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	<title>Destiny 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PlayStation&#8217;s Marathon Bet Looks Like It’s Already Backfiring</title>
		<link>https://gamingbolt.com/playstations-marathon-bet-looks-like-its-already-backfiring</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 17:46:54 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646661</guid>

					<description><![CDATA[With a less-than-enthusiastic reception at launch and an underwhelming Season 2, the extraction shooter could be on borrowed time.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n case you missed it &#8211; and how could you with all the people spamming &#8220;We Want <em>Destiny 3</em>&#8221; &#8211; <em>Destiny 2</em> had its final content update on June 9th. It&#8217;s a substantial addition with brief teases for what could have been, new challenges to tackle, and plenty of new gear to earn. Plus, you can earn some of the snazziest new armor sets by simply playing the game – a bittersweet turnabout, given Bungie&#8217;s Eververse fixation over the years.</p>
<p><iframe title="The Marathon Experiment Has Already Run its Course For PlayStation" width="500" height="281" src="https://www.youtube.com/embed/K-cvFSqvZr4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>But one of the more interesting stories out of this whole ordeal is <em>Marathon</em>. When Bungie announced that its flagship looter shooter would no longer receive new content&#8230;well, some fans didn&#8217;t take it very kindly, and resorted to review-bombing the extraction shooter (which wasn&#8217;t enough to really drag down its Steam score but still). A small dispute of sorts broke out as many encouraged boycotting <em>Marathon</em>.</p>
<p>This all made for an awkward launch to its second season, NIGHTFALL, on June 2nd. In terms of new content, it added a night version of Dire Marsh, imaginatively titled Night Marsh. And while it did offer several new additions, from oppressive darkness that required light sources to new enemy types, the real appeal was seemingly in the new limited PvE mode, where a squad with Sponsored Kits could occupy the map for the first several minutes before Rooks, a Runner Shell meant for solos, began backfilling.</p>
<p>Even with all the uproar around <em>Destiny 2</em>, and thanks in part to a free week, <em>Marathon</em> crawled back up to just under 41,000 peak concurrent players on Steam. Of course, this is still a massive drop from nearly 89,000 concurrent players when it launched in March, but surely this momentum—with all these changes, new features, and loot—would hold&#8230;right?</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-627603" src="https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades.jpg" alt="destiny 2 renegades" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/09/destiny-2-renegades-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Even with all the uproar around <em>Destiny 2</em>, and thanks in part to a free week, <em>Marathon</em> crawled back up to just under 41,000 peak concurrent players on Steam."</p>
<p>Well, no. Two weeks later, and <em>Marathon</em> is slowly sliding back down to where it was before Season 2&#8217;s launch. Yikes.</p>
<p>There are several ways of looking at this, of course. The market is overly saturated with online games, especially in the free-to-play space where most want to stick with their comfort picks. The season&#8217;s release timing – the same day as State of Play – coupled with <em>Destiny 2</em>&#8216;s end of support and preceding several major showcases is just bad timing in terms of exposure and word of mouth. The live-service business model is one that&#8217;s seen nothing but losses at this point, particularly earlier this year with Highguard. <em>Marathon</em> also costs $40 – not the highest price of admission but also not enough to beat free. And even when it was free, the number of players willing to check it out, at least on Steam, is disappointing at best.</p>
<p>It would be enough to chalk it up as another live-service failure and move on, but that&#8217;s not quite so simple. For starters, <em>Marathon</em> reportedly cost more than $200 million, close to $250 million, and it&#8217;s confirmed to have been in development for four years. That budget isn&#8217;t too hard to believe considering the pre-launch marketing, the all-star voice cast, and so on (and yet it launched with even fewer PvP maps than <em>Destiny 1</em>, but that&#8217;s neither here nor there). But the fact that Bungie was willing to delay it proves that (a) the overall state of the game was nowhere near as polished as it wanted, (b) it needed time to build some positive buzz around it, and (c) Sony clearly has a significant amount riding on it.</p>
<p>I mean, look no further than the company&#8217;s statements after its last financial report, where it was revealed to have suffered $765 million in impairment losses because of Bungie. It even admitted outright that the developer&#8217;s title portfolio “did not reach our expectations.”</p>
<p><img decoding="async" class="aligncenter wp-image-643889" src="https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-scaled.jpg" alt="Marathon_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/05/Marathon_02-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"For starters, <em>Marathon</em> reportedly cost more than $200 million, close to $250 million, and it&#8217;s confirmed to have been in development for four years."</p>
<p>That said, it wasn&#8217;t going to pull a Concord and suddenly abandon the game. Sony noted strong reviews, including on Steam, and high player retention. So the goal was to then “improve the performance of the game by working to retain highly engaged core users through the introduction of additional content, further improvements in the gameplay experience, and expansion of the user base.&#8221;</p>
<p>However, Bungie has done all these things. Not only could it not reach the heights of the game&#8217;s launch, but player numbers have dropped right back down to what they were before.</p>
<p>And that&#8217;s a problem for many reasons because that apparent near $250 million budget probably doesn&#8217;t account for post-launch content. Or the cost of running servers. Or the cost of additional marketing, like those fancy cinematic trailers.</p>
<p>Sales figures remain unknown – all we have are reports that it had 2.2 million players in March. It&#8217;s very much possible that there&#8217;s a thriving community on consoles, but even in terms of actual numbers, it appears to be far below the likes of, say, <em>ARC Raiders</em> – another extraction shooter whose Steam player base is nowhere near its peak.</p>
<p>The problem with <em>Marathon</em> is, and always has been, the more hardcore PvP approach. Bungie could take every step possible to mitigate gear losses or pile on the loot, but it was built from day one to be a more ruthless competitive experience. It&#8217;s a game where a highly skilled player could absolutely thrive&#8230;just as much as a highly skilled team could effectively shut down anyone, and wipe out a good chunk of their progress. Unlike <em>ARC Raiders</em>, the avenues for avoiding other players, much less getting matched with those who aren&#8217;t out for blood, are far lower. And I say this as someone who enjoyed my time with it, learning the ins and outs of Tau Ceti IV – its hazardous flora, its mysterious events, and the sheer terror of trying to survive while savoring the gunplay.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637150" src="https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03.jpg" alt="Marathon_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Marathon_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The problem with <em>Marathon</em> is, and always has been, the more hardcore PvP approach."</p>
<p>The funny thing is that it&#8217;s nowhere near as hardcore or realistic as Escape from Tarkov, and yet, even that&#8217;s seeing better Steam numbers. <em>Marathon</em> definitely offers a far more polished experience, but it&#8217;s also trying to appeal to a wider audience. First impressions matter though, and those who weren&#8217;t hooked from the get-go, either because of the messy UI or the punishing gameplay, clearly didn&#8217;t want to stick around. Which makes these experimental PvE modes all the more questionable, because Bungie has a PvE-focused game that it&#8217;s committed so many resources to over the years, just recently put out to pasture.</p>
<p>I can&#8217;t really tell you if there&#8217;s a solution to the whole <em>Marathon</em> problem because it may have been doomed from the start. Even with its announcement, the sheer bafflement at the classic FPS trilogy being turned into an extraction shooter was overwhelming. There was hope at the time that Bungie, of all developers, could probably pull it off. Call it a coin toss, because even the most skeptical of <em>Destiny 2</em> players (read: me) admitted that the studio had its wins here and there.</p>
<p>But for Sony, it&#8217;s probably becoming clearer that <em>Marathon</em> won&#8217;t become a worthy live-service addition. It may be fine enough for a small hardcore community, but with that budget and given the spending on post-launch content – never mind how much Bungie costs to maintain in general – that&#8217;s simply not enough.</p>
<p>And with rumors of layoffs looming large at the studio, Sony may be content to just let <em>Marathon</em> ride out the remainder of its roadmap, offsetting costs by paying fewer salaries. By this time next year, it wouldn&#8217;t be surprising if it too gets that tearful end-of-support warning. Such is the nature of the industry, but you would think that Sony would have known better from the start rather than continuing to persist. But such is the siren of live-service, and the fate of those ensnared by its song.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Destiny 2 Trailer Sets the Stage for Next Week&#8217;s Moment of Triumph Update</title>
		<link>https://gamingbolt.com/destiny-2-trailer-sets-the-stage-for-next-weeks-moment-of-triumph-update</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 22:50:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=645431</guid>

					<description><![CDATA[It’s time to say goodbye, but if the new trailer is any indication, Bungie's shooter is going out with style despite the somber tone.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a bittersweet time, as the launch trailer for <em>Destiny 2 </em>has dropped ahead of the release of Moment of Triumph, the <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">final update</a> to a game that&#8217;s been around for so long and given us so many fond memories.</p>
<p>It hasn&#8217;t all been great, but we can safely say that this is a title that we&#8217;re all going to miss. The trailer seems to understand that, and there&#8217;s a hint of the sadness that sudden goodbyes often bring, underlining all the cool stuff coming on June 9th. Earth is on the mend, and the Guardians must look towards the future. There are still things to do, and new triumphs and rewards to uncover in the Pantheon, where you&#8217;re going to be taking on returning Raid Bosses with cool new Distortion abilities that look quite nasty to be on the receiving end of.</p>
<p>Sparrow Racing League is making its return, and you&#8217;re going to be racing against your fellow Guardians on some very cool-looking speeders. The future beckons, but whether that includes <em>Destiny 3</em> is still uncertain. It might have made learning about the game&#8217;s <a href="https://gamingbolt.com/destiny-2-relaunch-sequel-were-discussed-at-bungie-before-deciding-on-end-of-support-rumor">last days</a> a tad easier, and perhaps even helped lessen the shock of what might have been the <a href="https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor">best-kept secret</a> at Bungie. Nevertheless, it&#8217;s nearly time to tip our collective hats to a looter shooter that has had a good run, all things considered.</p>
<p><iframe loading="lazy" title="Destiny 2: Monument of Triumph Update | Launch Trailer" width="500" height="281" src="https://www.youtube.com/embed/-TWYj6sw2NQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Destiny 2 Relaunch Was Discussed at Bungie Before End of Support &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-2-relaunch-sequel-were-discussed-at-bungie-before-deciding-on-end-of-support-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 29 May 2026 12:56:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Destiny 2: Edge of Fate]]></category>
		<category><![CDATA[Destiny 2: Renegades]]></category>
		<category><![CDATA[Destiny 2: The Final Shape]]></category>
		<category><![CDATA[Marathon]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644951</guid>

					<description><![CDATA[A new report indicates that there were discussions about relaunching Destiny 2 as Destiny Infinity with a one-expansion-a-year schedule.]]></description>
										<content:encoded><![CDATA[<p>While Bungie has announced that it is stopping further development on <em>Destiny 2</em>, a new report indicates that the studio was looking for other ways to keep the shooter alive. According to a report by <a href="https://www.forbes.com/sites/paultassi/2026/05/28/new-info-on-destiny-2-alarm-bells-marathons-role-and-destiny-infinity-pitch/" target="_blank" rel="noopener">Forbes</a>, Bungie started having internal discussions about &#8220;what the future of <em>Destiny 2</em> would look like&#8221; after <a href="https://gamingbolt.com/destiny-2-director-doesnt-want-a-dead-live-game-admits-failings-with-the-edge-of-fate">the release of the <em>Edge of Fate</em> expansion</a>.</p>
<p>While the report notes that the decision to end support for <em>Destiny 2</em> was made earlier this year, discussions started getting more serious following the release of <em>Renegades</em> owing to the expansion&#8217;s poor commercial performance. A major subject was whether Bungie would give up on its more recent two-expansion model in favor of switching to its older model, where it would release a single, larger expansion that would then be supported with year-long updates.</p>
<p><em>Destiny 3</em> was also discussed, and there don&#8217;t seem to be any indications that Bungie is keen on revisiting the franchise, at least for now. Another interesting idea was for a major relaunch, dubbed <em>Destiny Infinity</em>. While it wouldn&#8217;t have been a full-fledged sequel, the report indicates that it would have been closer in its release cadence to older <em>Destiny</em> and <em>Destiny 2</em> expansions.</p>
<p>Interestingly, aside from its own recent commercial downturn, <em>Destiny</em>&#8216;s demise was seemingly further helped along by <em>Marathon</em> not doing well right out of the gate. One source told the publication, &#8220;If [<em>Marathon</em>] made a billion dollars, would <em>Destiny 2</em> have a chance to continue? Sure, maybe.&#8221;</p>
<p>It doesn&#8217;t look like players will have much say in Bungie potentially reprioritizing <em>Destiny 2</em> either, with the report noting that &#8220;neither the petition nor the planned login surge on the 9th has any chance of reversing the decision or greenlighting <em>Destiny 3</em>.&#8221; As for now, Bungie is facing pressure to succeed with <em>Marathon</em>, and <a href="https://gamingbolt.com/marathon-season-2-cinematic-teases-the-assorted-horrors-of-night-marsh">Season 2</a> will seemingly be a major part of this.</p>
<p>Bungie had announced earlier this month that June 9th will mark the release of <em>Destiny 2</em>&#8216;s final content update. In a statement, the studio said that &#8220;it has become clear that after <em>The Final Shape</em>, we have reached the time of our shared worlds, and <em>Destiny</em>, to live beyond <em>Destiny 2</em>.&#8221; While active development on the shooter is coming to an end, Bungie has noted that its servers will continue to live on.</p>
<p>Interestingly, another report noted that, when Bungie <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">made its announcement</a> to stop supporting <em>Destiny 2</em>, many of the developers at the studio were also <a href="https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor">caught off guard</a>. At the time, work was reportedly underway for a new expansion that was seemingly titled <em>Shattered Cycle</em>. Employees who already knew about the decision described themselves feeling isolated, and &#8220;begged&#8221; studio leadership to let the other developers know.</p>
<p>The last major expansion for <em>Destiny 2</em> was <em>Renegades</em>, which was quite poorly received both critically and commercially. In <a href="https://gamingbolt.com/destiny-2-renegades-review-somehow-destiny-returned">our review</a>, we gave it a score of 6 out of 10, noting that despite its intriguing use of Star Wars themes and references, the same aspects often felt overtly heavy-handed. The expansion also suffered from repetitive objectives in the Lawless Frontier missions, and its new faction being little more than a new set of vendors.</p>
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		<title>Destiny 2&#8217;s End of Support Was Unknown to Most of Bungie &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-2s-end-of-support-was-unknown-to-most-of-bungie-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 24 May 2026 17:15:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=644477</guid>

					<description><![CDATA[Several individuals who worked on the upcoming final update "begged" leadership to let others in the studio know, but to no avail.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">As Bungie prepares the <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">final content update for <em>Destiny 2</em> on June 9th</a>, marking the end of support for the 2017 live service shooter, reports have begun circulating about what&#8217;s next. Unsurprisingly, it&#8217;s not good. Between plans for significant layoffs and <a href="https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor"><em>Destiny 3</em> not being in active production</a>, Bungie may end up a shadow of its former self.</p>



<p class="wp-block-paragraph"><a href="https://www.forbes.com/sites/paultassi/2026/05/23/more-details-about-the-end-of-destiny-2-from-inside-bungie/" target="_blank" rel="noreferrer noopener">Forbes&#8217; Paul Tassi</a> added to this with new details from his own sources. It seems the decision to stop supporting <em>Destiny 2</em> was unknown to most of the studio until the actual announcement. As such, the team continued working on future content, including an alleged expansion called <em>Shattered Cycle</em>. Those who were knowledgeable about the decision reportedly felt isolated and “begged” the higher-ups to let more of the studio know about it.</p>



<p class="wp-block-paragraph">Regarding the layoffs, a town hall meeting was apparently held that saw leadership questioned multiple times about the same. There was no answer, but despite being “significant,” they&#8217;re apparently not “immediately imminent,” per Tassi. In the meantime, you probably shouldn&#8217;t expect a <em>Destiny 3</em> announcement any time soon.</p>



<p class="wp-block-paragraph">Why didn&#8217;t it begin development immediately after <em>The Final Shape</em>? Because, as Schreier noted on Twitter, “The answer (as it usually is) is how much money it would take.” With how Sony&#8217;s live-service initiative has fared over the past several years, it&#8217;s understandably not going to make that investment any time soon.</p>



<p class="wp-block-paragraph">This doesn&#8217;t mean Bungie is completely abandoning the IP, though – it&#8217;s apparently pitching other titles that use it without being a “full sequel.” What shape that will take remains to be seen, but as of now, <em>Destiny</em>, as fans know it, is effectively over.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:2mkgbhbhqvappkkorf2bzyrp/app.bsky.feed.post/3mmfnevl6q22a" data-bluesky-cid="bafyreic2qctq2kj3fajr52kfp6rj6a7da2jxay36z5zu55roijdsfztkfq"><p lang="en">A lot of people have wondered why Bungie didn&#39;t immediately start working on Destiny 3 after The Final Shape two years ago. The answer (as it usually is) is how much money it would take</p>&mdash; <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp?ref_src=embed">Jason Schreier (@jasonschreier.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mmfnevl6q22a?ref_src=embed">2026-05-22T00:08:56.376Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">644477</post-id>	</item>
		<item>
		<title>Destiny 3 is Not in Development, Bungie Planning &#8220;Significant&#8221; Number of Layoffs &#8211; Rumor</title>
		<link>https://gamingbolt.com/destiny-3-is-not-in-development-bungie-planning-significant-number-of-layoffs-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 22 May 2026 19:58:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Destiny 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644425</guid>

					<description><![CDATA[The studio is reportedly pitching new titles, but nothing has been greenlit, and the future of the Destiny franchise remains unknown.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s the end of the road for Bungie&#8217;s live service shooter <em>Destiny 2</em>, which still feels insane to type after it&#8217;s been going strong (and hanging on) since 2017. While there <a href="https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games">won&#8217;t be any new content updates after June 9th</a>, there was some hope when the developer said it was focusing on &#8220;incubating its next games.&#8221;</p>



<p class="wp-block-paragraph">Unfortunately, any hopes for <em>Destiny 3</em> might be shelved for the time being. <a href="https://www.bloomberg.com/news/articles/2026-05-21/bungie-plans-layoffs-after-ending-destiny-2-development" target="_blank" rel="noreferrer noopener">Bloomberg&#8217;s Jason Schreier</a> spoke to &#8220;people familiar with the studio&#8217;s plans&#8221; who claimed that the sequel isn&#8217;t planned for immediate production. Furthermore, it&#8217;s planning to lay off a &#8220;significant number&#8221; of employees. How many exactly remains unknown.</p>



<p class="wp-block-paragraph">Right now, pitching new titles (including new entries in the <em>Destiny</em> franchise) is underway, but nothing has been greenlit. Schreier noted that Bungie is one of the &#8220;more expensive studios to operate,&#8221; both due to its Seattle location and its experienced staff. While you may think Sony would try to preserve as many as possible, it likely mandated the layoffs to counteract <a href="https://gamingbolt.com/sony-reports-560-million-loss-from-bungie-in-latest-earnings-report" data-type="post" data-id="643355">the studio&#8217;s hefty impairment losses</a>.</p>



<p class="wp-block-paragraph">And if it wasn&#8217;t obvious already, especially after the delay to <em>Destiny 2&#8217;s</em> Shadow and Order Update (which has since been renamed to Monument of Triumph), it seems some prior <em>Destiny</em> staff are now working on <em>Marathon</em>. Not that the extraction shooter has been doing huge numbers, but Sony is <a href="https://gamingbolt.com/sony-aims-to-improve-the-performance-of-marathon-by-focusing-on-content-player-acquisition" data-type="post" data-id="643374">hopeful and committed to it</a>. For now.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">644425</post-id>	</item>
		<item>
		<title>Destiny 2 Gets Final Content Update on June 9th as Bungie Works on &#8220;Incubating Our Next Games&#8221;</title>
		<link>https://gamingbolt.com/destiny-2-gets-final-content-update-on-june-9th-as-bungie-works-on-incubating-our-next-games</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 17:25:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644326</guid>

					<description><![CDATA["We are incredibly grateful to everyone who made that journey with us," said the developer, who promised a "new beginning."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After months of silence, Bungie has <a href="https://www.bungie.net/7/en/News/Article/d2_may_21_2026" target="_blank" rel="noreferrer noopener">finally announced</a> what&#8217;s next for <em>Destiny 2</em>, and as it turns out, it&#8217;s the end. Almost nine years since launch, the looter shooter will receive its final content update on June 9th.</p>



<p class="wp-block-paragraph">“For almost twelve years, we have had the joy and honor to explore the <em>Destiny</em> universe with you all. Through all the ups and downs, surprises and triumphs, building <em>Destiny</em> alongside our players has been a monumental privilege. While our love for <em>Destiny 2</em> has not changed, it has become clear that after <em>The Final Shape</em>, we have reached the time for our shared worlds, and <em>Destiny</em>, to live beyond <em>Destiny 2</em>.”</p>



<p class="wp-block-paragraph">What it essentially means is that “active development” on the title is ending. It will remain playable, just like the original <em>Destiny</em>, but you shouldn&#8217;t expect any significant new additions (or meaningful bug fixes, by the looks of it). What&#8217;s next for the studio? A “new beginning” as it begins &#8220;work incubating our next games.”</p>



<p class="wp-block-paragraph">“We&#8217;re proud of <em>Destiny 2</em>, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged lifelong memories and friendships with you all.</p>



<p class="wp-block-paragraph">“We are incredibly grateful to everyone who made that journey with us. From the deepest part of our hearts, thank you, and we&#8217;ll see you in the stars.”</p>



<p class="wp-block-paragraph">While it may come as a shock for some, it&#8217;s also somewhat expected after <em>The Final Shape</em>. Despite strong critical acclaim, the expansion – which marked the end of the decade-long Light and Darkness Saga – <a href="https://gamingbolt.com/destiny-2-the-final-shape-sold-less-than-lightfall-at-launch-rumour" data-type="post" data-id="595024">reportedly sold less than the more maligned <em>Lightfall</em></a>.</p>



<p class="wp-block-paragraph">Bungie would face layoffs and change its content strategy to accommodate two yearly expansions, while shifting focus towards a new narrative about The Nine. <em><a href="https://gamingbolt.com/destiny-2-the-edge-of-fate-review-starting-over" data-type="post" data-id="624581">The Edge of Fate</a></em> received some praise for the same, but many of its other additions, including the Portal, gear tiers, Matterspark and whatnot, faced extensive backlash.</p>



<p class="wp-block-paragraph"><em><a href="https://gamingbolt.com/destiny-2-renegades-review-somehow-destiny-returned" data-type="post" data-id="632996">Renegades</a></em> was a better effort, especially with its introduction of the Praxic Blade and better story missions, but it failed to really push the looter shooter to new horizons. Whether this announcement means Bungie is now focusing on <em>Destiny 3</em> remains to be seen. But for now, it&#8217;s good night and good luck to those that remain.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">644326</post-id>	</item>
		<item>
		<title>Marathon&#8217;s New Players Can Experience All Questlines Whenever They Join, Says Creative Director</title>
		<link>https://gamingbolt.com/marathons-new-players-can-experience-all-questlines-whenever-they-join-says-creative-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 14:21:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638934</guid>

					<description><![CDATA[Julia Nardin spoke about the lessons Bungie learned from the mistakes it had made with all the content vaulting in Destiny 2.]]></description>
										<content:encoded><![CDATA[<p>Bungie has faced plenty of criticism in the past with regards to how it handled content vaulting with <em>Destiny 2</em>. With extraction shooter <em>Marathon</em>, however, the studio hopes to avoid the issue altogether. In an <a href="https://www.space.com/entertainment/space-games/bungie-explains-marathons-graphic-retro-futurism-aesthetic-and-the-live-narrative-lessons-it-learned-from-destiny-interview" target="_blank" rel="noopener">interview with Space.com</a>, creative director Julia Nardin spoke about wanting to make <em>Marathon</em> &#8220;an additive experience&#8221; where players can jump in without having to worry about missing content. While <em>Marathon</em> will continue to feature a &#8220;live narrative&#8221; through the release of seasonal updates, Nardin noted that the studio learned many lessons from the mistakes made from <em>Destiny 2</em>.</p>
<p>This also means that, regardless of when players decide to hop into the extraction shooter, they won’t have to worry about missing out on important story moments. Rather, questlines will remain in the game through future updates, and players will be able to get their hands on achievements and fill out their item collections without worrying about missing out on anything.</p>
<p>&#8220;We want <em>Marathon</em> to be an additive experience in the sense that all priority contracts and story content aims to be evergreen, meaning that it doesn&#8217;t matter when you join, you&#8217;ll still be able to play through the established questlines and fill out your Codex with achievements and collections that allow you to uncover additional layers of the world,” she explained. “We&#8217;ll be adding to this foundation over time in the live service environment, depending on our players&#8217; response and at a cadence we can support, but we know what direction we want to go in and what we want to create for the community to uncover next.&#8221;</p>
<p>When discussing how this narrative actually unfolds through <em>Marathon</em>&#8216;s the extraction shooter gameplay loop, Nardin explained that it will all revolve around scavenging an abandoned colony. While there will be plenty of the story told through the various quests players can take on, <em>Marathon</em> will also reveal more of its worldbuilding through item descriptions, text files and audio logs.</p>
<p>&#8220;The core loop is about scavenging an abandoned colony, so we set out to tell the best possible story about that colony and the people who lived there,&#8221; said Nardin. &#8220;A lot of that is done through the loot itself – there are text files and audio logs that you can collect that will help you piece together what happened on Tau Ceti IV.&#8221;</p>
<p>&#8220;Many of the contracts you take from the factions who have a vested interest in the <em>Marathon</em> expedition also guide you and your crew along that journey, encouraging you to explore different corners of the world on your way to profit and mutual understanding. Durandal is back, of course, and we also have a lot of new characters – human, AI, and everything in between!&#8221;</p>
<p>Bungie had first decided to vault content for <em>Destiny 2</em> with its 2020 expansion <a href="https://gamingbolt.com/destiny-2-beyond-light-review-darkness-of-slumber"><em>Beyond Light</em></a>. While the expansion brought in a host of new content, with its story taking place on Jupiter&#8217;s moon Europa, it also removed essentially all of the campaigns released with the base game, and the <em>Curse of Osiris</em>, <em>Warmind</em>, and <em>Forsaken</em> expansions. Several locations, including Titan, Mars, and the Tangled Shore had also been removed from the game, along with a variety of raids and strikes.</p>
<p><em>Marathon</em> is available on PC, PS5 and Xbox Series X/S.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">638934</post-id>	</item>
		<item>
		<title>Destiny 2&#8217;s Shadow and Order Update Delayed to June 9th, Undergoing &#8220;Large Revisions&#8221;</title>
		<link>https://gamingbolt.com/destiny-2s-shadow-and-order-update-delayed-to-june-9th-undergoing-large-revisions</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 14:06:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637551</guid>

					<description><![CDATA[The update is being "changed and expanded" according to Bungie, and even getting a new name, with more details closer to release.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Call it the <em>Marathon</em> effect and potentially shifting developers to work on the soon-to-release extraction shooter, or Bungie trying to address <em>Destiny 2&#8217;s</em> larger issues. Either way, the next big update for the looter shooter, Shadow and Order, has been delayed. Instead of March, as previously planned, it&#8217;s now launching on June 9th.</p>



<p class="wp-block-paragraph">In a series of posts on BlueSky, the official <em>Destiny 2</em> account revealed that not only will the update be &#8220;changed and expanded to include sizable quality-of-life updates&#8221;, but it&#8217;s also getting a new name.</p>



<p class="wp-block-paragraph">&#8220;We will provide exact details closer to release, covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more.&#8221;</p>



<p class="wp-block-paragraph">Until then, players can expect more bug fixes, the return of Guardian Games next month, a &#8220;more frequent&#8221; cadence to Iron Banner (which goes live in April), and &#8220;continued&#8221; Portal modifiers. Information on the game&#8217;s future and the update itself will be provided closer to the latter&#8217;s release.</p>



<p class="wp-block-paragraph">Suffice it to say that it&#8217;s been a rough time for <em>Destiny 2</em> since <em>The Final Shape</em> dropped. Aside from<a href="https://gamingbolt.com/destiny-2-the-final-shape-sold-less-than-lightfall-at-launch-rumour"> the Light and Darkness Saga&#8217;s finale allegedly underperforming</a>, Bungie <a href="https://gamingbolt.com/destiny-2-director-doesnt-want-a-dead-live-game-admits-failings-with-the-edge-of-fate">failed to really draw fans back in</a> with <em>The Edge of Fate</em>. <em>Renegades</em>, a <em>Star Wars</em>-themed expansion, was better received, but player numbers, at least on Steam, continue to hit record lows.</p>



<p class="wp-block-paragraph">It&#8217;s a sad state of affairs, especially following extensive layouts and development troubles, but who knows? Maybe <em>Marathon</em> will help the company get back on track when it launches on March 5th for Xbox Series X/S, PS5, and PC. We&#8217;ll find out in the coming weeks and on February 26th to March 2nd, you can <a href="https://gamingbolt.com/marathon-server-slam-announced-for-february-26-to-march-2-new-launch-trailer-hypes-darker-tone" data-type="post" data-id="637037">try the first Server Slam</a>.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lakwqi74b3kcqzk6mpk4kqvy/app.bsky.feed.post/3mf63bvtcms2g" data-bluesky-cid="bafyreieyasq7qv67uxfrrscd7k6dsy3xyj4i6bpfnoz7dfcg23qvpuet2m"><p lang="en">Our next Major Update, Destiny 2: Shadow and Order, is undergoing large revisions and will be delayed.  This update is being changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed. This update will now launch on June 9, 2026. (1/5)</p>&mdash; <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy?ref_src=embed">Destiny 2 (@destinythegame.bungie.net)</a> <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy/post/3mf63bvtcms2g?ref_src=embed">2026-02-18T22:00:09.063Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lakwqi74b3kcqzk6mpk4kqvy/app.bsky.feed.post/3mf63bvtgjs2g" data-bluesky-cid="bafyreiaixx2x234wuejz2ufphpcojpvj2ekqhw4e45dz3s2m7p554sjvue"><p lang="en">We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more. (2/5)</p>&mdash; <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy?ref_src=embed">Destiny 2 (@destinythegame.bungie.net)</a> <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy/post/3mf63bvtgjs2g?ref_src=embed">2026-02-18T22:00:09.064Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lakwqi74b3kcqzk6mpk4kqvy/app.bsky.feed.post/3mf63bvtgjt2g" data-bluesky-cid="bafyreidoqnu7yatrunkobzubftqcyjhm5bfdjnhouzjaqciq3a2xl7ty3m"><p lang="en">Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April). (3/5)</p>&mdash; <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy?ref_src=embed">Destiny 2 (@destinythegame.bungie.net)</a> <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy/post/3mf63bvtgjt2g?ref_src=embed">2026-02-18T22:00:09.065Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lakwqi74b3kcqzk6mpk4kqvy/app.bsky.feed.post/3mf63bvthj32g" data-bluesky-cid="bafyreidsdm7cgd4zdhc4srjibt3ekt22up7bgqqvimhzmvf5zumceyryle"><p lang="en">In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.  (4/5)</p>&mdash; <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy?ref_src=embed">Destiny 2 (@destinythegame.bungie.net)</a> <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy/post/3mf63bvthj32g?ref_src=embed">2026-02-18T22:00:09.066Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:lakwqi74b3kcqzk6mpk4kqvy/app.bsky.feed.post/3mf63bvthj42g" data-bluesky-cid="bafyreibpvjpsyb55lqoqn7ypz4wc34bsloex7n7dramr6ykcnjxwf3hiuq"><p lang="en">Thank you for your continued patience and support. We will have more information on our next major update and future plans for Destiny 2 closer to launch.  See You Starside. (5/5)</p>&mdash; <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy?ref_src=embed">Destiny 2 (@destinythegame.bungie.net)</a> <a href="https://bsky.app/profile/did:plc:lakwqi74b3kcqzk6mpk4kqvy/post/3mf63bvthj42g?ref_src=embed">2026-02-18T22:00:09.067Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">637551</post-id>	</item>
		<item>
		<title>Marathon Pre-Order Bug That Hilariously Caused Destiny 2 to Install on Steam Has Been Fixed</title>
		<link>https://gamingbolt.com/marathon-pre-order-bug-that-hilariously-caused-destiny-2-to-install-on-steam-has-been-fixed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Jan 2026 13:53:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635242</guid>

					<description><![CDATA[Collector's Edition owners should also be able to activate their code on the platform after an error prevented them from doing so.]]></description>
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<p class="wp-block-paragraph">With <em>Marathon</em> <a href="https://gamingbolt.com/marathon-confirmed-for-march-5th-deluxe-and-collectors-editions-detailed">finally getting a release date</a>, albeit one that <a href="https://gamingbolt.com/marathon-launching-on-march-5th-new-trailer-leaks-via-xbox-community-page">prematurely leaked on the Xbox Store</a>, Bungie is probably over the moon at the response. After all, it debuted in the <a href="https://store.steampowered.com/charts/topselling/global">top ten best-selling titles on Steam this week</a>, despite quickly dropping to 26th place. Unfortunately, those who pre-ordered the extraction shooter on Steam faced a most dubious bug: <em>Destiny 2</em>.</p>



<p class="wp-block-paragraph">And no, that&#8217;s not hyperbole. Bungie&#8217;s looter shooter would start installing, whether you wanted it to or not. Thankfully, the bug has since been resolved, alongside another that prevented Collector&#8217;s Edition owners from activating the game on Steam. One can only hope that this is the end of any Steam-related issues, but it&#8217;s early days yet.</p>



<p class="wp-block-paragraph"><em>Marathon</em> launches on March 5th for Xbox Series X/S, PS5, and PC with three maps, though a fourth, the end-game Cryo Archive, will become available in Season 1 (which doesn&#8217;t have a release date). You can also control <a href="https://gamingbolt.com/marathons-rook-imbibes-the-tarkov-style-scavenger-fantasy-while-offering-a-player-morality-test">seven different Runners</a>, each with their own unique kits and playstyles. These can be customized further with Runner-exclusive Cores and Implants that grant random stats and Perks for all Shells.</p>



<p class="wp-block-paragraph">Bungie has yet to confirm if there will be an open beta before launch, so stay tuned for more updates. At the very least, the <a href="https://gamingbolt.com/marathons-pc-requirements-are-pretty-forgiving-but-installation-space-is-a-mystery">PC requirements aren&#8217;t overwhelming</a>, and <em>Marathon</em> will offer <a href="https://gamingbolt.com/marathon-launches-in-march-2026-for-40-proximity-chat-and-solo-queue-included">solo queue and proximity chat on release</a>.</p>



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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We&#39;ve resolved an issue where Destiny 2 would begin installing after pre-ordering Marathon on Steam. We have also resolved an issue where Collector&#39;s Edition owners would receive an error when attempting to activate their game code on Steam.</p>&mdash; Marathon Development Team (@MarathonDevTeam) <a href="https://twitter.com/MarathonDevTeam/status/2013752445231305147?ref_src=twsrc%5Etfw">January 20, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Marathon Art Director Joseph Cross Announces Departure From Studio</title>
		<link>https://gamingbolt.com/marathon-art-director-joseph-cross-announces-departure-from-studio</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 19 Dec 2025 12:22:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=633869</guid>

					<description><![CDATA[The artist celebrated his tenure at Bungie where he had worked on concept art for both the upcoming Marathon as well as Destiny 2.]]></description>
										<content:encoded><![CDATA[<p>Joseph Cross, the art director for Bungie’s upcoming PvPvE extraction shooter <em>Marathon</em>, has announced that he is leaving the company. Cross took to social media platform X to announce his departure, where he wrote about being proud of the work he did on building out the world of <em>Marathon</em>.</p>
<p>“I&#8217;m incredibly proud of the visual world we built for <em>Marathon</em>,” wrote Cross. “Getting support at this scale for something a bit different is rare, and the art team at Bungie is the best in the biz. I&#8217;ll be enjoying playing the game as a fan with all of you. Massive thank you to everyone who has supported through all of it.”</p>
<p>Discussing his departure with <a href="https://kotaku.com/marathon-art-director-joseph-cross-leaves-bungie-2000654665" target="_blank" rel="noopener">Kotaku</a>, Cross said that it was his own decision to leave Bungie. He went on to note that &#8220;I&#8217;m super proud of the project and what the team accomplished over the last six years,&#8221; regarding his work on the concept art for <em>Marathon</em> as well as many other things for <em>Destiny 2</em>.</p>
<p>When he was asked by a player what has been his favourite concept art created for <em>Destiny</em> during his time at Bungie, Cross posted an image showcasing a lineup of capes for Hunters, all of which made use of a wide range of colour palettes as well as different iconography that paid homage to the background lore and current storyline of <em>Destiny 2</em>.</p>
<p>Cross’s departure comes just days after Bungie officially announced that <a href="https://gamingbolt.com/marathon-launches-in-march-2026-for-40-proximity-chat-and-solo-queue-included"><em>Marathon</em> will be releasing in March 2026</a>, and that it will sell for $39.99. Along with this, the studio had also showcased some gameplay from the upcoming title, as well as details of what to expect from its launch.</p>
<p>When it comes out, <em>Marathon</em> will include four maps: Perimeter, Dire Marsh, Outpost, and the UESC Marathon’s Cryo Archive. The last one of these will serve as the end-game challenge, and will become available when the game kicks off its first season shortly after launch. Along with this, a new Runner was also unveiled—the scavenging-focused Rook.</p>
<p>Earlier this month, artist Antireal had also announced that the issues surrounding <a href="https://gamingbolt.com/marathon-uses-decals-and-visual-style-stolen-from-independent-artist-confirms-bungie">Bungie having stolen their assets to develop <em>Marathon</em></a> had been resolved. These assets were revealed as having been plagiarised back in May, when Antireal said, “the <em>Marathon</em> alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017.”</p>
<p>“Bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language I have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution,” continued the artist.</p>
<p>“I don’t have the resources nor the energy to spare to pursue this legally but I have lost count of the number of times a major company has deemed it easier to pay a designer to imitate or steal my work than to write me an email.”</p>
<p>This month, however, Antireal had said that <a href="https://gamingbolt.com/marathons-stolen-art-asset-controversy-has-been-resolved-to-my-satisfaction-says-artist">the issue had been resolved</a> between the artist and Bungie and Sony Interactive Entertainment “to my satisfaction.” The artist did not reveal whether this means that compensation was paid or whether the assets in question will be removed from the upcoming game.</p>


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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I&#39;m incredibly proud of the visual world we built for Marathon. Getting support at this scale for something a bit different is rare, and the art team at Bungie is the best in the biz. I&#39;ll be enjoying playing the game as a fan with all of you. Massive thank you to everyone who…</p>&mdash; Joseph Cross (@josephacross) <a href="https://twitter.com/josephacross/status/2001888322071990744?ref_src=twsrc%5Etfw">December 19, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Probably this lineup of Hunter capes? <a href="https://t.co/oAM42vgOOJ">pic.twitter.com/oAM42vgOOJ</a></p>&mdash; Joseph Cross (@josephacross) <a href="https://twitter.com/josephacross/status/2001905483293262309?ref_src=twsrc%5Etfw">December 19, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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