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	<title>developer diary &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Marvel Heroes &#8211; Developer Diary Video</title>
		<link>https://gamingbolt.com/marvel-heroes-developer-diary-video</link>
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		<dc:creator><![CDATA[Leonid Melikhov]]></dc:creator>
		<pubDate>Fri, 17 May 2013 22:33:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Developer Video]]></category>
		<category><![CDATA[Gazillion]]></category>
		<category><![CDATA[marvel]]></category>
		<category><![CDATA[Marvel Heroes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Superheroes]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=155451</guid>

					<description><![CDATA[The Voices of Marvel Heroes]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2012/08/marvel-heroes-e1345038292106.jpg"><img fetchpriority="high" decoding="async" class="aligncenter  wp-image-103877" alt="marvel-heroes" src="https://gamingbolt.com/wp-content/uploads/2012/08/marvel-heroes-e1345038292106.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/08/marvel-heroes-e1345038292106.jpg 600w, https://gamingbolt.com/wp-content/uploads/2012/08/marvel-heroes-e1345038292106-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">M</span></p>
<p>arvel Heroes will be a free-to-play massively muliplayer online game that is being developed by David Brevik, who was previously responsible for Diablo and Diablo II.</p>
<p>The game is set in the Marvel Universe and is a combination of gameplay elements from Diablo games and MMO titles.</p>
<p>Players in Marvel Heroes will be able to collect and play as their favorite Marvel Superheroes such as Iron Man, Wolverine,  Hulk, Spider Man, Captain America and many more. The game also lets players  team up together for a co-operative experience to take down Doctor Doom from annihilating the world with the power of the Cosmic Cube.</p>
<p>The developer diary video talks about the production of voice acting for the Superheroes from Marvel Heroes.</p>
<p>Are you excited to try out Marvel Heroes when it comes out on June 4th? Let us know in the comments below.</p>
<p>Check back on GamingBolt for our review of the upcoming title.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">155451</post-id>	</item>
		<item>
		<title>Worms Revolution gets fourth developer diary</title>
		<link>https://gamingbolt.com/worms-revolution-gets-fourth-developer-diary</link>
					<comments>https://gamingbolt.com/worms-revolution-gets-fourth-developer-diary#comments</comments>
		
		<dc:creator><![CDATA[Jordan Garland]]></dc:creator>
		<pubDate>Sat, 21 Jul 2012 13:47:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Team 17]]></category>
		<category><![CDATA[Worms Revolution]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=98523</guid>

					<description><![CDATA[Q. Tell me about the Single Player mode. A. Well there’s hours and hours of content in Single Player mode, and it’s divided into two separate components. We’ve got the Campaign mode and the Puzzle mode. The Campaign mode is probably a good place for people to start if they are unfamiliar with Worms games [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe width="635" height="355" src="https://www.youtube.com/embed/n9DTAnfeqMs?feature=player_detailpage" frameborder="0" allowfullscreen></iframe></p>
<p><strong>Q. Tell me about the Single Player mode.</strong></p>
<p>A. Well there’s hours and hours of content in Single Player mode, and it’s divided into two separate components. We’ve got the Campaign mode and the Puzzle mode. The Campaign mode is probably a good place for people to start if they are unfamiliar with Worms games or maybe they are experienced players and they just want to see the new features we’ve implemented such as the worms classes, physics objects or dynamic water.</p>
<p>There’s 32 missions altogether and that’s spread out over the four different themes. We’ll start you off gently, there are the training missions to get you going and then by the end of it we’ve really upped the ante, and if you’re not an experienced Worms player by the time you get to mission 32 then you never will be!</p>
<p>Then we’ve got the Puzzle mode. Now the Puzzle mode, it’s more about challenges, its missions with a certain objective. Now that objective could be to get a vital worm that’s on the enemy team, or it could be to collect a crate. But you’ve only got certain items and certain ways to achieve that goal. This is a real strategic side of Worms games, it’s going to be a head-scratcher and I think it’s really going to excite people when they get to finish one of the puzzles. There are 20 of those in total so there’s plenty there to keep people going.</p>
<p><strong>Q. Let’s get down to the nitty-gritty, how can I beat my friends?</strong></p>
<p>A. Well there’s a couple of ways you can play against your friends with Worms Revolution. There’s local play and online play. Local play is the social side of Worms really, that’s where you get three of your mates round to your house, all four of you sit on the sofa and you can either grab four pads or you can get one pad and pass it round. And you can enjoy the banter and the fun that goes with playing Worms with people in the room with you. There’s nothing better in local play than seeing the expression on your mates’ faces as you drop their last worm into the water.</p>
<p>In online mode you can set up a lobby yourself and you can tailor it to whatever settings you like, then you can invite people or wait for it to fill up and you can basically take on the best players in the world really. This is where you’re going to have had to improved your skills because there’s some great Worms players out there. Or if you don’t really want to mess about setting up a lobby yourself you can always join one of the lobbies that will be out there, do a search, dive in and once again see how good you really are when you are up against the best players in the world.</p>
<p>So, you can play it at home, you can play it online, but either way you’re going to have a great game.</p>
<p><strong>Q. What modes are available to play?</strong></p>
<p>A. Well we’ve got three modes that you can choose from to play. We’ve got the Deathmatch mode, the Forts mode and the Classic mode. Deathmatch mode is probably the bread and butter mode really in Worms Revolution, it’s the one that most people will be familiar with and maybe the mode that people will play first. With this you can set up a game with three other players or three AI combatants if you wish, and you can set up your scheme settings and basically you’re straight into a match. You are going to be able to use the physics objects, the dynamic water and make use of the classes and it’s a case of the last worm standing.</p>
<p>Secondly, we’ve got the Forts mode like I mentioned. Now the Forts mode is probably my favourite mode. What we’ve got there is similar to Deathmatch mode in fact but the landscape is set into two separate forts, one either side with a body of water in between. Now this means that you’ve got to use a little bit more strategy here because you can’t get directly to the opposing teams. So, you might want to use height to your advantage and try and get shots down from above, or you might want to bunker down and maybe do hit-and-run; darkside tactics essentially. Either way, I think Forts mode is going to be the one that people get the most fun out of, especially me, aside from the fact it looks beautiful as well, and I think it’s one of the most beautiful landscapes we’ve created.</p>
<p>Lastly, we’ve got the Classic mode. Now the Classic mode is for the Worms purists, it’s for people who have played Worms before and maybe want to experience that same kind of game. They don’t want to have the dynamic water, they don’t want to have to mess about with worm classes and maybe they don’t want the random nature that a physics object might include in the map. So that’s all removed and they can get on with playing Worms, classically, as it was originally intended. So there’s something for everyone really in all the game modes.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">98523</post-id>	</item>
		<item>
		<title>Worms Revolution Developer Diary 2 Video plus Q&#038;A</title>
		<link>https://gamingbolt.com/worms-revolution-developer-diary-2-video-plus-qa</link>
					<comments>https://gamingbolt.com/worms-revolution-developer-diary-2-video-plus-qa#respond</comments>
		
		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Sat, 07 Jul 2012 11:36:15 +0000</pubDate>
				<category><![CDATA[Video News]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Team17 Software]]></category>
		<category><![CDATA[Worms Revolution]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=95681</guid>

					<description><![CDATA[Check out the developer diary for Worms Revolution and the Q&#38;A with the programmer below. Second video in our series of five developer diaries for Worms Revolution. This diary sees Programmer, Ian Lindsey, tell us all about the new 3D landscapes within the game. Plus he instructs on the introduction of both physics objects and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Check out the developer diary for Worms Revolution and the Q&amp;A with the programmer below.</p>
<p>Second video in our series of five developer diaries for Worms Revolution. This diary sees Programmer, Ian Lindsey, tell us all about the new 3D landscapes within the game. Plus he instructs on the introduction of both physics objects and dynamic water. Worms Revolution will be available digitally for PC (Steam) Xbox360 (XBLA) and PlayStation3 (PSN).</p>
<p><strong>Q. Worms Revolution looks different yet familiar; can you tell us more about the landscapes?</strong></p>
<p>A. Essentially we wanted to keep the gameplay in 2D like the previous games but we wanted to push the technology so that it was actually all in 3D for the visuals. It’s not up until recently that we’ve had the computing power to have the ability to do this, so in this iteration of the game we have 3D landscapes with the same level of detail as the 2D landscapes that we had previously.</p>
<p><strong>Q. And how are the particle effects different in this game?</strong></p>
<p>A. In Worms Revolution we’ve managed to put together a special smoke rendering system which has allowed us to do a huge amount of smoke in the game. We have had limitations in the past were we’ve not been able to do very much particle effects per explosion, in this game we’ve managed to put together a system where we can have a huge amount of particles and cover the screen with smoke if we need to so we’re not limited anymore.</p>
<p><strong>Q. In the past there have been objects I’ve had to navigate around; will these be making a return?</strong></p>
<p>A. In Worms Revolution we have a fully featured physics system now in place. In previous games we’ve had static objects on top of the landscape and they’re actually part of the landscape. In Worms Revolution these now move around under physics. In Worms Revolution physics objects can be destroyed and they have extra properties when some of them are destroyed. For example you can have a lighter that explodes, test tubes which expel poison and also water bottles that can blow up and produce water.</p>
<p><strong>Q. What’s this new water that we are seeing?</strong></p>
<p>A. In Worms Revolution we have a brand new water system which is custom made. It’s very realistic; we include properties such as viscosity, compression and also turbulence. The water in Worms Revolution can push objects around so for chain reactions in this game the water is a very big part of that. The water affects the worms and the push force, everything is dampened under water and it’s very difficult for the worms to move around and even jump out of water. Worms don’t die instantly when they hit dynamic water, but it’s very much like poison they take damage at the end of a turn if they are in water.</p>
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		<title>New Ninja Gaiden 3 developer diary released</title>
		<link>https://gamingbolt.com/new-ninja-gaiden-3-developer-diary-released</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Mon, 23 Jan 2012 08:22:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Ninja Gaiden 3]]></category>
		<category><![CDATA[tecmo-koei]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=62956</guid>

					<description><![CDATA[Tecmo Koei has released an amazing developer diary for Ninja Gaiden 3 which shows some interesting things from the game. The video is in Japanese but there are English subtitles. There video has some new places from the game, and if you are trying to avoid spoilers, then you have been warned. One of the developer says [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe width="640" height="360" src="https://www.youtube.com/embed/2hYya_IyS1k?feature=player_embedded" frameborder="0" allowfullscreen></iframe></p>
<p>Tecmo Koei has released an amazing developer diary for Ninja Gaiden 3 which shows some interesting things from the game. The video is in Japanese but there are English subtitles.</p>
<p>There video has some new places from the game, and if you are trying to avoid spoilers, then you have been warned.</p>
<p>One of the developer says that they want to make an emotional connection with the gamers using the game.</p>
<p>&#8220;In Ninja Gaiden 3, we’re aiming to give players the closest feeling of what it’s like to cut someone down with a katana,&#8221; said online planner Yoshinori Ueda.</p>
<p>The video is 2-mins long, so check it out and tell us what you think in the comments section below.</p>
]]></content:encoded>
					
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		<title>The Secret World Developer Diary &#8211; Secret War</title>
		<link>https://gamingbolt.com/the-secret-world-developer-diary-secret-war</link>
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		<dc:creator><![CDATA[Kartik Mudgal]]></dc:creator>
		<pubDate>Fri, 14 Oct 2011 11:05:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[The Secret World]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=50127</guid>

					<description><![CDATA[Check out the developer diary for the Secret World. In case you don&#8217;t know what it is, it is a MMO and features interesting things. The game sort of reminds me of other games when it comes to gore and visual effects, but the game is all about unravelling conspiracies. The level design looks pretty good, and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><object style="height: 390px; width: 640px"><param name="movie" value="https://www.youtube.com/v/bFJTprVXHfQ?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="https://www.youtube.com/v/bFJTprVXHfQ?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object></p>
<p>Check out the developer diary for the Secret World. In case you don&#8217;t know what it is, it is a MMO and features interesting things. The game sort of reminds me of other games when it comes to gore and visual effects, but the game is all about unravelling conspiracies.</p>
<p>The level design looks pretty good, and features over 100 players clashing over an objective.</p>
<p>&#8216;What is The Secret War? Join Ragnar Tørnquist, Martin Bruusgaard, and Joel Bylos as they talk secret societies and their battle for control of the world in Funcom&#8217;s upcoming modern-day MMo THE SECRT WORLD.&#8217;</p>
<p>Tell us what you think in the comments section below.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">50127</post-id>	</item>
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		<title>The Darkness II &#8211; &#8220;Playing with the Darkness&#8221; developer diary is here</title>
		<link>https://gamingbolt.com/the-darkness-ii-playing-with-the-darkness-developer-diary-is-here</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 09 Sep 2011 16:46:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[dev diary]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[digital extremes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[The Darkness II]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=43698</guid>

					<description><![CDATA[Digital Extremes has released a new developer diary for their 2012 FPS/survival horror, The Darkness II. Lead Narrative Designer Ryan Mole, Lead Designer Tom Galt talk about the game&#8217;s story, how it will pan out and affect the gameplay, who the main baddie is, and what the game&#8217;s protagonist, Jackie, wants to accomplish. The video [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/qvfLSvfWPRw?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Digital Extremes has released a new developer diary for their 2012 FPS/survival horror, The Darkness II. Lead Narrative Designer Ryan Mole, Lead Designer Tom Galt talk about the game&#8217;s story, how it will pan out and affect the gameplay, who the main baddie is, and what the game&#8217;s protagonist, Jackie, wants to accomplish.</p>
<p style="text-align: justify;">The video also shows some pretty good, cel-shaded, gothic style gameplay footage.</p>
<p style="text-align: justify;">The Darkness II releases in February next year on the Xbox 360, PS3 and PC. Stay tuned for more info.</p>
]]></content:encoded>
					
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		<title>The Elder Scrolls V: Skyrim- Dragon Developer Diary</title>
		<link>https://gamingbolt.com/the-elder-scrolls-v-skyrim-dragon-developer-diary</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 02 Sep 2011 19:25:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[dev diary]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[elder scrolls v: skyrim]]></category>
		<category><![CDATA[Skyrim]]></category>
		<category><![CDATA[TESV]]></category>
		<category><![CDATA[The Elder Scrolls V: Skyrim]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=42572</guid>

					<description><![CDATA[Bethesda has released a new dev diary for their upcoming mega RPG, The Elder Scrolls V: Skyrim. Todd Howard talks about dragons in the game and how they are handled. Have a look at it. [GameSpot]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/Q1hv_x2KIp8?rel=0&amp;hd=1" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Bethesda has released a new dev diary for their upcoming mega RPG, The Elder Scrolls V: Skyrim. Todd Howard talks about dragons in the game and how they are handled. Have a look at it.</p>
<p style="text-align: justify;">[<a href="http://us.gamespot.com/xbox360/rpg/the-elder-scrolls-v-skyrim/video/6332253/the-elder-scrolls-v-skyrim--talking-about-dragons-official-trailer" target="_blank">GameSpot</a>]</p>
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		<title>New Resistance 3 dev diary discusses human weapons</title>
		<link>https://gamingbolt.com/new-resistance-3-dev-diary-discusses-human-weapons</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 18 Aug 2011 18:36:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[dev diary]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Insomniac]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[res 3]]></category>
		<category><![CDATA[res3]]></category>
		<category><![CDATA[Resistance 3]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=40791</guid>

					<description><![CDATA[Insomniac has released a new developer diary for their upcoming FPS Resistance 3, discussing the weapons we, humans, will use in the game- what they will be, how many there&#8217;ll be, how they&#8217;ll play out and all. Details about weapons such as  Magnum, Carbine, and Marksman and upgrades are also given. You can watch it all [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/4O8Wa3sVqQs" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">Insomniac has released a new developer diary for their upcoming FPS Resistance 3, discussing the weapons we, humans, will use in the game- what they will be, how many there&#8217;ll be, how they&#8217;ll play out and all. Details about weapons such as  Magnum, Carbine, and Marksman and upgrades are also given. You can watch it all above.</p>
<p style="text-align: justify;">Game&#8217;s out next month exclusively on the PS3.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">40791</post-id>	</item>
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		<title>Forza Motorsport 4&#8217;s first dev diary comes in- take a drive through the Bernese Alps</title>
		<link>https://gamingbolt.com/forza-motorsport-4s-first-dev-diary-comes-in-take-a-drive-through-the-bernese-alps</link>
					<comments>https://gamingbolt.com/forza-motorsport-4s-first-dev-diary-comes-in-take-a-drive-through-the-bernese-alps#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Thu, 04 Aug 2011 16:08:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[dev diary]]></category>
		<category><![CDATA[developer diary]]></category>
		<category><![CDATA[Forza 4]]></category>
		<category><![CDATA[forza motorsport 4]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Turn 10]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=38835</guid>

					<description><![CDATA[The first ever developer diary for Microsoft&#8217;s upcoming Turn 10 developed racing sim Forza Motorsport 4 has been released. It has the developers talking about the Bernese Alps in Switzerland and how it feels in the game to race there. This is, as Turn 10 says, the first “in a series of videos”. So stay [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><iframe loading="lazy" width="655" height="385" src="https://www.youtube.com/embed/ys3G1r1xCAg" frameborder="0" allowfullscreen></iframe></p>
<p style="text-align: justify;">The first ever developer diary for Microsoft&#8217;s upcoming Turn 10 developed racing sim Forza Motorsport 4 has been released. It has the developers talking about the Bernese Alps in Switzerland and how it feels in the game to race there.</p>
<p style="text-align: justify;">This is, as Turn 10 says, the first “in a series of videos”. So stay tuned to GB, we&#8217;ll hit you up with more of these as they come our way.</p>
<p style="text-align: justify;">Forza Motorsport 4 releases this October for the Xbox 360.</p>
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