<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>dice 2016 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/dice-2016/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Sun, 21 Feb 2016 18:33:40 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>Civilization Series Sells 33 Million Copies in Lifetime</title>
		<link>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime</link>
					<comments>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 10:30:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Civilization 5]]></category>
		<category><![CDATA[dice 2016]]></category>
		<category><![CDATA[DICE Summit 2016]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Sid Meier]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258182</guid>

					<description><![CDATA[More than 1 billion hours racked up by players.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" rel="attachment wp-att-211992"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-211992" src="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" alt="Civilization Beyond Earth" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Sid Meier&#8217;s Civilization</em> has had a very strong 25 years since the first game launched in 1991, selling 33 million units across the entire series. This was revealed by Meier at the DICE Summit 2016 during a panel focused on the 25th anniversary of the franchise.</p>
<p>As per <a href="http://venturebeat.com/2016/02/18/civilization-25-years-66-versions-33m-copies-sold-1-billion-hours-played/">VentureBeat</a>, Meier said that with regards to the first <em>Civilization</em>, “There was a hint that strategy might be something cool. We wanted to end up with something big. What about the history of Civilization? We were inspired by <em>SimCity</em> with god games. The core was a number of simple systems: economic, combat, growth. Everything was understandable on its own. Once it all interacted, the decisions for the player became very interesting.”</p>
<p>When <em>Civilization 2</em> released, the developer projected 38,000 copies to be sold. However, it did much better, a fact which Meier credits mod support for. “So many [of the player’s] ideas and energy has gone into the game. Brian [Reynolds] introduced the idea of modding into <em>Civ II</em>, and the game took off. “Something about Civ seems to bring out the game designer in people.”</p>
<p>Thus far there have been 66 different versions of <em>Civilization</em> released across all platforms and of the 33 million copies sold in the series&#8217; history, <em>Civilization 5</em> and its expansions contributed to 8 million. It also seems that players have spent more than 1 billion hours playing the game as per Steam stats and sales.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">258182</post-id>	</item>
		<item>
		<title>Fallout 4 Wins DICE Awards&#8217; Game of the Year 2016</title>
		<link>https://gamingbolt.com/fallout-4-wins-dice-awards-game-of-the-year-2016</link>
					<comments>https://gamingbolt.com/fallout-4-wins-dice-awards-game-of-the-year-2016#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 19 Feb 2016 19:27:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dice 2016]]></category>
		<category><![CDATA[DICE Game of the Awards 2016]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258152</guid>

					<description><![CDATA[The Witcher 3: Wild Hunt scores three awards.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/06/Fallout-4-c.jpg" rel="attachment wp-att-233725"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2015/06/Fallout-4-c.jpg" alt="Fallout 4 c" width="620" height="349" class="aligncenter size-full wp-image-233725" srcset="https://gamingbolt.com/wp-content/uploads/2015/06/Fallout-4-c.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/06/Fallout-4-c-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/06/Fallout-4-c-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Bethesda Softworks&#8217; Fallout 4 won the Game of the Year at the <a href="http://www.interactive.org/awards/2016_stream.asp">DICE Awards 2016</a>, a surprising development considering the number of awards claimed by The Witcher 3: Wild Hunt from other publications and outlets. Fallout 4 also won the awards for Outstanding Achievement in Game Direction and RPG and MMO Game of the Year.</p>
<p>Regardless, The Witcher 3 won three awards for Outstanding Achievements in Technical Design, Story and Game Design. Ori and The Blind Forest and Rocket League achieved the same feat while Star Wars: Battlefront and Rise of the Tomb Raider claimed two awards each.</p>
<p>Late Nintendo president Satoru Iwata was also honoured with a Lifetime Achievement award. Elsewhere, Metal Gear Solid 5: The Phantom Pain director Hideo Kojima was inducted into the Hall of Fame by Guillermo del Toro, whom he formerly collaborated with for Silent Hills before the project&#8217;s cancellation.</p>
<p>What are your thoughts on the results for the DICE Awards 2016? Let us know in the comments below and stay tuned for more information.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/fallout-4-wins-dice-awards-game-of-the-year-2016/feed</wfw:commentRss>
			<slash:comments>9</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">258152</post-id>	</item>
		<item>
		<title>Kojima: &#8216;It Is A Misconception That My Games Are Expensive, Or Take Too Long To Develop&#8217;</title>
		<link>https://gamingbolt.com/kojima-it-is-a-misconception-that-my-games-are-expensive-or-take-too-long-to-develop</link>
					<comments>https://gamingbolt.com/kojima-it-is-a-misconception-that-my-games-are-expensive-or-take-too-long-to-develop#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 19 Feb 2016 17:48:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dice 2016]]></category>
		<category><![CDATA[hideo kojima]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258141</guid>

					<description><![CDATA[Kojima clears the air.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Hideo-Kojima.jpg" rel="attachment wp-att-241768"><img decoding="async" class="aligncenter wp-image-241768 size-full" src="https://gamingbolt.com/wp-content/uploads/2015/08/Hideo-Kojima.jpg" alt="Hideo Kojima" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Hideo-Kojima.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/08/Hideo-Kojima-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Hideo Kojima&#8217;s games take a <em>very</em> long time to come- and they are commonly attributed as being rather expensive to make, too (as a matter of fact, the costs necessary in developing <em>Metal Gear Solid V</em> are commonly held to be a contributing factor for the Kojima-Konami split). But Kojima thinks a lot of this is just misconception. Speaking at DICE, he tried to clear the air about his development process.</p>
<p>&#8220;A lot of people say that I spent too much money or take too much time, but that&#8217;s a misconception,&#8221; he said. &#8220;My last project was late about five or six months, but I’ve always kept my word on timelines and budget. For example, I do take three to four years to make games, but that&#8217;s the plan from the start.&#8221;</p>
<p>He discussed why his games have development cycles that are this long to begin with, then- something that he attributes to his personal involvement with every step of the development and marketing cycle.</p>
<p>&#8220;I take a lot of time because I create my own teasers, posters, and I work on how to create the box for sales,&#8221; he said. &#8220;Japanese creators are famous for being loose with schedules, and I think people put me in that category, but it&#8217;s not reality. In my case, I&#8217;m a director and a producer, so I have to stay aware of production and the budget.&#8221;</p>
<p>Kojima also discussed his upcoming game, which will be the debut game for his new Kojima Productions, and which is being made in collaboration with Sony, for PS4 and PC.</p>
<p>&#8220;They [Sony] are not controlling what I&#8217;m doing at all; that was part of the conditions, and Sony was very respectful towards me and what I do. In that regard, it&#8217;s been very nice, and very pleasant.&#8221;</p>
<p>All in all, it sounds like he finally has the kind of creative freedom he has wanted for so long- after all, it is a running joke at this point that Kojima did not want to work on <em>Metal Gear</em>. Let&#8217;s see what he can do freed from the shackles of that franchise.</p>
<p>(Source: <a href="http://www.gamespot.com/articles/kojima-says-idea-he-makes-expensive-games-and-take/1100-6434916/" target="_blank">Gamespot</a>)</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/kojima-it-is-a-misconception-that-my-games-are-expensive-or-take-too-long-to-develop/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">258141</post-id>	</item>
	</channel>
</rss>
