet been released, and was only available for a single weekend.</p>
<p>It looks like Steam is the only one of the three platforms to offer a more diverse list of the most-played games. <em>Palworld</em> currently sits at the top of the list, followed by <em>Counter-Strike 2</em>, <em>Battlefield 6</em>, <em>Slay the Spire 2</em>, and <em>Marvel Rivals</em> rounding up the top 5. Further in, we also get to see titles like the indie hit <em>Meccha Chameleon</em> before more live-service games like <em>Helldivers 2</em>, <em>Destiny 2</em>, and <em>Rocket League</em> come in. The presence of Valve’s <em>Deadlock</em> is also noteworthy, since it is still an invite-only game that hasn’t yet been officially released to the public.</p>
<p>Seeing lists like this that are broadly dominated by live-service games goes a long way in explaining the reasoning behind companies chasing similar trends, even if they happen to fail. We last saw this with <a href="https://gamingbolt.com/despite-several-cancellations-and-a-high-profile-failure-sony-cfo-wants-more-live-service-games">Sony’s push towards live-service games</a>, which ultimately culminated in a lack of new game releases, the cancelation of several projects, and even some studios being shuttered.</p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3ms6tons7ls25" data-bluesky-cid="bafyreiczecnlejb33lu4az3qwygfe66t6wxjonzkxl4f2mj5p3w3ugidfi">
<p lang="en">&#34;Surely expanding the list to 20 would show plenty of new games&#34;Well. Sure. Each list had exactly one new game reach the top 20. The rest were mostly long running live service or annualized sports titles.This is just the PS/XBX market right now.</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3ms6tons7ls25?ref_src=embed">2026-08-03T15:44:17.812Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3ms6pknrvu22w" data-bluesky-cid="bafyreiaih5x6pbpvramd6evy5jgugtwmi4a3vzmurqy7gabi2gnriqs7py">
<p lang="en">Circana Player Engagement Tracker &#8211; US Top 10 Titles by Weekly Active Users (Not Concurrent) &#8211; W/E Jul 25, 2026- Marvel Tokon: Fighting Souls debuted 17th on PlayStation- Shift at Midnight ranked 17th on Xbox in launch week- Path of Exile jumped to 19th on Steam from 119th a week ago</p>
<p>&mdash; <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">Mat Piscatella (@matpiscatella.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x/post/3ms6pknrvu22w?ref_src=embed">2026-08-03T14:30:28.614Z</a></p></blockquote>
<p><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Bungie&#8217;s Recent Layoffs Affect 292 Employees in Washington State</title>
		<link>https://gamingbolt.com/bungies-recent-layoffs-affect-292-employees-in-washington-state</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Sat, 27 Jun 2026 04:07:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647243</guid>

					<description><![CDATA[Destiny 2 might have gotten its moment of triumph, but for a lot of the talent behind it, it’s an ending that's turning out bittersweet.]]></description>
										<content:encoded><![CDATA[<p>Well, folks, we&#8217;ve finally begun to see the fallout of Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">recent wave</a> of layoffs. It&#8217;s quite a sad thing, but it looks like 292 of the studio&#8217;s employees have been impacted, with their final day at the studio set for July 9.</p>
<p>The news comes from a report by <a href="https://www.gamefile.news/p/console-price-hike-chart-bungie-cuts-video" target="_blank" rel="noopener">Game File</a>, which has drawn on information from a notice to the Washington State Employment Security Department from Sony. Of course, that number doesn&#8217;t account for employees from locations outside of Washington, but it&#8217;s quite a grim situation, affecting people across various teams, like art, technical departments, audio and sound, engineering, production, integrated support, and system design.</p>
<p>Several impacted employees were folks working on <em>Destiny 2,</em> thanks to a <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">recent statement</a> from Herman Hulst himself, while <a href="https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor">rumors</a> of Justin Truman stepping down are becoming increasingly true. Additionally, there is speculation that Jason Jones, one of the studio&#8217;s co-founders, might also be impacted, since one of the reported layoffs is the company&#8217;s Chief Vision Officer. Jones is known for keeping a low profile, but he did appear in a video promoting <em>Destiny 2</em>, where the title is attributed to him.</p>
<p>We&#8217;re keeping a close eye on this one, and as much as we hate to be the bearers of bad news, you can be sure that we&#8217;ll tell you more as soon as possible. Of course, <em>Marathon</em>, despite also suffering some layoffs, will continue, with its next major update <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">planned for July 21st</a> and Season 3 hitting on September 22nd.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Bungie Studio Head Justin Truman Steps Down &#8211; Rumor</title>
		<link>https://gamingbolt.com/bungie-studio-head-justin-truman-steps-down-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 16:57:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647118</guid>

					<description><![CDATA[Having worked at Bungie for more than 16 years, Truman took over for the previous CEO, the controversial Pete Parsons, in August 2025.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While the true extent of Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">recently announced layoffs</a> is unknown, it seems that leadership is undergoing a massive change. Studio head Justin Truman is reportedly stepping down, according to those familiar with the situation, to Bloomberg.</p>



<p class="wp-block-paragraph">Before succeeding previous CEO Pete Parsons, Truman has worn many hats on <em>Destiny 2</em>, serving as a development lead and a gameplay experience director before becoming chief development officer. However, his experience with the company stretches even further back as he worked on <em>Halo: Reach</em> and then the original <em>Destiny</em>.</p>



<p class="wp-block-paragraph">Truman became studio head in August 2025, which means he spent less than a year in the role. With PlayStation Studios head Hermen Hulst <a href="https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head">noting</a> that &#8220;most&#8221; of the <em>Destiny</em> team facing layoffs, it&#8217;s probably a given that someone with such a huge background in the series would leave.</p>



<p class="wp-block-paragraph">The question now is who will step into the role, and whether PlayStation will be much more heavily involved. Hulst already hinted at <em>Marathon</em> being a larger focus, though that team is apparently incubating other exciting projects. At this point, there isn&#8217;t much else to do but wait for more details.</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, its <a href="https://gamingbolt.com/marathon-adds-a-pve-version-of-cryo-archive-on-july-21st-season-3-goes-live-on-september-22nd">next big update arrives on July 21st</a>, adding a PvE version of Cryo Archive called Vault Breaker. The team also announced that Season 3 would go live on September 22nd and add a new Runner Shell and overhaul the Perimeter map with new encounters and whatnot.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mp4stadbc22h" data-bluesky-cid="bafyreib4nlwjrmacdc62s3r47cekii2dnzpdff7araqihdd5p6utjddsge"><p lang="en">BREAKING: Bungie studio head Justin Truman, who succeeded Pete Parsons last year, is stepping down, people familiar with the situation tell Bloomberg News.</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mp4stadbc22h?ref_src=embed">2026-06-25T16:08:03.360Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>&#8220;Most of the Destiny Team&#8221; Will Face Layoffs, Confirms PlayStation Studios Head</title>
		<link>https://gamingbolt.com/most-of-the-destiny-team-will-face-layoffs-confirms-playstation-studios-head</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 15:50:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayStation Studios]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647112</guid>

					<description><![CDATA["Some Marathon team members" will also depart, while "SIE teams that support Bungie’s operations" will also see reductions.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Following Bungie&#8217;s <a href="https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years">announcement of a reduction in its workforce</a>, the second after mass layoffs in June 2024, PlayStation Studios head Hermen Hulst <a href="https://sonyinteractive.com/en/news/blog/an-update-from-playstation-studios-2/" target="_blank" rel="noreferrer noopener">followed</a> with an update on the same. As it turns out, the layoffs will affect &#8220;most of the <em>Destiny</em> team&#8221; and &#8220;some&#8221; team members on <em>Marathon</em>. Furthermore, teams at Sony Interactive Entertainment that helped support Bungie will also see a reduction.</p>



<p class="wp-block-paragraph">According to Hulst, the decision was made &#8220;only after extensive discussion and careful consideration.&#8221; &#8220;Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy. We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals.&#8221;</p>



<p class="wp-block-paragraph">Praising the franchise as a whole, he noted that Bungie would begin a &#8220;new journey&#8221; after the recent final content update for <em>Destiny 2</em>. Whether that means a new project or something else remains to be seen. According to reports before this announcement, <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor"><em>Destiny 3</em> is not in development</a>.</p>



<p class="wp-block-paragraph">As for <em>Marathon</em>, Sony considers it an &#8220;important part of our portfolio,&#8221; and Hulst says it will &#8220;continue to support the team as they build on the strong foundation established in Season 1 and 2, and as they work on incubation efforts for future projects.&#8221; The latter is seemingly &#8220;too early to discuss&#8221;, but the company is &#8220;encouraged by the creativity and opportunities that lie ahead.&#8221; Potential spin-offs or something else entirely? It would certainly be an interesting option to explore, especially since the extraction shooter hasn&#8217;t exactly been setting the charts on fire or hitting record player counts, at least on Steam.</p>



<p class="wp-block-paragraph">Regarding those facing layoffs, Hulst said, &#8220;We are providing transition support and, where possible, working to identify opportunities across SIE and our global network of studios.&#8221; This is similar to what happened in June 2024 when <a href="https://gamingbolt.com/bungie-is-laying-off-another-220-people-deepening-integration-with-playstation">155 roles from Bungie were integrated into PlayStation</a>, resulting in new studios like <a href="https://gamingbolt.com/teamlfg-is-a-new-studio-under-playstation-team-based-multiplayer-action-game-announced" data-type="post" data-id="618667">teamLFG</a>.</p>



<p class="wp-block-paragraph">We may only know the extent of layoffs in the coming months, so stay tuned, but based on previous reports, they&#8217;re looking to be &#8220;significant.&#8221;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Bungie Announces Layoffs and Reorganization After Destiny 2 &#8220;Fell Short&#8221; in the Past Several Years</title>
		<link>https://gamingbolt.com/bungie-announces-layoffs-and-reorganization-after-destiny-2-fell-short-in-the-past-several-years</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 25 Jun 2026 15:19:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647098</guid>

					<description><![CDATA[These layoffs and changes are "necessary to best position the studio now and for the future," according to studio leadership.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been brewing for some time and is finally official, as Bungie announced a &#8220;reduction in force.&#8221; As stated on Twitter, the company will be reorganized following <em>Destiny 2&#8217;s</em> final content update, <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">Monument of Triumph</a>, earlier this month.</p>



<p class="wp-block-paragraph">&#8220;As the leaders of Bungie, past and present, we recognize <em>Destiny 2</em> fell short of expectations these past several years. Following our final content update to <em>Destiny 2</em>, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size,&#8221; it stated.</p>



<p class="wp-block-paragraph">While aware of the &#8220;profound impact&#8221; this would have on those laid off, leadership noted that the changes &#8220;are necessary to best position the studio now and for the future.&#8221; Further details will be revealed at an unknown date.</p>



<p class="wp-block-paragraph">Bungie didn&#8217;t divulge the number of layoffs, but Bloomberg&#8217;s Jason Schreier claims <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor">that they&#8217;re &#8220;significant.&#8221;</a> Other reports allege that 50 percent of the studio will face layoffs, which would bring its apparent size of 850 employees as of June 2024 down to roughly 425, if not lower.</p>



<p class="wp-block-paragraph">Keep in mind that the current headcount is <a href="https://gamingbolt.com/bungie-is-laying-off-another-220-people-deepening-integration-with-playstation">after mass layoffs</a> following the disappointing performance of <em>Destiny 2: The Final Shape</em>. Of course, these reported reductions are far from confirmed, but as it stands, expect major changes at the studio going forward.</p>



<p class="wp-block-paragraph">And for those hoping that <em>Destiny 3</em> could help its fortunes, reports indicate that it&#8217;s not in production. <em>Destiny 2&#8217;s</em> servers will remain available for the time being, but while Monument of Triumph has provided more than enough to keep fans satisfied for the time being, there won&#8217;t be any major fixes or changes for the foreseeable future. As always, stay tuned for further updates and details on the studio in the coming months.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="zxx" dir="ltr"><a href="https://t.co/ceJTcKMs23">pic.twitter.com/ceJTcKMs23</a></p>&mdash; Bungie (@Bungie) <a href="https://x.com/Bungie/status/2070149689127973265?ref_src=twsrc%5Etfw">June 25, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
