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	<title>DICE Summit 2016 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Civilization Series Sells 33 Million Copies in Lifetime</title>
		<link>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime</link>
					<comments>https://gamingbolt.com/civilization-series-sells-33-million-copies-in-lifetime#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 10:30:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Civilization 5]]></category>
		<category><![CDATA[dice 2016]]></category>
		<category><![CDATA[DICE Summit 2016]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Sid Meier]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=258182</guid>

					<description><![CDATA[More than 1 billion hours racked up by players.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" rel="attachment wp-att-211992"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-211992" src="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg" alt="Civilization Beyond Earth" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/10/Civilization-Beyond-Earth-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Sid Meier&#8217;s Civilization</em> has had a very strong 25 years since the first game launched in 1991, selling 33 million units across the entire series. This was revealed by Meier at the DICE Summit 2016 during a panel focused on the 25th anniversary of the franchise.</p>
<p>As per <a href="http://venturebeat.com/2016/02/18/civilization-25-years-66-versions-33m-copies-sold-1-billion-hours-played/">VentureBeat</a>, Meier said that with regards to the first <em>Civilization</em>, “There was a hint that strategy might be something cool. We wanted to end up with something big. What about the history of Civilization? We were inspired by <em>SimCity</em> with god games. The core was a number of simple systems: economic, combat, growth. Everything was understandable on its own. Once it all interacted, the decisions for the player became very interesting.”</p>
<p>When <em>Civilization 2</em> released, the developer projected 38,000 copies to be sold. However, it did much better, a fact which Meier credits mod support for. “So many [of the player’s] ideas and energy has gone into the game. Brian [Reynolds] introduced the idea of modding into <em>Civ II</em>, and the game took off. “Something about Civ seems to bring out the game designer in people.”</p>
<p>Thus far there have been 66 different versions of <em>Civilization</em> released across all platforms and of the 33 million copies sold in the series&#8217; history, <em>Civilization 5</em> and its expansions contributed to 8 million. It also seems that players have spent more than 1 billion hours playing the game as per Steam stats and sales.</p>
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