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	<title>developer &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Halo Reach is finished</title>
		<link>https://gamingbolt.com/halo-reach-is-finished</link>
					<comments>https://gamingbolt.com/halo-reach-is-finished#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Sun, 01 Aug 2010 20:28:02 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[finish]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/08/01/halo-reach-is-finished/</guid>

					<description><![CDATA[Bungie have put the finishing touches to Halo Reach, and claim that it is ready to be shipped to stores within the next few weeks. On their blog, the developing team stated that, &#8220;Assuming things go well in certification, that means the only things standing between you all and Reach are the manufacturing process and shipping [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Bungie have put the finishing touches to Halo Reach, and claim that it is ready to be shipped to stores within the next few weeks.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/12/halo-reach1.jpg"><img fetchpriority="high" decoding="async" class="alignnone size-full wp-image-4995" title="halo-reach" src="https://gamingbolt.com/wp-content/uploads/2009/12/halo-reach1.jpg" alt="" width="550" height="318" /></a></p>
<p>On their <a href="http://www.nobleactual.com/post/880877100/rtx">blog</a>, the developing team stated that, &#8220;Assuming things go well in certification, that means the only things  standing between you all and Reach are the manufacturing process and  shipping the discs to stores.&#8221;</p>
<p>&#8220;It’s been a long haul getting the game to this point but the team is  incredibly proud of the game and can’t wait to play with everyone on  September 14th,&#8221; said executive producer Joseph Tung.</p>
<p>Bungie recently stated that it would be <a href="https://gamingbolt.com/2010/08/01/halo-reach-rage-quitters-will-be-punished/">cracking down on rage quitters</a> in Halo Reach.</p>
<p>Halo: Reach releases worldwide on September 14 on 360.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10260</post-id>	</item>
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		<title>Irrational games takes over mysterious site domain</title>
		<link>https://gamingbolt.com/irrational-games-takes-over-mysterious-site-domain</link>
					<comments>https://gamingbolt.com/irrational-games-takes-over-mysterious-site-domain#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Wed, 28 Jul 2010 22:53:35 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Irrational Games]]></category>
		<category><![CDATA[mysterious]]></category>
		<category><![CDATA[site]]></category>
		<category><![CDATA[Website]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/07/28/irrational-games-takes-over-mysterious-site-domain/</guid>

					<description><![CDATA[A new project by Irrational Games codenamed Icarus has taken up territory under a site domain. The site http://whatisicarus.com/ has been registered by TakeTwo. You will notice that the site has nothing, save for an image of what appears to be smoke or fog rising out of black. It&#8217;s spooky stuff, and it&#8217;s lead to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>A new project by Irrational Games codenamed Icarus has taken up territory under a site domain.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/07/Irrational_Games.jpg"><img decoding="async" class="alignnone size-full wp-image-10203" title="Irrational_Games" alt="" src="https://gamingbolt.com/wp-content/uploads/2010/07/Irrational_Games.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/Irrational_Games.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/07/Irrational_Games-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>The site <a href="http://whatisicarus.com/">http://whatisicarus.com/</a> has been registered by TakeTwo.</p>
<p>You will notice that the site has nothing, save for an image of what appears to be smoke or fog rising out of black.</p>
<p>It&#8217;s spooky stuff, and it&#8217;s lead to a lot of guessing as to what Project Icarus really is.</p>
<p>Irrational gaems has been working on this project ever since the end of the original Bioshock development cycle in 2007.</p>
<p>Stay tuned to GamingBolt as we investigate.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">10204</post-id>	</item>
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		<title>New title coming &#8216;soon&#8217; from Warhawk devs</title>
		<link>https://gamingbolt.com/new-title-coming-soon-from-warhawk-devs</link>
					<comments>https://gamingbolt.com/new-title-coming-soon-from-warhawk-devs#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Fri, 02 Jul 2010 16:17:11 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[soon]]></category>
		<category><![CDATA[Warhawk]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=9603</guid>

					<description><![CDATA[The developers behind the Sony-exclusive Warhawk series say that they have a new game coming out &#8216;soon&#8217;. Developers Lightbox claim they have been working on this title &#8216;for a while&#8217; now Sony Worldwide Studios boss Shuhei Yoshida told Joystiq, so expectations are mounting. &#8220;The team has been working on something new for a while,&#8221; he [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The developers behind the Sony-exclusive Warhawk series say that they have a new game coming out &#8216;soon&#8217;.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/07/Warhawk.jpg"><img decoding="async" class="alignnone size-full wp-image-9604" title="Warhawk" src="https://gamingbolt.com/wp-content/uploads/2010/07/Warhawk.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/07/Warhawk.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/07/Warhawk-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a></p>
<p>Developers Lightbox claim they have been working on this title &#8216;for a while&#8217; now Sony Worldwide Studios boss Shuhei Yoshida told <a href="http://www.joystiq.com/2010/07/01/video-interview-sonys-shuhei-yoshida-on-team-ico-insomniac-m/" target="_blank">Joystiq</a>, so expectations are mounting.</p>
<p>&#8220;The team has been working on something new for a while,&#8221; he said, &#8220;and I  wouldn’t be surprised if are able to soon talk about it. But not at  this time.&#8221;</p>
<p>As for what this game could be, an interesting clue is that Sony bought the patent to the title &#8216;Starhawk&#8217;. Will this be another iteration of Warhawk in space? Only time will tell.</p>
<p>Stay tuned to GamingBolt as we reveal more.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">9603</post-id>	</item>
		<item>
		<title>Just Cause developers taking up new project</title>
		<link>https://gamingbolt.com/just-cause-developers-taking-up-new-project</link>
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		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Wed, 09 Jun 2010 21:03:13 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Just Cause]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/06/09/just-cause-developers-taking-up-new-project/</guid>

					<description><![CDATA[The devs behind the ridiculously fun, epic sandbox game Just Cause 2 have revealed that they are working on a new action game. Speaking to CVG earlier, Avalanche studios boss made clear that the company were not going to stray too far from the tried-and-tested method of big bangs in big arenas. &#8220;I can&#8217;t talk [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The devs behind the ridiculously fun, epic sandbox game Just Cause 2 have revealed that they are working on a new action game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/04/Just_Cause_3.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-8011 alignnone" title="Just_Cause_3" src="https://gamingbolt.com/wp-content/uploads/2010/04/Just_Cause_3.jpg" alt="" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2010/04/Just_Cause_3.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/04/Just_Cause_3-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Speaking to CVG earlier, Avalanche studios boss made clear that the company were not going to stray too far from the tried-and-tested method of big bangs in big arenas.</p>
<p>&#8220;I can&#8217;t talk much about our next  project but it&#8217;s definitively within the action genre,&#8221; he told CVG.  &#8220;But we have made a move towards the more controlled experience to  better convey a strong storyline.</p>
<p><!--[bigpic]--> &#8220;We&#8217;ll never  leave our big game worlds and spectacular explosive action, though.  After working on original IPs for seven years we wanted to try a  licence, but there&#8217;s only been a few that we&#8217;ve felt was 100 per cent  right for the studio. This one is perfect!&#8221;</p>
<p>And judging by Avalanche&#8217;s last spectacular release, we&#8217;re salivating already.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">9029</post-id>	</item>
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		<title>6 secrets to a successful videogame</title>
		<link>https://gamingbolt.com/6-secrets-to-a-successful-video-game</link>
					<comments>https://gamingbolt.com/6-secrets-to-a-successful-video-game#comments</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Wed, 09 Jun 2010 16:06:34 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[developer]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=8893</guid>

					<description><![CDATA[Games have certainly changed in recent years. Ask any average Joe(sephine) who knows anything about gaming, and they will probably tell you that graphics are the things that have changed most. But for those of you who look beneath the shiny pixels will notice that several precious features have been stripped away from the games [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Games have certainly changed in recent years. Ask any average Joe(sephine) who knows anything about gaming, and they will probably tell you that graphics are the things that have changed most. But for those of you who look beneath the shiny pixels will notice that several precious features have been stripped away from the games of today.</p>
<p>Developers used to know how to please an audience, but in recent years, they&#8217;ve definitely lost some of their edge. Get on the case dev&#8217;s, here&#8217;s what you need to fix! Some of these points might make you think, &#8216;Yeah yeah, we already know all that&#8217;, but tell me- how many games in recent memory have managed to satisfy all of our wants?</p>
<h3>Difficulty</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/11/Demons-souls-1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-3863" title="Demons souls 1" src="https://gamingbolt.com/wp-content/uploads/2009/11/Demons-souls-1.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2009/11/Demons-souls-1.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/11/Demons-souls-1-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Aw, I died again. Never mind, respawned in a jiffy</p>
<p><strong>Why it&#8217;s awesome:</strong> Ever remember the days of games that truly punished you when you failed? You&#8217;ve got to think pretty far back don&#8217;t you? By stripping away the affects of death or failure in games, not only do developers continue to churn out mindless rubbish, but it reduces the impact and euphoric feeling that we used to get when you <em>did</em> complete a level, defeated a boss, or beat the game.</p>
<h3>Innovating boss fights</h3>
<p><object width="480" height="385"><param name="movie" value="https://www.youtube.com/v/h2kBuCDqMl0&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="https://www.youtube.com/v/h2kBuCDqMl0&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>I&#8217;ve had enough of quick time events</p>
<p><strong>Why it&#8217;s awesome: </strong>Boss fights used to be prevalent in almost any action game pre-2006. But now, not only are they much scarcer, but they aren&#8217;t half as fun as they used to be. God of War revitalised boss fights upon release 5 years ago, can continues to use it&#8217;s tried and tested formula. Resident Evil 4 also managed to do some new things in the boss fighting arena, including a level where you hunted down a distant cousin of the Lock Ness Monster (see above).</p>
<p>But now, we&#8217;re stuck with fending off against hordes of bog-standard minions, or bosses who are just like your average evil Joe- but bigger. C&#8217;mon developers, don&#8217;t treat us like fools!</p>
<h3>Just&#8230;innovation!</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/03/portal_2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-7432" title="portal_2" src="https://gamingbolt.com/wp-content/uploads/2010/03/portal_2.jpg" alt="" width="505" height="275" /></a></p>
<p>Oh yay, another Prince of Persia clone</p>
<p><strong>Why it&#8217;s awesome: </strong>I don&#8217;t mind seeing a new Madden game every year. But please, at least change something! And I mean <em>aside</em> from a new roster. Seriously, new graphics just don&#8217;t cut it any more, and the same can easily be said for football games, shooter games and platform games of late. Ubisoft just keeps on reskinning the old Prince of Persia formula, which, while entertaining, loses its appeal after so many games, the last two Call of Duty&#8217;s have released with little innovation to credit, and so on. Fortunately there are developers who are constantly taking risks and advancing, but they are becoming fewer and fewer.</p>
<h3>Longer games</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/01/modernwarfare2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6318" title="modernwarfare2" src="https://gamingbolt.com/wp-content/uploads/2010/01/modernwarfare2.jpg" alt="" width="505" height="286" srcset="https://gamingbolt.com/wp-content/uploads/2010/01/modernwarfare2.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/01/modernwarfare2-300x170.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>I&#8217;m looking at you, Call of Duty!</p>
<p><strong>Why it&#8217;s awesome:</strong>It seems to be that the further back you go, the longer games you get. Now I know that there is a fine line between &#8216;just right&#8217; and &#8216;too long&#8217;, but really guys, anything less than 6 hours or so is highway robbery for the kind of money you pay in the first place. Now of course there&#8217;s multiplayer and all that jazz, but if a developer touts a single player, they ought to deliver .</p>
<h3>Less damn DLC!</h3>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/06/DLC.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8916" title="DLC" src="https://gamingbolt.com/wp-content/uploads/2010/06/DLC.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/06/DLC.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/06/DLC-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>$60 game + $15 DLC x4 = $120. Fail.</p>
<p>Speaking of length, I have one very, very big problems with many games of late. It seems we are being sold about 60% of a game, only to have the next 40% sold to us in roughly 2-6 instalments of $15, which can end up the equivalent of <em>buying the same game twice</em>&#8211; or even worse. You know what I&#8217;m talking about- DLC. They used to be called expansion packs, which still weren&#8217;t great, because they still usually cost money, but at least old style expansions added something significant, like a new class to play as, or a new campaign to play through.</p>
<h3><strong>Support</strong></h3>
<p><strong><a href="https://gamingbolt.com/wp-content/uploads/2010/02/Tteam_Fortress_2.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-6658" title="Tteam_Fortress_2" src="https://gamingbolt.com/wp-content/uploads/2010/02/Tteam_Fortress_2.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2010/02/Tteam_Fortress_2.jpg 550w, https://gamingbolt.com/wp-content/uploads/2010/02/Tteam_Fortress_2-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
</strong></p>
<p><strong>Why it&#8217;s awesome: </strong>This issue is more apparent on the PC than on the consoles, but the point holds weight on every platform. When I buy a game, I want to get what I pay for. Now I understand if a couple of niggles and glitches creep through, but it&#8217;s evident that some games don&#8217;t even get beta tested. Let me give you an example; Empire Total War was released in February 2009. It&#8217;s a great game, we even said so in our review. But get this- the AI can&#8217;t do naval invasions. That&#8217;s right, not at all.</p>
<p>It should also be noted that one of the most popular PC games of all time, Team Fortress 2 is successful primarily for one reason- updates. Valve knows how to keep things fresh, and I would recommend taking a leaf out of their book any day.</p>
<p>It&#8217;s a long list developers, but I haven&#8217;t lost hope yet. Get this stuff sorted and we can all reap the rewards.</p>
<p>Got your own wishlist? Leave it in the comments below.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">8893</post-id>	</item>
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		<title>Developers of Ratchet &#038; Clank turning multiplatform</title>
		<link>https://gamingbolt.com/developers-of-ratchet-clank-turning-multiplatform</link>
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		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Wed, 26 May 2010 17:09:38 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/05/26/developers-of-ratchet-clank-turning-multiplatform/</guid>

					<description><![CDATA[Insomniac Games, the developers behind PS3 exclusives such as Ratchet &#38; Clank and Resistance are making their next game for both the PS3 and Xbox 360. Insomniac made it clear it was not the end of the road for their coveted Sony exclusives. &#8220;There have been a lot of great reasons to make games for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Insomniac Games, the developers behind PS3 exclusives such as Ratchet &amp; Clank and Resistance are making their next game for both the PS3 and Xbox 360.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/12/ratchetandclank.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-5021" title="ratchetandclank" src="https://gamingbolt.com/wp-content/uploads/2009/12/ratchetandclank.jpg" alt="" width="505" height="280" srcset="https://gamingbolt.com/wp-content/uploads/2009/12/ratchetandclank.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/12/ratchetandclank-300x166.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Insomniac made it clear it was not the end of the road for their coveted Sony exclusives. &#8220;There have been a lot of great reasons to make games for the  Playstation,&#8221; said Ted Price, founder and CEO of Insomniac Games. &#8220;We  have a wonderful relationship with Sony and will continue to work with  them on Playstation titles.&#8221;</p>
<p>&#8220;We never wanted to limit ourselves,&#8221; Price said. &#8220;People are inspired  here by having the opportunity to try new things. (Playstation 3  shooter) Resistance was a chance to branch out and we will continue to  look for those opportunities.&#8221;</p>
<p>He continued, &#8220;We&#8217;ve never approached any of the games we make as one-offs, our goal is to create a franchise.&#8221;</p>
<p>And despite saying that Insomniac currently has &#8220;multiple teams working on multiple projects,&#8221; it was not specified what these projects are, and we are not likely to see evidence of them at E3 either.</p>
<p>Nevertheless, he piqued our interest by adding, &#8220;We are going to continue to support Ratchet and Resistance, I think (PS3 owners) will be happy with what we have coming.&#8221;</p>
<p>That remains to be seen! But we eagerly anticipate the developer&#8217;s next big project.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">8620</post-id>	</item>
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		<title>Capcom cutting western developers loose</title>
		<link>https://gamingbolt.com/capcom-cutting-western-developers-loose</link>
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		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Mon, 17 May 2010 20:59:15 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[developer]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/2010/05/17/capcom-cutting-western-developers-loose/</guid>

					<description><![CDATA[Capcom head Haruhiro Tsujimota has said that the company will not be collaborating with western developers on upcomign IP&#8217;s. Speaking with the Financial Times, Tsujimota said that Capcom will be creating and handling base development solo from here, with western dev&#8217;s only being allowed to manage ports and sequels. “As a group, the new titles [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Capcom head Haruhiro Tsujimota has said that the company will not be collaborating with western developers on upcomign IP&#8217;s.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2010/05/Capcom_1.jpg"><img loading="lazy" decoding="async" class="alignnone size-full wp-image-8449" title="Capcom_1" src="https://gamingbolt.com/wp-content/uploads/2010/05/Capcom_1.jpg" alt="" width="505" height="175" srcset="https://gamingbolt.com/wp-content/uploads/2010/05/Capcom_1.jpg 800w, https://gamingbolt.com/wp-content/uploads/2010/05/Capcom_1-300x103.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>Speaking with the <a href="http://www.ft.com/cms/s/0/a8b59166-6103-11df-9bf0-00144feab49a.html">Financial Times</a>, Tsujimota said that Capcom will be creating and handling base development solo from here, with western dev&#8217;s only being allowed to manage ports and sequels.</p>
<p>“As a group, the new titles where development was led from abroad didn’t  do so well,” he said.</p>
<p>However, western studios are still working on some large sequel projects for the company,  with Canada’s Blue Castle Games working on Dead Rising 2 alongside  boss Keiji Inafune.</p>
<p>He also had the following to say on motion controllers for the Xbox 360 and Playstation 3;</p>
<p>“If there isn’t a strong business model message from the platform  holders about how they will develop [motion controllers] with users,  then I don’t think it will go well.&#8221;</p>
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		<title>Bioware would &#8216;love&#8217; to make some new IPs</title>
		<link>https://gamingbolt.com/bioware-would-love-to-make-some-new-ips</link>
					<comments>https://gamingbolt.com/bioware-would-love-to-make-some-new-ips#respond</comments>
		
		<dc:creator><![CDATA[Will Kenny]]></dc:creator>
		<pubDate>Fri, 19 Mar 2010 17:21:33 +0000</pubDate>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Bioware]]></category>
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		<category><![CDATA[IP]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/2010/03/19/bioware-would-love-to-make-some-new-ips/</guid>

					<description><![CDATA[Speaking at GDC last week, Bioware&#8217;s Ray Muzyka has said that the developer would love to work on some new IP&#8217;s after the huge success of Dragon Age: Origins. He said, “We would love to build some new IPs and settings that are different than the ones we’ve currently got while continuing to build within [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Speaking at GDC last week, Bioware&#8217;s Ray Muzyka has said that the developer would love to work on some new IP&#8217;s after the huge success of Dragon Age: Origins.</p>
<p>He said, “We would love to build some new IPs and settings that are different  than the ones we’ve currently got while continuing to build within the  frameworks of the franchises we’ve got, too.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2009/12/dragonageorigins.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-5030" title="dragonageorigins" src="https://gamingbolt.com/wp-content/uploads/2009/12/dragonageorigins.jpg" alt="" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2009/12/dragonageorigins.jpg 550w, https://gamingbolt.com/wp-content/uploads/2009/12/dragonageorigins-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a></p>
<p>“We’re going to have a mix of all those things going forward.”</p>
<p>So the sick-ass moves of DAO, mixed with the exploration of Mass Effect 2? Count me in!</p>
<p>On the whole Activision/Infinity Ward situation, Muzyka had the following to say; “It can’t be good for the industry,” he said. “Any way you look at  it, it’s not good. I don’t think it’s good for that kind of litigation  to occur with people who add that much value to a company. It’s just a  mess. We know the guys moderately well, and we know a lot of the people  at Activision moderately well, so it’s sobering.&#8221;</p>
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