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	<title>Dinosaurum Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>PS4 Exclusive &#8216;Without Memory&#8217; Devs Share High-Quality Motion Capture Session</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-devs-share-high-quality-motion-capture-session</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-devs-share-high-quality-motion-capture-session#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 23 Jul 2014 07:26:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=203611</guid>

					<description><![CDATA[Is a tech demo coming soon?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/04/ps4-.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-193353 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/04/ps4-.jpg" alt="ps4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/04/ps4-.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/04/ps4--300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Without Memory is a third person interactive thriller currently under development at Dinosaurum Games exclusively for the PlayStation 4, with a projected release date of 2016.</p>
<p>With the game that far from release, however, the developers are still managing to share some fairly exciting and impressive stuff with us. <a href="http://www.twinfinite.net/2014/07/22/ps4-exclusive-without-memory-devs-share-shots-high-quality-motion-capture-session-shares-video/" target="_blank">Twinfinite</a>, for example, reports that the studio has recently been putting some added focus into motion capture and has been sharing their experiences with fans and followers.</p>
<p>Among the many updates are included the following:</p>
<p>&#8220;In Without Memory, if a player leaves the controller untouched, the main character will begin to look around and shiver, rubbing her body for warmth while in the cold forest. Players ought not leave the game unnecessarily idle, as long periods of inactivity can lead to a “series of unpleasant consequences.”</p>
<p>&#8220;The most difficult part of shooting was being able to accurately portray emotions, as there is always some distortion in the transference to the model.&#8221;</p>
<p>&#8220;The actress portraying their main character, Anna, was constantly in character, even when traveling.&#8221;</p>
<p>&#8220;The studio’s equipment is “really high quality,” where they use 50 of the latest Vicon cameras that were also used in filming for one of their primary inspirations, Beyond: Two Souls. They note that this much is “more than enough” to record the bodies and facial animations they need.&#8221;</p>
<p>&#8220;Facial animation was captured with a helmet with a camera as opposed to facial sensors.&#8221;</p>
<p>&#8220;On their first day, they filmed 116 scenes (including movements and cut scenes) for the first levels of the game.&#8221;</p>
<p>It sounds like the studio is taking a leaf out of David Cage&#8217;s book. Stay tuned to GamingBolt for more on this intriguing game as it develops.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">203611</post-id>	</item>
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		<title>Without Memory Interview: All You Want To Know About This Little Known PS4 Exclusive</title>
		<link>https://gamingbolt.com/without-memory-interview-all-you-want-to-know-about-this-little-known-ps4-exclusive</link>
					<comments>https://gamingbolt.com/without-memory-interview-all-you-want-to-know-about-this-little-known-ps4-exclusive#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 23 Jun 2014 08:04:35 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199965</guid>

					<description><![CDATA[GamingBolt speaks to Dinosaurum Games' founder Arkadiy Kulikov about the upcoming thriller.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>ithout Memory is an interactive thriller, inspired by the likes of Heavy Rain and Beyond Two Souls. The player takes the role of Anna, who all of a sudden finds herself in a forest with no memory about how she got there. Featuring numerous endings, an engaging plot and a semi open world, Without Memory, a PlayStation 4 exclusive is literally aiming for the skies.</p>
<p>Can they pull it off? GamingBolt caught up with the the founder of Dinosaurum Games, Arkadiy Kulikov to know more about the game. Check out his response below.</p>
<p><strong>Ravi Sinha: Without Memory is currently slated to be released only on PS4. What attracted you about the platform? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We chose the PlayStation 4 because of next-gen possibilities and because of how successful it has been in its sales. Also, it is not possible to “hack” a console and download the game [illegally].</p>
<p><strong>Ravi Sinha: Are there any plans to bring it on other platforms say the PC? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> No, at least in the nearest future.</p>
<p><strong>Ravi Sinha: Why is Without Memory not releasing on the Xbox One? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The terms of cooperation seems to be unfavorable for us.</p>
<p><strong>Ravi Sinha: Tell us about the story of Without Memory. How different is it from the usual amnesiac protagonist tales we&#8217;ve heard? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The story won’t only focus on Anna’s amnesia. There will be a lot of bright and memorable moments. A lot of things will depend on player’s choice, which is often done without enough information. Come what may, as in the real life.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/art.jpg"><img decoding="async" class="aligncenter size-full wp-image-200573" src="https://gamingbolt.com/wp-content/uploads/2014/06/art.jpg" alt="Without Memory " width="620" height="465" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/art.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/art-300x225.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "It was a great challenge to invent  lot of endings and such a huge “trigger tree”. But we put in a lot of effort in every ending and made sure it must be emotionally attached to the player."   
      </p></p>
<p><strong>Ravi Sinha: Unreal Engine 4 is the main engine being used to develop the game. What did it allow you to do in terms of visual effects and texture quality? Furthermore, what kind of development advantages does it bring when used with PS4? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> Unreal Engine 4  is a convenient engine. It allows us to make the most realistic visuals.</p>
<p><strong>Ravi Sinha: Considering the budget that Quantic Dream&#8217;s Beyond: Two Souls had, how will Without Memory rival it in terms of story-telling and decision-making aspects? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> It’s not only about the budget, it’s also about the approach to the game. We are willing to make our screenplay comparable with Heavy Rain’s one.</p>
<p><strong>Ravi Sinha: Without Memory will feature tens of different endings. How difficult was it to come up with so many varying outcomes and decision trees that arrive at those outcomes, much less implementing it all into the game? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> It was a great challenge to invent  lot of endings and such a huge “trigger tree”. But we put in a lot of effort in every ending and made sure it must be emotionally attached to the player.</p>
<p><strong>Ravi Sinha: How long will Without Memory be and what kind of activities will the open world environment provide to the player? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> It will take 7 to 8 hours to complete the game. It is designed to play it time after time as this would allow them to see the overall picture.</p>
<p><strong>Ravi Sinha: What kind of actions will we be able to use on the DualShock 4 touch pad? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The variants of the response will appear on the screen when the question is asked. The player will chose one of them using touchpad.</p>
<p>When there is a threat or when the player needs to perform some chain of actions, the modernized QTE system will be used. There are no similarities to what is used nowadays, it will turn boring gameplay like “press x to win” into a lot of fun and joy.</p>
<p><strong>Ravi Sinha: The PS4 has become renowned for its unified architecture and power. How will you take advantage of the architecture to deliver breakthroughs in graphics and animation? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We will crank up the console and the engine to make a really cinematic next-gen title.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2.jpg"><img decoding="async" class="aligncenter size-full wp-image-200572" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2.jpg" alt="Without Memory " width="620" height="353" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without_Memory2-300x170.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "The in-game environment is close to the real world. The player can interact with plenty of characters and objects, and they can listen to Anna’s thoughts in different situations."   
      </p></p>
<p><strong>Ravi Sinha: Will you be targeting 60 FPS and 1080p resolution for Without Memory, and will you be able to achieve the same while achieving a high visual standard? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> Yes, both.</p>
<p><strong>Ravi Sinha: What can we look forward to when the official site of the game is launched on May 24th? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We will make a blog about game developing on our site so you could stay in touch with all the latest news about the project. There will be a lot of content about our studio as well.</p>
<p><strong>Ravi Sinha: Tell us a bit about the semi-open world gameplay elements and how will they merge with the interactive gameplay elements? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> The in-game environment is close to the real world. The player can interact with plenty of characters and objects, and they can listen to Anna’s thoughts in different situations. There will be some stealth in the game too. Anna will need to act invisibly at certain points. The course of events will depend on whether she been spotted or not.</p>
<p><strong>Ravi Sinha: What can you tell us about the motion capture? How are you using the PS4 GPU to create realistic motion capture? </strong></p>
<p><strong>Arkadiy Kulikov:</strong> We will use facial motion capture to convey emotions and feelings of the characters as accurately as possible.</p>
<p><strong>Ravi Sinha: Is there anything else you want to tell us about the game?</strong></p>
<p><strong>Arkadiy Kulikov:</strong> David Cage has praised our screenplay and we will by all means try to justify his trust and our players’ hopes.</p>
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		<title>PS4 Exclusive Without Memory To Crank Up The Console, Will Be Cinematic &#038; Justify David Cage&#8217;s Trust</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-to-crank-up-the-console-will-be-cinematic-justify-david-cages-trust</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-to-crank-up-the-console-will-be-cinematic-justify-david-cages-trust#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 17 Jun 2014 16:05:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=199963</guid>

					<description><![CDATA[Some really bold claims.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Russian Developer Dinosaurum Games are working on a new thriller game titled Without Memory. It will be a PlayStation 4 exclusive which is set for release sometime in 2016. GamingBolt recently got in touch with Dinosaurum Games&#8217; founder Arkadiy Kulikov to talk about Without Memory.</p>
<p>The PS4 has become renowned for its unified architecture and power. Dinosaurum Games plans to take full advantage of its architecture to deliver breakthroughs in graphics and animation. &#8220;We will crank up the console and the engine to make really cinematic next-gen,&#8221; Arkadiy tells us. &#8220;We will use facial motion capture to convey emotions and feelings of the characters as accurately as possible.&#8221;</p>
<p>He also revealed that the man behind Heavy Rain and Beyond Two Souls, David Cage has praised Without Memory&#8217;s screenplay and they would work hard to justify his trust. &#8220;David Cage has praised our screenplay and we will by all means try to justify his trust and our players’ hopes,&#8221; Arkadiy said.</p>
<p>These are surely some bold claims and it will be interesting to see whether they will be able to deliver on their promise. They will be releasing the first teaser of the game this Summer along with some screenshots.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">199963</post-id>	</item>
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		<title>PS4 Exclusive Without Memory Will Have &#8216;Memorable Moments&#8217;, Story, Stealth And Open World Detailed</title>
		<link>https://gamingbolt.com/ps4-exclusive-without-memory-will-have-memorable-moments-story-stealth-and-open-world-detailed</link>
					<comments>https://gamingbolt.com/ps4-exclusive-without-memory-will-have-memorable-moments-story-stealth-and-open-world-detailed#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 07 Jun 2014 18:14:04 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=198465</guid>

					<description><![CDATA[Dinosaurum Games' Arkadiy Kulikov reveals new information about the upcoming thriller.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Russian Developer Dinosaurum Games recently announced the development of  PS4 exclusive Without Memory. The game will be released in 2016 and uses Unreal Engine 4. GamingBolt recently got in touch with Dinosaurum  Games to talk about the game&#8217;s story, gameplay length, DualShock 4 functionality and more.</p>
<p>GamingBolt asked the studios&#8217;s founder Arkadiy Kulikov about the story of Without Memory and how it will be different from the usual amnesiac protagonist tales we&#8217;ve heard. &#8220;The story won’t only focus on girl’s [Anna] amnesia. There will be a lot of bright and memorable moments. A lot of things will depend on player’s choice, which is often done without enough information. Come what may, as in the real life,&#8221; states Arkadiy.</p>
<p>The game will also last for a good while according to Arkadiy. &#8220;It will take 7 to 8 hours to complete the game. It is designed to be played again and gain. The player could see the overall picture this way.&#8221;</p>
<p>The game will also use the DualShock 4&#8217;s touch pad functionality. &#8220;The variants of the response will appear on the screen when the question is asked and the player will chose one of them using touchpad,&#8221; he said.</p>
<p>The game will have semi-open world gameplay elements so this obviously raises the question on how will they merge with the interactive gameplay elements. &#8220;The in-game environment is close to the real world,&#8221; Arkadiy explains. &#8220;The player can interact with plenty of characters and objects, and he can listen to Anna’s thoughts in different situations. There will be some stealth in the game too. Anna will be able to act invisibly at certain points. And the course of events will depend on whether she been spotted or not.&#8221;</p>
<p>In related news, Without Memory will <a href="https://gamingbolt.com/ps4-exclusive-without-memory-targetting-1080p60fps-will-have-realistic-graphics">target 1080p/60fps</a> and <a href="https://gamingbolt.com/dinosaurum-on-why-without-memory-is-ps4-exclusive-terms-of-cooperation-werent-favorable-for-x1">won&#8217;t release on the Xbox One</a>. Let us know your thoughts in the comments section below.</p>
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		<title>Dinosaurum On Why Without Memory Is PS4 Exclusive, &#8216;Terms of Cooperation Weren&#8217;t Favorable&#8217; For X1</title>
		<link>https://gamingbolt.com/dinosaurum-on-why-without-memory-is-ps4-exclusive-terms-of-cooperation-werent-favorable-for-x1</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 02 Jun 2014 14:45:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dinosaurum Games]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
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		<category><![CDATA[Without Memory]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=197823</guid>

					<description><![CDATA[Sales and next-gen technology are two big reasons why Without Memory is a PS4 exclusive.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-197833" src="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg" alt="Without Memory" width="620" height="313" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/06/Without-Memory-300x151.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Russian Developer Dinosaurum Games recently announced the development of Without Memory, a new PS4 exclusive game which is set for release sometime in 2016. GamingBolt recently got in touch with Dinosaurum  Games to talk about Without Memory.</p>
<p>Speaking to founder of the studio Arkadiy Kulikov, GamingBolt asked the reason why they went exclusive with the PlayStation 4. &#8220;We chose the PlayStation 4 because of next-gen possibilities it offers and because of how successful it has been sales wise.&#8221; He also spoke how the PlayStation 4 was secure and immune to hacking. &#8220;It is not possible to “hack” the console and download the game,&#8221; Arkadiy explains.</p>
<p>So will we see an Xbox One version sometime in the future? &#8220;The terms of cooperation seems to be unfavorable for us,&#8221; Arkadiy says. We are not sure what exactly is not favorable but we can assume that Arkadiy was referring to Microsoft&#8217;s <a title="Xbox One: The Real Reason Why Indie Developers are Still Wary of ID@Xbox" href="https://gamingbolt.com/xbox-one-the-real-reason-why-indie-developers-are-still-wary-of-idxbox">parity clause</a> for indie games.</p>
<p>Let us know your thoughts in the comments section below and stay tuned for more news and updates.</p>
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