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	<title>Digimon Story: Cyber Sleuth Hacker Memory &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Digimon Story: Cyber Sleuth Hacker’s Memory Switch Version Leaked Via Spanish Retailers – Rumor</title>
		<link>https://gamingbolt.com/digimon-story-cyber-sleuth-hackers-memory-switch-version-leaked-via-spanish-retailers-rumor</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 09 May 2019 18:36:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Digimon Story: Cyber Sleuth Hacker Memory]]></category>
		<category><![CDATA[Media Vision]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=398554</guid>

					<description><![CDATA[It’s possible the RPG could be coming to Switch.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Digimon-Story-Cyber-Sleuth-Hackers-Memory.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-398555" src="https://gamingbolt.com/wp-content/uploads/2019/05/Digimon-Story-Cyber-Sleuth-Hackers-Memory.jpg" alt="Digimon-Story-Cyber-Sleuth-Hackers-Memory" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Digimon-Story-Cyber-Sleuth-Hackers-Memory.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Digimon-Story-Cyber-Sleuth-Hackers-Memory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Digimon-Story-Cyber-Sleuth-Hackers-Memory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Digimon-Story-Cyber-Sleuth-Hackers-Memory-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Digimon Story: Cyber Sleuth Hacker’s Memory</em> released last year to mostly solid reception. It was a sequel to 2015’s <em>Digimon Story: Cyber Sleuth</em>, both being large departures for the <em>Digimon</em> franchise. Now it looks like it might be making its way to Nintendo’s console, judging by some potential leaks.</p>
<p>Two Spanish retailers, Fnac and Game.es, listed the title as coming for Nintendo Switch, both with the same date of October 30<sup>th</sup> of this year. While both listings have since been taken down, Game.es actually <a href="https://media.game.es/COVERV2/3D_L/166/166158.png" target="_blank" rel="noopener noreferrer">still hosts the placeholder on their server</a>. For now we’ll have to take it with a grain of salt, since retailer leaks aren’t the end all, be all of certainty. <a href="https://gamingbolt.com/persona-5-for-nintendo-switch-leaked-by-best-buy">Just ask Switch owners who are still waiting for <em>Persona 5</em>.</a> Still, they can be accurate at times, so it’s entirely possible.</p>
<p><em>Digimon Story: Cyber Sleuth Hacker’s Memory</em> is available now for PlayStation 4 and PlayStation Vita. <a href="https://gamingbolt.com/digimon-story-cyber-sleuth-hackers-memory-review-a-glitch-in-the-digi-world">You can check out our review of the game from last year</a> if you’re curious what it’s all about.</p>
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		<title>Digimon Story Cyber Sleuth: Hacker’s Memory Review &#8211; A Glitch In The Digi-world</title>
		<link>https://gamingbolt.com/digimon-story-cyber-sleuth-hackers-memory-review-a-glitch-in-the-digi-world</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Mon, 29 Jan 2018 17:32:19 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bandai namco]]></category>
		<category><![CDATA[Digimon Story: Cyber Sleuth Hacker Memory]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[PlayStation Vita]]></category>
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					<description><![CDATA[Deja Vu is very much the term for Hacker’s Memory, but it’s enjoyable for fans.
]]></description>
										<content:encoded><![CDATA[<p><i><span class="bigchar">D</span>igimon Story Cyber Sleuth: Hacker’s Memory</i> isn’t shy about the kind of game it is. From the opening crawl where the protagonist waxes poetic about how he isn’t a hero, to the huge reuse of assets throughout the game, <i>Hacker’s Memory</i> is one of those sequels. The “here’s more of the thing you liked” sequels without really striving for anything more.</p>
<p>For good or bad, <i>Digimon Story Cyber Sleuth: Hacker’s Memory</i> is more of what players enjoyed when the 2016 title introduced us to the world of Neo-Shibuya and the virtual internet utopia known as Eden where users enter a physical cyberspace. Taking place at roughly the same time as 2016’s <em>Cyber Sleuth</em>, players take on the role of a self-named rookie in the hacker group Hudie. After their Eden account is stolen from them and he’s framed for a crime he didn’t commit, your hero decides to take matters into his own hands and becomes embroiled in the digital underworld of hackers and Digimon.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/PREVIEW_SCREENSHOT1_158397.jpg"><img decoding="async" class="aligncenter wp-image-318666" src="https://gamingbolt.com/wp-content/uploads/2018/01/PREVIEW_SCREENSHOT1_158397-1024x576.jpg" alt="Digimon Cyber Sleuth Hacker's memory" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/PREVIEW_SCREENSHOT1_158397-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2018/01/PREVIEW_SCREENSHOT1_158397-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/PREVIEW_SCREENSHOT1_158397-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/PREVIEW_SCREENSHOT1_158397.jpg 1920w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"While things might be in different places, the gameplay loop itself is lifted almost completely from the previous title."</p>
<p>The setup makes for a more immediately personal and engaging tale than the previous game, though neither ends up being particularly well told, mostly it seems from a lack of ambition. <i>Hacker’s Memory</i> sticks with the same chapter based progression that <em>Cyber Sleuth</em> had, which itself was written fittingly enough like an ongoing anime serialization, with arcs but little actual substance or growth. <em>Cyber Sleuth</em> had a wacky cast that often felt fairly one note, and <em>Hacker’s Memory</em> is no exception. The fellow hackers of Hudie all follow some fairly bland archetypes which make it feel very stock anime overall. Fun enough JRPG junk food, fitting with the Digimon license.</p>
<p>To this end, while things might be in different places, the gameplay loop itself is lifted almost completely from the previous title. The player will undergo missions with conditions ranging anywhere between running errands in the real world to seeking out abusive hackers within Eden and playing vigilante. These small vignettes play as bite sized episodes of content with their own self-contained plots, and can range in length wildly. The design was clearly considered with handheld play in mind first, but it worked well enough for me on the console by moving fast enough to keep things from becoming stale.</p>
<p>When you aren’t taking on missions to fill time, occasionally the game will take the wheel and have you do a major story event, usually to segue into the next proper chapter and move the overarching plot along. These story missions are where the game usually begins to shine a little brighter, challenging the player with more intricate dungeon crawling instead of how missions usually retread the same handful of areas. A solid 80% of the in game areas are exact copies or at least feel incredibly similar to the preceding game, which does wear for returning players fast even if they haven’t logged into Eden for two years.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-321032" src="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-2.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-2-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Hacker’s Memory</i> boasts roughly 80 completely new Digimon with the same care to the models that the original set was given. Digimon come in a variety of flavours, with two separate type charts worth keeping track of."</p>
<p><i>Hacker’s Memory</i> seems occasionally a little split on who it’s for with some of its decisions. There’s just as much tutorializing here as in the first game, and the reliance on reused areas make it seem as if this game is trying to bring in new fans, but then certain plot specifics are just glossed over, perhaps as a knowing wink for the faithful players of the first title and the player is just expected to understand some dungeon mechanics that return from <i>Cyber Sleuth</i>. The loop of taking missions, dungeon crawling and managing Digimon, with one exception discussed in a moment, remains identical and would again, feel very retreaded for the returning player.</p>
<p>Some of the busywork of <i>Cyber Sleuth</i> has been somewhat patched over with <em>Hacker’s Memory</em>, you can get to all the important areas like the Digilab, almost anywhere in Eden or check your missions from the same PC this time instead of running all over. Side Missions will frequently teleport you right to or close to your destination, instead of having you do the legwork. Of course the premise of this game is more immediately grabbing, which also helps keep you engaged as well, and the speediness of the missions and the chapters helps <i>Hacker’s Memory</i> feel like it has a far smoother progression curve overall.</p>
<p>The Digimon battle system is back wholesale from <i>Cyber Sleuth</i>, including incredibly similar if not identical music and most of the models. <i>Hacker’s Memory</i> boasts roughly 80 completely new Digimon with the same care to the models that the original set was given. Digimon come in a variety of flavours, with two separate type charts worth keeping track of. A Digimon can come in four varieties, either Data, Vaccine or Virus, each with a rock, paper, scissors relationship with each other, and Free which grants them neither the pro or con of an allignment. But in addition to this, each has an elemental alignment much like Pokemon, from Fire or Plant, to Dark and Light.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-3.png"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-321033" src="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-3.png" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-3.png 620w, https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-3-300x169.png 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Digimon will reach certain thresholds and cap out at low levels as more basic Digimon, and then players will have to return to the Digilab and Digivolve them, with different choices being based on the monsters reaching specific criteria."</p>
<p>The battles are very familiar affairs to anyone who’s touched a JRPG in the last 15 years. While the types and elements from above are most immediately reminiscent of <i>Pokemon</i>, the remainder of the battle system is evocative of a <i>Shin Megami Tensei</i>-lite. With your party of three Digimon against the opposing side, you’ll progress in turn based battles where you can attack, use an SP draining special move, usually with an elemental affinity and possible effects or a healing spell, guard or swap out your monsters for others in reserve. The snappiness of the menus is somewhat lost within a post <i>Persona 5</i> world, and the ability to turn off the attack animations much like <i>Pokemon</i> offers would be welcome to trim the fat. Much like the rest of the game, it’s just so close to what you wanted it to be, so close to those bigger budgeted game that it can grate. But while the minor jank can sometimes annoy, it all still works well enough to not be a mark against the game.</p>
<p>Unlike how Pokemon will automatically evolve when levelled up far enough, the most unique element to the Digimon Story titles is how players get to manage their parties growth. Digimon will reach certain thresholds and cap out at low levels as more basic Digimon, and then players will have to return to the Digilab and Digivolve them, with different choices being based on the monsters reaching specific criteria. The twist then comes in how you can also de-volve your Digimon to previous forms, levelling them up again to learn new skills and with increased stat growths. This balance is needed to reach some of the stronger forms criteria and to round out their battle ability. One stat, Camaraderie, which measures how often you actively fight with a Digimon, returns for this game and remains a massive pain to deal with.</p>
<p>Players first capture a Digimon through encountering it enough times to generate it within the lab, and continue to encounter new species throughout the entire run time of the game, which seems to encourage experimentation and constantly trying out new party members in order to remain flexible. But that Cam stat locks some of the most powerful and iconic Digimon behind it, and flies in the face of the capture mechanic encouraging experimentation by asking you to stick with a core team of six to eight monsters and just bumping them all around their evolutionary flow chart. It’s one piece of weirdness in an otherwise stock stats system and one more piece of jank to <i>Hacker’s Memory</i>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-1.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-321031" src="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-1.jpeg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-1.jpeg 620w, https://gamingbolt.com/wp-content/uploads/2018/01/DigimonStoryHackersMemory-1-300x169.jpeg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"All considered, it’s hard to call <i>Digimon Story Cyber Sleuth: Hacker’s Memory</i> either bad or good. It’s just kind of there, as a fairly easy secondary project to keep the fans satiated while the real next game is developed."</p>
<p>One of the very few new elements <i>Hacker’s Memory</i> has to throw out is the Domination battles, which leverages the protagonist being a part of a team well enough and adds a dash of much needed unique flavour that the rest of the game is screaming for. In some ways similar to the Liberation battles of <i>Megaman Battle Network 5</i>, Players take control of multiple members of Hudie and go up against a competing hacker team on a field, with specific movement rules and time limited battles where each side only has a single turn to act. Unlike my obscure example from above, instead of working across a large map towards one goal, Domination Battles are usually about controlling specific spaces and reaching a points total, as well as preventing the enemy from hitting the goal. Because the maps and goals within them are so limited, Domination Battles don’t feel like they’re quite fully fleshed out, and because of that are just fun diversions.</p>
<p>All considered, it’s hard to call <i>Digimon Story Cyber Sleuth: Hacker’s Memory</i> either bad or good. It’s just kind of there, as a fairly easy secondary project to keep the fans satiated while the real next game is developed. While it carries over some of the jank and weirdness that dragged down <i>Cyber Sleuth</i>, it does patch some of it up a bit as well. It’s an easy kind of game to recommend to an RPG fan who has the patience to deal with some of the less polished aspects of Digimon.</p>
<p><span style="color: #ff6600;"><b><i>This game was reviewed on the PlayStation 4.</i></b></span></p>
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		<title>UK Charts: Call of Duty WW2 At Top Spot for 10th Week</title>
		<link>https://gamingbolt.com/uk-charts-call-of-duty-ww2-at-top-spot-for-10th-week</link>
					<comments>https://gamingbolt.com/uk-charts-call-of-duty-ww2-at-top-spot-for-10th-week#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jan 2018 11:16:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty: WW2]]></category>
		<category><![CDATA[Chart-Track]]></category>
		<category><![CDATA[Digimon Story: Cyber Sleuth Hacker Memory]]></category>
		<category><![CDATA[FIFA 18]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=320719</guid>

					<description><![CDATA[This week's top ten is fairly the same, except for a surprising new entry at number 10.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/10/call-of-duty-ww2-image-9.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-308767" src="https://gamingbolt.com/wp-content/uploads/2017/10/call-of-duty-ww2-image-9.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/10/call-of-duty-ww2-image-9.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/10/call-of-duty-ww2-image-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/10/call-of-duty-ww2-image-9-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/10/call-of-duty-ww2-image-9-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sledgehammer Games&#8217; <em>Call of Duty: WW2</em> is once again at the top of physical sales charts in the UK according to Chart-Track. This is the shooter&#8217;s tenth week as the top selling game &#8211; if it manages another week at number 1, then it will equal the record set by <em>Call of Duty: Black Ops 3</em>.</p>
<p><em>FIFA 18</em> is in second place in the meantime followed by <em>Grand Auto 5</em>, which fell from first to third place. <em>Mario Kart 8 Deluxe</em> is in fourth placed followed by <em>The Legend of Zelda: Breath of the Wild</em> in fifth (which moved up from three places from eighth). <em>PlayerUnknown&#8217;s Battlegrounds</em> remains fairly static at sixth place while <em>Assassin&#8217;s Creed Origins</em> fell from fourth to seventh place.</p>
<p><em>Super Mario Odyssey</em> managed the eighth place spot as <em>Star Wars Battlefront 2</em> falls to ninth. Interestingly, the 10th place title and only new entry for this week is <em>Digimon Story: Cyber Sleuth Hacker Memory</em> for PS4 and PS Vita. Your guess is as good as ours.</p>
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