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	<title>Dinosauram Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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	<lastBuildDate>Mon, 02 Jun 2014 19:01:50 +0000</lastBuildDate>
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		<title>PS4 Exclusive Without Memory Targetting 1080p/60fps, Will Have Realistic Graphics</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 17:36:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosauram Studio]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197847</guid>

					<description><![CDATA[Dinosaraum founder also called UE4 a "convenient engine" for development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Dinosauram&#8217;s Without Memory has emerged as one of the more intriguing PS4 exclusives in the past few days, especially since it utilizes Unreal Engine 4 for its visuals and is targeting a Quantic Dream-like level of quality. But will it be able to compete in terms of resolution and frame rate with so many games targeting 1080p and 60 FPS?</p>
<p>Founder of Dinosaurum studio Arkadiy Kulikov was asked by GamingBolt whether Without Memory will be able to achieve a high visual standard and target 1080p/60 FPS. He simply confirmed that the game would look to accomplish both.</p>
<p>As for what Unreal Engine 4 allowed for in terms of visual effects and texture quality, Kulikov said, &#8220;UE4 is a convenient engine. It allows to make the most realistic visuals.&#8221;</p>
<p>Without Memory is still a long way off with a release in 2016. It will take advantage of the DualShock 4&#8217;s touchpad and also feature a semi-open world. Stay tuned for more details on the game in the coming months (and years).</p>
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