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	<title>Docked &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Docked Interview &#8211; Lessons Learned, Management Gameplay, Console Performance, And More</title>
		<link>https://gamingbolt.com/docked-interview-lessons-learned-management-gameplay-console-performance-and-more</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 19:05:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638838</guid>

					<description><![CDATA[Game director Sergei Hlistov and producer Vasiliy Bogucharskiy were kind enough to answer our burning questions about Docked.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">J</span>ust days before Saber Interactive released its new port-management and crane-controlling game <em>Docked</em>, we got to have a chat with game director Sergei Hlistov and producer Vasiliy Bogucharskiy about the title&#8217;s various aspects. The duo was kind enough to answer our questions about a variety of subjects, from console performance to the evolution of the in-game port, to planned future content.</p>
<p><strong>What was the inspiration behind <em>Docked</em> being more of a story-based solo game when compared to the popularity of multiplayer in <em>SnowRunner</em> and <em>RoadCraft</em>?</strong></p>
<p><em>Docked</em> is very different from Saber&#8217;s other simulation games. We chose a rather specific setting. Not many gamers know what life is like in a port, so our goal was to introduce people to this industry and captivate them with its unique features.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-638843" src="https://gamingbolt.com/wp-content/uploads/2026/03/docked-1.jpg" alt="docked 1" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/docked-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-1-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Not many gamers know what life is like in a port, so our goal was to introduce people to this industry and captivate them with its unique features."</p>
<p><strong>A recent trailer revealed the 8 port vehicles at launch. Are there plans to add any more down the line?</strong></p>
<p>The eight vehicles represent the machinery most used at real-world docks.. Each vehicle model is recreated in significant detail with unique features and extensive control capabilities. The vehicles&#8217; unique functionality, design, and appearance prevent a cookie-cutter approach to mission development, and mastering their operation requires practice. Looking ahead, I can say that additional vehicles will appear in the DLC. We are currently working on it.</p>
<p><strong>Since <em>Docked</em> will primarily take place in a single location, are there any aspects of the game that will involve traveling to new places?</strong></p>
<p>There are actually three terminals in the game: a container terminal, where most of the tasks take place; a bulk terminal, where the player handles bulk cargo using a mobile port crane and hopper; and a general cargo terminal, where the player works with large objects.</p>
<p><strong>While financial management has been at least a minor aspect in previous games, how big of a role will it play in <em>Docked</em>?</strong></p>
<p>Game progression is based on port management, including financial management, infrastructure construction, and development. This aspect of the game is not the core but it defines the game&#8217;s structure and introduces players to the inner workings of port operations.</p>
<p><img decoding="async" class="aligncenter wp-image-638842" src="https://gamingbolt.com/wp-content/uploads/2026/03/docked-2.jpg" alt="docked 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/docked-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"Game progression is based on port management, including financial management, infrastructure construction, and development."</p>
<p><strong>Will Port Wake get any visible and gameplay-affecting changes over the course of the game?</strong></p>
<p>At the start of the game, a typhoon has devastated Port Wake. Containers are scattered across the port and the work areas and facilities are damaged. As the game progresses, the player repairs and upgrades buildings, gradually improving the port. First, order is restored, and then new facilities appear, such as yards, parking lots, and offices. As they complete jobs using equipment, the player will see this progression happening throughout the port. Beyond the visual aspect, the new infrastructure offers new economic opportunities as well. At a certain point, the player unlocks a job at a neighboring terminal that specializes in bulk and general cargo. This allows the player to switch to other types of cargo and new equipment.</p>
<p><strong>Since off-roading isn&#8217;t an emphasis here, what kinds of new challenges will be available in the vehicle gameplay?</strong></p>
<p><em>Docked</em> offers a different challenge: precise vehicle control. Performing precise maneuvers with giant machinery is unusual enough, but adding the simultaneous control of the vehicle and cargo manipulation creates a uniquely challenging and rewarding experience., Players must solve tactical puzzles, such as determining how to reach and deliver the desired object without damaging it.</p>
<p><strong>Will players get any say in the overall layout of Port Wake?</strong></p>
<p>Currently, infrastructure objects are preset, so players cannot change the placement of objects. This offered some unique opportunities in the development process, as compared to free planning. Since we know the exact locations of the infrastructure objects in the port, we can introduce a level of realism and detail in the design that wouldn&#8217;t have been possible with more variability.</p>
<p><strong>What were some of the lessons learned from <em>RoadCraft</em> that helped with the game design and development of <em>Docked</em>?</strong></p>
<p>It&#8217;s difficult to consider <em>Docked</em> a continuation of <em>RoadCraft</em>, as the games were developed by different teams using different engines. However, when developing <em>Docked</em>, we incorporated some of Saber’s technical experience, as well as ideas in <em>RoadCraft</em>, particularly with regard to vehicle physics and bulk material simulation.</p>
<p><img decoding="async" class="aligncenter wp-image-638841" src="https://gamingbolt.com/wp-content/uploads/2026/03/docked-3.jpg" alt="docked 3" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/docked-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-1536x864.jpg 1536w" sizes="(max-width: 1280px) 100vw, 1280px" /></p>
<p class="review-highlite" >"When developing <em>Docked</em>, we incorporated some of Saber’s technical experience, as well as ideas in <em>RoadCraft</em>"</p>
<p><strong>As a developer, what are your thoughts on the PS5 Pro? How does boost in GPU help in developing your game compared to the base PS5?</strong></p>
<p>The PS5 Pro GPU&#8217;s higher performance allows for increased image quality and detail. It renders more objects in the frame and switches levels of detail (LODs) at greater distances, ultimately improving image quality overall.</p>
<p><strong>What are your thoughts on PSSR? What kind of opportunities will this open for the game?</strong></p>
<p>The ability to generate &#8220;free&#8221; frames has become available, as well as the ability to increase the clarity and resolution of rendered frames. Previously, when embarking on long-term development, developers had to anticipate the availability of hardware at release. Today, technologies like PSSR offset this, allowing developers to ultimately achieve higher frames per second.</p>
<p><strong>What resolution and frame rates will the game target on PS5, Xbox Series S, Xbox Series X, and PS5 Pro?</strong></p>
<ul>
<li>Xbox Series X 2880×1620 30fps</li>
<li>Xbox Series S 1920&#215;1080 30fps</li>
<li>PS5/PS5 Pro 2880×1620 30fps</li>
</ul>


<p></p>
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		<title>Docked Review – The Crane Game</title>
		<link>https://gamingbolt.com/docked-review-the-crane-game</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 18:25:51 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638905</guid>

					<description><![CDATA[Though the studio has worked on simulation games before, Docked focuses entirely on one type of machine: cranes.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>aber Interactive is no stranger to designing games that revolve around operating heavy machinery. Along with the simulationist off-roading approach the studio has taken with previous games like <em>SnowRunner</em>, we saw its focus on larger vehicles with last year’s <em>RoadCraft</em>.</p>
<p>However, while that game offered a variety of different vehicle types to use, from trucks to cars, and bulldozers, <em>Docked</em> is a new single-player experience built around port-specific heavy machinery, with an eight-vehicle roster that’s crane-centric. While this might sound like a bad thing for players who appreciate gameplay variety, I found it to be a great way for the developers to focus on adding depth to a few core mechanics.</p>
<p><iframe loading="lazy" title="Docked Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/XEMPPERTWQo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Throughout the game, you’re tasked with taking on jobs to move cargo around, and using the profits to make improvements to Port Wake."</p></p>
<p>Before we get too deep in the weeds about gameplay, let’s back up a bit to discuss the central premise of <em>Docked</em>. You play as a longshoreman’s son returning to Port Wake to help save (and grow) your father’s dock after a devastating hurricane. However, since you haven’t really done much work around the port in recent times, you’ll need to get hands-on with a fleet of port vehicles, including – STS Crane, the Reach Stacker, the Straddle Carrier, the Terminal Tractor, the Hopper, the RMG (Rail-Mounted Gantry) Crane, the RTG (Rubber-Tired Gantry) Crane, and the MHC (Mobile Harbor Crane). Unfortunately, your tutoring couldn’t have come at a worse (or better, depending on your perspective) time, since a hurricane has recently hit Port Wake, resulting in several shipments getting destroyed, and the port itself becoming a complete mess.</p>
<p>Throughout the game, you’re tasked with taking on jobs to move cargo around, and using the profits to make improvements to Port Wake. These improvements can range from upgrading your existing facilities, building new ones, or buying brand new vehicles to ensure that the jobs get done. Since wear and tear is a constant factor, and repairs can come with strict deadlines, you’ll sign contracts and build logistical chains to keep cargo moving and the port profitable. It is also worth noting that you will have to hit certain Milestones in order to get your hands on any of the improvements you can make. For example, you’ll need to hit Milestone 5 to upgrade your main office.</p>
<p><em>Docked</em> is at its best when it’s letting you focus on the port’s machinery—especially the cranes—within Port Wake. The game goes into quite a bit of detail when it comes to depicting these massive machines, and the jobs you take on will also define exactly which kind of crane you’re expected to use. Unloading containers from a cargo ship means that you’ll be using the STS (Ship-to-Shore) crane. Once the shipping container has been placed on a truck’s flatbed, you’ll have to use the Terminal Tractor to hook into it and drag it along to the designated drop point. Setting up cargo to be stored for later use, on the other hand, can be done by a Reach Stacker working alongside a Straddle Carrier.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-625955" src="https://gamingbolt.com/wp-content/uploads/2025/08/docked.jpg" alt="Docked" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2025/08/docked.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/08/docked-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/08/docked-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/08/docked-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/08/docked-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/08/docked-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"<em>Docked</em> is at its best when it’s letting you focus on the port’s machinery—especially the cranes—within Port Wake."</p></p>
<p>Crane controls are quite in-depth in <em>Docked</em>. Despite the large number of controls you have at your disposal, however, it never really feels overwhelming. A simple press of a button shows you just about every action that’s possible with your machine of choice, and the game makes clever use of modifier keys like L1 and R1, along with different axes on the analog sticks to cram even more granular controls in. This is important since <em>Docked</em> does an impressive job of emulating the alignment necessary for a crane to actually hook into a container and lift it up.</p>
<p>Since much of the game revolves around a singular concept, there is a feeling of mastery offered by <em>Docked</em>. As you’ll be using the same few machines quite often on a variety of jobs, or even previously-completed ones to grind out money and resources, you will find yourself getting better and faster at tasks that used to take you several minutes just to grasp. Further rewarding this is the fact that <em>Docked</em> offers two distinct difficulty modes: Normal and Hard. The former is largely low-stakes, and doesn’t really punish you for any mistakes. The latter, on the other hand, uses more realistic mechanics for hooking into and picking up cargo, and also gives you a major lose condition in the form of deadlines for your Milestones. In my experience, missing these deadlines triggers a failure state, pushing you back to reattempt recent jobs.</p>
<p>When you’re not driving around in small cranes or operating large ones, you will be engaging with some light management mechanics. The main goal is to ensure that Port Wake starts turning a profit and eventually thrives, after all. This means that you will be going through different menus to manage your buildings, vehicles, available Jobs, and Milestones that represent the main, long-term goals. These systems all tie in with each other quite well. You can’t just upgrade a shipping lane just because you have the materials and money, for example; you’ll also need to make sure that you have the vehicles to support it. If you are, in fact, running short on money or materials, plenty of jobs will be available offering them as rewards.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-638842" src="https://gamingbolt.com/wp-content/uploads/2026/03/docked-2.jpg" alt="docked 2" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/docked-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-2-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"Since much of the game revolves around a singular concept, there is a feeling of mastery offered by <em>Docked</em>."</p></p>
<p>Signing shipping deals is where all of these mechanics come together once more. Each deal you sign has a goal described by the number of containers that need to be moved. Each container brings in revenue, while each one missed incurs a penalty. To make sure that your port is up to the task, you have to apply your fleet of vehicles to specific tasks, from unloading a ship to transporting it around. Each vehicle also has its own capacity for container movement, presenting a simple-yet-engaging math puzzle that makes you think about how you want to distribute your workforce. If you’re not actually interested in engaging with this mechanic, however, <em>Docked</em> also offers an “AI Help” button that, at the cost of some money, will set up the entire system for you.</p>
<p>Generally speaking, <em>Docked</em> is quite good at putting you into a state where you become ultra-focused on completing tasks that, at the outset, might feel repetitive, but end up being quite rewarding thanks to the mastery of crane controls that the game demands. However, I would also note that its narrower scope than similar games like <em>RoadCraft</em> also feels like a missed opportunity. You’re never going to leave Port Wake, so say goodbye to any environmental variety you might have wanted. <em>Docked</em> is strictly single-player, so anyone hoping for co-op teamwork (or co-op chaos) won’t find it here.</p>
<p>Visually, <em>Docked</em> is alright. While far from the prettiest game of its kind out there, the graphics get the job done by making sure that just about everything you need to know about your job is appropriately visible. However, Port Wake as a whole is a relatively dull place. You don’t really get any other characters moving around like you would see in a real-world port, which in turn contributes to a general feeling of melancholy. Audio also adds to the same feeling when it comes to the general silence. However, the machines sound fantastic, and as loud as you might expect. My favourite sounds largely came from successfully hooking into a shipping container while using an STS crane.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-638841" src="https://gamingbolt.com/wp-content/uploads/2026/03/docked-3.jpg" alt="docked 3" width="1280" height="720" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/docked-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/docked-3-1536x864.jpg 1536w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></p>
<p><p class="review-highlite" >"While far from the prettiest game of its kind out there, the graphics get the job done by making sure that just about everything you need to know about your job is appropriately visible."</p></p>
<p>It is also worth noting that the PS5 version of <em>Docked</em> has some minor performance issues. While I didn’t face anything too egregious, the load times were surprisingly long, and I often found myself double-checking whether I accidentally installed a wrong build of the game.</p>
<p>Generally speaking, <em>Docked</em> feels like a bit of a mixed bag. While its smaller scope and focus on single-player certainly resulted in some compelling crane-controlling gameplay, the fact that most of what you do is operate port machinery, moving containers, routing cargo, and keeping equipment running—means that there really isn’t much else to do.</p>
<p>This also ends up making the gameplay feel fairly repetitive. Throw on top the fact that the story is essentially just an excuse to get you to use cranes, and the management aspects can largely be automated without much input for you, and you get a game that, while fun for a few hours, doesn’t really have the bones to entertain in the long term. However, it is also worth noting that Saber Interactive has a solid post-launch roadmap in place, which promises new machinery, more milestones and jobs to take on, and ways to upgrade your infrastructure. If done well, this could go a long way in fixing the repetitive nature of <em>Docked</em>.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<item>
		<title>15 New Games to Watch in March 2026</title>
		<link>https://gamingbolt.com/15-new-games-to-watch-in-march-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 02 Mar 2026 12:19:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Crimson Desert]]></category>
		<category><![CDATA[Death Stranding 2 - On the Beach]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[Fatal Frame 2: Crimson Butterfly Remake]]></category>
		<category><![CDATA[GreedFall: The Dying World]]></category>
		<category><![CDATA[John Carpenter&#039;s Toxic Commando]]></category>
		<category><![CDATA[Marathon]]></category>
		<category><![CDATA[Mega Man Star Force Legacy Collection]]></category>
		<category><![CDATA[Monster Hunter Stories 3: Twisted Reflection]]></category>
		<category><![CDATA[Planet of Lana 2: Children of the Leaf]]></category>
		<category><![CDATA[Pokémon Pokopia]]></category>
		<category><![CDATA[Scott Pilgrim EX]]></category>
		<category><![CDATA[Screamer]]></category>
		<category><![CDATA[Starship Troopers: Ultimate Bug War!]]></category>
		<category><![CDATA[WWE 2K26]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638176</guid>

					<description><![CDATA[An absolutely massive month of big-name titles, from Crimson Desert and Marathon to WWE 2K26 and Pokémon Pokopia, awaits.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith the excitement of <em>Resident Evil Requiem</em> coming to a head, it&#8217;s time to look forward to March and its releases. And to say there are many is an understatement. A new <em>Pokémon</em> life-sim, a new Bungie title, a new <em>Monster Hunter Stories,</em> <em>Death Stranding 2</em> on PC, a new <em>Fatal Frame</em> remake &#8211; and, of course, one of the biggest games of the year. Let&#8217;s dive straight in, starting with&#8230;</p>
<p><strong>Crimson Desert</strong></p>
<p><iframe loading="lazy" title="15 Best Games of March 2026 To Look Forward To [PS5, Xbox, PC, Switch 2]" width="500" height="281" src="https://www.youtube.com/embed/peA2lEKlDMk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The big one, with arguably the most hype, is <em>Crimson Desert</em>. It&#8217;s been a long journey towards release, and no matter how many interviews or videos we see, it has something new to reveal every time. Can it meet all the hype? Maybe. Maybe not. One thing that&#8217;s for sure is we&#8217;re looking forward to scouring Pywel for secrets, learning the ins and outs of each character&#8217;s fighting style, and wreaking havoc with our favorite mech/dragon/bear mount when it launches on March 19th.</p>
<p><strong>Pokémon Pokopia</strong></p>
<p>A Ditto imitating a human deciding to open a farm and bring on other <em>Pokémon</em> to help from the team behind Dynasty Warriors – sounds about right. Far be it from <em>Pokémon Pokopia</em>, out on March 5th, to just be Nintendo&#8217;s take on “<em>Palworld</em>” but with a 20 to 40 hour story, post-game content and even four-player co-op, there should be just enough to hold you over until the next generation arrives.</p>
<p><strong>Marathon</strong></p>
<p>Even as a <em>Destiny</em> player who&#8217;s been disappointed by many Bungie decisions over the years, I have to admit – <em>Marathon</em> doesn&#8217;t look half-bad. Maybe it&#8217;s because the six Runner Shells actually have compelling kits, or due to the quality of life features, or the killer presentation – from that sick match loading screen to the extraction. Either way, <em>Marathon</em> should have some impact when it launches on March 5th – whether Bungie can keep that going is another issue.</p>
<p><strong>Planet of Lana 2: Children of the Leaf</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-621589" src="https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf.jpg" alt="Planet of Lana 2 Children of the Leaf" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/Planet-of-Lana-2-Children-of-the-Leaf-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Following up on the original&#8217;s gorgeous hand-painted aesthetic and environmental storytelling, <em>Children of the Leaf</em> promises to be even bigger and more mysterious. Which is all well and good, but it&#8217;s also packing plenty of new mechanics, including expanded traversal options. If it can mirror the original&#8217;s cinematic excellence, <em>Planet of Lana 2</em> could very well be a dark horse when it arrives on March 5th.</p>
<p><strong>Fatal Frame 2: Crimson Butterfly Remake</strong></p>
<p>If <em>Fatal Frame</em> proves anything, it&#8217;s that the camera is sometimes mightier than the gun and also sometimes just as ineffective against angry spirits if you can&#8217;t aim right. Fortunately, <em>Fatal Frame 2: Crimson Butterfly Remake</em> has a lot more going for it – including a new over-the-shoulder perspective, gorgeous overhauled visuals, and new features like holding hands – perfect for trying to survive the night. It&#8217;s out on March 12th for Xbox Series X/S, PS5, PC, and Nintendo Switch 2, and even includes a new ending over the original.</p>
<p><strong>John Carpenter&#8217;s Toxic Commando</strong></p>
<p>There&#8217;s something about the cheesy, 80s action movie-esque mayhem that Saber brings to the table in <em>John Carpenter&#8217;s Toxic Commando</em>. Maybe it&#8217;s also about seeing the Swarm Engine applied to zombies, ensuring plenty of massive hordes that you don&#8217;t know whether to shoot or gawk at (the former. Always the former). After the surprisingly fun demo, we&#8217;re keen to go commando even more when the full game launches on March 12th.</p>
<p><strong>Docked</strong></p>
<p>Of course, Saber Interactive doesn&#8217;t just want to cater to your urge for co-op chaos. No, it also knows there&#8217;s an audience for operating big machinery and solving real-world problems, like in <em>Docked</em>. As the lead operator of a dock wrecked by a hurricane, it&#8217;s your job to keep the cargo moving, managing and operating heavy equipment, bringing in contracts, and building it back up. It&#8217;s out on March 5th for just $29.99 on Xbox Series X/S, PS5, and PC.</p>
<p><strong>Monster Hunter Stories 3: Twisted Reflection</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-632859" src="https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection.jpg" alt="Monster Hunter Stories 3 Twisted Reflection" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/Monster-Hunter-Stories-3-Twisted-Reflection-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Maybe you&#8217;re interested in the antics of Azuria and Vermeil, two kingdoms at odds while the Crystal Encroachment wreaks havoc. But if you&#8217;re just here for the monsters, <em>Monster Hunter Stories 3</em>, launching on March 13th, has plenty to throw at you. From old-school classics like Yama Tsukami to the contemporary, Malzeno, Narwa, Ibushi and Arkveld, there is a lot to choose from. And best of all, you can obtain variants with Habitat Restoration, including a fiery Zinogre.</p>
<p><strong>Starship Troopers: Ultimate Bug War!</strong></p>
<p>Speaking of surprisingly fun demos, <em>Starship Troopers</em> may very well be back courtesy of Auroch Digital&#8217;s raucous new first-person shooter, which launches on March 16th. No building or resource collection here – it&#8217;s a straight-up, Boltgun-style retro shooter where you slay many, many bugs. Does it feel a little <em>Helldivers</em>-esque at times, especially with the drop pods? Well, sure, but full circle and whatnot, and how can you possibly say no to Johnny Rico himself?</p>
<p><strong>GreedFall: The Dying World</strong></p>
<p>The other game to drop the “2”, that too before <em>Overwatch</em>, is <em>GreedFall: The Dying World</em>. Furthermore, it&#8217;s out on March 12th, finally exiting early access after an&#8230;ambitious entry on September 24th. But there&#8217;s new content, improved combat, more companions, additional quests, and even more to come, including a PS5 and Xbox Series X/S release. Maybe it can finally redeem the <em>GreedFall</em> name, such as it is.</p>
<p><strong>Screamer</strong></p>
<p>I&#8217;ll admit to some consternation, especially after <em>JDM: Japanese Drift Master</em> tried to fuse manga and street racing, but Screamer is clearly on another level. Boasting anime cutscenes, multiple playable characters, and the ECHO for power-ups like Strikes and Boosts, it&#8217;s a surprisingly intriguing mix. The futuristic setting and team racing modes, where your crew can take on others, are just the icing on top when Screamer launches on March 26th.</p>
<p><strong>WWE 2K26</strong></p>
<p>WWE Creative being dull and CM Punk headlining a new video game – name a more iconic duo. Thankfully, the latter means a new 2K Showcase focused on his best matches and some fantasy warfare against Legends that could have been. Other notable features include the return of Inferno, I Quit and 3 Stages of Hell matches, the ability to stack tables, and over 400 characters, perhaps the largest in history (and that&#8217;s not including DLC following the post-March 13th release).</p>
<p><strong>Scott Pilgrim EX</strong></p>
<p>Toronto&#8217;s time-space has been messed up, with fantastical threats like Robots and Vegans laying claim to the city. Who better to fight back, other than literally anyone else, than Scott Pilgrim and friends? Following up on <em>Scott Pilgrim Takes Off</em>, this is a new beat &#8217;em up from Tribute Games with seven playable fighters, four-player local and online co-op (with drop-in/drop-out supported) and a progression system centered around Badges. If you enjoyed <em>Scott Pilgrim vs. The World: The Game</em>, then <em>EX</em> may be up your alley when it launches on March 3rd.</p>
<p><strong>Mega Man Star Force Legacy Collection</strong></p>
<p>Following up on the well-received <em>Battle Network Legacy Collection</em>, <em>Mega Man Star Force</em> gets its own compilation on March 27th with all three titles and their versions. And considering the dozens of hours you can invest in each, complete with a new gallery and online play for battling, it may be just what the Doctor (not Wily) ordered.</p>
<p><strong>Death Stranding 2: On the Beach (PC)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-637868" src="https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02.jpg" alt="Death Stranding 2 On the Beach PC_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Death-Stranding-2-On-the-Beach-PC_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the least surprising announcements of all time – thanks ESRB and Kojima – <em>Death Stranding 2: On the Beach</em> nevertheless promises to be the most stunning version when it releases on March 19th. It includes Ultrawide support, upscaling and Frame Generation across DLSS 4, FSR 3 and XeSS 2.0, and even lets you enable Decima&#8217;s own Pico upscaling tech. Combine this with hardware requirements that are more than achievable – just maybe buy a new SSD – and it may very well warrant another playthrough.</p>
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		<title>Docked Gets Fourth Wall-Breaking Trailer With Gameplay Hints Ahead of Next Week&#8217;s Launch</title>
		<link>https://gamingbolt.com/docked-gets-fourth-wall-breaking-trailer-with-gameplay-hints-ahead-of-next-weeks-launch</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 20:59:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638086</guid>

					<description><![CDATA[A new trailer for Saber Interactive's management simulator introduces Tommy, its protagonist, and Port Wake with stylish flair.]]></description>
										<content:encoded><![CDATA[<p><em>Docked </em>just dropped a new trailer, introducing us to Tommy, its protagonist, while showcasing what life is going to look like for those of you who decide to make Port Wake the destination of your choice when you power on your consoles or PCs.</p>
<p>The trailer gives us a good look at Tommy, whose family-owned business is due for some serious upgrades. You&#8217;re going to be guiding his decisions for the port, investing your earnings into better infrastructure that can let you churn out better profits. However, you&#8217;re going to have to be intelligent about managing your cargo, and the wrong choices could have you disrupting supply chains all across the country.</p>
<p>Complete with a tongue-in-cheek reference to an old song about a certain Tommy who used to work at the docks, the trailer doesn&#8217;t shy away from breaking the fourth wall and inviting you to join the protagonist on a simulation experience that&#8217;s going to test your dexterity and your strategic management skills. The effort looks like it&#8217;s going to be quite immersive courtesy of some excellent visuals and a level of detail that might even have you forgetting it&#8217;s all a video game.</p>
<p>Check it out for yourself below, and see if you&#8217;re going to be diving into this one when it drops <a href="https://gamingbolt.com/docked-gets-march-5th-release-date-and-more-in-its-latest-trailer">early next month</a>.</p>
<p><iframe loading="lazy" title="Docked - Life On The Docks Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/3VLYkH_ts0M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Docked Gets March 5th Release Date and More In Its Latest Trailer</title>
		<link>https://gamingbolt.com/docked-gets-march-5th-release-date-and-more-in-its-latest-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 04 Feb 2026 21:43:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=636388</guid>

					<description><![CDATA[Saber Interactive's port management simulator could be the perfect thing to cap off a hard day's work if you can master its gameplay loop.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s time to step into the shoes of a longshoreman at Port Wake as <em>Docked</em>, the management simulator from Saber Interactive, has finally received a release date in a brand new trailer.</p>
<p>Announced <a href="https://gamingbolt.com/docked-is-a-new-single-player-game-by-the-studio-behind-roadcraft-focusing-on-a-single-dock">last year</a>, <em>Docked</em> puts you in the shoes of a lead operator at Port Wake, looking to expand on your father&#8217;s legacy. How? Why, by careful loading and unloading of cargo crates using advanced vehicles and machinery, alongside careful repairs and some tactical deadline management.</p>
<p>The trailer also outlines an attractive pre-order bonus in the form of the Premium Reach Stacker, a vehicle that&#8217;s going to make life in Port Wake a whole lot easier for those of you who decide to pick up a copy ahead of the game&#8217;s March 5 launch.</p>
<p><em>Docked</em> could be chicken soup for the souls of you management simulator fans out there, with immersive visuals backing up a gameplay loop that has you earning profits that you then reinvest into the port. The goal is to build it up and unlock access to better equipment, infrastructure, and vehicles.</p>
<p>There&#8217;s a lot to do &#8211; and a lot to keep track of &#8211; in this one, and you&#8217;re going to have your hands full if you decide to dive in.</p>
<p><iframe loading="lazy" title="Docked - Pre-Order Trailer" width="500" height="281" src="https://www.youtube.com/embed/XF-UiAo8bFY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Docked Gets New Trailer Showcasing its Eight Port Vehicles Available on Launch</title>
		<link>https://gamingbolt.com/docked-gets-new-trailer-showcasing-its-eight-port-vehicles-available-on-launch</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 16:13:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[Focus Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634939</guid>

					<description><![CDATA[The heavy machinery in Docked includes several types of cranes, like Ship-to-Shore, Rail-Mounted Gantry, and Mobile Harbor cranes.]]></description>
										<content:encoded><![CDATA[<p>Developer Saber Interactive has released a brand new trailer for its upcoming port simulation game <em>Docked</em>. The trailer, which you can check out below, showcases some of the heavy machinery that players will get to use. This machinery includes the STS (Ship to Shore) Crane that is used for loading and unloading container ships, the Terminal Tractor that is used to move semi-trailers and containers over short distances, the Mobile Harbor Crane used for loading and unloading bulk materials and cargo, and many others.</p>
<p>In total, <em>Docked</em> will launch with eight port vehicles: the STS Crane, the Reach Stacker, the Straddle Carrier, the Terminal Tractor, the Hopper, the RMG (Rail-Mounted Gantry) Crane, the RTG (Rubber-Tired Gantry) Crane, and the MHC (Mobile Harbor Crane).</p>
<p>The trailer itself focused on the various uses of this machinery, giving us a look at how they will actually play in the game itself. There is also an emphasis throughout the trailer on showcasing the largesse of these machines, as well as how they tend to be rugged, loud, and most importantly, functional.</p>
<p><em>Docked</em> is being developed for PC (via Steam and Epic Games Store), PS5 and Xbox Series X/S. While it doesn&#8217;t yet have a release date, a demo for the title is available through Steam right now, which features a single mission split up into three jobs that make use of the STS Crane, the Reach Stacker, and the Straddle Carrier.</p>
<p>Unveiled <a href="https://gamingbolt.com/docked-is-a-new-single-player-game-by-the-studio-behind-roadcraft-focusing-on-a-single-dock">back in August 2025</a>, <em>Docked</em> is set to be a single-player game that taps into the unconventional driving sim themes that we have seen in other Saber Interactive releases like <em>SnowRunner</em> and <em>RoadCraft</em>. What sets <em>Docked</em> apart is that, rather than players traveling to different locations, the game will largely take place in one place—Port Wake. Thanks to this, players will also be encouraged to be more careful with their driving and parking, since things can get clogged up quite easily if you end up blocking your own roads.</p>
<p>Alongside all of the heavy machinery you get to control, <em>Docked</em> also seemingly has some elements of financial management, with players being tasked with signing contracts and creating logistics chains in their attempts to turn a profit out of Port Wake. The port itself can also be upgraded over the course of the game with brand new vehicles and facilities, giving players more options for lucrative contracts in the process.</p>
<p>The last major game released by Saber Interactive in a similar vein to <em>Docked</em> was last year’s <em>RoadCraft</em>, which focused on players making use of heavy construction vehicles to bring relief to locations that had been ravaged by natural disasters. Along with moving rubble out of the way, <em>RoadCraft</em> also tasks players with rebuilding roads, setting up electrical systems and pipelines, and even building entirely new infrastructure like bridges.</p>
<p><em>RoadCraft</em> is available on PC, PS5 and Xbox Series X/S. For more details, <a href="https://gamingbolt.com/roadcraft-review-pave-the-way">check out our review</a>, where we gave it a score of 9 out of 10 thanks to the gameplay of its complex vehicles and engaging co-op.</p>
<p><iframe loading="lazy" title="Docked - Heavy Machinery Trailer" width="500" height="281" src="https://www.youtube.com/embed/oKHnWK4IfvU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Docked is a New Single-Player Management Game by the Studio Behind RoadCraft</title>
		<link>https://gamingbolt.com/docked-is-a-new-single-player-game-by-the-studio-behind-roadcraft-focusing-on-a-single-dock</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 14 Aug 2025 14:36:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Docked]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Saber Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625954</guid>

					<description><![CDATA[Docked will have players take control of Port Wake to manage heavy machinery and ensure that cargo is delivered on time.]]></description>
										<content:encoded><![CDATA[<p>Saber Interactive – the studio behind titles like <em>SnowRunner</em> and <em>RoadCraft</em> – has announced a new game in a similar vein, dubbed <a href="https://store.steampowered.com/app/2487300/Docked/" target="_blank" rel="noopener"><em>Docked</em></a>. The title revolves around working around docks, putting players in the shoes of a longshoreman that’s the lead operator. The game was announced with a trailer which you can check out below.</p>
<p>The trailer shows off how <em>Docked</em> will be different from the studio’s other, similar outings that revolve around simulationist gameplay with heavy machinery. While players will also get to drive around heavy trucks and use massive cranes as they haul cargo around, they will also often be tasked with repairing broken machinery, and will often also have to deal with disasters, like a cargo ship spilling its containers near the dock.</p>
<p>Rather than having players travel to different environments, <em>Docked</em> will largely take place in the same location – Port Wake. Because of its focus on a singular location, the title will also have more of an emphasis on the player having to use their vehicle precision and management skills to ensure that things don’t get bottlenecked or disrupted in other ways.</p>
<p>There will also be some sort of financial management gameplay involved, since players will also have to sign contracts and create new logistical chains in order to turn a profit on Port Wake. Players will also have the chance to upgrade the port with new machinery and vehicles, allowing for larger and potentially more lucrative contracts to come along.</p>
<p><em>Docked</em> doesn’t yet have a release date, and unlike other similar titles, will only feature single-player. The game is coming to PC (via Steam), PS5 and Xbox Series X/S.</p>
<p>The last game released by Saber Interactive in a similar vein was <em>RoadCraft</em>, which came to PC, PS5 and Xbox Series X/S back in May. As the name might imply, the core gameplay of <em>RoadCraft</em> revolves quite a bit around building out roads. The story of the title puts players in the shoes of construction workers tasked with helping with the recovery of places that have been hit by natural disasters.</p>
<p>“Thanks to Saber Interactive’s expertise, <em>RoadCraft</em> pushes the boundaries of realism with an evolved physics engine, offering unprecedented, authentic interactions with the environment,” wrote the studio <a href="https://gamingbolt.com/roadcraft-is-out-now-on-pc-ps5-and-xbox-series-x-s">when <em>RoadCraft</em> came out</a>. “The only limit is the imagination you and your co-op partners bring!”</p>
<p><em>RoadCraft</em> was launched with more than 40 vehicles in its roster, ranging from SUVs to cargo trucks, cranes, road rollers, and even bulldozers. Each of the vehicles serves its own purpose, from simple scouting missions to help you get the lay of the land, to more complex tasks like laying down asphalt as part of a road-crafting project. These vehicles can be used across the 8 maps that are available in the base game.</p>
<p>While <em>Docked</em> will be single-player only, <em>RoadCraft</em> allows for co-op gameplay with up to three other players. In co-op, players can either work together on a single, large project, or split up to try and cover multiple smaller ones. For more details, check out <a href="https://gamingbolt.com/roadcraft-review-pave-the-way">our review of <em>RoadCraft</em></a>.</p>
<p><iframe loading="lazy" title="Docked Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/SBguf_F3Yz4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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